Look at this video, here you can see that if you excute well, you get a nice look to the basket
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Okay, so it's flat out impossible to pass on a 2-on-1 break
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I just watched this and no offense, but most of the fast breaks in this vid that are being defended by the cpu are awful and only serve to highlight the problem. The only decent looking segments to see here are the ones where there's a human defender, which is not what we're talking about in this thread.Look at this video, here you can see that if you excute well, you get a nice look to the basket
http://www.youtube.com/watch?v=VR_C9sMCUXAComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Actually it shows the opposite. Maybe he was just plain bad, but the human player was only able to score cleanly 3 times out of several tries, one of which was a three on one. Of course the CPU had no problem executing clean fastbreaks on him repeatedly.Look at this video, here you can see that if you excute well, you get a nice look to the basket
http://www.youtube.com/watch?v=VR_C9sMCUXAComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Good for you. I love the game, too. However, you can't deny that there are things in this game that don't mimic real life basketball the way it should be (such as the fast breaks). We play the game to have an enjoyable time trying to recreate the emotions that we feel when we watch or play a game of basketball, at least for me. So if something prevents us from having an authentic basketball experience in this game especially since they've been developing this game for more than a decade, and most especially since they nailed the fast breaks before, we as the paying consumer need to let them know.My post was in regard to a statement made by ronglengco. He stated, "The problem is 2 on1 and 3 on 1 fastbreaks in real life/basketball result in either a highlight reel dunk or play at least 70% of the time." In real life basketball highlight reel dunks do not happen "at least 70% of the time" on 2 on 1 fast breaks.
Perhaps, it's not 70% highlight reel on those situations. I stand corrected, but the conversion rate in those situations is definitely higher than 70%.
And honestly, I'd rather have it the way it is instead of some nerfed system where bad passes go through. There is an issue with the cpu hitting passes but this because it usually doesn't commit and the jumper is open. But again, I'd rather it be like this then some nerfed system.
I guess I'm to the point where I'm sick of people complaining. The game has been out a week and they think everything is broken because they can't do it yet.
I understand what you're saying that you'd rather have 2k12 than 2k11. I agree. However, 2k11's passing and fast breaks got better as well due to the patches. And the point of this thread is that there is something wrong in the fast break logic that needs to be tweaked. Don't you agree?
and in response to this. I know a bit about ball. I played through college. I actually still play in some good leagues now. I love the game. But, I realize that 2k12 is just a representation of the sport I love. And if there is a choice between the nerfed system of 2k11 and this one...well I'll take 2k12
This is a very good example of the problem/issue that we are trying to point out. From the 1:43 mark - 2:41, one would observe that when the user is on offense even in a 3-on-1 situation, the single defender succeeds in preventing the conversion because he is able to create an automatic in-air-collision which results in a missed lay-up. On the other hand, when he is on offense and the user is on defense, one would see that the user commits to an offensive player and therefore a pass leads to an uncontested dunk or lay-up. There were even instances where the defending user was able to guess the correct player and got near him, BUT was not able to produce the same in-air collision animation that the CPU can almost always create.Look at this video, here you can see that if you excute well, you get a nice look to the basket
http://www.youtube.com/watch?v=VR_C9sMCUXAComment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Good call on this 24th. Right stick passing is much quicker and accurate compared to directional passing. If 2k is going to have directional passing be as inaccurate as it is they may as well gut it...Last edited by NINJAK2; 10-14-2011, 12:58 AM.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
the problem for me is guys not coming all the way with me on the fast break. had a 3 on 1 today, me, rip, and tayshaun full speed ahead, all of a sudden rip runs back to the 3 point line, and tayshaun hides in the corner... i thought 2k said they were gonna improve fast breaks in 2k12? think they got worse. have no trouble with the passes though, my guy is a 90 now, between that, and the fact i got good timing, it makes a difference.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Hey guys, I keep hearing about the Right Stick Passing and how much better the passes are in crowded spaces. I'm in a practice scrimmage right now, just throwing the ball freely, not trying to accomplish much, and I'd have to say, it's worth trying to get accustomed to.
I know most will find it kinda troublesome and uncomfortable, but the type of passes I'm throwing with Rondo right now have got me really excited. I'm trying to see what will happen on a break and report back what I find, but for now I highly recommend going into practice and just winging it. It can't hurt.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
it is possible i did it a few times in real life slow down a fast break 3 against one. just got to know who your playing against. However 90% of time it should b easy score for 3 on 1. They don't need to necessarly make the defender commit but make passing crisper so where a pass doesn't float.The logic needs to be tuned for sure. They need to have the back peddling defender "commit" to a defender and let the ballhandler make the proper read.
I have had many of fastbreaks stall because it seems 1 man back can properly defend a 2 on 1 or 3 on 1 fast break. This is not real basketball.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Funny it's not an issue for CPU players the majority of the time. I can't stand to see 3-4 back to back lead pass plays in a row by the CPU attempting to get back in the game. Not cool.
This would definitely help.Last edited by RedmanR; 10-14-2011, 09:19 AM.Where they DO that? ? ?Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
And whatever the hell is making stick passing more crisp, they need to apply it to button passing. Why would it be any different? They're both directional, right?Shout out to The Watcher! Where you at bruh?Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Button passing is very crisp (and often a well placed bounce pass) when used with RB/R2 and the intended receiver button is held down, but the problem with that on a fast break is that it takes far too long to pass that way.
I'd rather see the A/X button being used for just quick bounce passes than it's current use. There are so many situations where all I'd like to do is a quick bounce pass to the nearest teammate and end up getting a slow chest pass instead. If I wanted to throw a chest pass or over the head pass, then in most situations I would use the RB/R2 button with the player icon.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
Right stick passing is the way to go in 2k12 for sure. I was experimenting with it last night also and the passing logic is definitely better with the right stick. I don't know why 2k totally messed up icon passing.Hey guys, I keep hearing about the Right Stick Passing and how much better the passes are in crowded spaces. I'm in a practice scrimmage right now, just throwing the ball freely, not trying to accomplish much, and I'd have to say, it's worth trying to get accustomed to.
I know most will find it kinda troublesome and uncomfortable, but the type of passes I'm throwing with Rondo right now have got me really excited. I'm trying to see what will happen on a break and report back what I find, but for now I highly recommend going into practice and just winging it. It can't hurt.
The only problem with right stick passing is that sometimes you may pass to the wrong player. But it's better and I will use the right stick mainly for passing for now on. I have to master it.
The fast break logic in this game still isn't where it should be with every defender whose back on the break playing like they are all defense. The CPU still cheats. Even on Pro default.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I haven't read the whole thread, but my biggest issue is the game's instant reaction to passing. There's zero delay to their reaction. I realize NBA guys have quick reactions, but this is some NES level input reading nonsense.
This is one of the problems along with not being able to control pass type. It's really annoying having a 6'9" SF trying to pass to a 6'11" Center and being afraid to pass because there's a 6'3" guard in the wayLast edited by Hotobu; 10-14-2011, 12:33 PM.Comment
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Re: Okay, so it's flat out impossible to pass on a 2-on-1 break
I think a lot of it is the timing on the passes. What I see in a lot of the videos is that people are making the passes either too early or too late. Plus they are makign the passes from weird angles. And sometimes you have to slow up and let your players run the wings correctly just like real life. Just keep trying bc it does work and it isnt that hard.Comment

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