NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

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  • thugnificant
    Banned
    • Sep 2010
    • 520

    #166
    Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

    Originally posted by 2kfanatic
    There is more to basketball than shot releases.... 2k12 nailed most aspects that most previous iterations failed to implement.
    no, release ,selection along with rating should determing success. That extra piece gave people reason to use practice mode. This simplistic mechanic is horrible. 2k8 and 2k11 had it right. No team should be pickup and play like they are in 2k12

    as i recall ALL nba, college, players practice shot releases , shooting is a bball 101 fundemental. perhaps you enjoy the new style be cause you can score easier but truthly its broken. Win i lose to someone i want to know that they learned a team and beat me fair. My little brother doesnt even need to know releases in 2k12 with kobe because its a button tap while in 2k11 he whined because he neglected practice mode and couldnt shoot with kobe at high %. bottom line its dumbed down this year alot with other aspects.
    Last edited by thugnificant; 11-07-2011, 12:25 AM.

    Comment

    • tonyt8605
      Rookie
      • Oct 2011
      • 353

      #167
      Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

      Thanks rawdeal for the answer!

      A general question to the public. I look around the sliders section and see a lot of different types. My question is, do the majority of 2k12 gamers actually change sliders or stick to the default or sim?

      Comment

      • younggrease
        Pro
        • Oct 2005
        • 558

        #168
        Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

        This patch sounds bad. Seems like they changed things that werent broke. Will wait until it drops for 360 to judge it though

        Comment

        • Mos1ted
          MVP
          • Sep 2002
          • 2267

          #169
          Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

          Originally posted by thugnificant
          no, release ,selection along with rating should determing success. That extra piece gave people reason to use practice mode. This simplistic mechanic is horrible. 2k8 and 2k11 had it right. No team should be pickup and play like they are in 2k12

          as i recall ALL nba, college, players practice shot releases , shooting is a bball 101 fundemental. perhaps you enjoy the new style be cause you can score easier but truthly its broken. Win i lose to someone i want to know that they learned a team and beat me fair. My little brother doesnt even need to know releases in 2k12 with kobe because its a button tap while in 2k11 he whined because he neglected practice mode and couldnt shoot with kobe at high %. bottom line its dumbed down this year alot with other aspects.
          I feel you. I lost two games yesterday to people that were playing for the first time (Their records were both 0-0). Granted, they both chose the Heat, but still. That should not happen, especially considering I've had the game for a month. This is post-patch by the way. Pre-patch, I was unstoppable against cheesers.
          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #170
            Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

            Originally posted by Illuminati
            The shooting looks a lot sloppier, that's all I can really take away from this patch tbh
            The shooting is definitely worse in my opinion. It looks like shot release and timing were affected. It doesn't have that 1:1 feel of the shot stick corresponding to the animation anymore. I'm thinking this was done intentionally to lower 3 point accuracy.

            Originally posted by tonyt8605
            Someone who is knowledgeable of 2k12 and patch 1.03 please answe these two questions:

            1) Since I am not an avid online player, how did this patch help/afect offline play?

            2) Also, if I'm curently in an association do i need to start a new one to play with the patch?

            Thanks!
            I've played mostly online since the patch, and to me, it's worse. For starters, the control lag is worse than ever. This affects nearly every aspect of playing, from rebounding, shooting, and passing, to isomotion, on-ball defense, and shot blocking. If you're going against a strong team like the Heat, it's going to be harder to stop them now even if you are the superior player to your opponent. I've lost about 4 games yesterday that I know I wouldn't lose if we were playing offline.

            Also, you never need to start a new association to play with a patch if the patch only affects gameplay.

            Originally posted by cashblingz
            i play offline on all star sim and i was having great games before the patch just needed to adjust defensive tendencies for players and coach profile. i was able to defend enough 3pters and was 6-2 using the jazz.
            after the patch the mid range and 3 pt game is gone for me. it seems that i m bricking alot of wide open js. did they change the timing on shot release?
            cpu are still able to make about 80% of their shots in comparison to pre patch.
            a.i teammates seem to be a tat better on d rotation.
            1 aspect that i think got worse also is the rebounding. off reb is pretty much non existence now ans d reb got harder i dont know why.

            i have been 0-3 after patch losing about 20-30pts a game. hhmmm....
            Rebounding is horrible in this game, pre and post-patch.

            Originally posted by younggrease
            This patch sounds bad. Seems like they changed things that werent broke. Will wait until it drops for 360 to judge it though
            It's made the game worse in my opinion, but I'm only speaking for online. I haven't played enough offline to really judge.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • HeavenlyTouch
              Rookie
              • Sep 2007
              • 409

              #171
              Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

              ^ This sounds like a user problem to me..

              I've been hitting 3's in abundance just fine both online and offline...

              Comment

              • Mos1ted
                MVP
                • Sep 2002
                • 2267

                #172
                Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                Originally posted by HeavenlyTouch
                ^ This sounds like a user problem to me..

                I've been hitting 3's in abundance just fine both online and offline...
                You're right. It is a user problem. But it's not a lack of user skill; it's the lack of true 1:1 control that was existent before the patch. Once you account for this, you hit open shots with regularity, providing you're shooting with a decent shooter. I have no problem with this.

                I finally played a full 48-min offline game, and I had no complaints about the shooting once I accounted for the loss of full touch. I went 2 for 3 from 3 with Michael Redd and 3 for 5 with Ilyasova. The 3 that I missed with Redd was contested. I went 10 for 29 from three overall. The Nets, however, were 4 for 27. I didn't give them too many open looks. So, yes, the patch is working as designed from that perspective. Contested shots are much more difficult to hit, and open shots are harder, but only because 1:1 is gone.
                According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                Comment

                • Mos1ted
                  MVP
                  • Sep 2002
                  • 2267

                  #173
                  Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                  Since I finally played a full game offline with the patch, I figured I give my impressions on that.

                  I played a game on All-Star/Default with game speed at 47 and clutch factor on. I was the Bucks, and I went against the Nets. I won the game 127-98, definitely the largest margin of victory I've had thus far not playing on Pro.

                  The Good

                  - Defense is actually fun to play now. The Bucks are a good defensive team, and for the first time since I bought 2K12 a month ago, defense no longer felt like a chore. My CPU off-ball teammates were much more aware than before, quickly moving to position when the ball was being swung around the perimeter. Before, they wouldn't react, which led to a lot of open shots for the CPU. I'm pleased to see this has been fixed. I haven't tested it yet, but I'm hoping there's some disparity to this between good defensive teams and bad ones.

                  - On All-Star at least, the CPU is not super-reacting to ever rebound like before. While boxing out is still virtually non-existent, at least good CPU teammate rebounders can actually hold their own without you needing to control them after ever missed shot to secure a rebound.

                  - Both the CPU and User will actually miss contested shots. So, playing good defense is actually rewarding now.

                  - The pass type seems to be more appropriate for the situation, but passing still needs a lot of work for me to have the same confidence level as I had in previous games.

                  The Bad

                  - That true 1:1 shot stick control we had at launch is gone for the moment. If you find yourself missing open shots regularity, this is likely the cause of it. Once you adjust for this, you should start hitting open shots again, providing you're controlling a decent shooter.

                  - The loss of that 1:1 control also affects isomotion.

                  - The ball liveliness has regressed back to NBA 2K11 standards in my opinion. I saw replays where the ball was blocked but the hand didn't physically touch the ball. I wasn't seeing this at launch, but I've been seeing it a lot since the previous patch. It's still there with this patch.

                  - The CPU can still move the ball like a hot potato while the user still has to treat the ball like a Faberge egg. Now, I understand that passing is delayed occasionally because the recipient has to adjust and get into position to receive the ball first. I'm all for that. I just need the ball to move as fast for the user as it does for the CPU. Fundamentally, the ball is suppose to be the fastest object on the court. Under no circumstances is a player suppose to move faster than the ball. This is why so many user passes are deflected or intercepted. It's not that the user is being careless; it's that the slow speed of the ball combined with the improved AI awareness allows the CPU to play the passing lanes so well.

                  The Ugly

                  - "The Miracle on Third Quarter Street," as I like to call it, still exists. For example, I held the Nets to 39%, 43%, and 37% shooting in the first, second, and fourth quarters, respectively. However, they shot 61% in the third quarter. Did I forget how to play defense for one quarter? It's highly unlikely. Anyone who disagrees that such a run is programmed into the game is delusional at best, blind at worst. Fortunately, they only outscored me by four in that quarter, and I had a 17-point lead at the half -- a large enough cushion to where they couldn't retake the lead in the third. It's not only improved shot success and other bumps for the CPU that's the problem, but it's the lack of control for the user in a lot of situations. It's like the game is doing everything in its power to ensure the CPU scores.

                  - Like someone stated in their thread, speed disparity seems nonexistent for the most part. Even if you get the push ahead dribble and get a few steps ahead of the defense, they are still able to catch up thinks to the game slowing your player down and "disabling" your turbo. I'm hoping this gets addressed in the big patch that's being planned.

                  Overall, I'm more content with the game for the moment. That opinion may change as I play more, just like it did for online (I was loving online at first, but now I hate it).
                  Last edited by Mos1ted; 11-07-2011, 10:05 AM.
                  According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                  Comment

                  • ruxpinke
                    Pro
                    • Apr 2008
                    • 908

                    #174
                    Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                    Mosted, couldnt agree more with your impressions. Def enjoying the defense, although there are still cases where cpu is hitting some shots that the user would never hit. I was playing orlando and they hit three straight 3s that were all in the shot quality C range. so it has improved somewhat, but CPU still gets a boost. It wouldnt be as bad if i didnt feel like the user shooting has now been handicapped. Im definitely missing some shots that I should be making, both inside and outside. Im missing some B grade layups while the CPU is making D grade ones. It can get very frustrating. I know I could adjust sliders, but I hate having uneven sliders for CPU and User, I dont enjoy the wins as much.
                    PSN: PrettyToney

                    Comment

                    • ruxpinke
                      Pro
                      • Apr 2008
                      • 908

                      #175
                      Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                      and the CPU is definitely passing better, which is cool because im seeing them make some nice plays, but frustrating because i know i cant do the same things.
                      PSN: PrettyToney

                      Comment

                      • MeloNYK7
                        Rookie
                        • Oct 2011
                        • 294

                        #176
                        Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                        Still no word on 360 patch SMH... been 4 days..

                        Comment

                        • cream and crimson
                          Banned
                          • Nov 2011
                          • 32

                          #177
                          Xbox ppl getting mad c'mon brig y'all get everything first....map packs for call of duty ect. All the patches first. Let us ps3 users get something first

                          Comment

                          • cream and crimson
                            Banned
                            • Nov 2011
                            • 32

                            #178
                            And back to the patch I played two games on it last night the game felt slow and the players felt lethargic. This patch did nothing but slow everything down to me. Speaking on the online part. Steals we're still being spammed. As usual. O well nice try 2k. But this game is seriously broken

                            Comment

                            • Mos1ted
                              MVP
                              • Sep 2002
                              • 2267

                              #179
                              Re: NBA 2K12 Patch 1.03 Released (PS3) - Patch Notes

                              Originally posted by cream and crimson
                              And back to the patch I played two games on it last night the game felt slow and the players felt lethargic. This patch did nothing but slow everything down to me. Speaking on the online part. Steals we're still being spammed. As usual. O well nice try 2k. But this game is seriously broken
                              And yet, 360 users wonder why we're complaining.
                              Last edited by Mos1ted; 11-07-2011, 01:37 PM.
                              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                              Comment

                              • cream and crimson
                                Banned
                                • Nov 2011
                                • 32

                                #180
                                Lol dude its a lost cause bro I took the game or last night and put it on the shelf

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