NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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  • wjsy
    Rookie
    • Oct 2002
    • 21

    #16
    Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

    The gameplay is definitely improved online. Passing is much crisper and hero perimeter shooting has been toned down. I like to play with the Celtics and on one hand, it's great that I can penetrate the paint with Rondo and find Pierce and Allen spotting up behind the line, but on the other hand, shooting 3's is much more difficult. Before, I would try and make a pinpoint pass from the key to the corners and it would be lobbed and easily stolen. Now, the lead passes are very sharp.

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    • iRebound
      Rookie
      • Mar 2004
      • 121

      #17
      Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

      Played my first online game after the patch for 360. I was able to find a match within 10 seconds. I picked the Bulls VS Celtics.

      First thing I notice, like spankdatazz22 said, was the input lag. The animation is smooth, but I can feel that the lag is there.

      Not sure if the steal success rate was tuned down or the reach in fouls was tuned up.

      My opponent kept throwing up contested 3s with Ray Allen and this time it doesn't go in as easily. He ended up with 24% from the arc. I went 7/15 for 3. Basically he kept running around with Rondo trying to steal and double teaming Boozer which left guys on the perimeter open.

      I'm not seeing any difference with the passing yet on my first game...maybe due to the input lag. Some passes still feel lazy & slow.


      I just wish 2K change online ranked match to Superstar Sim level.
      Last edited by iRebound; 11-09-2011, 02:04 PM.

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      • secondcity t
        Rookie
        • Jul 2007
        • 145

        #18
        Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

        Just finished an online game Wolves vs Wizards. I dropped 30 points with Love on 10-19 (6-12 from 3) and 20 with Beasley. It was funny to watch my opponent switch from press to zone to man to attempt to steal spam and I kept lighting his *** up with treys. I scored 78 points which is my highest amount so far.

        I don't think I've gotten better with the game overnight even though the Wolves have been my team of the week and I run a patient offense.

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        • nikoemo
          Rookie
          • Nov 2008
          • 55

          #19
          Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

          does anybody else think that animations are little bit weird after patch? animations suddenly speed up when you go from running to the layup or a dunk and on defense i noticed when you try to steal the ball it seems that animation stops for a milisecond and then continues!maybe it´s just me but it feels weird!I play offline!
          Last edited by nikoemo; 11-09-2011, 02:22 PM.

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          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #20
            Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

            Originally posted by nikoemo
            does anybody else think that animations are little bit weird after patch? animations suddenly speed up when you go from running to the layup or a dunk and on defense i noticed when you try to steal the ball it seems that animation stops for a milisecond and then continues!maybe it´s just me but it feels weird!
            No, the animation transitions have definitely loss some fluidity with this patch.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

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            • spankdatazz22
              All Star
              • May 2003
              • 6219

              #21
              Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

              Originally posted by Mos1ted
              I'm not expecting every guy I face online to know basketball, nor am I expecting the game to somehow force them to place realistic basketball. What I'm expecting is for the game to give me tools to where I can play basketball and win against a person who isn't.

              So, if I'm playing simulation basketball on a simulation basketball game, and my opponent is playing arcade basketball on a simulation basketball game and can win consistently, that's what I have a problem with.
              I'm not going to sidetrack the thread. I haven't watched you play nor have I faced every kind of cheeser. But my experience is someone that there a more knowledgeable player that's willing to make adjustments will win out more often than not against someone using helter-skelter tactics. I'm not even that knowledgeable regarding 2K11/12 but my experience has been showing patience/not getting frustrated is probably key above all else.

              My luck ran out as I just played a guy that did nothing but swipe at the ball. His twist was to constantly try to draw charges. He did have too much success using those tactics - there were a lot of fouls called, but still many more should've been called. Changing my pace and style (laying off turbo, being more deliberate w/passes,etc.), and not becoming frustrated helps deal. I just got tired of playing him. If you're saying [your] sim style should win out above all else, I'm not sure what to tell you. It's a video game. I don't like throwing that out there as if it's an excuse, because I feel 2K can do more to discourage that style of play. But on some level you have to be reasoned enough to understand it's a videogame where they're trying to find some sense of balance between online/offline, arcade/simulation style play
              HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

              XBL gamertag: d0meBreaker22 (that's a zero)

              congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

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              • SteveM
                Rookie
                • Nov 2009
                • 45

                #22
                Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                I play mostly in My Player, and have played one game with my team (Jazz) against the Wizards. Overall result was good. The Jazz are in fourth in the West and the Wiz are cellar dwellers out east; I think the final score was 110-85 or something (12 min. quarters, Pro/Sim).

                Assists came a little easier for my PG (he ended up with 7), although there were still a few cheesy steals for the CPU. Some legit ones though, too. And contested shots definitely don't go in at the same rate for the CPU as they used to.

                One thing that I would love to see addressed that's very specific to My Player is on plays like PHI Iso 3 and Iso 2 and some floppy sets (where a SG or SF runs off a low screen to the 3-point line). If I don't time the pass just right, the SG or SF will run way past the three-point line, which is fine, that's my fault for not throwing the pass well. But then when they catch it 5 to 10 feet behind the line they will just automatically heave up the three. This is particularly frustrating when I also dish to guys who are open and in range and they throw it right back to me. There must be some AI subroutine telling them to jack it up right off the catch, even if it's a totally garbage shot.

                But overall, thank you, 2K, for getting this patch out. Can't wait for the big one!

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                • TalenT
                  Pro
                  • Sep 2009
                  • 713

                  #23
                  Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                  Originally posted by Mos1ted
                  But my original point was this:

                  I'm not expecting every guy I face online to know basketball, nor am I expecting the game to somehow force them to place realistic basketball. What I'm expecting is for the game to give me tools to where I can play basketball and win against a person who isn't.

                  So, if I'm playing simulation basketball on a simulation basketball game, and my opponent is playing arcade basketball on a simulation basketball game and can win consistently, that's what I have a problem with.
                  I think you're one of the only people on this site that gets what I try to point out. I understand that it's a game, but it's a sim game. I would hope that someone who plays the game realistically would have a better chance to win than someone who is not.

                  On topic though. I have noticed a little difference in 3 point shooting & stealing which is encouraging for me!
                  Last edited by TalenT; 11-09-2011, 03:07 PM. Reason: Forgot something.
                  "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                  XBOXONE GT: TalenT3Point0

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                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6185

                    #24
                    Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                    Originally posted by Mos1ted
                    I don't know if it's affecting you 360 guys, but on the PS3 online, I noticed that the shot and layup/dunk animations were slower and the defensive animation is faster, which is leading to more blocks in the paint.
                    I played two games online on the 360 vs Mavs and GSW(I used the 76ers). It could have just been the people I was playing but the 3pt success was definetly toned down and so were the steals. I got several fouls called against the GSW player by putting my back to the basket. As he/she tried to reach in, I would get a whistle I'd say one out of every 2-3 reach in attempts. He was no where near a steal spammer so I can't say it's completely fixed. I had no complaints about 3pt or mid range success either as it seemed fair to me.

                    The Dallas game was great as we went into OT but he got me. GSW game was close too but I managed to pull away in the 4th. The guys I played did not attempt to cheese so I guess I can't say everything is perfect but playing defense felt alot better and the games felt fair.
                    Last edited by NINJAK2; 11-09-2011, 03:56 PM.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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                    • dukedude24
                      Rookie
                      • Sep 2011
                      • 187

                      #25
                      Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                      so they didn't fix the trade logic in MP like Ronnie said they would......

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                      • secondcity t
                        Rookie
                        • Jul 2007
                        • 145

                        #26
                        Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                        39 out of 65 with Beasley on 13/25 shooting vs the Heat. I'm shooting 3s easier than pre patch which seems to be going against the grain of everyone else. Seems like Live 10 all over again with the one man show.

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                        • greenegt
                          G-Men
                          • Feb 2003
                          • 4494

                          #27
                          Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                          Originally posted by Mos1ted
                          No, the animation transitions have definitely loss some fluidity with this patch.
                          Is this just an online thing or does it happen offline, as well?
                          XBL: Mean Greene

                          PSN: OGMeanGreene

                          Twitter: @greenegt

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                          • Mos1ted
                            MVP
                            • Sep 2002
                            • 2267

                            #28
                            Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                            Originally posted by spankdatazz22
                            I'm not going to sidetrack the thread. I haven't watched you play nor have I faced every kind of cheeser. But my experience is someone that there a more knowledgeable player that's willing to make adjustments will win out more often than not against someone using helter-skelter tactics. I'm not even that knowledgeable regarding 2K11/12 but my experience has been showing patience/not getting frustrated is probably key above all else.

                            My luck ran out as I just played a guy that did nothing but swipe at the ball. His twist was to constantly try to draw charges. He did have too much success using those tactics - there were a lot of fouls called, but still many more should've been called. Changing my pace and style (laying off turbo, being more deliberate w/passes,etc.), and not becoming frustrated helps deal. I just got tired of playing him. If you're saying [your] sim style should win out above all else, I'm not sure what to tell you. It's a video game. I don't like throwing that out there as if it's an excuse, because I feel 2K can do more to discourage that style of play. But on some level you have to be reasoned enough to understand it's a videogame where they're trying to find some sense of balance between online/offline, arcade/simulation style play
                            We can all agree on this: NBA 2K12 is designed to be a 5 on 5 basketball game that replicates the style and nuances of the NBA. Compared to other sports games not including MLB: The Show and the NHL series, it represents its respective league pretty well and accurately.

                            With this being an NBA simulation product, ideally, a user should be expected to know NBA basketball and strategy. They should know that Brook Lopez is not a three point threat. They should know that Rajon Rondo is not a consistent jump shooter. They should know that double teaming means leaving an offensive player open. This being the NBA, the greatest collection of basketball talent in the world, even an average player can make a wide open shot consistently.

                            Unfortunately, the average NBA 2K12 online player doesn't know this. Myself and other "sim" players, on the other hand, should know this. Therefore, the advantage should go to us providing we're utilizing our team to its strengths and taking advantage of our opponents mistakes. However...

                            ...this patch negates that. Steal spamming should not even had been an effective strategy in the first place for 2K to feel the need to patch in changes to limit its effectiveness. Continuously trying to steal the ball should result in one of two things: a reach-in foul called and said player getting fatigued because of his overaggressive play. It is for this reason that this strategy isn't used in the real NBA.

                            Unfortunately, neither effect happens the way it should when playing online. Since there are no consequences for such actions, cheesers continue to use that strategy since nothing is in place to discourage them. Could you imagine how many more bank robberies would occur if law enforcement officers didn't exist and there was no risk of being caught?

                            Now, as a "sim" player with adequate basketball knowledge, I know there are ways to counter this style of play. Assuming I have a good ballhandler, I can simply isomotion my way from the defender, keeping him from stealing the ball. I can also pass the ball to a teammate. He can't steal the ball if I don't have it in my hand, right?

                            Except, there is one problem with my strategy: it can't work! Why? Because passing is slow as molasses, and the defense is allowed to move faster than the ball. Also, whenever they try to steal, we both enter into an unbreakable animation where my ballhandler slows down. At this point, I am at the mercy of an animation. I can't pass the ball the moment I want to because of it. And even if I could, I'm not confident enough in the passing mechanics to be sure the ball where go where I intended.

                            If steal spamming doesn't work, there is also the tactic of getting the team like the Thunder and ballhogging with Durant and/or Westbrook. Because of the excessive sliding, it's hard sometimes to control the defense effectively enough to prevent penetration. When you add in the control lag, you can see how easily frustrating playing defense online can be. Sure, contested three pointers have been toned down, but other problems still remain.

                            Yes, I know it's a video game. I sort of figured that out when I bought it. But for it to be a video game that prides itself on realism, why am I wrong for pointing out flaws within the game that are, well, unrealistic?
                            Last edited by Mos1ted; 11-09-2011, 04:12 PM.
                            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

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                            • Mos1ted
                              MVP
                              • Sep 2002
                              • 2267

                              #29
                              Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                              Originally posted by greenegt
                              Is this just an online thing or does it happen offline, as well?
                              I'm mostly seeing it online, although it does exist offline to a degree. However, it's much more noticeable online, especially when you factor in the control lag.
                              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                              Comment

                              • SteveM
                                Rookie
                                • Nov 2009
                                • 45

                                #30
                                Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                                Originally posted by dukedude24
                                so they didn't fix the trade logic in MP like Ronnie said they would......
                                Does this mean some giant crazy trade went down for you post-patch? Just before getting the patch, my center My Player asked for a trade from the Jazz and got traded to the Knicks ... who traded away Carmelo Anthony for Paul Milsap in the process. Now Milsap's playing the 3, which ... man, I just can't figure that one out. I was happy to be on the Knicks for a minute, then saw this. Hmm ...

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