Does 3PT% need tuning?
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Re: Does 3PT% need tuning?
I believe 3pt percentages should be toned down just a TAD bit for online and MY PLAYER. Because those are the only modes where we cannot adjust sliders. If the current slider is at 50 for online, it should be put down to 48.
Like others mentioned, the lack of contested shots seem to be the problem and may be the reason why 3pt percentages are so high. A.I rarely contests shots and even when playing user vs user it seems there is a delay when trying to contest. Also, I've had times where I've held down LT(intense defense) while the shooter was taking the shot, yet my man did not even raise a hand. You guys said once we hold down LT the defender will go into auto-shot contest. From what I am seeing, this is not always the case.
From all of the feedback I've been seeing on numerous forum boards, most people seem to be in favor of a slight decrease in 3pt percentages offline and online. Do not put it back to 2K11's percentages where its impossible to make open three's consistently though.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: Does 3PT% need tuning?
In my online experience, the contested shots are going in at too high of a rate, and the number of genuine 3PT threats are far too numerous per team. I run with the Indiana Pacers and Brandon Rush, Mike Dunleavy and Danny Granger (high volume shooter) should be the only "true" threats. However, I've been lighting people up with Paul George, Dahntay Jones, and Darren Collison. George shot 29.7%. Jones 35.9%, and Collison shot 33.1%. When opponents play me, my opponent shouldn't have to aggressively guard these three players, and I shouldn't be so comfortable where I'm VERY likely at letting the 3 fly.
Personally, I would recommend bumping the online difficulty to Superstar. Also, AI defenders will be a little bit "smarter" at defending the 3PT shooters.Last edited by ksuttonjr76; 10-11-2011, 01:33 PM.Comment
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Re: Does 3PT% need tuning?
I think it would be better to wait until everyone has a good connections cause as of now it's extremely hard to stay in front of anyone let alone contest a shot. So people just move back and forth until that get an opening and launch away.
What I have noticed which is different from 2k11 is that when some players are heavily contested they are hitting shots that normally wouldn't fall in 2k11 nor in real life for that matter.
IMO the 3pt %'s were perfect in 2k11, everyone didn't have a 3pt icon under nor could everyone hit a 3 even when open. Now if your open and you pull up for a 3 85% of the time it's falling and that's unrealistic. Open players miss shots as well.
So in conclusion, even with the lag I still feel it's a little unbalance and to me the skill to make them is much less than it was in 2k11. I mean Im hitting 3's with Rip on a consistent basis that I just couldn't hit in 2k11. When I made those 3's in 2k11 I felt I earned them due to my efforts to perfect his release. Now I'm hitting so many of them with him all over the court it just feels cheap because it's not always the same release point when they go in.Comment
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Re: Does 3PT% need tuning?
And I want to add one more thing...the high success rate of contested 3PT shots is stealing from the improved post game. I rather take a contested 3PT shot instead of trying to work the middle with Roy Hibbert. That's a shame.Comment
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Re: Does 3PT% need tuning?
I dont think the problem is 3points being too high but rather too many guys who can't shoot them in real life having high 3pt ratings e.g. Ron Artest.
Another huge factor is that contesting a shot the way you could in 2k11 is non existent in 2k12. Putting a hand up does nothing. Everything on defense has a delay. You press the button to jump and a guy goes to block a shot a second later. By that time, its too late. This is a MAJOR issue online. Defense in 2k12 has taken a huge step back.
Finally, while 3pters might be an issue, there are much larger issues.
- Please bring back regular online leagues. Online association is a mess. We just want to play and it is too restrictive.
- In game heat check being replaced by the option to change cameras. This is a huge issue and an example of changing something great that didn't need to be changed.
- Lastly, overall online performance. Fix the servers pleaseComment
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Re: Does 3PT% need tuning?
To me its a ratings issue that is causing some 3pt% to be too high.
96 Kerr 51.5%=95 rating
95 Dennis Scott 42.6%=98 rating
95 Nick Anderson 41.5%=93 rating
2011 Ray Allen 44.4%=91 rating
Keep in mind that NBA had a shorter 3 point line for 94-95, 95-96. So Ray Allen shot a better % than Anderson and Scott did from a closer distance and is rated lower. Kerr shot 10% higher than Anderson and is only rated 2 points better and roughly 9.5% better than Scott, but 3D has a rating three points higher than Kerr."You come at the King, you best not miss..."Comment
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Re: Does 3PT% need tuning?
So we've been getting mixed feedback with regard to 3PT shooting %'s offline and online. Some say it's perfect, some say the %'s are too high. Looking at the league leader stats online, the 3PT %'s look to be spot on. But nevertheless, we need to be sure before patching anything.
So do you guys think that 3PT shooting should be tuned? If so, in what way? If you have complaints, please provide as much detail as possible.
For example:
- offline, online, open, contested, great shooters, poor shooters, perfect timing, bad timing, certain shot types, against users, against AI defenders, My Player, Quick Game, Ranked Online, certain difficulties, what %'s are you seeing? etc.
Now, for those of us on PC we can just force sliders with TSearch, but it would be so much better if you just gave us the option in-game.
To me, 3PT seems a bit too easy to hit, over 5 seasons in My Player, I'm shooting .437 with just 72 in 3PT skill. That seems excessive to me.
You also need to get someone to do ratings that actually understands basketball stats, and does more than just copy/paste HoopData. I know this sounds disrespectful, but it isn't meant to be. But ratings have been just way off base for a few years now; clearly proven by how superior user-made rosters are.Comment
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Re: Does 3PT% need tuning?
3PT% needs to be toned down online
i have no problem when a player makes an open 3 that's my fault
but when im an locking a guy down on D and he just keeping hitting 3rs in my face im gonna get pissed off
and ill even let the AI try and guard him but he keeps on nailing themComment
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Re: Does 3PT% need tuning?
I believe 3pt percentages should be toned down just a TAD bit for online and MY PLAYER. Because those are the only modes where we cannot adjust sliders. If the current slider is at 50 for online, it should be put down to 48.
Like others mentioned, the lack of contested shots seem to be the problem and may be the reason why 3pt percentages are so high. A.I rarely contests shots and even when playing user vs user it seems there is a delay when trying to contest. Also, I've had times where I've held down LT(intense defense) while the shooter was taking the shot, yet my man did not even raise a hand. You guys said once we hold down LT the defender will go into auto-shot contest. From what I am seeing, this is not always the case.
From all of the feedback I've been seeing on numerous forum boards, most people seem to be in favor of a slight decrease in 3pt percentages offline and online. Do not put it back to 2K11's percentages where its impossible to make open three's consistently though.
Another problem is what other people have been saying My Player. The problem is compounded thrice over because not only is the success rate high the computer seems to be incapable of defending itself, and many times we're helpless to stop it. I've had teams shoot 60% from 3, and all I can do is shake my head and watch them rain down. The (cpu) slider here needs to be turned down at least 3 points.
In any other mode there's nothing to say because people have total control there.Comment
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Re: Does 3PT% need tuning?
It just needs a slight drop, to be honest with you.
There are other issues causing some inconsistencies but in terms of 3pt%, the numbers are spot on if you play a game with a long quarter length.
Early on, shot success is highly indicative of player timing. The %'s even out over the course of a 48 mins. game. If you're not playing 48 mins., then you're going to see higher numbers. That would explain why you're not seeing what others are mentioning.
Live 10 had a very similar problem.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> 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Re: Does 3PT% need tuning?
In general - 3pt% needs to be toned down. I can just walk down the court, hand it to my sg and he would knock it down.
Offline-the tendency to shoot 3s and the 3pt% needs to be toned down. Especially in myplayer. I guess the bigger problem in myplayer is that your teammates are ******** compared to the opposing team. Your teammates cant close down on shooters.
Also in myplayer, the cpus tendency to run the break needs to be toned down. they are either going for the breakaway or shooting a 3 most of the time.Comment
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