I think most comment on the game they like and they want to see improved so that they can buy the game in October. We are also letting 2K know because they read these forums and are working on 2K13 as we speak. You think 2K doesn't want the consumers to tell them what they can do better what we want to see? The better the gameplay improves the happier the community is, the more people buy 2K13, the more people promote the game, the more cash they can get. As long as the comments are constructive I don't see the issue.
2k's "slip n slide" physics and lack of contact (youtube video included)
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I think most comment on the game they like and they want to see improved so that they can buy the game in October. We are also letting 2K know because they read these forums and are working on 2K13 as we speak. You think 2K doesn't want the consumers to tell them what they can do better what we want to see? The better the gameplay improves the happier the community is, the more people buy 2K13, the more people promote the game, the more cash they can get. As long as the comments are constructive I don't see the issue. -
Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I think most comment on the game they like and they want to see improved so that they can buy the game in October. We are also letting 2K know because they read these forums and are working on 2K13 as we speak. You think 2K doesn't want the consumers to tell them what they can do better what we want to see? The better the gameplay improves the happier the community is, the more people buy 2K13, the more people promote the game, the more cash they can get. As long as the comments are constructive I don't see the issue.Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
Alright folks. As I promised in my previous post, I am about to show you the granddaddy of 'em all - the most B.S. "no contact clip" I have ever recorded.
DISCLAIMER: If you are pregnant or nursing, or if you have a history of heart disease, it is recommended that you not view this clip. This clip has been known to cause nausea, loss of consciousness, vomiting, anal leakage, rectal bleeding, diarrhea, and extreme rage. If you experience any of these symptoms for more than 2 hours, you should contact your physician.
Prepare to throw your computers out the window. I now present to you the holy grail of cheap, no-contact animations....the trifecta....The 3-Player-Warping Spin Move:
<IFRAME height=360 src="http://www.youtube.com/embed/Elyc_fA4XKA" frameBorder=0 width=640 allowfullscreen=""></IFRAME>
Seriously? It's 2012 and this is the level of contact physics we have to put up with? Stephen Jackson just did a spin move and warped through my entire front line...and he made the layupApparently Stephen Jackson is Nightcrawler - I thought this game was NBA 2k12, not the X-Men.
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
Here's a video showing Kobe going right through Westbrook. Contact or actually the lack of contact this year is such a joke.
<object style="height: 390px; width: 640px">
<embed src="http://www.youtube.com/v/rQIuG6ntuAM?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></object>Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I honestly think they did this to make 2k easier for the casual player. Just think, last year people were complaining of too much contact.
I can't wait for "the competition" -- that way 2k can stop listening to 'casual complaints' and goes back to its 'sim foundation'.#WashedGamerComment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
Here's a video showing Kobe going right through Westbrook. Contact or actually the lack of contact this year is such a joke.
<object style="height: 390px; width: 640px">
<embed src="http://www.youtube.com/v/rQIuG6ntuAM?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></object>Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I honestly think they did this to make 2k easier for the casual player. Just think, last year people were complaining of too much contact.
I can't wait for "the competition" -- that way 2k can stop listening to 'casual complaints' and goes back to its 'sim foundation'.
Still I don't think the issue rises to the level of the contact "being a complete joke" when people take isolated instances that don't hold up over the course of a full game. Or the view that competition will somehow make some monumental change, when the competition was so bad last time out that it took the near-unprecendented step of not releasing a product. That isn't a slap at Live; I just don't understand how some of you casually dismiss these games extensive track records. I do feel too often the game (NBA2K) will work to produce a pre-determined outcome on a possession, which can be frustrating. But that's been an issue with the game for a few years at least; it's not something that just started with 2K12 imo.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
There are many so called hardcore players that don't take the time nor have the skill to master the extensive move list either - it was frustrating to have someone bump you back 1-2yds consistently w/o having a foul called, or for it to be extremely difficult to drive to the basket with a guard. I don't think the lessening of the contact was done simply to appease casual players. Imo the contact/bumping was overdone last year, and this year it can be argued that it's not restrictive enough. I don't think there's one absolute answer, the answer lies somewhere in the middle.
Still I don't think the issue rises to the level of the contact "being a complete joke" when people take isolated instances that don't hold up over the course of a full game. Or the view that competition will somehow make some monumental change, when the competition was so bad last time out that it took the near-unprecendented step of not releasing a product. That isn't a slap at Live; I just don't understand how some of you casually dismiss these games extensive track records. I do feel too often the game (NBA2K) will work to produce a pre-determined outcome on a possession, which can be frustrating. But that's been an issue with the game for a few years at least; it's not something that just started with 2K12 imo.#WashedGamerComment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
It's my opinion that NBA 2K12 offensive ratings have too much influence on the defensive outcome. Looking at the examples, those players illustrated in the clips have very strong offensive ratings. So the algorithm (probability factors) results in a highly rated player's 'success' regardless of the defensive presence. On the flip side, ironically, a human controlled player rarely goes through a defender; at least IMHO. If I'm controlling OKC players, i won't get that imploding result as often.
Also, without producing contact, watch the CPU work wonders with Westbrook/Durant where each consistently underhands shots finding its way to the basket. you could have Gasol, Bynum, and Metta in front of them, but someway/somehow....
However, if the computer is attempting to do the same with a lesser rated player, human defense prevails.
Just tweak it in 2k13 please....Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
There are a lot of problems I have with 2K12 and I think 2K11 is easily the better game but I never see what people are posting in these vids in my game. Maybe it's because of the rosters I'm using but if anything there is too much contact and old school 2K "the D sliding into position unrealistically" nonsense."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
There are a lot of problems I have with 2K12 and I think 2K11 is easily the better game but I never see what people are posting in these vids in my game. Maybe it's because of the rosters I'm using but if anything there is too much contact and old school 2K "the D sliding into position unrealistically" nonsense.Last edited by blues rocker; 05-14-2012, 04:42 PM.Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I don't doubt what your seeing (obv, since you have video proof) but the hex-edited rosters make a big difference. I have checked out the replays in my games many of times because I get so mad at the defense stopping me in my tracks like Live '10 or warping me in front of me to cut off a wide open driving lane."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
I don't doubt what your seeing (obv, since you have video proof) but the hex-edited rosters make a big difference. I have checked out the replays in my games many of times because I get so mad at the defense stopping me in my tracks like Live '10 or warping me in front of me to cut off a wide open driving lane.Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
Can I ask where do you get the hex-edited rosters for Xbox 360 from? I've seen some of this stuff in games before. Id be curious to try the hex-edited rosters out to see if it makes a difference. Thanks!Comment
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)
how do user created rosters affect the lack of collision detection? the canned animations are in the game code and that cant be changed even on PC. Also these vids are even worse if you playing online. Guys ghost through each other like crazyComment
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