NBA 2K12 Developer Insight #10 - Controls
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I just learned something "new" in 2k11 like 2 months ago...
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Re: NBA 2K12 Developer Insight #10 - Controls
I love how a dev is here answering questions. Love the dedication.
The biggest questions that need to be answered are:
1) Are there still animation 'facial' dunks? I can honestly say that Lebron and Wade were overpowered in 2K11 becaue they could constantly force you into an animation of them dunking on you.
2) Did you fix Derrick Rose's layup package? He only does floaters from medium to close range lol
I only asked mine cuz I thought it was going to be in the insight.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
So if you're driving toward the basket and want to do a hop step, Hold LT and move the Shot Stick left or right. As your player begins the hop step move, if you keep the Shot Stick held, he'll play out the rest of the hop step layup. But if you center the Shot Stick before he finishes the hop, he'll pump fake at the end of the hop step move. From here, you can do nothing or you can move the Shot Stick again (while the player's pump faking) to shoot a step through layup.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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Re: NBA 2K12 Developer Insight #10 - Controls
@Pared
He did mention travels would be called if you abused it. Particularly so (I would imagine) with guys with lesser ball-handling ability. That would be awesome (And a brutal learning curve) if we get called for a travel if we did the input wrong. They probably should be called on big men who shouldn't be dribbling or doing excessive fakes in the first place.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Noiiiiiiiiiiiiiiiiiiice.
B/c you can't really move your feet after a hop step - I understand refs look the other way but it should still be there as a possible result.
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Is 2K serious?! Raising the bar again!? This game is going to be BANANAS!
Really looking forward to tomorrow.
The comments in this thread are pretty darn funny.
Bravo 2K team."Hard work beats talent, when talent isn't working hard.”Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
@Pared
He did mention travels would be called if you abused it. Particularly so (I would imagine) with guys with lesser ball-handling ability. That would be awesome (And a brutal learning curve) if we get called for a travel if we did the input wrong. They probably should be called on big men who shouldn't be dribbling or doing excessive fakes in the first place.Last edited by infam0us; 09-19-2011, 05:01 PM.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Here we go: It might sound a bit complex but it quickly becomes second nature once you get used to the system. You can even chain several flick flicks together like Hakeem’s Dream Shake, although excessive faking will often lead to a traveling violation. One way I like to use the flick flicks is to drive in, start a hop step layup by holding LT and moving the Shot Stick left or right, then faking into an up and under layup if the defense commits on my initial hop. The shots you can invent with the flick flicks are really impressive and I’m excited to see the highlights people put together using the feature.
/needs help with quoting something already quotedComment
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Re: NBA 2K12 Developer Insight #10 - Controls
By default, in relation to the hoop. But there's an option to make the shot stick absolute if you want.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Man. You guys are spoiling me with the amount of information and the sheer amount of interaction you have with the community.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....
while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.
I think you are talking about the drive cam. I love that CAM but like you, I dont play it often due to the lack of view of the other players. 2k has always listened to us b4 so hopefully next year we have some better cams.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
I am overwhelmed... Not sure I can read anymore. Glad the demo drops tomorrow to actually get a hands on; so much to experiment with and learn. My goodness, if they incorporated all of this into a new College Hoops game also....Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
WOW, on one hand I want to get my hands on the demo to quickly try this beauty ... on the other, I dont want to spoil my self before the game comes out ...
The amount of improvements just keep piling ... many casuals may have doubts (unfounded) to go and grab 2k12 after how good 2k11 was, but this seems a must buy, period.
2k11 to the trophies/collection room and on October, with or without lockout, welcome 2k12 !Comment
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