NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #31
    Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

    I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it. They are not all looking to channel their inner Larry Brown/Phil Jackson/Belichek and break things down to a science. Unfortunately these companies don't just make these games for the hardcore simheads but they have to make it for those kids or casual fans who just want to have fun and be successful and not sweat x's and o's. It is extremely hard to find that balance for both sides just like my sig says.

    2k really needs lobbies again to seperate these kind of gamers though. Passing is just too complicated to me at this point. I know 2k made this change to make us value every possession but did they really have to make directional passing so inaccurate? It is to the point I'm scared to pass the ball in the halfcourt. Reaching in repeatedly should either get that defender out of position or result in a plethora of fouls on a high sim difficulty level. Like I said I have not played a steal spammer since the patch but I did feel it was rediculous before just like you.

    I think this patch made it much easier to defend and nerfed 3pt shooting when defended which are most welcome.
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • Mos1ted
      MVP
      • Sep 2002
      • 2267

      #32
      Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

      Originally posted by NINJAK2
      I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it. They are not all looking to channel their inner Larry Brown/Phil Jackson/Belichek and break things down to a science. Unfortunately these companies don't just make these games for the hardcore simheads but they have to make it for those kids or casual fans who just want to have fun and be successful and not sweat x's and o's. It is extremely hard to find that balance for both sides just like my sig says.

      2k really needs lobbies again to seperate these kind of gamers though. Passing is just too complicated to me at this point. I know 2k made this change to make us value every possession but did they really have to make directional passing so inaccurate? It is to the point I'm scared to pass the ball in the halfcourt. Reaching in repeatedly should either get that defender out of position or result in a plethora of fouls on a high sim difficulty level. Like I said I have not played a steal spammer since the patch but I did feel it was rediculous before just like you.

      I think this patch made it much easier to defend and nerfed 3pt shooting when defended which are most welcome.
      Like I've said before, basketball is one of the simplest sports around. It doesn't require a doctorate degree to know how to play.

      You don't have to know the triangle offense to execute it in the game. That's why there are diagrams on the floor that direct you on what to do.

      There is also a ton of individual tutorials to help casual users learn different aspects of basketball and the controls. The dev team includes these features because even they feel everyone should play the game in respect to realistic basketball strategies and principles.

      The disconnect, however, is that certain gameplay functions aren't working properly, which in turn allow "non-basketball strategies" to actually work. I don't feel 2K intended for that to happen. However, if we don't point it out and bring it to their attention, it's likely an issue that would not be addressed.

      I wish there was a better matchmaking system in place so we could play randoms closer to our individual basketball IQ's. Since there isn't, we have to deal with playing whoever the game matches us up with.

      If a cheeser gets beat soundly by a smarter player, he should use that as a learning opportunity to get better. That's why I appreciate a game like The Show. It forced me to learn more about the game of baseball. The game didn't cater to my skill and lack of baseball knowledge. Instead, I had to cater to it, and if I wanted to be successful against the CPU and online opponents, I had to learn baseball. If a person doesn't want to put in that kind of work, why buy a game meant to be a simulation?

      I'm not going to buy NHL 12 and expect to play it like it's NHL Hitz, then complain that the game is too hard. The same goes for FIFA, PES, and other sports simulations. The knock on Madden is that it's not the simulation it pretends to be.

      It's like first person shooters. You don't need extensive military knowledge to be successful in a game like Call of Duty. However, you do need military knowledge, whether it be first-hand experience or learning real life military tactics, to be good at a game such as Operation Flashpoint: Dragon Rising. Having served in the military, I stay away from games like Call of Duty because I know the game is not meant to be a realistic representation of military tactics. I know I would get bored playing that game because it goes against what I have been taught. However, I love a game like Operation Flashpoint because of its focus on realism.
      Last edited by Mos1ted; 11-09-2011, 04:30 PM.
      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #33
        Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

        I haven't bought any NHL game this generation. I don't watch the NHL, and I can't name 3 players from the NHL if you paid me. Knowing that, if I picked up NHL 12 and immediately played online, should I be successful against a player who lives and breathes hockey?
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • spankdatazz22
          All Star
          • May 2003
          • 6219

          #34
          Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

          + cpu playing passing lanes isn't as physic as it was/toned down
          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

          XBL gamertag: d0meBreaker22 (that's a zero)

          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

          Comment

          • MeloNYK7
            Rookie
            • Oct 2011
            • 294

            #35
            Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

            ok so i have played about 12 games online post-patch(12-0), i will post some more impressions when i get a bigger sample.

            -3s are definitely toned down (mostly contested threes which is great)
            some guys tired to shoot contested threes from 5 feet behind the line like they did pre-patch and air balled lol pretty funny.

            -steals have also been toned down BUT reach in fouls have not been increased which was also a problem. people just running around spamming x are not being called for reach in fouls so WHY WOULD THEY STOP. more reach in fouls WILL STOP STEAL SPAMMERS

            -defense is MUCH BETTER. CPU rotation and reaction to the ball is much faster. not more standing there looking mentally challenged has the pass goes right by them

            -idk if this is just me but dunks are been decreased (most people getting dunked on), people are taking more lay ups instead of dunking on 3 defenders.
            BUT the problem is blocks have not been toned down so less dunks+more layups=a lot of blocks

            -too much contact without fouls being called. people are still getting assaulted in the backcourt and at the rim without any foul calls, then they call fouls when it wasn't really a foul, kinda weird.

            -passing felt the same to me, still inaccurate and lofty passes.

            overall the patch definitely made this game more fun to play without people hitting contested three like the are layups, less on ball steals, and WAY smarter CPU teammates.

            passing, reach in fouls, too contact with no fouls fouls, and blocks all need to be address in the main patch. great job overall

            Comment

            • NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6185

              #36
              Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

              Great points Melo but I hope they don't touch blocks personally. I've had no problem with them pre or post patch.
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

              Comment

              • Retropyro
                Pro
                • Jul 2010
                • 796

                #37
                Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                This patch does not cover the trade logic issue correct? That is coming in another patch?
                Allegiant Football Discord

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                Comment

                • SimBaller
                  Rookie
                  • May 2006
                  • 453

                  #38
                  Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                  Originally posted by dukedude24
                  so they didn't fix the trade logic in MP like Ronnie said they would......
                  Come on now. If you follow Ronnie at all, you would know that he said the bigger gameplay patch is still in development.

                  Comment

                  • DeceptiveBlaze
                    Banned
                    • Jul 2009
                    • 296

                    #39
                    Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                    I hate this patch because it deleted all the new alternate jerseys i.e. The kings black alt, the jazz green alt, the 76ers blue alternate, and they dont even have the bobcats black alternate so taking these jerseys off when everybody know about them and have already seen them and every other alternate you were trying to hide heck bleacher report even did a story on the new nba jerseys based off of nba 2k12 cause pc gamers already unlocked the rooks and the jerseys. All this is doing is making the game less fun for console users and theat aint fair or right

                    Comment

                    • TalenT
                      Pro
                      • Sep 2009
                      • 713

                      #40
                      Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                      Originally posted by NINJAK2
                      I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it.
                      But should the people that actually KNOW how to play smart basketball suffer because the majority of consumers DON'T know? You would think that a more skilled player would have an advantage rather than someone who knows "how to make the shot go in right in the defenders face" for example. I thought that's why the created different game styles. Casual was for those who just wanted to jump in and have fun and sim for us who know what the hell we're doing. I agree with you they need separate lobbies though. That would solve a lot of my beef with the game online.
                      "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                      XBOXONE GT: TalenT3Point0

                      Comment

                      • m1ke_nyc
                        10
                        • Oct 2009
                        • 3243

                        #41
                        Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                        heres the patch for those of you without xbox live, insert it into the cache folder of your HDD

                        It’s easier to do the right thing, than to explain why you didn’t.

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #42
                          Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                          Originally posted by Mos1ted
                          It's like first person shooters. You don't need extensive military knowledge to be successful in a game like Call of Duty. However, you do need military knowledge, whether it be first-hand experience or learning real life military tactics, to be good at a game such as Operation Flashpoint: Dragon Rising. Having served in the military, I stay away from games like Call of Duty because I know the game is not meant to be a realistic representation of military tactics. I know I would get bored playing that game because it goes against what I have been taught. However, I love a game like Operation Flashpoint because of its focus on realism.
                          We have more in common regarding sim that I thought. Except I wasn't actually in the military-- I just ended up being a tactics geek after falling in love with Rainbow Six. Still, there isn't a military shooter to date that's really realistic enough to use realistic tactics consistently in my opinion. Rogue Spear from 10 years ago really started to push some things in terms of damage modelling and the nuances of how movement and injury affect weapon handling, but had a terrible movement model that undermined realistic CQB tactics. Every game after that simplified things drastically in one way or another. I feel like Operation Flashpoint is too cumbersome in how it tries to simulate reality-- it felt like you were trying to drive a soldier as a vehicle rather than actually being one. Something like Dragon Rising felt a lot better, but it didn't have prone and I'm not sure how well it handled damage modelling and ballistics. I wish I could have a game with the following:

                          Rogue Spear's Damage Modelling (I miss limping from leg shots!)
                          Battlefield 3's bullet drop.
                          Battlefield 3's well-animated vaulting and prone systems.
                          Battlefield 3's destruction.
                          BF3 or MW3's graphics.
                          Realistic modelling of vehicles, or getting rid of them altogether.
                          Rainbow Six Vegas's room clearing AI.
                          A realistic movement model that hasn't been implemented yet-- though I suppose BF3 and Ghost Recon Advanced Warfare 2 in single player comes close.
                          Proper modelling of weapons handling with bullets that come out of the barrel and not distributed in a random cone, taking account nuances of movement and stability.
                          A first person cover system, a little bit like Call of Juarez.

                          Anyway, I'm way off topic here.

                          Comment

                          • sirjam
                            MVP
                            • Oct 2002
                            • 3535

                            #43
                            Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                            There's no doubts there were changes. The lane is more open, stars are more dominant. Now there seems to be some more in lane animations in air. One bad thing is it dsnt seem they addressed the my player issue where your stats get recorded an every game is your first NBA game announcement.
                            overall a good job though, plays much better!

                            Comment

                            • Mos1ted
                              MVP
                              • Sep 2002
                              • 2267

                              #44
                              Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

                              Originally posted by Sundown
                              We have more in common regarding sim that I thought. Except I wasn't actually in the military-- I just ended up being a tactics geek after falling in love with Rainbow Six. Still, there isn't a military shooter to date that's really realistic enough to use realistic tactics consistently in my opinion. Rogue Spear from 10 years ago really started to push some things in terms of damage modelling and the nuances of how movement and injury affect weapon handling, but had a terrible movement model that undermined realistic CQB tactics. Every game after that simplified things drastically in one way or another. I feel like Operation Flashpoint is too cumbersome in how it tries to simulate reality-- it felt like you were trying to drive a soldier as a vehicle rather than actually being one. Something like Dragon Rising felt a lot better, but it didn't have prone and I'm not sure how well it handled damage modelling and ballistics. I wish I could have a game with the following:

                              Rogue Spear's Damage Modelling (I miss limping from leg shots!)
                              Battlefield 3's bullet drop.
                              Battlefield 3's well-animated vaulting and prone systems.
                              Battlefield 3's destruction.
                              BF3 or MW3's graphics.
                              Realistic modelling of vehicles, or getting rid of them altogether.
                              Rainbow Six Vegas's room clearing AI.
                              A realistic movement model that hasn't been implemented yet-- though I suppose BF3 and Ghost Recon Advanced Warfare 2 in single player comes close.
                              Proper modelling of weapons handling with bullets that come out of the barrel and not distributed in a random cone, taking account nuances of movement and stability.
                              A first person cover system, a little bit like Call of Juarez.

                              Anyway, I'm way off topic here.
                              LOL, staying off topic, Dragon Rising does have prone. You just have to hold the left stick to go to it. And like you, I also like the Rainbow Six and Ghost Recon series, although I wish both series would return to their roots.

                              Getting back on topic, NBA 2K12 at this point, to me, is like a Lamborghini without a steering wheel. Yeah, it's nice to look at and it definitely looks better than your last year, but then you get in the driving seat with the "WTF?" look on your face. You were better off staying in your Hyundai (I drive a Hyundai by the way, so no, I'm not joking Hyundai owners).

                              Now, if the Lambo manufacturers can add the steering wheel, then it's goodbye for good Hyundai, hello Rodeo Drive!

                              That's how I feel about 2K12 at the moment. Give me that steering wheel, 2K! I have faith in you as an 11-year consumer!
                              Last edited by Mos1ted; 11-09-2011, 06:35 PM.
                              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                              Comment

                              • alexthegreat
                                Rookie
                                • Aug 2011
                                • 287

                                #45
                                Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

                                patch definitely fixed the contested 3 problem. Played online today against a lot of people who like to shoot 3's the whole game and I could definitely see the difference. No more 3 cheesers

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