so the CPU makes everything, is that supposed to be good gameplay

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  • mylifeishid
    Rookie
    • Sep 2011
    • 160

    #16
    Re: so the CPU makes everything, is that supposed to be good gameplay

    I was having this same problem. For my style of play, adjusting the contested shot accuracy and consistency sliders fixed the issue. Every now and then, the computer goes off in the fourth and play better than they did in the first 3 quarters, but that happens.

    Comment

    • bt21milton
      Rookie
      • Jul 2009
      • 264

      #17
      Re: so the CPU makes everything, is that supposed to be good gameplay

      Are you playing with sliders or what?

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12278

        #18
        Re: so the CPU makes everything, is that supposed to be good gameplay

        Playing OA against CPU Detroit....play tough D...5 seconds left Ben Wallace has the ball near three point line (here I am thinking oh yeah I got this)...he then proceeds to drain the shot nothing but net...


        mfw

        Comment

        • at74
          Rookie
          • Nov 2011
          • 40

          #19
          Re: so the CPU makes everything, is that supposed to be good gameplay

          I've also had a hard time with this game so far. Apart from games like my last tonight where CPU had tons of free throws and FT% of 93, my weak side seems to be scoring from inside the paint. I still have shot quality ratings and timing indicator on and in recent games I've always looked at these quality ratings. What I just don't get is why CPU seems to score more often with D rated shots than I do with C+ ratings (and good timing of course). Also CPU sometimes gets an A rating although I have 2 players on him with their hands in his face!? It's really annoying, I manage to defend until the shot clock is down to a few seconds and then they somehow zoom into the paint and score on C/D rated throws. Should they miss, they score on a 2nd chance after their many offensive rebounds.

          And only with slimm44's roster & sliders I managed to make some good fast breaks. Never got that right before because my players were overtaken or seemed to hide behind the opponent to make pass reception impossible.

          Another thing is that except for some players I don't know their hot zones. I have read on 2K's facebook site (Dev Insight #12) that you should get controller vibration when I enter a players hot zone, but I have never felt anything during a game. Is this a finally non-realized feature or a bug in the PC version (I'm playing with xbox controller and do get vibration during FTs)?
          EDIT: Sorry, my fault! It's working, just weaker than I expected or maybe I'm not standing still long enough? Anyway, it never caught my attention so far.

          One final question. Shouldn't even slow players when running with the ball be faster than other players when they dribble? There are players in different rosters that move awfully slow when I hold RT. This slow motion type of animation makes you fall asleep. Watching that is really painful. I even have the impression that they become faster when I release RT again.

          Also funny, my games don't change much when I switch between pro and all-star. I guess my scoring sucks and my D is about equal at both difficulty settings. Still I haven't resigned yet, although I have thought about getting back to NHL12 despite its awful AI and physics issues.
          Last edited by at74; 01-24-2012, 07:28 PM.

          Comment

          • eF 5ive
            MVP
            • May 2011
            • 2068

            #20
            Re: so the CPU makes everything, is that supposed to be good gameplay

            Originally posted by at74
            I've also had a hard time with this game so far. Apart from games like my last tonight where CPU had tons of free throws and FT% of 93, my weak side seems to be scoring from inside the paint. I still have shot quality ratings and timing indicator on and in recent games I've always looked at these quality ratings. What I just don't get is why CPU seems to score more often with D rated shots than I do with C+ ratings (and good timing of course). Also CPU sometimes gets an A rating although I have 2 players on him with their hands in his face!? It's really annoying, I manage to defend until the shot clock is down to a few seconds and then they somehow zoom into the paint and score on C/D rated throws. Should they miss, they score on a 2nd chance after their many offensive rebounds.

            And only with slimm44's roster & sliders I managed to make some good fast breaks. Never got that right before because my players were overtaken or seemed to hide behind the opponent to make pass reception impossible.

            Another thing is that except for some players I don't know their hot zones. I have read on 2K's facebook site (Dev Insight #12) that you should get controller vibration when I enter a players hot zone, but I have never felt anything during a game. Is this a finally non-realized feature or a bug in the PC version (I'm playing with xbox controller and do get vibration during FTs)?
            EDIT: Sorry, my fault! It's working, just weaker than I expected or maybe I'm not standing still long enough? Anyway, it never caught my attention so far.

            One final question. Shouldn't even slow players when running with the ball be faster than other players when they dribble? There are players in different rosters that move awfully slow when I hold RT. This slow motion type of animation makes you fall asleep. Watching that is really painful. I even have the impression that they become faster when I release RT again.

            Also funny, my games don't change much when I switch between pro and all-star. I guess my scoring sucks and my D is about equal at both difficulty settings. Still I haven't resigned yet, although I have thought about getting back to NHL12 despite its awful AI and physics issues.
            I've noticed you can switch difficulty mid game with custom sliders. And when you exit the game change the mode and reset sliders to sim then adjust them. Or else I don't think it plays as hard. And I think sliders closest to default sim are the best. Give or take 5-8 points on some with the exception of fatigue, fouls, and contact.
            5

            Comment

            • nova91
              MVP
              • Oct 2009
              • 2074

              #21
              Re: so the CPU makes everything, is that supposed to be good gameplay

              Originally posted by Norris_Cole
              Sliders are your best friend here
              Not if you're playing OA or MP, then you can only sit back and watch while trying not to throw your controller through your TV.
              Say "No" to railroaded MC modes.

              Comment

              • Sovartus
                Pro
                • Mar 2007
                • 503

                #22
                Yes, this is awful.

                I have to agree that the experience vs. the cpu this year has been utterly ridiculous. I have analyzed, researched, and practiced my fingers sore to try to figure out what the deal is but to no avail. The things that really drive me up the wall are when I shoot several A+ to B- quality shots and miss while the CPU shoots several D- to C+ quality shots and make them all. Another issue is when the CPU consistently out-rebounds my team even when I pick a team that has a distinctive advantage in rebounding ratings. I have to admit, my experience with 2K this year hasn't be that great. I have had some fun but a majority of my gaming experience has been very negative and frustrating. I'm almost at the point of shelving it and waiting for next year.

                I think there are some very positive aspects of the game but the CPU is very overpowering and it makes the game somewhat unplayable for me. It's funny that this thread was on top when I just finished quitting a game I played as the Bulls where the Pacers were shooting 72% from the field and 65% from 3 late inthe 2nd quarter. Really? And I'm talking about with hands in faces and poor quality shots. I can't take it. I have to just turn the game off and do something else. My recreation time shouldn't stress me out. I am trying to enjoy myself not take on a new job for no pay.....
                These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                Comment

                • keshunleon
                  MVP
                  • Apr 2006
                  • 2111

                  #23
                  Re: so the CPU makes everything, is that supposed to be good gameplay

                  Most of the cpu shots are inside, the sliders I use I reduce inside shot to 45 and cpu inside shot tendency to 20.

                  the cpu rarely make mistakes no matter how bad the passer or dribbler they don't loose the ball or rarely throw bad passes... Sliders help but only a little.

                  Don't jump and use the shot stick to play defense in the paint..

                  Play tight defense on great shooters and deny ball. For onball defense sag on bad shooters, mostly C's or PF's unless they can shoot and offball defense sag off on bad shoots make them shoot jumpers i.e. Joel Anthony, Diop, Perkins, Milicic, etc...
                  True bout my business, Mane!

                  Comment

                  • SolidSnake07
                    Pro
                    • Sep 2006
                    • 546

                    #24
                    Re: so the CPU makes everything, is that supposed to be good gameplay

                    I recommend lowering the cpu's shot sliders 5-10 points. Its a shame we have to work to get open looks while the CPUs 6 foot tall PG can bury a three with a 6-10 forwards hand in the face.

                    Comment

                    • dan_man12
                      Rookie
                      • Jan 2012
                      • 45

                      #25
                      Re: Yes, this is awful.

                      Originally posted by Sovartus
                      I have to agree that the experience vs. the cpu this year has been utterly ridiculous. I have analyzed, researched, and practiced my fingers sore to try to figure out what the deal is but to no avail. The things that really drive me up the wall are when I shoot several A+ to B- quality shots and miss while the CPU shoots several D- to C+ quality shots and make them all. Another issue is when the CPU consistently out-rebounds my team even when I pick a team that has a distinctive advantage in rebounding ratings. I have to admit, my experience with 2K this year hasn't be that great. I have had some fun but a majority of my gaming experience has been very negative and frustrating. I'm almost at the point of shelving it and waiting for next year.

                      I think there are some very positive aspects of the game but the CPU is very overpowering and it makes the game somewhat unplayable for me. It's funny that this thread was on top when I just finished quitting a game I played as the Bulls where the Pacers were shooting 72% from the field and 65% from 3 late inthe 2nd quarter. Really? And I'm talking about with hands in faces and poor quality shots. I can't take it. I have to just turn the game off and do something else. My recreation time shouldn't stress me out. I am trying to enjoy myself not take on a new job for no pay.....
                      The CPU will always shoot around 50%. If they shoot badly in the 1st half, get ready for an onslaught in the 2nd. There's absolutely nothing you can do. In the NBA there are a ton of times guys get open and miss. They run plays to get somebody open, but they still miss. In this game they never miss. You cannot play perfect defense every possession and that's where this game has it wrong. The CPU just doesn't miss any easy shots which boosts their FG%. The plays where they make the contested aren't as bad IMO. If the CPU would just miss their fair share of open shots in some games, you'd have a better experience.

                      Having said that, this game is pretty much unplayable. You almost have no control whether or not the CPU scores. I know it's hard to make an NBA game, but 2k has done it before and done it well. This year it's an abomination. I don't know what exactly happened, but if this happens again next year the developers need to be ostracized. It might be time to start over.

                      Comment

                      • hioh631
                        Rookie
                        • Jul 2007
                        • 242

                        #26
                        The game seems fine to me on All-Star I usually hold the CPU to 45% or less shooting. The games are closer though because I'm not raining down 3's like I would on Pro.

                        Sent from my ADR6400L using Tapatalk

                        Comment

                        • Phoenixsuns32
                          Rookie
                          • Mar 2010
                          • 98

                          #27
                          Re: so the CPU makes everything, is that supposed to be good gameplay

                          Originally posted by tril
                          I think this works both ways,
                          usually when the cpu controlled team starts hitting a bunch of shots, I just change my defensise philosophy, make the adjustments with the on the fly coaching. there are plenty of options to stop runs etc, stop a player thats hot etc.
                          This.

                          I do agree the CPU has runs where even if you have a double team on some guys they just make shots. At the same time there are adjustments that you can make to stop a certain guy or slow down a certain thing the CPU is doing. Sometimes the things you do to counteract won't work and you will still lose but that is the part of 2k12 that I do like to a degree. Sometimes the other team will just beat you and you can't do anything about it. Other times, you can take advantage of things and that's what makes this game realistic in my opinion.

                          Comment

                          • RedmanR
                            MVP
                            • Aug 2003
                            • 2120

                            #28
                            Re: so the CPU makes everything, is that supposed to be good gameplay

                            Anyone try raising the Contest Shot slider
                            Where they DO that? ? ?

                            Comment

                            • Colts18
                              MVP
                              • Feb 2010
                              • 1959

                              #29
                              Re: Yes, this is awful.

                              Originally posted by Sovartus
                              Another issue is when the CPU consistently out-rebounds my team even when I pick a team that has a distinctive advantage in rebounding ratings. .
                              They are outrebounding you because you are probably shooting a worse %, thus more defensive rebounding chances for them.

                              Also, I have seen a couple of your posts before. Why are you against using custom rosters and sliders?

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #30
                                Re: so the CPU makes everything, is that supposed to be good gameplay

                                Lowering both rebounding sliders for CPU AND HUMAN is awesome for rebounding results...

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