2k's "slip n slide" physics and lack of contact (youtube video included)

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  • stillfeelme
    MVP
    • Aug 2010
    • 2407

    #91
    Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

    Originally posted by chrome_305
    If you don't like it then don't play it.SIMPLE.

    I understand the need for showing problem via video clips, but do we need multiple videos when we wont know if the issues will be addressed until 2k13 comes out?

    If the issue you stress are not fixed in 2k13 I bet most of you will still buy it anyway and then you can start this thread all over again.

    Bottom line is enjoy the game it is great.
    I think most comment on the game they like and they want to see improved so that they can buy the game in October. We are also letting 2K know because they read these forums and are working on 2K13 as we speak. You think 2K doesn't want the consumers to tell them what they can do better what we want to see? The better the gameplay improves the happier the community is, the more people buy 2K13, the more people promote the game, the more cash they can get. As long as the comments are constructive I don't see the issue.

    Comment

    • lockdownD
      Rookie
      • Nov 2011
      • 140

      #92
      Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

      Originally posted by stillfeelme
      I think most comment on the game they like and they want to see improved so that they can buy the game in October. We are also letting 2K know because they read these forums and are working on 2K13 as we speak. You think 2K doesn't want the consumers to tell them what they can do better what we want to see? The better the gameplay improves the happier the community is, the more people buy 2K13, the more people promote the game, the more cash they can get. As long as the comments are constructive I don't see the issue.
      Well said.

      Comment

      • rockchisler
        All Star
        • Oct 2002
        • 8290

        #93
        Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

        Originally posted by blues rocker
        Alright folks. As I promised in my previous post, I am about to show you the granddaddy of 'em all - the most B.S. "no contact clip" I have ever recorded.

        DISCLAIMER: If you are pregnant or nursing, or if you have a history of heart disease, it is recommended that you not view this clip. This clip has been known to cause nausea, loss of consciousness, vomiting, anal leakage, rectal bleeding, diarrhea, and extreme rage. If you experience any of these symptoms for more than 2 hours, you should contact your physician.


        Prepare to throw your computers out the window. I now present to you the holy grail of cheap, no-contact animations....the trifecta....The 3-Player-Warping Spin Move:

        <IFRAME height=360 src="http://www.youtube.com/embed/Elyc_fA4XKA" frameBorder=0 width=640 allowfullscreen=""></IFRAME>

        Seriously? It's 2012 and this is the level of contact physics we have to put up with? Stephen Jackson just did a spin move and warped through my entire front line...and he made the layup Apparently Stephen Jackson is Nightcrawler - I thought this game was NBA 2k12, not the X-Men.
        Embarrassing to say the least..
        chuckcross.bandcamp.com

        Follow me on www.Twitter.com/Rockchisler

        Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

        ROOKIE KILLER

        Comment

        • lockdownD
          Rookie
          • Nov 2011
          • 140

          #94
          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

          Here's a video showing Kobe going right through Westbrook. Contact or actually the lack of contact this year is such a joke.

          <object style="height: 390px; width: 640px">


          <embed src="http://www.youtube.com/v/rQIuG6ntuAM?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></object>

          Comment

          • JerzeyReign
            MVP
            • Jul 2009
            • 4847

            #95
            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

            I honestly think they did this to make 2k easier for the casual player. Just think, last year people were complaining of too much contact.

            I can't wait for "the competition" -- that way 2k can stop listening to 'casual complaints' and goes back to its 'sim foundation'.
            #WashedGamer

            Comment

            • yungsta404
              Pro
              • Jul 2011
              • 547

              #96
              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

              Originally posted by lockdownD
              Here's a video showing Kobe going right through Westbrook. Contact or actually the lack of contact this year is such a joke.

              <object style="height: 390px; width: 640px">


              <embed src="http://www.youtube.com/v/rQIuG6ntuAM?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></object>
              thats awful

              Comment

              • spankdatazz22
                All Star
                • May 2003
                • 6219

                #97
                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                Originally posted by SalutationsNJ
                I honestly think they did this to make 2k easier for the casual player. Just think, last year people were complaining of too much contact.

                I can't wait for "the competition" -- that way 2k can stop listening to 'casual complaints' and goes back to its 'sim foundation'.
                There are many so called hardcore players that don't take the time nor have the skill to master the extensive move list either - it was frustrating to have someone bump you back 1-2yds consistently w/o having a foul called, or for it to be extremely difficult to drive to the basket with a guard. I don't think the lessening of the contact was done simply to appease casual players. Imo the contact/bumping was overdone last year, and this year it can be argued that it's not restrictive enough. I don't think there's one absolute answer, the answer lies somewhere in the middle.

                Still I don't think the issue rises to the level of the contact "being a complete joke" when people take isolated instances that don't hold up over the course of a full game. Or the view that competition will somehow make some monumental change, when the competition was so bad last time out that it took the near-unprecendented step of not releasing a product. That isn't a slap at Live; I just don't understand how some of you casually dismiss these games extensive track records. I do feel too often the game (NBA2K) will work to produce a pre-determined outcome on a possession, which can be frustrating. But that's been an issue with the game for a few years at least; it's not something that just started with 2K12 imo.
                HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                XBL gamertag: d0meBreaker22 (that's a zero)

                congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                Comment

                • JerzeyReign
                  MVP
                  • Jul 2009
                  • 4847

                  #98
                  Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                  Originally posted by spankdatazz22
                  There are many so called hardcore players that don't take the time nor have the skill to master the extensive move list either - it was frustrating to have someone bump you back 1-2yds consistently w/o having a foul called, or for it to be extremely difficult to drive to the basket with a guard. I don't think the lessening of the contact was done simply to appease casual players. Imo the contact/bumping was overdone last year, and this year it can be argued that it's not restrictive enough. I don't think there's one absolute answer, the answer lies somewhere in the middle.

                  Still I don't think the issue rises to the level of the contact "being a complete joke" when people take isolated instances that don't hold up over the course of a full game. Or the view that competition will somehow make some monumental change, when the competition was so bad last time out that it took the near-unprecendented step of not releasing a product. That isn't a slap at Live; I just don't understand how some of you casually dismiss these games extensive track records. I do feel too often the game (NBA2K) will work to produce a pre-determined outcome on a possession, which can be frustrating. But that's been an issue with the game for a few years at least; it's not something that just started with 2K12 imo.
                  At this time I will have to humbly disagree. My response would create a 2k/Live debate so I'll just wait until that thread comes along. Good points though and I got you covered but not at this time
                  #WashedGamer

                  Comment

                  • SirDAB
                    Rookie
                    • Sep 2010
                    • 270

                    #99
                    Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                    It's my opinion that NBA 2K12 offensive ratings have too much influence on the defensive outcome. Looking at the examples, those players illustrated in the clips have very strong offensive ratings. So the algorithm (probability factors) results in a highly rated player's 'success' regardless of the defensive presence. On the flip side, ironically, a human controlled player rarely goes through a defender; at least IMHO. If I'm controlling OKC players, i won't get that imploding result as often.

                    Also, without producing contact, watch the CPU work wonders with Westbrook/Durant where each consistently underhands shots finding its way to the basket. you could have Gasol, Bynum, and Metta in front of them, but someway/somehow....

                    However, if the computer is attempting to do the same with a lesser rated player, human defense prevails.

                    Just tweak it in 2k13 please....

                    Comment

                    • ehh
                      Hall Of Fame
                      • Mar 2003
                      • 28962

                      #100
                      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                      There are a lot of problems I have with 2K12 and I think 2K11 is easily the better game but I never see what people are posting in these vids in my game. Maybe it's because of the rosters I'm using but if anything there is too much contact and old school 2K "the D sliding into position unrealistically" nonsense.
                      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                      "Beware of geeks bearing formulas." - Warren Buffet

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #101
                        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                        Originally posted by ehh
                        There are a lot of problems I have with 2K12 and I think 2K11 is easily the better game but I never see what people are posting in these vids in my game. Maybe it's because of the rosters I'm using but if anything there is too much contact and old school 2K "the D sliding into position unrealistically" nonsense.
                        Maybe you're not watching enough slow-mo replays. it's easy to miss the warping when the game is running at full speed. I see this stuff all the time. Most hop-step and spin animations result in some type of cheesy warping or defenders sliding out of the way.
                        Last edited by blues rocker; 05-14-2012, 04:42 PM.

                        Comment

                        • ehh
                          Hall Of Fame
                          • Mar 2003
                          • 28962

                          #102
                          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                          I don't doubt what your seeing (obv, since you have video proof) but the hex-edited rosters make a big difference. I have checked out the replays in my games many of times because I get so mad at the defense stopping me in my tracks like Live '10 or warping me in front of me to cut off a wide open driving lane.
                          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                          "Beware of geeks bearing formulas." - Warren Buffet

                          Comment

                          • Errors Occurred
                            Banned
                            • Aug 2011
                            • 360

                            #103
                            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                            Originally posted by ehh
                            I don't doubt what your seeing (obv, since you have video proof) but the hex-edited rosters make a big difference. I have checked out the replays in my games many of times because I get so mad at the defense stopping me in my tracks like Live '10 or warping me in front of me to cut off a wide open driving lane.
                            I'm with you on this...I don't see half the stuff others see and I watch a lot of my replays because if it's something good I will slow it down and show the wife...But as for the slip and slide yes 2k really needs to fix that part in 2k13.

                            Comment

                            • tony9
                              Rookie
                              • May 2012
                              • 68

                              #104
                              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                              Originally posted by ehh
                              I don't doubt what your seeing (obv, since you have video proof) but the hex-edited rosters make a big difference.
                              Can I ask where do you get the hex-edited rosters for Xbox 360 from? I've seen some of this stuff in games before. Id be curious to try the hex-edited rosters out to see if it makes a difference. Thanks!

                              Comment

                              • chandlerbang
                                Banned
                                • Apr 2012
                                • 612

                                #105
                                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                                how do user created rosters affect the lack of collision detection? the canned animations are in the game code and that cant be changed even on PC. Also these vids are even worse if you playing online. Guys ghost through each other like crazy

                                Comment

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