Defense

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  • parker987
    MVP
    • Nov 2010
    • 1034

    #46
    Re: Defense

    Originally posted by MVP23
    Holding Lt & tapping Rt helps works for me.
    I would try that out too. Thanks
    Chicago Bulls 1996
    Dallas Mavericks 2011
    Boston Celtics 1986
    2001 Lakers

    Comment

    • cheapargentina
      Rookie
      • Jul 2009
      • 360

      #47
      alright thanks ill give it a try. So should i not hold LT?

      Comment

      • chia51
        Banned
        • Jul 2005
        • 1912

        #48
        Re: Defense

        Taken from the 2k forums, none the less:

        Well, I'm finally figuring out the finer points of playing on-the-ball defense. Given how there are MANY runs on this game, but I'm going to offer my quick advice for online play.

        This goes without saying. LIMIT your number of turnovers. In NBA 2K12, turnovers are VERY punishing when compared to NBA 2K11. In NBA 2K11, your average player was scared to shoot jumpers, and any descent OTB player could effectively "lock down" or protect the paint. In NBA 2K12, the points can come from ANYWHERE and very QUICKLY, especially considering how easy it is to shoot 3's and number of available offensive moves this year. I have had runs where I scored 10 unanswered points in barely over a minute.

        I normally don't advocate off-the-ball defense, but I suggest "allowing" the AI defender to pick-up the ballhandler during fastbreaks or after made baskets. From there, you can switch to the ballhandler accordingly. For some reason, the collision detection is "weaker" on the perimeter than NBA 2K11. Before I could "bump" the ballhandler to stop their forward momentum. This year...if you attempt body contact, the ballhandler will easily get pass you. With the AI, they're able to position themselves in front of the ballhandler due to the software programming.

        (Previously suggested) For double teams on PF/C, switch the option to "Never". Depending on the default coach profiles, too many double teams are coming from and off PGs, SGs, and SFs, and that's VERY dangerous given the number of "good" 3PT shooters. Also, make sure to select "Pressure Shooters" from the COTF screen. As of right now, there are very few people who are utilizing the post moves, so you don't have to worry about post defense as much. With the "Pressure Shooters", AI defenders still with the perimeter players and mostly in front (if they're not screened off) which makes it easier to make a defensive switch to that player and not worry about being "out of position".

        Pressing the X button at the right moment is very critical in this game. I gave up on trying to steal the ball in traffic, since there's so much body contact aminations in the paint, and contact shots are rarely go in this year. The best time to steal the ball is when the ballhandler is pushing the ball on fastbreaks. Another time to make an attempt is when the ballhandler is "showboating" on the perimeter with isomotion moves. I watch the ball, and I will make the attempt right at the moment when ball is coming around to the front, and I will push the LS in that direction.

        STOP jumping all the time. This requires a lot of discpline, and our first thought is to always make the attempt due to our "fear" of how often players are able to make perimeter shots. Personally, I'm limiting my block attempts to paint shots or on close outs.

        Lastly...Manual Double Teams + Hands Up = Best defense. I'm noticing that a LOT of turnovers can be forced (as it should) when you trap a player in the corner, and you DON'T use the steal button. The AI will automatically put their hands up, and it's a perfect time that you do the same. What normally happens is any pass attempts made are thrown into the hands of the defender, and it's just a matter of picking up the ball and finishing the fastbreak. Also, the best double teams are the ones when you switch off the ballhandler and quickly bring over another defender. I would recommend the LB button, but it seems slow and unresponsive at times.

        USE your timeouts to kill scoring momentums. It felt more like a placebo effect in NBA 2K11, but it does seem like it genuinely works in NBA 2K12.

        Hopefully, this will help you all. I blew out my last two opponents by 20+, and I never felt that he had a "chance" to come back. Now, it's time to get my winning percentage above 70%.
        Last edited by chia51; 10-11-2011, 07:22 PM.

        Comment

        • kolanji
          Pro
          • Sep 2009
          • 872

          #49
          Re: Defense

          obviously defense is not balanced at all.......i have played way more than enough games to come to that conclusion.the defender slides and move out of position way too easily...u have to rely heavily on bounce back animations as ur only tool in the mid range area, on the perimeter it is fine being u can shadow off the ball handler.
          its obvious that the ball handler uses less space for isomotion which is great...so why dont the defender do the same?the cut off animations used way too much space and was better off at pressing B button and a direction like 2k11 instead of what it is now using 2 triggers and a direction tap.
          offense can put thier body on u or attempt by pressing y.....IMO defense should likewise have this with direction on right analog stick to check players in motion by using the left analog stick to move along side and the right analog stick to hand check or body up as u move along side them especially driving to the basket...cut off animations alone is not enough contact to balance off the major upgraded offense (the lateral movement hand/body check for this was in 2k11 but it was a canned animation so i guess they removed it for that reason)
          offensiveupgrades have yielded very high Fg% in AI and Human Vs games with default sliders and on simulation



          PS (defense in the posting up game works well....but once ur in the paint close to the rim.... fake fake shot attempt is a foul or a made basket like 90% of the time)
          Last edited by kolanji; 10-17-2011, 05:49 PM. Reason: more clarity on my opinion
          Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

          Comment

          • jtb028
            Rookie
            • Oct 2011
            • 43

            #50
            Re: Defense

            I agree that defense has taken a hit in this year's build. It's very difficult to stay in front of your man on defense, but more importantly, even with good defense, the CPU still drains shots at will.

            In regards to the on ball defense, it's impossible to recover if you make the wrong estimate/ anticipate the wrong move from the opposite CPU/ user. There's no recover or closeout and you pretty much slip or move out of position much too readily.
            Last edited by jtb028; 10-11-2011, 08:45 PM.

            Comment

            • geisterhome
              MVP
              • Sep 2011
              • 2101

              #51
              Re: Defense

              Originally posted by RIZDRAVER
              You simply need to read the in-depth Insight on the new defense controls:

              http://www.facebook.com/notes/nba-2k...50293254127267

              thanks! everything you need to know abt defense, well almost
              Spending time with Jesus!

              -Glad to be an Operation Sports Member!-

              Comment

              • geisterhome
                MVP
                • Sep 2011
                • 2101

                #52
                Re: Defense

                been wondering in which special situation do you guys use RT/LT defense, LT defense and the left stick only defense?
                and what do you use most often and most effectively?
                Spending time with Jesus!

                -Glad to be an Operation Sports Member!-

                Comment

                • StraightBaylien
                  MVP
                  • Jan 2012
                  • 2120

                  #53
                  Re: Defense

                  Originally posted by geisterhome
                  been wondering in which special situation do you guys use RT/LT defense, LT defense and the left stick only defense?
                  and what do you use most often and most effectively?
                  I find defense is the strength of my 2K game. Though I play with a defensive squad primarily, Lakers, I tend to only blow out teams when I am locking them down defensively. Also, whenever I revamp a team in Association mode, defense is my focal point.

                  LT + RT - when playing make up D (when already beaten, trying to recover, really)

                  LT - on perimeter, given a bit of space to predict the drive.

                  Also, learn to use the Right Stick to defend shots instead of always going for blocks and getting an excess of And-One's called.

                  Like when someone posts you up and in in their spin or turn, put those hands up, sometimes it pokes the ball away, sometimes it just gets enough presence their to throw off the shot. Really helpful when you're in the penalty, or in a 'no foul no matter what' situation.

                  This technique also works very well playing against star players (who are prone to being fouled [Wade, Kobe, etc.]), trying to defend jumpshots.

                  I know none of that is too specific, but if elaboration is needed. I will provide it.

                  Comment

                  • geisterhome
                    MVP
                    • Sep 2011
                    • 2101

                    #54
                    Re: Defense

                    Originally posted by StraightBaylien
                    I find defense is the strength of my 2K game. Though I play with a defensive squad primarily, Lakers, I tend to only blow out teams when I am locking them down defensively. Also, whenever I revamp a team in Association mode, defense is my focal point.

                    LT + RT - when playing make up D (when already beaten, trying to recover, really)

                    LT - on perimeter, given a bit of space to predict the drive.

                    Also, learn to use the Right Stick to defend shots instead of always going for blocks and getting an excess of And-One's called.

                    Like when someone posts you up and in in their spin or turn, put those hands up, sometimes it pokes the ball away, sometimes it just gets enough presence their to throw off the shot. Really helpful when you're in the penalty, or in a 'no foul no matter what' situation.

                    This technique also works very well playing against star players (who are prone to being fouled [Wade, Kobe, etc.]), trying to defend jumpshots.

                    I know none of that is too specific, but if elaboration is needed. I will provide it.
                    so you only use the LT+RT defense when you have to make up some ground, im wondering why not more often? i know it drains energy but is it really that bad and are there other reasons, for me the first impression is that its far superior to the LT defense

                    you know i have been playing the game for a some months now but honestly i just discovered recently that those options with LT/RT existed
                    Spending time with Jesus!

                    -Glad to be an Operation Sports Member!-

                    Comment

                    • StraightBaylien
                      MVP
                      • Jan 2012
                      • 2120

                      #55
                      Re: Defense

                      Originally posted by geisterhome
                      so you only use the LT+RT defense when you have to make up some ground, im wondering why not more often? i know it drains energy but is it really that bad and are there other reasons, for me the first impression is that its far superior to the LT defense

                      you know i have been playing the game for a some months now but honestly i just discovered recently that those options with LT/RT existed
                      Like you said, I dont want to drain energy. But also, it is a little hard to judge your movements with both triggers held down. I tend to blow past my defenders as they drive when I hold both triggers. Maybe its a balance thing, who knows. But these are the controls that work for me, pretty successfully I'd say.

                      Comment

                      • bo_jax2000
                        MVP
                        • Nov 2007
                        • 1158

                        #56
                        Re: Defense

                        use LT (intense defense) + hands up (RS) to defend against shots as well as passes. seems to have more impact on shots being missed. used against passes it will cause more turnovers. try to push the RS in the drection of the pass to be more effective. i've also noticed that if you use LT (hold it down throughout) to deflect passes you have a better chance of actually gaining control of the ball. i'm sure everyone has deflected a pass only to see the computer instantly reclaim it.

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