NBA 2K12 Developer Insight #10 - Controls

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  • exposedaking
    Pro
    • Jun 2011
    • 782

    #16
    great insight, its starting to sound like different game! every word was music to my ears

    Comment

    • ShindoHikaru
      Rookie
      • Oct 2009
      • 44

      #17
      Re: NBA 2K12 Developer Insight #10 - Controls

      Now I gotta get back to work on NBA2K13.
      After reading such a great Insight, Mike teases us with his last words. I think I'm going to enjoy playing 2K12 much more than I did with 2K11.

      Create your own Sig shot baby!

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #18
        Re: NBA 2K12 Developer Insight #10 - Controls

        i'm also liking the AI improvements...if the AI is as good as described, i may never feel the need to play against people online..

        after a few moths with 2k11, i felt i had to turn the difficulty all the way up and even turn up the CPU's sliders in order to give myself enough of a challenge...because i had learned how to beat the CPU almost every time..i'm hoping this improved CPU AI will keep me engaged longer so I don't feel like I'm seeing the same tactics and tendencies from the CPU every time.
        Last edited by blues rocker; 09-19-2011, 02:42 PM.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #19
          Re: NBA 2K12 Developer Insight #10 - Controls

          There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
          Originally posted by lv2bll
          THIS! THIS! THIS! THIS! THIS! THIS! THIS!

          Right, i've been wanting and asking about this for a long time... ID messed me up with the AI doing things to you that you would do to it

          That adds a whole different dynamic to trying to stop stars and all stars as opposed to regular role players

          Comment

          • Goffs
            New Ork Giants
            • Feb 2003
            • 12278

            #20
            Re: NBA 2K12 Developer Insight #10 - Controls

            standing dribble without him moving forward? gimme the demo now! I know pared wanted this to as I complained about this last year...

            Comment

            • mlp111
              MVP
              • Jul 2010
              • 1291

              #21
              Never fails, Ronnie can never deliver trailer that's suppose to come with insights...... Insight useless without trailer, IMO!

              Comment

              • Hassan Darkside
                We Here
                • Sep 2003
                • 7561

                #22
                Re: NBA 2K12 Developer Insight #10 - Controls

                Love the sound of the dribbling moves. I want to try that out. Isomotion is one area where I felt like we didn't have as much control as we should.

                I'm also eager to see the shot adjustments. I always liked that they had it in the game, I just never used it because it would make you throw up wild looking shots.
                [NYK|DAL|VT]
                A true MC, y'all doing them regular degular dance songs
                You losin' your teeth, moving like using Kevin Durant comb
                Royce da 5'9"


                Originally posted by DCAllAmerican
                How many brothers fell victim to the skeet.........

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #23
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  Originally posted by Goffs
                  I know pared wanted this to as I complained about this last year...
                  Great memory!
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                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #24
                    Re: NBA 2K12 Developer Insight #10 - Controls

                    Mike is R-stick passing still in? or do we have an insight for that?

                    Comment

                    • UMhester04
                      MVP
                      • Nov 2006
                      • 1384

                      #25
                      Re: NBA 2K12 Developer Insight #10 - Controls

                      I would do so many things to have NCAA Footballs development team be like this development team. Unbelievable job Mike Wang with the things you guys have put into this game. Im really not even that big of an NBA fan (more of a football fan than anything) but this game is making me like/appreciate the NBA in ways I neer thought I would. I often find myself watching highlight tapes of guys like Rose and Melo and find myself trying to pull off moves in the game that they do in their highlight tapes, and it seems like every year the moves we can pull off in the game go up exponentially.


                      Unbelievable job, keep doing what you guys do best (seriously, you guys are the best)

                      Comment

                      • RedSceptile
                        MVP
                        • Jun 2011
                        • 3680

                        #26
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        Originally posted by mlp111
                        Never fails, Ronnie can never deliver trailer that's suppose to come with insights...... Insight useless without trailer, IMO!

                        Comment

                        • CX1329
                          MVP
                          • Jan 2005
                          • 1301

                          #27
                          Re: NBA 2K12 Developer Insight #10 - Controls

                          I wish everybody a happy 2K day tomorrow. 2K basketball seems to be Mike Wang's entire career. With such dedicated devs, it's no wonder the series continues to improve.

                          Comment

                          • illwill10
                            Hall Of Fame
                            • Mar 2009
                            • 19795

                            #28
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            "Another area of focus for us this year was the AI’s (artificial intelligence) usage of shots. In the past, we admittedly haven’t spent enough time adequately equipping the AI with all the same weapons that are available to the user. They would often play a shot randomly, not really looking at the difference between a straight up jumper or one that would create space. This is greatly improved in NBA2K12. The AI is much better at recognizing driving opportunities and, based on the particular player’s tendencies, will now utilize the full suite of shots available in the game.

                            There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled."

                            Hopefully this means AI plays better in MP.

                            Comment

                            • lv2bll
                              Pro
                              • Mar 2009
                              • 662

                              #29
                              Re: NBA 2K12 Developer Insight #10 - Controls

                              Originally posted by mlp111
                              Never fails, Ronnie can never deliver trailer that's suppose to come with insights...... Insight useless without trailer, IMO!
                              You do know that ronnie didn't/isnt making the trailer himself? He could have waited to release the insight till the trailer was ready but he didn't so whats all the entitlement from? This insight is def not useless without a vid and it does the same thing all the other dev insights have done.
                              Live, Love, Learn
                              and Play Basketball
                              I live in a word where I give respect to get it back.
                              I'm not owed anything by anyone.

                              Comment

                              • illwill10
                                Hall Of Fame
                                • Mar 2009
                                • 19795

                                #30
                                Re: NBA 2K12 Developer Insight #10 - Controls

                                Originally posted by UMhester04
                                I would do so many things to have NCAA Footballs development team be like this development team. Unbelievable job Mike Wang with the things you guys have put into this game. Im really not even that big of an NBA fan (more of a football fan than anything) but this game is making me like/appreciate the NBA in ways I neer thought I would. I often find myself watching highlight tapes of guys like Rose and Melo and find myself trying to pull off moves in the game that they do in their highlight tapes, and it seems like every year the moves we can pull off in the game go up exponentially.


                                Unbelievable job, keep doing what you guys do best (seriously, you guys are the best)
                                Me too.
                                I am far from a basketball fan. I am just a casual BBall fan. But, you have to appreciate the type of job NBA 2K devs does.

                                Comment

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