NBA 2K12 Developer Insight #10 - Controls

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #91
    Re: NBA 2K12 Developer Insight #10 - Controls

    Originally posted by Beluba
    to expand on what the czar posted, Hop steps are built into the shot system now.

    So if you're driving toward the basket and want to do a hop step, Hold LT and move the Shot Stick left or right. As your player begins the hop step move, if you keep the Shot Stick held, he'll play out the rest of the hop step layup. But if you center the Shot Stick before he finishes the hop, he'll pump fake at the end of the hop step move. From here, you can do nothing or you can move the Shot Stick again (while the player's pump faking) to shoot a step through layup.

    Same if you're in the post. Hold LT and move the Shot Stick away from the rim and to the left or right. This will put your player into the Hakeem Olajuwon hop step jumper move. Center the stick to just do the hop, or keep it held to finish with a jumper.
    when you say "move the shot stick left or right"...do you mean in relation to the hoop, or is it a "universal" left or right?

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #92
      Originally posted by ProfessaPackMan
      I see Practice Mode/Training Camp is going to be my BFF for the first couple of weeks again LOL.

      Every year I tell myself, "Man I'm gonna get these controls down pat like my man Mo has them" and then a few months later I got like 6-8 moves down
      I just learned something "new" in 2k11 like 2 months ago...

      Comment

      • bigd916
        Rookie
        • Aug 2006
        • 114

        #93
        Re: NBA 2K12 Developer Insight #10 - Controls

        Originally posted by UnbelievablyRAW
        I love how a dev is here answering questions. Love the dedication.

        The biggest questions that need to be answered are:

        1) Are there still animation 'facial' dunks? I can honestly say that Lebron and Wade were overpowered in 2K11 becaue they could constantly force you into an animation of them dunking on you.

        2) Did you fix Derrick Rose's layup package? He only does floaters from medium to close range lol
        dont expect him to answer every question.

        I only asked mine cuz I thought it was going to be in the insight.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #94
          Re: NBA 2K12 Developer Insight #10 - Controls

          Originally posted by Beluba
          So if you're driving toward the basket and want to do a hop step, Hold LT and move the Shot Stick left or right. As your player begins the hop step move, if you keep the Shot Stick held, he'll play out the rest of the hop step layup. But if you center the Shot Stick before he finishes the hop, he'll pump fake at the end of the hop step move. From here, you can do nothing or you can move the Shot Stick again (while the player's pump faking) to shoot a step through layup.
          Hopefully you'll see travels being called with the wrong input here.
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          Comment

          • DukeC
            Banned
            • Jul 2011
            • 5751

            #95
            Re: NBA 2K12 Developer Insight #10 - Controls

            @Pared

            He did mention travels would be called if you abused it. Particularly so (I would imagine) with guys with lesser ball-handling ability. That would be awesome (And a brutal learning curve) if we get called for a travel if we did the input wrong. They probably should be called on big men who shouldn't be dribbling or doing excessive fakes in the first place.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #96
              Re: NBA 2K12 Developer Insight #10 - Controls

              Noiiiiiiiiiiiiiiiiiiice.

              B/c you can't really move your feet after a hop step - I understand refs look the other way but it should still be there as a possible result.

              Good to read.
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              [OS Vets NBA 2k7 Champion]
              Now Playing: TLOU: Remastered
              Operation Sports is NOT a website for you to bitch and moan about sports gaming.
              That's not the meaning of constructive criticism.

              *Official Miami Heat Haters Club Member #1*

              Comment

              • J-Unit40
                Boom!!
                • Sep 2005
                • 8259

                #97
                Re: NBA 2K12 Developer Insight #10 - Controls

                Is 2K serious?! Raising the bar again!? This game is going to be BANANAS!

                Really looking forward to tomorrow.

                The comments in this thread are pretty darn funny.

                Bravo 2K team.
                "Hard work beats talent, when talent isn't working hard.”

                Comment

                • infam0us
                  MVP
                  • Jan 2009
                  • 1607

                  #98
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  Originally posted by DukeC
                  @Pared

                  He did mention travels would be called if you abused it. Particularly so (I would imagine) with guys with lesser ball-handling ability. That would be awesome (And a brutal learning curve) if we get called for a travel if we did the input wrong. They probably should be called on big men who shouldn't be dribbling or doing excessive fakes in the first place.
                  I would love to see that if you are controlling a big and you are like 5-10 feet range and your attempting multiple pump fakes on occasion a shuffle of the feet would be a great addition.
                  Last edited by infam0us; 09-19-2011, 05:01 PM.

                  Comment

                  • DukeC
                    Banned
                    • Jul 2011
                    • 5751

                    #99
                    Re: NBA 2K12 Developer Insight #10 - Controls

                    Here we go: It might sound a bit complex but it quickly becomes second nature once you get used to the system. You can even chain several flick flicks together like Hakeem’s Dream Shake, although excessive faking will often lead to a traveling violation. One way I like to use the flick flicks is to drive in, start a hop step layup by holding LT and moving the Shot Stick left or right, then faking into an up and under layup if the defense commits on my initial hop. The shots you can invent with the flick flicks are really impressive and I’m excited to see the highlights people put together using the feature.

                    /needs help with quoting something already quoted

                    Comment

                    • strongarmstrong
                      Rookie
                      • Oct 2010
                      • 59

                      #100
                      Re: NBA 2K12 Developer Insight #10 - Controls

                      Originally posted by The 24th Letter
                      from how it sounds, escape dribble pull ups are taking the place of signature gathers?
                      Thats what I was thinking too.
                      "NBA 2K at last, NBA 2K at last, Thank God Allmighty NBA 2K at last" -Martin Luther King

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #101
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        Originally posted by blues rocker
                        when you say "move the shot stick left or right"...do you mean in relation to the hoop, or is it a "universal" left or right?
                        By default, in relation to the hoop. But there's an option to make the shot stick absolute if you want.

                        Comment

                        • DukeC
                          Banned
                          • Jul 2011
                          • 5751

                          #102
                          Re: NBA 2K12 Developer Insight #10 - Controls

                          Originally posted by Beluba
                          By default, in relation to the hoop. But there's an option to make the shot stick absolute if you want.
                          Man. You guys are spoiling me with the amount of information and the sheer amount of interaction you have with the community.

                          Comment

                          • SaC_KiNg09
                            Rookie
                            • Jan 2009
                            • 309

                            #103
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            Originally posted by blues rocker
                            cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....

                            while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.

                            I think you are talking about the drive cam. I love that CAM but like you, I dont play it often due to the lack of view of the other players. 2k has always listened to us b4 so hopefully next year we have some better cams.

                            Comment

                            • eko718
                              MVP
                              • Sep 2005
                              • 2257

                              #104
                              Re: NBA 2K12 Developer Insight #10 - Controls

                              I am overwhelmed... Not sure I can read anymore. Glad the demo drops tomorrow to actually get a hands on; so much to experiment with and learn. My goodness, if they incorporated all of this into a new College Hoops game also....

                              Comment

                              • ffaacc03
                                MVP
                                • Oct 2008
                                • 3480

                                #105
                                Re: NBA 2K12 Developer Insight #10 - Controls

                                WOW, on one hand I want to get my hands on the demo to quickly try this beauty ... on the other, I dont want to spoil my self before the game comes out ...

                                The amount of improvements just keep piling ... many casuals may have doubts (unfounded) to go and grab 2k12 after how good 2k11 was, but this seems a must buy, period.

                                2k11 to the trophies/collection room and on October, with or without lockout, welcome 2k12 !

                                Comment

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