Does 3PT% need tuning?

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  • infam0us
    MVP
    • Jan 2009
    • 1607

    #106
    Re: Does 3PT% need tuning?

    Some of you guys are something else...bringing up my player sliders in a 3pt% thread....weren't even thinking about the 3 pointers.

    Comment

    • JWiLL02
      MVP
      • Oct 2003
      • 1080

      #107
      Re: Does 3PT% need tuning?

      Mike, I don't believe there's anything wrong with the three point settings, it's the ratings that need a major overhaul. I'm speaking for the online experience here.

      For example: Westbrook only hit 34 3s all of last season, he shouldn't have a 77 rating. The end result is a player who can be abused from behind the line given his quickness and fast release jumper. You've got guys using Westbrook like a sniper instead of a slasher. His rating should be in the mid 60s, someone who can knock down the three when he has a great look.

      The three point ratings last year seemed spot on. I believe only Nash and Ray Allen had ratings higher than 85. This year there are dozens above that mark.

      If you go the route of lowering the slider, please don't bring it down to 45. You already have so many people playing 2-3 zones all game because it's difficult to move the ball quickly enough around the perimeter to punish it. Not being able to hit open 3s at a good rate would be killer.

      Comment

      • cjocan
        Rookie
        • Jul 2007
        • 36

        #108
        Re: Does 3PT% need tuning?

        Originally posted by Knickerbocker
        I don't know why everyone goes on only about the 3pts since the mid range has the exact same problem. So then 2k fixes the threes and there will be new threads poping about overpowered mid ... I wish they fix both at the same time. Put the sliders to 46 or so.
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SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> I agree. I mainly play the CPU (All-Star or Superstar/Simulation). I believe ‘offline’ 3pt % (as well as midrange) are only realistic when you turn the sliders down (45-46).

        In my opinion they hit a lot of open and or contested shots without slider changes, however I also think it also may be due to some other factors including:

        - Attempting to raise hands up in front of a jump shooter, the defenders hands go to the side.
        - CPU jump shooters seem to somehow be left open at times (could be due to user defensive settings)

        I don’t know if it necessarily needs to be bumped down for offline, due to slider changes, but maybe some of the other factors above might need to be addressed.

        Comment

        • Guard-ian
          Pro
          • Apr 2008
          • 612

          #109
          Re: Does 3PT% need tuning?

          In my view there are two connected issues with the 3pts shooting in the game:

          - Simulation slider (in 50) produces a little too high %.
          - Too many players with the 3pts icon (or with 80+ “behind the arc” rating).

          The amount of open jumpers (due to the help/rotation defense) also affects.

          However, aside from this (easily fixable offline) and the sluggish passing system, the game is a dream come true! ;-)

          Cheers.
          Ignorance is Bliss...

          Comment

          • NYdreams
            Rookie
            • Aug 2011
            • 132

            #110
            Re: Does 3PT% need tuning?

            threes most def need to be tuned down... all people do online is look for the 3 and also the the ratings for alot of the players are too high on 3 ... i didnt know the timberwolves were the greatest 3 point shooting team in the nba because mostly every 1 has a 3 ... i think tuning the 3s down to 46/47 would be fair tho

            Comment

            • Nujerzze
              Rookie
              • Oct 2011
              • 1

              #111
              Re: Does 3PT% need tuning?

              Online Private Associations and our three point percentages are normal but if you patch anything please patch the mid range shots and the stamina. I think majority of the complaints about the 3's is because they are easier to make then mid range but that does not mean the 3's are off. I just do not like people in 9 minute games being able to play their starters the entire game. I also would like to have control to reset games especially when the server crashes in the middle of the game and it gets simulated. If this happens in game 7 of the playoffs to someone that would suck.

              Comment

              • bls
                MVP
                • Oct 2003
                • 1788

                #112
                Re: Does 3PT% need tuning?

                Originally posted by Da_Czar
                I think this is relates to the conversation.



                I haven't covered it in a video yet but the new defensive rotations especially on PnR's will need the base shot %'s to come down a tad in order to get the percentages at the right number in the right way.

                Yes you can overcompensate with defense right now but real strategy demands that you let non shooters actually shoot. And laugh as they attempt it. LOL right now your not laughing your scrambling and running full speed to close out on a guy that you would normally prefer proves it first.

                IMO of course.
                And this is where the balanced was in 2k11. You could play off of non shooters. It was more strategic. Players that knocked down shots should while players with that couldn't were able to hit 1 every now and then but for the most part wasn't a factor.

                Comment

                • Kaanyr Vhok
                  MVP
                  • Aug 2006
                  • 2248

                  #113
                  Re: Does 3PT% need tuning?

                  Originally posted by Pared
                  Everyone:

                  This is NOT a wishlist thread. Stop going on about Crew, All Star Weekend or any other nonsense. The topic is about 3pt%'s and what impacts them.

                  Stay on topic.
                  If you take into account what affects the three point shooting and what the three point shooting affects then it’s a lot of stuff. If you talk about it all then yes it’s going to sound like a wish list. If you were to just talk about fatigue then that has some barring or the shortness of the games. Yes I miss long lobbies and having to sub. If I bring it up its because it is in honest context with the three point shooting. A complex game like 2k12 is balanced like an ecosystem. A short game puts a greater premium on three point shooting and taking a lot of shots with one player.

                  You could probably leave three point shooting alone and fix everything else around it for the same affect.<O</O
                  <O</O

                  If the hands up stance didn’t control horribly <O</O
                  If the actual stance didn’t have gaps and slow transitions<O</O
                  If players fatigued<O</O
                  If bigs weren’t so slow<O</O
                  If 3 point shots didn’t yield so many offensive boards<O</O
                  If the CPU contested more shots and played tighter<O</O
                  If the mid range game wasn’t such a threat off the dribble<O</O
                  <O</O

                  Then how much of a problem would three point shooting be? <O</O
                  Last edited by Kaanyr Vhok; 10-11-2011, 03:47 PM.

                  Comment

                  • rockchisler
                    All Star
                    • Oct 2002
                    • 8290

                    #114
                    Re: Does 3PT% need tuning?

                    Originally posted by Nujerzze
                    Online Private Associations and our three point percentages are normal but if you patch anything please patch the mid range shots and the stamina. I think majority of the complaints about the 3's is because they are easier to make then mid range but that does not mean the 3's are off. I just do not like people in 9 minute games being able to play their starters the entire game. I also would like to have control to reset games especially when the server crashes in the middle of the game and it gets simulated. If this happens in game 7 of the playoffs to someone that would suck.
                    I wish there was 1,000,000 like buttons for your comment..
                    chuckcross.bandcamp.com

                    Follow me on www.Twitter.com/Rockchisler

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                    ROOKIE KILLER

                    Comment

                    • coolcras7
                      MVP
                      • Sep 2009
                      • 2337

                      #115
                      Re: Does 3PT% need tuning?

                      Originally posted by logik893
                      That's why there's always a set of sliders. one of the the player controlled team, and one for the CPU controlled team.
                      Well I was referring to if they were going to patch it which has nothing to go with my preferred slider set.
                      PSN=Coolcas7

                      Comment

                      • bls
                        MVP
                        • Oct 2003
                        • 1788

                        #116
                        Re: Does 3PT% need tuning?

                        Originally posted by Da_Czar
                        All you have to do is adjust your coaching profile.
                        Your right about this as well. Most people I play don't even bother making any defensive adjustments pre game or in game. And what they don't realize is everything is set to AUTO pre game.

                        Which means the CPU decides on Doubles, Play Tight, Sag Off, Moderate, Deny Ball, Hard Hedge, Soft Hedge......etc.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #117
                          Re: Does 3PT% need tuning?

                          Originally posted by Kaanyr Vhok
                          If you take into account what affects the three point shooting and what the three point shooting affects then it’s a lot of stuff.
                          I agree - but that's on the topic. Going on about the online servers and association, crew mode, etc. isn't.

                          It's pretty tiring when the developer asked for feedback on one specific thing and people begin posting lists that go on and on while not even addressing the topic.
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                          Comment

                          • Colts18
                            MVP
                            • Feb 2010
                            • 1959

                            #118
                            Re: Does 3PT% need tuning?

                            The ratings don't make sense. I am not sure how you all came to those figures but the 3PT formula needs to be reworked.

                            Comment

                            • stillfeelme
                              MVP
                              • Aug 2010
                              • 2407

                              #119
                              Re: Does 3PT% need tuning?

                              Originally posted by Da_Czar
                              All you have to do is adjust your coaching profile.
                              Yeah you are right you can change it to coach default which is auto I believe. There should be a setting I don't know called user setting to switch to what you setup pregame. Otherwise you have to change to default or go into settings again.

                              Comment

                              • Hotobu
                                MVP
                                • Sep 2008
                                • 1438

                                #120
                                Re: Does 3PT% need tuning?

                                Is anyone keeping track of the for's and against in this thread? It seems that so far the people in favor of lowering it far outweigh the people against it.

                                The people against lowering it seem to be saying something along the lines of "yeah but if you play D like this then...," but consider this. Even the people against lowering it seem to be noticing that people are trying to shoot 3s at a much higher rate than this year or years past right? That should tell you something. Even if it isn't working against you (and I have to question who you're playing against) it's working well enough for the 3 to be overused. My question to you is even if you think the 3pt success if fine do you really want to play "stop the 3" all year long? This game is way too good to turn it into a 1 dimensional my 3 vs your 3 fest, or even being relegated to playing one way on defense against everybody.

                                Right now the 3 is "in fashion" like lacefront wigs and fake eyelashes.

                                Comment

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