2k's "slip n slide" physics and lack of contact (youtube video included)

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  • yungsta404
    Pro
    • Jul 2011
    • 547

    #61
    Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

    This has got me thinking that 2k did this on purpose to compensate for the HORRIBLE layup animations. Since 2k finally fixed the shot blocking problem where the ball goes through the defender's hands, Instead working on player having awareness of doing the proper layups animations they just made it easier to go right through the defense. (SORRY IF THIS SEEMS LIKE IM BASHING 2k JUST IMO) and sorry if this seems like it should be in another thread but i just it fits this subject.

    As you can see in blue rock's previous thread he talked about the layups and how they try to lay the ball up right where the defender is....

    <iframe src="http://www.youtube.com/embed/OEB4Hata6Fc" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    This is absolutely HORRIBLE. It is common knowledge when you are going for against a shotblocker is to use the rim as an extra defender and go on the other side like here @ 2:00
    <iframe src="http://www.youtube.com/embed/rlt0GYVUGGE" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    OR you go right into the defender's body to neutralize the shotblocking and shield the ball like here
    <iframe src="http://www.youtube.com/embed/KvXuyUpw5Nc" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

    Comment

    • arden_05
      Rookie
      • Mar 2005
      • 215

      #62
      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

      "Slip n Slide" has definitely been a problem for quite a few years now with the NBA 2K series. But the game does so many other things well it makes it easier for me to overlook this issue at times. But If we keep bringing it to their attention I'm sure they will sort it out. It seems for the most part they (2K) actually listen to their customers. With that said, I'm really enjoying 2K12 this year. The patch has resolved a few other annoyances as well. So all in all I can't complain n too much.

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #63
        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

        I have a couple more that I just had to put on here. This one's a real doozy. the defender is standing right in the way but he just slides back - where's the contact? you see this "sliding non-contact" a lot on those up-n-under animations as well - the defender will just slide backwards, allowing the offensive player to lean forward for the layup. in 2k12, the offensive player is always given the advantage by having the ability to just slide defenders out of the way with no contact. this reeks of a philosophy of "easier scoring = more fun".

        In scenarios like these I would also like to sometimes see the offensive player called for a charge - in a situation like this the defender is standing completely still and the offensive player just leans right into him...the offensive player should plow over the defender and be called for a charge since he initiated contact while the defender was just standing still right in front of him.
        <iframe src="http://www.youtube.com/embed/VYg5qtfivPE?rel=0" allowfullscreen="" width="640" frameborder="0" height="360"></iframe>
        Last edited by blues rocker; 03-21-2012, 09:24 AM.

        Comment

        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #64
          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

          Glad you posted that video because I saw the exact same thing happen to me several times in a game I was playing today: Knicks (CPU) @ Bulls.

          Melo would get the ball down low and Boozer, Deng or Gibson would be up on him tight and then Melo started his move towards the basket and my defenders just warped backwards under the rim, allowing Melo to go right up uncontested for a layup.

          There's really no fix to this issue, and it's definitely soured me on the 2K12 experience. I think at this point, I'll grab MKHarsh's trade deadline roster file (should be out soon) and run with 2K11 from here on out.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • blues rocker
            MVP
            • Sep 2007
            • 1921

            #65
            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

            In this clip you really see how cheap and unstoppable certain moves are (like hop steps and spin moves). Here we see how hop step animations cannot be stopped AT ALL with contact. These hop step and spin animations essentially turn the ball handler into a bowling ball who can slide defenders aside like bowling pins.

            In situations like these where the offensive player just plows into a defender with a hop step or spin move, I'd like to occasionally see the defender get knocked over and draw a charge. if the offensive player hops or spins directly INTO him, the offensive player should sometimes be called for a charge...or at the very least the defender should be able to interrupt the hopstep mid-animation and stop the hopper's progress.
            <iframe src="http://www.youtube.com/embed/8q_bOYUSjrg?rel=0" allowfullscreen="" width="640" frameborder="0" height="360"></iframe>
            Last edited by blues rocker; 03-18-2012, 08:16 PM.

            Comment

            • iLLosophy
              Plata o Plomo
              • Sep 2005
              • 3673

              #66
              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

              Originally posted by spankdatazz22
              Yes, I get it. The same devs that were so brilliant with 2K11 are near idiots with 2K12, making wrong choice after wrong choice because every issue was so easy to anticipate and solve. *sigh* The Monday morning quarterbacking on this board is glorious.

              As I've said in the past, these devs have produced great basketball games and I trust they know what they're doing. I'm not going to run back out and pick up 2K11, nor do I want to get into the silly comparisons when they're essentially the same game by the same developers.
              Spank, you've made some great posts but this isn't one of them.

              I don't know what's happening at 2k, but I'm pretty sure you're over simplifying it. If i had to put money on it, this is how I see it happening:

              Since 2K Sports has historically been unprofitable since Take Two purchased them, NBA 2k11 was probably the first time the basketball franchise has made a noticeable profit off the franchise. So once that happen, Take Two sent some brass down to 2K studios to start trying to make 2K12 better and more universal appeal and focused on marketing more than game play. In other words, more people involved with decision making that don't know **** about the game of basketball or sim video game basketball. The guys at 2K who actually watch, study, and immerse themselves in the sport of basketball had much less say of what went into NBA 2k12 than in previous games because Take Two wanted to hedge its profits.

              As a result - they

              1) Made things worse when they tried to make them better (I still hate this year's on the fly substitution menu - and who the hell changes camera mid game?????)

              2) Tried to cater to a more universal audience even moreso this year. So now you see what the OP posted, plus Luol Deng is doing double clutch between the legs Harold Miner alley oop dunks...and when it comes down to it, escape dribble moves is nothing but "isomotion for Dummies".

              3) There's obviously a communication problem going on between marketing and development as they've failed to meet deadlines repeatedly this year (see how many times Ronnie 2k has posted a date, to only have that date pushed back), plus LIED (multiple times) about what was featured in the game.

              So no, I don't trust the same developers who made last years because they didn't egregiously give their customers the middle finger last year - they instead made the best basketball game ever. Plus I don't trust "the same developers" who made last years game because I don't believe their voices are being heard anymore. More decisions are being made by suits who rather watch a game of Polo than watch the Knicks play the Nuggets.


              Of course this could all be a figment of my imagination

              Here's a video for you 2k - just replace "record" with "video game":

              <iframe width="480" height="360" src="http://www.youtube.com/embed/OC1psGZXZlw" frameborder="0" allowfullscreen></iframe>
              Last edited by iLLosophy; 03-19-2012, 12:07 PM.

              Comment

              • NINJAK2
                *S *dd*ct
                • Jan 2003
                • 6185

                #67
                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                I respect your posts a great deal iLLosophy and I certainly understand your frustrations with some of the things in 2k12 as I have some as well. I don't think this game has issues because they tried to dumb it down for a bigger audience but because they were too ambitious and did not have the time to flesh everything out. The playcalling is more in depth than 2k11 by a good deal and that's not an addition I think they would make to appeal to a broader audience. Vision is important and so is focus. When you have a vision but lack focus, ideas lack a cohesiveness that makes everything come together in a complete package. I think that is what happend with 2k12..

                It's like an ak-47 vs sniper rifle(Speaking in BF3/MW3 terms-I do not own a gun.lol). Ak-47 with it's rapid rate of fire may make it more likely for you to hit your target, but the kick back may make it hard to control and focus on a single target for a long stretch of time and you may end up hitting unintended targets as well. A Sniper rifle on the other hand requires planning, supreme accuracy, and patience to take out your target. 2k took the AK-47 approach this year and they did not execute as good as they wanted imo. I find it hard to believe that they would stray far from the gameplay that made 2k11 their best selling/most loved title in a matter of a year. Sales from 2k11 would tell you that the fan base liked what they played. They have cats like Beluba/DaCzar helping on development and I don't think those guys favor bad basketball. Now for those who mainly play online the subtraction of modes makes for the appearance of 2k cutting corners(no crew,etc-allegedly cut due to rebuilding of servers). I think the lockout really screwed them up on alot of things they were trying to do(Doesn't make it ok as I'm still ticked about lack of player art updates)

                Also, once 2k went the legends route with their franchise in 2k11 I think that opened them up to a lot more financial responsibilities that they did not need to take on. With each retired player setting their own pay scale, who knows how much extra money this is costing 2k every year(Which is why they took out full blacktop mode imo and made it DLC to get some extra cash to pay for these additions). They are now in the situation that if they stopped putting in legends they may lose part of their new found fanbase from 2k11. When you see all the attention 2k gave to the legends in 2k12(time era filters, commentary, etc.) it's hard to call them lazy in regards to 2k12 but maybe they lost focus on what's most important-fundamentals.
                Last edited by NINJAK2; 03-19-2012, 07:29 PM.
                EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #68
                  Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                  Originally posted by arden_05
                  "Slip n Slide" has definitely been a problem for quite a few years now with the NBA 2K series. But the game does so many other things well it makes it easier for me to overlook this issue at times. But If we keep bringing it to their attention I'm sure they will sort it out. It seems for the most part they (2K) actually listen to their customers. With that said, I'm really enjoying 2K12 this year. The patch has resolved a few other annoyances as well. So all in all I can't complain n too much.
                  Originally posted by NINJAK2
                  I respect your posts a great deal iLLosophy and I certainly understand your frustrations with some of the things in 2k12 as I have some as well. I don't think this game has issues because they tried to dumb it down for a bigger audience but because they were too ambitious and did not have the time to flesh everything out. The playcalling is more in depth than 2k11 by a good deal and that's not an addition I think they would make to appeal to a broader audience. Vision is important and so is focus. When you have a vision but lack focus, ideas lack a cohesiveness that makes everything come together in a complete package. I think that is what happend with 2k12..

                  It's like an ak-47 vs sniper rifle(Speaking in BF3/MW3 terms-I do not own a gun.lol). Ak-47 with it's rapid rate of fire may make it more likely for you to hit your target, but the kick back may make it hard to control and focus on a single target for a long stretch of time and you may end up hitting unintended targets as well. A Sniper rifle on the other hand requires planning, supreme accuracy, and patience to take out your target. 2k took the AK-47 approach this year and they did not execute as good as they wanted imo. I find it hard to believe that they would stray far from the gameplay that made 2k11 their best selling/most loved title in a matter of a year. Sales from 2k11 would tell you that the fan base liked what they played. They have cats like Beluba/DaCzar helping on development and I don't think those guys favor bad basketball. Now for those who mainly play online the subtraction of modes makes for the appearance of 2k cutting corners(no crew,etc-allegedly cut due to rebuilding of servers). I think the lockout really screwed them up on alot of things they were trying to do(Doesn't make it ok as I'm still ticked about lack of player art updates)

                  Also, once 2k went the legends route with their franchise in 2k11 I think that opened them up to a lot more financial responsibilities that they did not need to take on. With each retired player setting their own pay scale, who knows how much extra money this is costing 2k every year(Which is why they took out full blacktop mode imo and made it DLC to get some extra cash to pay for these additions). They are now in the situation that if they stopped putting in legends they may lose part of their new found fanbase from 2k11. When you see all the attention 2k gave to the legends in 2k12(time era filters, commentary, etc.) it's hard to call them lazy in regards to 2k12 but maybe they lost focus on what's most important-fundamentals.
                  2 great post that eactly says what are on my mind about this years game.

                  Offline is great in 2K and for the online you need leagues where you play guys that have similar approach to the game itself.

                  Also video games are as good about how much they've given you the tools about risk and reward factors so long as you try to understand the mechanics of how this game is played animation is just mascara.

                  Comment

                  • iLLosophy
                    Plata o Plomo
                    • Sep 2005
                    • 3673

                    #69
                    Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                    Ninja, I find it hard to believe that guys like Mike Wang and the developers of 2k11 weren't aware of the slip-n-slide issue while they were developing the game. What spank was saying was that it was the same people as last year making decisions, and I don't agree. I think 2K has gotten way more corporate demands over the past year. Take Two has put a lot of investment into 2k over the years, and now they finally started reaping the rewards & they want to make sure they continue to do so.

                    For as long as I remember 2K at is core tried to be the essence of sim basketball in the video game world. However in order to make the money, they always had to cater to the mainstream at least somewhat. But you could always tell that was to pay the bills and they were never actually the priority - the PRIORITY was to create the best basketball simulation ever.

                    I can no longer say that is the case.

                    If you read the tea leaves (as my grandma would say) you would see a lot more resources have been put towards Mass Appeal. Consider the following
                    • The Slip n Slide
                    • The insane dunk packages
                    • The fact that fatigue has essentially no effect on players
                    • The escape dribble shots ("hey getting D'ed up, just slide out the way and shoot!")
                    • The huge PR push for millions of facebook fans
                    • The twitter account (go look at Ronnie2k's twitter page right now - he's practically spamming celebrities begging them to follow him)
                    • Updates by the NBA 2K Insider (Jeremy Lin AND Jr Smith getting 3 updates in a week while other players remain untouched)
                    • The DLC content for NBA 2K game came out before a patch did
                    • IMO, the worse post-release patch ever in a NBA 2k game (keep in mind, I'm exclusively an online gamer)
                    • Releasing the game for the iPad
                    • The pathetic demo with Kobe using PS3 move
                    • The game being in 3d


                    I'm sorry man I can no longer say NBA 2k is "the people's champion". And once you cross over, you can't come back.....

                    (at least not until Andrew Bynum does a jesus pose that forces you to restart your franchise)
                    Last edited by iLLosophy; 03-19-2012, 09:56 PM.

                    Comment

                    • spankdatazz22
                      All Star
                      • May 2003
                      • 6219

                      #70
                      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                      Originally posted by iLLosophy
                      The guys at 2K who actually watch, study, and immerse themselves in the sport of basketball had much less say of what went into NBA 2k12 than in previous games because Take Two wanted to hedge its profits.
                      I didn't want to continue commenting on these issues of perspective but... I think it's quite a reach that now the "evil profit-first suits" are the cause of your disappointments with this game.

                      Originally posted by iLLosophy
                      As a result - they

                      1) Made things worse when they tried to make them better (I still hate this year's on the fly substitution menu - and who the hell changes camera mid game?????)
                      Part of the reason I haven't wanted to continue debating this is because some of you seem to think EVERY aspect of the game is worse. That's just not the case and to me it's silly to imply that.

                      Originally posted by iLLosophy
                      2) Tried to cater to a more universal audience even moreso this year. So now you see what the OP posted, plus Luol Deng is doing double clutch between the legs Harold Miner alley oop dunks...and when it comes down to it, escape dribble moves is nothing but "isomotion for Dummies".
                      I think you're only basing your view off how the game plays online. If anything most people complain the game is much harder than last year, that the game overcompensates/cheats on any level above Pro. There were layers of depth added to the game that even many hardcore players don't take advantage of or use. I think it's a very small minority that can say they've mastered the move list (which is extensive) or have taken the time to memorize their own team's offensive playbook.

                      Originally posted by iLLosophy
                      3) There's obviously a communication problem going on between marketing and development as they've failed to meet deadlines repeatedly this year (see how many times Ronnie 2k has posted a date, to only have that date pushed back), plus LIED (multiple times) about what was featured in the game.
                      And when hasn't this been the case with 2K's marketing? Of all the games they've released this gen probably the only time they seemed in relative harmony was with NBA2K7 & 2K11. And even then it's not like there were absolutely no complaints from the community. NBA/MLB2K9,10,11,12... people complained incessantly about marketing and information not being released on the day it was "promised". This is nothing new and most people that have been here a while know that. The only reason you single out this year is because it helps drive your view that "the suits" are what's different. When most people would argue 2K has historically done a poor job marketing their own products.

                      The whole "lying" issue is ridiculous imo. They were coming off of what's considered to be one of the greatest sports games to date in 2K11. They had no competition this year. If ever there was a year for 2K to take it easy, this would've been the year. But they actually pushed the envelope, and tried to add a lot to the game. You can feel they failed in every aspect but the fact remains that the effort was there. Given all this, WHAT WOULD BE THEIR INCENTIVE TO LIE? Why would a company purposely piss off their customers for no reason? Over things most people wouldn't have expected in the first place? You can blame the evil faceless suits but again it makes no sense.

                      Originally posted by iLLosophy
                      So no, I don't trust the same developers who made last years because they didn't egregiously give their customers the middle finger last year - they instead made the best basketball game ever. Plus I don't trust "the same developers" who made last years game because I don't believe their voices are being heard anymore. More decisions are being made by suits who rather watch a game of Polo than watch the Knicks play the Nuggets.


                      Of course this could all be a figment of my imagination
                      Again, none of us know what the occurs behind the scenes so it's speculative on either of our parts. But your view seems to totally discount the very real occurence of the lockout and how that might've affected what 2K intended to do, while making broad assumptions about fictional suits moving in to take over development simply based off the financial success of 2K11. Your view seems to be that 2K12 is a complete 180-degree turn from 2K11, and your reasoning isn't the devs - it's that the evil mysterious suits came in and took over. Both views I completely disagree with.

                      Originally posted by iLLosophy
                      If you read the tea leaves (as my grandma would say) you would see a lot more resources have been put towards Mass Appeal. Consider the following
                      • The Slip n Slide
                      • The insane dunk packages
                      • The fact that fatigue has essentially no effect on players
                      • The escape dribble shots ("hey getting D'ed up, just slide out the way and shoot!")
                      • The huge PR push for millions of facebook fans
                      • The twitter account (go look at Ronnie2k's twitter page right now - he's practically spamming celebrities begging them to follow him)
                      • Updates by the NBA 2K Insider (Jeremy Lin AND Jr Smith getting 3 updates in a week while other players remain untouched)
                      • The DLC content for NBA 2K game came out before a patch did
                      • IMO, the worse post-release patch ever in a NBA 2k game (keep in mind, I'm exclusively an online gamer)
                      • Releasing the game for the iPad
                      • The pathetic demo with Kobe using PS3 move
                      • The game being in 3d


                      I'm sorry man I can no longer say NBA 2k is "the people's champion". And once you cross over, you can't come back.....

                      (at least not until Andrew Bynum does a jesus pose that forces you to restart your franchise)
                      Had to comment on this also. Some of your opinions are kinda out there ("the pathetic Kobe demo for the PS3 move" "the game being in 3D" "releasing the game on the iPad"? geez c'mon). But it shows how you're holding 2K to a different/unrealistic standard imo. You cite the Facebook PR push as a negative, but pretty much every game does that very thing. But the expecation is that 2K shouldn't. Another example is your view of 2K12's dlc. If they were only focused on profit, it would've made FAR more sense to make the Legend content completely dlc. Instead the teams were included in the game. The dlc is $10 - TEN DOLLARS for the "complete" game. Which is actually much cheaper than paying for all the dlc content in other sports games to get "complete" versions of those games whether it's The Show, Madden, etc.. And yet given those circumstances, some people STILL found room to complain about 2K12's dlc.

                      This whole "people's champion" stuff is silly; they didn't go for the obvious quick money grab they could've with the dlc. The Jeremy Lin complaint makes no sense because the whole thing was a temporary pop culture phenomenon that went beyond sports - yet your expectation is that 2K should've been the one/only entity immune to it. I can agree somewhat on some of your other views regarding fatigue and whatnot. But again, this isn't an online-only game. And shouldn't be judged as such just because you only play online.
                      HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                      XBL gamertag: d0meBreaker22 (that's a zero)

                      congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                      Comment

                      • NINJAK2
                        *S *dd*ct
                        • Jan 2003
                        • 6185

                        #71
                        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                        iLL- Another solid post but I don't agree with everything said. Something I think people don't give 2k enough credit for doing is listening to customer feedback and adjusting their game based on that feedback, more than any other sports game imo. I think by always being willing to do this though, they open themselves up to the possibility of listening to the wrong people and straying from their original vision.
                        -Slip n Slide was an overeaction to the various complaints of too much bumping and grinding and players not being able to get by players in 2k11.
                        -The fatigue model has not been the same since 2k9 or 2k10 pre-patch. People complained that stars were losing their energy way too fast and the fatigue model was patched and has yet to return to the way it was.
                        -As far as the DLC coming out before the patch, maybe they wanted to test and make sure the patch didn't screw something up in one of the game modes(DLC/Regular game) and wanted to ensure both modes operate correctly. Someone with more of a cpu background would probably know more about this dynamic than me. I'll take your word for it if you don't think this is a possibility.
                        -2k11 was also in 3d I think
                        -As far as escape dribble mechanics I can understand your frustration but watching players like Wade, LBJ, Durant, Dirk, etc. do these things routinely IRL I don't have a huge problem with them happening in 2k. The shot percentages should be lower on those shots and they need to bring back the shoot off dribble rating. Great individual offense beats great individual D most of the time and like DaCzar said some time ago, 2k11 had people thinking they were way better defensive players than they actually were(Not saying you are one of these people).

                        I'm with you on the whole 2k Insider,Ronnie stuff. The insider needs to do edits independently based on his/her own research and shouldn't be relying on outside parties to tell them or recommend ratings. This 2k insider mechanic should be entirely independent of the fan base/nba player opinions in order to maintain objectivity. They have hoopdata.com and various other sites allowing them to track player stats...
                        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                        Comment

                        • iLLosophy
                          Plata o Plomo
                          • Sep 2005
                          • 3673

                          #72
                          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                          Spank I'll admit I'm a bit of conspiracy nut. But I've also worked years in corporate america (albeit not in the VG industry) to recognize a pattern when I see it.

                          Anyway I never recall 2k blatantly lying about in game features. They might've subjectively embellished with their features ("brand new revolutionary state of the art AI") in previous versions but, they straight out LIED about online association. "Private Associations allow for a greater sense of league customization and, essentially, allow the commissioner to control just about anything that happens within the league." That turned out to be a 100% lie, and false advertising is a new low for 2k. I'm not saying their intent was to lie, but the result is still the same. If you bought a car and your salesman told it had 4 wheel drive and find out it had 2, doesn't really matter if the salesman wasn't aware. What matters is the salesman does everything in his power to rectify the mistake. And if instead you see that salesman out doing PR with Justin Bieber and trying to sell more cars....what self-respecting man would not be like "go ____ yourself!" Then since I'm one of the few who actually uses 4 wheel drive, it gets downplayed by other car drivers, like I'm blowing things out of proportion.


                          Ninja/Spank, your points are valid and well argued. Always a pleasure hearing what you guys have to say, even if we're not on the same page. Again I am an exclusive online gamer so if you guys say the rest of the modes are just oozing with orgasmic sim pleasure, I have no choice but to take your word on it. But from my side of the room, I can't say i'm the future looks promising...lol
                          Last edited by iLLosophy; 03-20-2012, 12:40 PM.

                          Comment

                          • WTF
                            MVP
                            • Aug 2002
                            • 20274

                            #73
                            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                            <iframe width="640" height="360" src="http://www.youtube.com/embed/e8xjUP1fK4k" frameborder="0" allowfullscreen></iframe>
                            I have the second part to this video uploading. Watch in HQ if you want.

                            I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

                            Part 2, you'll see another part of this.

                            <iframe width="640" height="360" src="http://www.youtube.com/embed/lY2i6aDjM7E" frameborder="0" allowfullscreen></iframe>

                            Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
                            Last edited by WTF; 03-21-2012, 07:54 AM.
                            Twitter - WTF_OS
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                            Comment

                            • blues rocker
                              MVP
                              • Sep 2007
                              • 1921

                              #74
                              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                              Originally posted by WTF
                              I have the second part to this video uploading. Watch in HQ if you want.

                              I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

                              Part 2, you'll see another part of this.


                              Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
                              yeah...there's some questionable stuff going on with the physics and animations in this game.


                              i made a whole separate thread about these bad contextual layup animations which suck your player towards defenders and force your the player to use the wrong hand just so the defenders can block your layups. i put up a bunch of videos there as well.

                              http://www.operationsports.com/forum...ome-later.html
                              Last edited by blues rocker; 03-21-2012, 09:14 AM.

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                              • iLLosophy
                                Plata o Plomo
                                • Sep 2005
                                • 3673

                                #75
                                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                                Originally posted by WTF

                                I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

                                Part 2, you'll see another part of this.

                                Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
                                I love how billups immediately knew to just slide over to barbosa right when you spun on him. No basketball player ever has had def awareness that high.

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