Patch feels great, thanks 2K. Hopefully we get another that makes this game near perfect.
NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
I called this quite a while ago. It's why I say some here will NEVER be happy.
You may have to delete all your game data if you can't access your profile and settings separately. If you can, try deleting these first as it's most likely something being auto-loaded and corrupt.
I love the game and I think that only a few minor adjustments will make it far greater than 2k. Don't understand why someones gripes are more relevant than another ones ... Bias is in the human nature I guess.Last edited by Knickerbocker; 11-05-2011, 04:21 PM.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
I've played four games online since the patch. I won three and lost one in a blowout. I was getting cocky and using the Detroit Pistons: big mistake LOL. My opponent kept alley ooping the entire game with Kevin Durant, and no one on my Pistons team could stop it. And since they toned down three pointers, I was able to hit consistently with the variety of shooters that Detroit has.
The game has an arcadey feeling online still. Like I mentioned previously, the ball moves too slow and the players move too fast on defense, so opening up the floor offensively isn't as effective strategically against cheesers as it should be. Couple that with the fact that fouls aren't always called in the situations that it should be, and you can easily see while this game still isn't sim online. That doesn't mean that you can't win online playing sim. I'm 9 and 3 online overall, and I've only used the Pistons, Nets, Pacers, Wizards, and T'Wolves (I think I used the Bulls once). I'm yet to play any team outside of Miami, New York, Boston, and OKC. So, it is possible to be successful with a weaker team against a stronger team unlike in previous versions.Last edited by Mos1ted; 11-06-2011, 07:36 AM.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
The problem with high midrange slider has been expressed by the DaCzar quitea few times as well. But when he says it, it is pure gold when others express it they are labeled as "chronicaly unsatisfied" ...
I love the game and I think that only a few minor adjustments will make it far greater than 2k. Don't understand why someones gripes are more relevant than another ones ... Bias is in the human nature I guess.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
sounds good I can't wait too the 360 patch is released
personally I'm a fan of the fouls seeing as in the NBA every team averages over 20 FT attempts a game, and teams with stars like Miami, OKC, NY all average over 25 FT attempts a game so all the foul calling with superstars always seemed pretty realistic so I always slide the fouls up
glad the 3pt shots are fixed seems like any guy with a 3 on them can get hot even if you have your hands all over them. and help defense i thought was a big issue as well glad to see thats been tuned up seeing as I always do a fantasy association and sign top notch defenders like iggy or perkinsLast edited by ewmania; 11-05-2011, 05:37 PM.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
There is more to basketball than shot releases.... 2k12 nailed most aspects that most previous iterations failed to implement.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
I'm only talking about online here. Have no problem with offline since you set it to 47 and its perfect. Re-post after playing a couple of games against Thunder or NY on ranked. And if Durant or Melo shooting 40 midrange jumpers per game is ok to you ... well don't repost.
Users should be rewarded for taking the shot that is most appropriate for a possesion, dunk, mid-range, 3pt or whichever and not always going to the same shot.
Because people abuse online mechanics, you want 2k to change the mechanics. In Modes like MyPlayer where offline, we can not adjust sliders, we get screwed after they "respond" to this... so what ends up happening is that instead of addressing the real issue, the mechanics get changed and offline my games get messed up... all so some online cheeser gets discouraged from doing something that they will do in another mechanic all the same.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
This is exactly why "balancing" for online is bs. This is not an issue of how the game is played, but how people cheese and will continue to cheese no matter what you do.
Because people abuse online mechanics, you want 2k to change the mechanics. In Modes like MyPlayer where offline, we can not adjust sliders, we get screwed after they "respond" to this... so what ends up happening is that instead of addressing the real issue, the mechanics get changed and offline my games get messed up... all so some online cheeser gets discouraged from doing something that they will do in another mechanic all the same.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
Another thing I don't like about the patch is that it seems to have slowed down the shooting animations, which was probably a band-aid for the delayed blocking animation. It looks like this patch is slowly taking away the fundamentals of basketball in favor of "realistic" results.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
I specifically stressed in the thread that Beluba made that 3 point accuracy wasn't necessarily the issue; defensive presence was. But what this patch has done was make defensive presence matter more, which it should, but they also decreased 3 point accuracy as well, an unnecessary change in my opinion. So now you're punished for taking good, wide open shots too.Last edited by Knickerbocker; 11-06-2011, 08:12 AM.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
No they didn't. Read the patch notes contested 3s are toned down. While it wouldnt hurt if open ones would be too, since everyone with over 60 rating is raining them in. Just went 5 from 5 with Rubio for example. Not everyone should be hiting open threes but specialists. NBA player miss plenty of open threes during games while on 2k they don't. Well at least if you know the release.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
Wait...Comment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
I played five online games yesterday and one game offline: open three's were affected by the patch, too. How else do you think contested three's are less successful? They had to lower the success rate of three's altogether. Now, I'm not saying that marginal three point shooters should be automatic when left open, but really good three point shooters can be automatic if left open. That's why there's defense in the first place. Defense should determine shot success and nothing else.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes
Common sense tells me that no shooter can make 100% of their shots uncontested. That isn't the case in real life, and that wasn't the case before the patch. The problem pre-patch was the amount of contested 3 pointers that were dropping. 2K's remedy to fix that has unintentionally (I assume) affected open 3's as well. Are open 3's impossible to make? No, but their success rate now is actually below what that player is probably capable of in real life. For this to be a "sim" game, that's far from sim.
However...check this vid
<iframe width="560" height="315" src="http://www.youtube.com/embed/4CtI3MF0OtU" frameborder="0" allowfullscreen></iframe>
Look how effortlessly Ray Allen is making these three's in practice. Now in a live game, he has two factors affecting his ability to do this in game: defense and fatigue.
So focus less on being a smart *** and more on seeing where people are coming from with their gripes with the game.Last edited by Mos1ted; 11-06-2011, 11:57 AM.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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