Too much bumping/holding.

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  • Nephilim
    Rookie
    • Mar 2008
    • 180

    #61
    Re: Too much bumping/holding.

    Interesting is that most respected 2k posters don't share the same complaints with this game that most of rooks etc. do...
    Adjust and man up it seems...

    Comment

    • NealN42
      Pro
      • Jun 2011
      • 563

      #62
      Re: Too much bumping/holding.

      Originally posted by Nephilim
      Interesting is that most respected 2k posters don't share the same complaints with this game that most of rooks etc. do...
      Adjust and man up it seems...
      If play My Player you should know that you can't just "Adjust and man up". The CPU keeps you from following your play diagram with all the holding/pushing, and the game forces you into a post up animation 75% of the time on offense for absolutely no reason when all your trying to do is get to your spot. It even happens outside the paint, which makes zero sense, and it causes your team to cancel out plays all the time...it needs to be fixed.

      Comment

      • Hotobu
        MVP
        • Sep 2008
        • 1438

        #63
        Re: Too much bumping/holding.

        Originally posted by NealN42
        If play My Player you should know that you can't just "Adjust and man up". The CPU keeps you from following your play diagram with all the holding/pushing, and the game forces you into a post up animation 75% of the time on offense for absolutely no reason when all your trying to do is get to your spot. It even happens outside the paint, which makes zero sense, and it causes your team to cancel out plays all the time...it needs to be fixed.
        As you're moving to your spot try continually tapping LT/L2 this will trigger a counter animation.

        Comment

        • Celtic1
          Banned
          • Nov 2009
          • 73

          #64
          Re: Too much bumping/holding.

          Originally posted by NealN42
          If play My Player you should know that you can't just "Adjust and man up". The CPU keeps you from following your play diagram with all the holding/pushing, and the game forces you into a post up animation 75% of the time on offense for absolutely no reason when all your trying to do is get to your spot. It even happens outside the paint, which makes zero sense, and it causes your team to cancel out plays all the time...it needs to be fixed.


          A lot of people have brought this issue up in this forum and many threads in the nba2k12 one @ 2ksports.com This is clearly a HUGE issue and it really needs to be addressed. Everyone that says "I have no issue with it" clearly doesn't even play myplayer mode so I don't even know why they even bother to comment?



          I also love the comments calling NBA "a physical game" lol Really? When was this lat 80s with the Detroit Pistons? Last time I watched NBA which was last season 2010 you couldn't even slightly touch a player isolation to the hoop and it was a automatic foul. Try to touch, bump, pull, or shove a player like Lebron or Durrant and you'll be on the bench with 6 fouls in no time. NBA is not a physical game but more like maybe was. So if real players get a foul call on just about everything then we all expect the same results in the game. I never seen anyone get bumped and grabbed during layup with no foul calls. I really hope someone looks at this issue in this mode and takes action. There are more then enough people complaining and majority always rules.

          Comment

          • Emanstheman
            Rookie
            • Dec 2009
            • 123

            #65
            Re: Too much bumping/holding.

            My absolute all time thing about this is... The computer can run the paint flawlessly. And I mean, they run, spin in circles, do the little ballerina twril tippie toe dip thing, and get to their spot with ease.

            I WANT TO BUMP THEM TOO!!!!

            And before anyone asks... "You mad bro?"... Yes... Yes I am....

            And another thing, when I run into my guy, I get the little swim move animation, and I seemingly slide by. When I am on defense, I don't see any of my teammates grab the CPU while they run their plays in and out of the paint and off screens. When I am on a fast break, side by side with a defender while my PG has the ball, and I seem to be ahead of my defender... He will warp... yes I said it... WARP me into the freakin hold animation. I should be able to hold them, just as easily as they hold me, and disengage it, just as easily as they engage me... ***SIGH***

            Now, I haven't read all the way through this thread... But I hear that you can press or maybe hold the LT or something and its supposed to bounce off of the guy attempting to hold you... I'll try when I get home...

            Comment

            • Mr_Riddick
              Pro
              • Jan 2009
              • 1173

              #66
              Re: Too much bumping/holding.

              Originally posted by Hotobu
              Yes because it's a good game means that everyone should (be like you) and put their heads up their asses and ignore any flaws. There's no need for a
              2K13 suggestion thread, there's no need for people to make threads like these to discuss potential workarounds to gameplay issues, hell why even release a game next year? There's clearly nothing more to be done.

              In other news local reporter Robert Lewis Stevenson says that the emperor has no clothes..
              THANKS, I really needed to be reminded! It's been a day to day struggle....

              Comment

              • Hotobu
                MVP
                • Sep 2008
                • 1438

                #67
                Re: Too much bumping/holding.

                Originally posted by Emanstheman
                My absolute all time thing about this is... The computer can run the paint flawlessly. And I mean, they run, spin in circles, do the little ballerina twril tippie toe dip thing, and get to their spot with ease.

                I WANT TO BUMP THEM TOO!!!!

                And before anyone asks... "You mad bro?"... Yes... Yes I am....

                And another thing, when I run into my guy, I get the little swim move animation, and I seemingly slide by. When I am on defense, I don't see any of my teammates grab the CPU while they run their plays in and out of the paint and off screens. When I am on a fast break, side by side with a defender while my PG has the ball, and I seem to be ahead of my defender... He will warp... yes I said it... WARP me into the freakin hold animation. I should be able to hold them, just as easily as they hold me, and disengage it, just as easily as they engage me... ***SIGH***

                Now, I haven't read all the way through this thread... But I hear that you can press or maybe hold the LT or something and its supposed to bounce off of the guy attempting to hold you... I'll try when I get home...
                You can bump them. Hold the Right stick in any direction and get in their path. I also think hitting LT + RS and running into someone on the perimeter will trigger this animation too. It's good for ball denial. Just be prepared for them to run past you in a different direction.

                Comment

                • NealN42
                  Pro
                  • Jun 2011
                  • 563

                  #68
                  Re: Too much bumping/holding.

                  And to add to the bumping/holding in My Player...what is with the game forcing your player to quit jogging once you get near the 3 pt line at the beginning of a possession? It also turns your player around to look out towards the ball for some stupid reason, and from then on you have to use sprint to do anything more than a light walk. Why are we being forced to move how 2k thinks we should at all times? NBA players are constantly moving for the most part, not just sprinting...

                  Comment

                  • JSensui
                    Rookie
                    • Aug 2010
                    • 214

                    #69
                    Re: Too much bumping/holding.

                    I think there's a bit too much bumping even on ball...Like, the kind of play is understandable pre-2000s...but for nowadays? Not so much.

                    But Da Czar is right. It's going to be tough for 2K to really find a balance to make the game both realistic AND enjoyable.

                    Comment

                    • Boge
                      MVP
                      • Oct 2003
                      • 1689

                      #70
                      Re: Too much bumping/holding.

                      I've been playing 2K11 the past couple of days, and there is a contact animation that happens when you try to run through a defender. It's appropriate, slows you down, but it doesn't repeat over and over and over. I move past him and continue my route. That's how it should have been done for 2K12, the same one time animation and then you're freed up. The animation in 2K11 was a bit too long though, so do the 2K12 shorter animation, but not repeating over and over. And yeah, why is my player automatically posting up anyway!? What is the Y or Triangle button for if I automatically post up? This is another case of the bad gameplay in 2K which nobody seems to admit to. My player should NEVER do anything on his own, only with my command.

                      Also, what is more important, realistic or enjoyable?
                      Last edited by Boge; 10-11-2011, 08:58 PM.

                      Comment

                      • jchap38
                        Rookie
                        • Oct 2009
                        • 43

                        #71
                        Re: Too much bumping/holding.

                        Originally posted by Boge
                        I've been playing 2K11 the past couple of days, and there is a contact animation that happens when you try to run through a defender. It's appropriate, slows you down, but it doesn't repeat over and over and over. I move past him and continue my route. That's how it should have been done for 2K12, the same one time animation and then you're freed up. The animation in 2K11 was a bit too long though, so do the 2K12 shorter animation, but not repeating over and over. And yeah, why is my player automatically posting up anyway!? What is the Y or Triangle button for if I automatically post up? This is another case of the bad gameplay in 2K which nobody seems to admit to. My player should NEVER do anything on his own, only with my command.

                        Also, what is more important, realistic or enjoyable?
                        realistic and learn how to play bum. you will love it.

                        Comment

                        • Emanstheman
                          Rookie
                          • Dec 2009
                          • 123

                          #72
                          Re: Too much bumping/holding.

                          My thing is... Why does he have to be a bum? I dont like the bumping either. It sucks monkey's b.a.l.l.s.

                          In 2k10... I wouldn't say the bumping was non existent... however, I was able to run in the lane and toss up a lay up or a dunk, get the points and move on.

                          in 2k11, they added this "Stop momentum" thing whenever I ran through the paint. I thought, "A bit of an annoyance," but it aint so bad to the point where it would send me to a rage...

                          In 2k12, Now every time I have a fast break opportunity, where there is nothing but a path to the basket, and my pg handling the ball, as soon as I hit turbo to go for the hoop for the easy catch and shoot, I get stopped. Not bumped off my rout, but completely stopped! This leaves me pressing LT LB RT RB A X Y and B and jamming the left trigger every which way just to release from the dude...

                          Now I understand this is a crutch for the CPU, so that we wont be running them every which way, due to the fact that a 60 rated player can do such in this mode. If you're gonna make our teammates dumb, unresponsive, no defense playin OR rebound gettin, lettin Ray Allen sit alone on the 3pt line a.s.s.es... then let us run rampant in and out the paint.

                          Im not saying, stop the CPUs help d to stop me from dunking. Im not saying, dumb down the CPUs on ball d, so I can iso iso iso iso iso iso iso dunk... I am DEFFINITELY not saying stop the CPU from draining nothing but threes, contested or not... But if the CPU has those advantages... the ONE advantage I should have, which really isn't an advantage, is to be able to run around in the paint like a giddy school if I want.

                          If you cant do that. then PLEASE, I implore you to give me a COMPLETE breakdown of how to keep my teammates from playing like douches...

                          Comment

                          • vau1923
                            Rookie
                            • Sep 2011
                            • 5

                            #73
                            Re: Too much bumping/holding.

                            yeah i like the fact that nothing comes easy because the animation on older games including 2k11 you can get dunks too easy which is not realistic. players in the nba is not going to average like 5-10 dunks a game in real life. The bumping is crazy though, its hard to do alot.

                            Comment

                            • Celtic1
                              Banned
                              • Nov 2009
                              • 73

                              #74
                              Re: Too much bumping/holding.

                              Originally posted by vau1923
                              yeah i like the fact that nothing comes easy because the animation on older games including 2k11 you can get dunks too easy which is not realistic. players in the nba is not going to average like 5-10 dunks a game in real life. The bumping is crazy though, its hard to do alot.


                              I guess 3 points coming easy makes it NBA like. Some of these bump, grab, hack animations are straight out flagrant foul calls which never get called. The game is very unbalanced. I guess if the CPU on offense got the same brutal in the paint treatment many of us wouldn't complain. But the cpu can iso in the pain dance around like a ballerina and take any shot they wish. So why can't the user to do the same?

                              Comment

                              • Synchromesh
                                Rookie
                                • Oct 2006
                                • 218

                                #75
                                Re: Too much bumping/holding.

                                In MyPlayer using the triggers sparingly and varying your speed go a long way towards getting you open. There are still some instances where the bumping is ridiculously stupid / dumb, but I can think of a few instances where I wouldn't have the bumping problem if I actually remembered any of the off-ball juke moves from the Training Camp thing

                                Comment

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