Explanation of tendencies ?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • slimm44
    MVP
    • Sep 2005
    • 3253

    #16
    Re: Explanation of tendencies ?

    A little testing for Pull Up Jumper Tendency.
    Philly Vs. Philly
    All Freelance Plays

    Game 1 - Pull Up At 0
    3/39 shots were Pull Up Jumpers not taken at the end of the shot clock

    Game 2 - Pull Up at 100
    19/45 shots were Pull Up Jumpers not taken at the end of the shot clock
    3 were inside 15 feet, 16 were mid-range, 0 were 3pt
    All were taken by PG, SG, SF, even though all players had Pull Up Tendency at 100

    Going from 0 to 100 on Pull Up Jumper Tendency gives about a 40% increase in Pull Up Jumpers taken.

    Testing done for 1 quarter each game for time purposes.
    Acts 2:38. Let the truth be told.
    John 4:23. He is seeking a seeker.
    John 3:20. Say no to normal.

    Comment

    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #17
      Re: Explanation of tendencies ?

      Originally posted by slimm44
      Game 2 - Pull Up at 100
      19/45 shots were Pull Up Jumpers not taken at the end of the shot clock
      3 were inside 15 feet, 16 were mid-range, 0 were 3pt
      All were taken by PG, SG, SF, even though all players had Pull Up Tendency at 100
      Were they open, heavily contested, semi-contested? Fadeaways, spin jumpers? Also, what were the Mid Range/Inside/etc. tendencies? Default? What about global/coach sliders?
      Last edited by RyanFitzmagic; 04-15-2012, 02:53 AM.

      Comment

      • slimm44
        MVP
        • Sep 2005
        • 3253

        #18
        Re: Explanation of tendencies ?

        Originally posted by RyanFitzmagic
        Were they open, heavily contested, semi-contested? Fadeaways, spin jumpers? Also, what were the Mid Range/Inside/etc. tendencies? Default? What about global/coach sliders?
        Some were open, some were sem-contested, some were heavily contested. I saw Meeks Pull Up from Mid-Range a few times on 2 on 1 fast breaks where the defender was playing the middle and he was leading the break on the right side. From what I saw, it doesn't matter what kind of defense is played, it only matters how high the tendency is set.

        All were straight Pull Up Jumpers, as other Shot Tendency Types (IEFadeaways, Spins) were at 0

        Inside Shot Slider was at 50
        Close Shot Slider was at 25
        Mid Range Slider at 75
        3PT Shot Slider was at 40

        Since the sliders remained static, this tells me that the Pull Up Tendency is almost exclusively activitated in the Mid-Range and is not completely, but primarily activated in the AI apart from the other tendencies. I thought before the the Shot Tencencies and Sliders acted as an umbrella and the other tendencies (Pull Up, Fadeaway, Spin Jumper, etc) would be activated more within the areas of higher shot tendencies. It appears I was wrong.

        The times when the shot was taken in Close Range, the gather animation actually began in the Mid-Range area but the player's moment would carry them into the next zone.

        These are the Player Shot Tendencies Per Zone:
        Evan Turner Ins 34 Close 42 Mid 47 3PT 17
        Thaddeus Young Ins 34 Close 43 Mid 48 3pt 2
        Andre Iguodala Ins 30 Close 13 Mid 39 3PT 38
        Jodie Meeks Ins 14 Close 7 Mid 16 3PT 67
        Jrue Holiday Ins 32 Close 35 Mid 47 3PT 36
        Elton Brand Ins 25 Close 79 Mid 35
        Louis Williams Ins 39 Close 52Mid 42 3PT 49
        Nicola Vucevic Ins 41 Close 37 Mid 34
        Spencer Hawes Ins 31 Close 38 Mid 43

        Coaching Sliders were at
        Inside 0
        Close 0
        Mid 50
        3PT 25

        Before I set the Player Sliders at 0 for experimentation, these settings were giving me accurate sim and gameplay stats every time in CPU vs CPU games.
        Acts 2:38. Let the truth be told.
        John 4:23. He is seeking a seeker.
        John 3:20. Say no to normal.

        Comment

        • slimm44
          MVP
          • Sep 2005
          • 3253

          #19
          Re: Explanation of tendencies ?

          Tendency Test 2 - 1 quarter results

          Tendencies set at 0 - Pull Up, Attack Basket, Pass Out, All Triple Threat Moves (Except No Triple Threat at 100), All Set Up Dribble Moves

          Test Tendency - Drive the Lane - Set at 100 for all players
          Global Drive the Lane slider at 0
          Coaching Slider Attack Basket at 0

          Attempts to drive the lane - 17
          Layup attempts after drive - 9
          Pass out of drive - 3
          Turnover to end drive - 2
          Jumper to end drive - 3

          Each team averaged nearly one attempt to drive all the way to the rim per minute. That sounds like a lot to me, but I'm not sure what the real life stat is.

          Drive attempt was always initiated from mid-range or 3pt range

          Pull up jumpers were a pseudo pull up jumper but didn't have the gather animation and were always in the mid-range. The jumper was taken when contact was made with the defender and the player picked up his dribble/wasn't able to drive to paint. This shot type looked very unnatural.

          Pass outs were always to players who were spotting up.

          -----------------------------------------------------------------------------------------

          Tendencies set at 0 - Pull Up, Attack Basket, Pass Out, All Triple Threat Moves (Except No Triple Threat at 100), All Set Up Dribble Moves

          Test Tendency - Drive the Lane - Set at 0 for all players
          Global Drive the Lane slider at 0
          Coaching Slider Attack Basket at 0

          Attempts to drive the lane - 8
          Layup attempts after drive - 5
          Pass out of drive - 3
          Turnover to end drive - 0
          Jumper to end drive - 0

          Conclusions:

          In this test, raising the drive the lane slider to 100 for each player doubled the amount of times they tried to drive the lane.

          The probability that a player would try to finish the drive with a layup/dunk at the rim were about the same.

          With this tendency at 100 players seem to force the issue to drive, especially when there is contact, which causes more turnovers.

          I didn't track passes per possession, but it appeared (greatly) that there was much better ball movement with the slider at 0.
          Last edited by slimm44; 04-15-2012, 07:51 AM.
          Acts 2:38. Let the truth be told.
          John 4:23. He is seeking a seeker.
          John 3:20. Say no to normal.

          Comment

          • RyanFitzmagic
            MVP
            • Oct 2011
            • 1959

            #20
            Re: Explanation of tendencies ?

            I'm pretty sure that Drive The Lane is an off-ball tendency. To really test this, you'd have to set the Coach and Global Sliders for "Attack" to 0 as well, if you didn't already.

            Also, how often are you seeing gather animations from mid-range followed by pump fakes?

            Comment

            • slimm44
              MVP
              • Sep 2005
              • 3253

              #21
              Re: Explanation of tendencies ?

              Originally posted by RyanFitzmagic
              I'm pretty sure that Drive The Lane is an off-ball tendency. To really test this, you'd have to set the Coach and Global Sliders for "Attack" to 0 as well, if you didn't already.

              Also, how often are you seeing gather animations from mid-range followed by pump fakes?
              I did what you mentioned in the first paragraph with the coach and global sliders to get those results. I don't think Drive the Lane is an off-ball tendency, think it works like it says. I am starting to think that the Give and Go Freelance Tendency tells players when to cut to the basket off-ball, though. I'll test that later.

              I think I saw maybe 5 gather animations followed by a pump fake, mostly by Louis Williams. It doesn't make much sense because Triple Threat and Triple Threat Shot were at 0 while No Triple Threat were at 100. I can't remember off-hand, but if there's a Pump Fake Tendency I would have had it at 0 also.

              I have one more quarter to watch with Drive the Lane at 100 to see if the CPU passes more with lower values. With it at 0 I saw 77 passes in the first quarter that weren't inbounds passes.

              EDIT: With the Drive Tendency at 100 I saw 64 passes and with it at 0 I saw 77 passes. Not as much difference as I thought before. Also, I didn't see a lot of off-ball cuts with the Drive Tendency at 100. I did from some of the big men, but most of them have a high Give and Go Tendency. I may test that Tendency next.
              Last edited by slimm44; 04-15-2012, 02:21 PM.
              Acts 2:38. Let the truth be told.
              John 4:23. He is seeking a seeker.
              John 3:20. Say no to normal.

              Comment

              • RyanFitzmagic
                MVP
                • Oct 2011
                • 1959

                #22
                Re: Explanation of tendencies ?

                You should test this with Fadeaways at 100 for everyone to see how often the CPU will actually fade away

                Comment

                Working...