50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
Originally posted by sparkyiii2kThese are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it. -
Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
The part where it turns ugly is when you look down at the bottom of the stats and it says points in the paint CPU: 18 and me: 2. For me, getting points in the paint is incredibly difficult. For the computer, getting points in the paint is the only way they know how to score it seems. The score was 25 to 21 and the computer had 18 points in the paint, one 3 point shot, two free throws,which leaves only one mid/long-range shot. In my opinion, that's just flat out ridiculous! There has to be a way to stop this from happening.
That's my main problem with the game, the points in the paint are out of control. Like I said before, it's like the CPU will only ever run plays designed for scoring from the paint, treating jumpshots as a last resort. The AI in 2K11 was perfect in this regard, so I have no idea why they had to change that, and it's really holding me back from enjoying the main game.
Also, I'd like to make it clear that I'm not trying to be negative just for the sake of it, in fact, 2K12 is all I've been playing lately. I'm simply disappointed with some aspects of the game, especially considering they were just fine in the previous iteration.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
That's my main problem with the game, the points in the paint are out of control. Like I said before, it's like the CPU will only ever run plays designed for scoring from the paint, treating jumpshots as a last resort. The AI in 2K11 was perfect in this regard, so I have no idea why they had to change that, and it's really holding me back from enjoying the main game.
Also, I'd like to make it clear that I'm not trying to be negative just for the sake of it, in fact, 2K12 is all I've been playing lately. I'm simply disappointed with some aspects of the game, especially considering they were just fine in the previous iteration.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
That's my main problem with the game, the points in the paint are out of control. Like I said before, it's like the CPU will only ever run plays designed for scoring from the paint, treating jumpshots as a last resort. The AI in 2K11 was perfect in this regard, so I have no idea why they had to change that, and it's really holding me back from enjoying the main game.
Also, I'd like to make it clear that I'm not trying to be negative just for the sake of it, in fact, 2K12 is all I've been playing lately. I'm simply disappointed with some aspects of the game, especially considering they were just fine in the previous iteration.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
My theory is the CPU is programmed to take the best shot available and to take what the defense gives them. I think the problem with that is the CPU seems to be waiting for that one mistake for it to take advantage of and all of the players on the team instantly have the highest Basketball IQ on the planet and know exactly where to throw the ball. This is the part that is extremely unrealistic to me. They must do a better job of this in my opinion.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
My theory is the CPU is programmed to take the best shot available and to take what the defense gives them. I think the problem with that is the CPU seems to be waiting for that one mistake for it to take advantage of and all of the players on the team instantly have the highest Basketball IQ on the planet and know exactly where to throw the ball. This is the part that is extremely unrealistic to me. They must do a better job of this in my opinion.
I constantly mess up defensively, so I feel your guys pain. But the AI is simply exploiting our stupidity. I can't really blame the game for that. I just know I have to play better. You have to be focused for 48 minutes on the higher difficulty levels. Limit turnovers, play solid D, and (hopefully) rebound the ball. If you do those things you can beat anyone. I know, I nearly beat the Mavericks in my association, and they are loaded with offensive talent. I played a great game but just mentally blew it late in the 4th. The AI will wait for that time to hit you with a run and it's all over. It's very unforgiving AI.
But if you look at the stats at the end of the game, the stats are right on (mostly - offensive rebounding for the user was a little low so I had to bump that up with sliders). But everything else was money, even points in the paint. Teams in real life score that much in the paint too. It just seems like it happens more in the game because our own defensive lapses gives the CPU easy buckets.
Going back to my Mavs example, I forced tough outside jumpers for most of the game. I got lucky that Terry had an off game and Dirk was settling for long jumpshots over defenders. So I was lucky and because of that I was in the game, even leading late in the 4th. But once Dirk decided to attack the rim, I couldn't stop him. He was drawing fouls and getting easy buckets. Then they hit me with a late game run that just drowned me. I was giving up easy points and making stupid mistakes. Well this year you definitely pay for those mistakes.
As for getting more points in the paint yourself, there are plays that help with that. Some pick and roll plays you can keep going to over and over again and sometimes if you're lucky, you'll get the rolling man wide open for an easy 2. Or if you have a good slasher, attack the rim and use the shot stick moves, such as the Euro-step, or hop-step layup. If you're using sliders to increase fouls, this is a good way to draw fouls and get FTs. I have to check and see if my PIP are low. Off the top of my head though I think they're spot on for my team. I remember one game I had over 50% of my points in the paint, so it's definitely possible to do.
I'll read your 50 ways to beat the CPU a little later and comment more on it.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
I agree with you to a degree. I do think users need to take responsibility for their gameplay and the CPU should take what the defense give it. I don't see anything wrong with that part of the game. Let's make that clear.
Where I have a problem is when the CPU starts to gain an unfair advantage due to the fact that it is a computer that only does what it is programmed to do. It would be different if the CPU players had a "reflex rating" that took human reaction time into account. Next, you would have to take hand to eye reaction time as well as the controller to Xbox delay. I know that sounds nit picky but in a fast moving sport where reflexes are the difference between success and failure, it matters that the CPU doesn't suffer from these issues. On top of that, the CPU doesn't make mistakes, our game play forces mistakes. The CPU doesn't accidentally overshoot a ball handler or shooter. It is never out of position. It never accidentally throws the ball to the wrong teammate. It always does the move it intends to do exactly when it needs to and never gets the "wrong input" due to the camera angle.
So when it is programmed to take close, inside, or the highest percentage shot possible, it can quickly become an unfair advantage. I'm not perfect, I'm perfectly human. I think the CPU should also be programmed to make some of these same mistakes to create a true organic feel to the game. Maybe I'm asking for too much but I really think it is rather possible.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
Where I would very much disagree is that the CPU doesn't make mistakes. They make plenty. I play on All-Star by the way. Often a mistake is so quick that, I won't lie, you have to have really tight reflexes to take advantage of it. It could be a defender with his back turned, or a defender is out of position somewhat. They are there though. They may seem like they don't make mistakes, because they are busting your ***, but they do.
The key, and this is important, is trying to take advantage of those mistakes as efficiently as possible. Even if you miss the shot, as long as it was a good shot, it was a good possession.
Sometimes "shoot first" players even take ill advised shots. It's not often but I've noticed it happening. For example, Johnny Flynn came in off the bench when I played the Rockets and basically shot his team out of the game, taking bad, long jumpshots. I would also call his play a mistake.
It's true though, on All-Star, they're not going to make a ton of blatant mistakes, but the times they do, you have to capitalize. The key is not making any mistakes yourself. For example, I just played a near perfect half of basketball. I'm the Warriors against the Celtics. I played as perfect as I'm capable of playing, taking smart shots, working the ball around offensively, playing as good as defense as possible, and I'm only up 10. Paul Pierce at times has been flat out unguardable. There's nothing you can do about that except to suck it up and continue to play as well as you possibly can. If I play another half like that one, I will win the game. And beating the Celtics with the Warriors on All-Star is in my opinion, like winning the damn Superbowl or something. It's tough.
I have 6 turnovers in this game, so obviously I'm not perfect. But 6 is a lot better than 10, or sometimes 19 in a game. Those are games I'm almost guaranteed to lose. But these games where I play as good as I can possibly play for a half, if I keep that up in the second half, I can get a win. You have to be focused and STAY focused.
I just played great D on Garnett and forced a 3 second violation. There's another mistake. They're subtle but they're there.
Maybe All-Star mode is too hardcore? Maybe that's the problem here. But after all, it's called All-Star for a reason. It's assuming you are an All-Star level player, so you know a lot of the tricks on how to win. Maybe you need to play on Pro and get better at recognizing the CPU mistakes? Unfortunately, Pro plays a bit too easy I feel, there really isn't a medium between All-Star and Pro. Maybe that's also a problem. There should be a mode called "Sometimes I'm an All-Star", lol.
Just had Paul Pierce throw a terrible pass to Ray Allen that my AI teammate Monta Ellis easily stole. Another mistake which led to a wide open mid-range shot. I'm now up 63-49 early 3rd quarter. Celtics call timeout. The crowd is completely out of the game. The commentators mentioned that stringing back to back mistakes causes you to lose all momentum. They come down and there is no offense being ran at all, and it leads to a long contested 3 at the end of the shot clock. This happens 2 possessions in a row before Boston calls another timeout. Those mistakes are there man, they really are.Last edited by fluent2332; 01-31-2012, 10:07 PM.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
I agree with you to a degree. I do think users need to take responsibility for their gameplay and the CPU should take what the defense give it. I don't see anything wrong with that part of the game. Let's make that clear.
Where I have a problem is when the CPU starts to gain an unfair advantage due to the fact that it is a computer that only does what it is programmed to do. It would be different if the CPU players had a "reflex rating" that took human reaction time into account. Next, you would have to take hand to eye reaction time as well as the controller to Xbox delay. I know that sounds nit picky but in a fast moving sport where reflexes are the difference between success and failure, it matters that the CPU doesn't suffer from these issues. On top of that, the CPU doesn't make mistakes, our game play forces mistakes. The CPU doesn't accidentally overshoot a ball handler or shooter. It is never out of position. It never accidentally throws the ball to the wrong teammate. It always does the move it intends to do exactly when it needs to and never gets the "wrong input" due to the camera angle.
So when it is programmed to take close, inside, or the highest percentage shot possible, it can quickly become an unfair advantage. I'm not perfect, I'm perfectly human. I think the CPU should also be programmed to make some of these same mistakes to create a true organic feel to the game. Maybe I'm asking for too much but I really think it is rather possible.
The thing that I think a lot of people see in this game is that players make plays that have no business making the plays that they do. I can understand getting beat by a superstar, but when Joe's start making LeBronian or Kobean plays as secondary or even tertiary players, well, realism just went out the window and I've seen a lot of that...Basketball made me the man I am today; Arthritic and Bitter...
What I think I think:
• Y'know, I've never played less NBA 2K than I did with NBA 2K12
• Sports VG titles were REALLY disappointing in 2011-12
• Thank Heaven for ME3 and Arkham City -- saved my winterComment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
The thing that I think a lot of people see in this game is that players make plays that have no business making the plays that they do. I can understand getting beat by a superstar, but when Joe's start making LeBronian or Kobean plays as secondary or even tertiary players, well, realism just went out the window and I've seen a lot of that...
Remember guys, these are NBA players, not bums. A Nick Young, an Al Harrington, a Jordan Crawford, they can and WILL drop 30 on you if you sleep on them. I think some of you are sleeping on players on defense.
Here's a tip, use turbo on defense sparingly. And when you do use it, turbo back to where the ball handler is GOING to be, not where he currently is. Anticipate where he's going to dribble and beat him to that spot. It's not fool proof but it helps a ton. Then stay down on pump fakes if they do get into the paint, and just put your hands up and stay down. You will force them into tough shots if you do that.
Update - I just beat the Celtics, final score 100-87. My best game I've played thus far, easily. I actually outrebounded the CPU 46 to 33. We each had 42 points in the paint. They made a ton of mistakes, so many I may need to up the difficulty level now that I'm more used to playing against the AI. But they were realistic mistakes, like Chris Wilcox getting beat on cuts and rolls by our big men, Ray Allen not being able to stay with Ellis, etc.
Also, on offense, sometimes all you have to do is get an on-ball defender slightly out of position to rise up and take the jumper. It may look like he's staying with you pretty well, but in a second he will be on your side instead of in front of you. This is when you pull up for the shot. Just be smart about it. Try to work your moves to get the defense off balance and then elevate for the shot. It worked wonders against Ray Allen who simply could not stay in front of Monta Ellis. I would isolate, pull off a move or 2, notice that Ray Allen was now out of position, albeit slightly, and then I would pull up, and he wasn't in position to contest the shot. Easy 2 points. Sometimes he was blatantly slow and Ellis got to the rim instead.
Once you start to "get it", the game will blow your mind. It did mine.
Here's another offensive tip. On offense, if you run a simple pick and roll, GET PREPARED. Mentally. Have your fingers at the ready like a six-shooter, ready to hit that icon pass button if you see the roll man get any daylight to the rim at all, lol. Survey the defense in steps. Step 1 - is the roller open? Yes/no. If not, go to step 2. Is the ball-handler open? If so, am I in a good position to pull up for a jumpshot? Should I continue driving? If you choose to continue driving, go to step 3. Step 3 - what did the help defense do. Did it cheat over to try and stop your penetration? Be prepared to pass to the open man when the defense rotates. You have to be prepared. It's tough but it gets easier once you can quickly spot the openings. Once you do, it's lights out for the defense. Say goodnight. You will be racking up assists, points, 3's, you name it. And that's just on the pick and roll, a very simple play.
Try learning all the plays for your team too. Play games and just practice on your plays. Often there are multiple options in those plays that you can learn. When you get the multiple options down you will be a force.Last edited by fluent2332; 01-31-2012, 11:04 PM.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
Bottom line...once someone gets videos on YouTube showing there dominance of the game, I'm not a believer of anyone's tips...I am glad I got the Buell- I love riding it, I love the oddball looks I get on the road- I love people asking "What IS that thing?" I love flying into a corner WAY too hot, scared spitless and sure I'll never hold it at this speed- and hearing the bike whisper "Sissy!"...Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
Anyway, I just "dominated" the Nets from start to finish. They made a push in the 4th but I continued to play solid and they didn't have enough firepower to beat me. I also got "The Closer" achievement which is hold a team to zero points in the last 2 minutes of the game. I held a firm double digit lead the majority of the game, and my bench in the 2nd quarter actually extended the lead for me, because of how well I was playing offensively and defensively with them. So I left them out there for some bonus minutes. It was fun.
So I'd say to anyone who wants to get better at the game, they should listen to my tips, because they've helped me immensely and I'm starting to "get it" and learn how to play on higher difficulty levels. The most important tip you can take from me is the use of turbo on defense and how to play positioning and take away driving lanes. That's the most important. Offensive execution is crucial too, because if you take bad shots, they usually lead to fast break opportunities for the other team. You need to have floor balance and take good shots. Also, if you take good shots, most of the time your teammates will be in proper position to get offensive rebounds I've discovered. I'm starting to get double digit offensive rebounds because I'm running a solid offense. It's amazing what a little focus can do for you in this game.Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
In regards to the matter of contesting the shot; the main issue being discussed here seems to be if the AI would register a hands up contest by the user as being successful or unsuccesful.
I understand everone's frustration with this since what looks successful to us might not be recgonized as successful by the AI because of reaction time/animation related issues. What i did to resolve this matter is i simply click triangle (Y on 360) to contest the shot. I tried my best to block it by jumping straight up as the offensive players takes a jumper. I completely disregard the RS as a tool of contesting the shot, i know is more effective statiscally but that doesnt help me if the AI wouldnt register the timing of it properly.
I try to get as many long and lanky wings with high vert on my team (ie Taysahun, Marion, Batum, AK) and just jump straight up as shot clock gets
close to zero.
I on average get about 15.5 blocks on Hall of fame sim. This is how i try to make up for losing the rebounding battle + stopping the jump shot going in even with a contest. I just try to jump and block it ( no turbo ).Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
Sorry fluent - using the excuse "these are NBA players" doesn't excuse how the game tries to score points.
I don't think many people buy that and once it is changed next year, I'm sure you'll understand where the AI was lacking in how it handles an offense.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: 50 Ways to Beat the CPU or Become a Better 2K Player Overall, by Sovartus
If you as a user play shoddy defense, by every right the CPU should smash you. In the paint or behind the 3 point line, it doesn't matter. If you play good defense, you should be rewarded, and you are. The AI in this game is brilliant in my opinion. They provide an extremely fair challenge to you, and will kick your *** if you aren't careful.
How many of you complain without fully understanding the game, it's controls, and how to win? You have to play real basketball like it's a real NBA game. Control the paint by keeping slashers out of it, rebound the ball, take smart shots and don't turn the ball over. You also have to play with REAL LIFE EFFORT, FOCUS and HUSTLE. The commentators will even let you know you need to play with more effort. They aren't just saying that - it's true! The game recognizes good defense and hustle by the user, and it will reward you with defensive stops.
Now the commentators are praising me for playing "a perfect game of basketball" to get my wins. Do you think that is just coincidence? Or am I really on to something here?
Answer me this - if I don't know what I'm talking about, why is it at the end of games my stats are all correct, including points in the paint for both user and CPU? How am I able to score in the paint, and also keep the CPU out of my paint (for the most part, some players are flat out unguardable)? How am I able to keep the opponent's offense from shooting less than 50%? How am I able to get offensive rebounds against the CPU? And finally, how was I able to defeat the mighty Celtics with the lowly Warriors on All-Star difficulty?? Surely those things aren't an anomaly. No, I'm learning how to play the game and more importantly how to win a basketball game at higher difficulty.
I'm not just tooting my horn here. I'm learning the game and trying to help people along the way, because I feel the AI in this game is so bloody brilliant, that those who are frustrated against it just need to learn the game better. I was frustrated at first too. Mid level players were playing like Michael Jordan and Hakeem the Dream in the paint. But once I learned how to stop that, the game opened up SO MUCH. It's like night and day, it's like "seeing the light", well, I've seen it, and wow, it's beautiful. It makes 2K12 play like an amazing simulation experience. And I want everyone who plays the game to experience that, and they CAN, if they take the time to LEARN THE GAME!!!
So instead of dismissing my thoughts and opinions and most importantly game tips, take them to heart and actually try to implement them. I guarantee when you figure out how to play defense, it will "click" with you, and you'll feel like a damn fool for ever doubting this game. Not only that but you will completely rewarded for your efforts. But you actually have to, you know, TRY. It's not going to hand it to you.
To re-cap, let's go over all the tips I want the complainers to try before dismissing the AI as "cheap" or whatever.
1. Play with effort, focus and hustle. Focus on the defensive end. Try to keep your man in front of you all at costs. Switch defenders and play on ball defense at all times. Do not fall for pump fakes. It's hard, I know, but when you learn not to bite you will be rewarded.
If you do fall out of position defensively, sprint back to a spot that is still between the ball handler and the rim, even if it means you have to sprint back inside the paint directly in front of the rim. Stand there and put your hands up if the offensive player is driving, and you'll force a difficult finish.
2. Take smart shots. Run an offense. If you run a balanced offense, your guys will be in position to get offensive rebounds. When you control the boards you control the game.
3. Learn many of the plays for your team. I'm talking about really learning them. You should be able to instantly spot a mismatch or an opening from running your plays, and exploit it for high percentage shots. This means actually learning the multiple options each play presents you with.
For example: A simple pick and roll play will present you with many options. I've covered this, so read my previous posts on how to go through the multiple options in a step-by-step mode that will ensure maximum efficiency. To be brief - survey the defense in steps. Each step is a new opportunity to score. Even if you don't score on the play, it sets your players up in "high percentage areas" on the floor, that could lead to rebounds, or cutters going back door for an easy 2, or an isolation on one side of the floor with your best player, etc.
4. Don't get sloppy! The commentators state very plainly that if you string multiple bad possessions together, you lose all momentum. You do not want to lose momentum, so try to minimize your mistakes as much as possible. Remember, any shot is better than a turnover, but bad shots are just as bad as turnovers because they spark the opponent's fast break. On the flip side, if you take smart shots, your players will not only be in better position for rebounds, but better position to get back on defense and stop the fast break.
5. Don't rush on offense. Even if you are down 10. Play calm and steady. Rushing leads to low percentage plays which leads to an L. This goes along with don't get sloppy. Stay focused at all times.
6. Don't be afraid to try to interrupt the CPUs offense. Sometimes it's a simple game of "switch to the defender to whom the pass is going to go, and deny the ball with him". This interrupts the offensive flow, and now the ballhandler has to make another decision. You have successfully played good defense without even doing much if you do this.
7. Keep them out of the paint on defense! Very, very important. Force them to shoot jumpshots. You have to be disciplined defensively as I've already went over. Force them into low percentage plays. It's possible, you just have to learn how to do it on D.
8. Play to your strengths offensively. Keep this thought in mind at all times - "Is what I'm currently doing considered a high percentage play for my team?". Shooting an open 3 with Tony Allen is a low percentage play. Taking Tony Allen and slashing to the rim with Ray Allen guarding him, using the shot stick to try and draw contact and draw the foul, or get an easy layup, is a much higher percentage play. Even if you miss the shot and get no free throws, it's still a higher percentage play.
9. When the shot clock is running down, get the ball to your best isolation player and go to work. Call a pick and roll for him, or isolate. This is your highest percentage play given the circumstances. Often your best player will hit a tough contested shot, or draw a foul, or just draw enough attention to open up something for someone else.
10. Remember, high percentage plays are not only wide open shots. A good shot could also constitute getting a defender slightly off balance and pulling up. Keep your eyes on how the defender reacts. Even a hesitation stand-still dribble can create space. You'll know it when you see the defender take a step back anticipating the drive. That's when you pull up. He's in poor position to contest so again, it's a high percentage play for you. You must absolutely learn to recognize the defensive errors the CPU makes, and exploit them.
So there's 10 tips that I GUARANTEE will make you a better play, and able to hang with the CPU on harder difficulty levels. Not only will you hang with them, your games will resemble a real life NBA game, nearly perfectly simulated. And you may just get a win to boot.Comment
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