2k's "slip n slide" physics and lack of contact (youtube video included)

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  • WTF
    MVP
    • Aug 2002
    • 20274

    #76
    Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

    It was absolutely ridiculous. And to beat it all, they go down and get 2 free throws to tie the game. I'm sorry, but that's cheap.
    Twitter - WTF_OS
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    • WTF
      MVP
      • Aug 2002
      • 20274

      #77
      Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

      Originally posted by iLLosophy
      I love how billups immediately knew to just slide over to barbosa right when you spun on him. No basketball player ever has had def awareness that high.
      Didn't even notice that he was in perfect defensive position after that "switch/rotation".
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      • mylifeishid
        Rookie
        • Sep 2011
        • 160

        #78
        Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

        Yesterday, the CPU controlled Center literally jumped through my pg and scored. I saved the replay but I'm trying to figure out how to post it on here. At this point, aren't we just laughing at 2k for how flawed this game is, or are we expecting change in this years version? For me, I've used up all my anger towards this game, now, I try to enjoy the things this game does well, while laughing at all the bad.

        To me, everything posted in this thread and numerous threads like it, is explained by the fact that I've yet to play a sports videogame that has been able to be believably competitive. Eventually every sports game has made the user choose between 1. Winning easily 2. Losing regularly 3. Being at the mercy of the A.I. Option 3 means when you lose, it'll be because the CPU becomes godlike, glitches will hurt the user, and the game feels scripted.

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        • mauro78
          Ion6 Studios
          • Jan 2006
          • 616

          #79
          Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

          <iframe width="560" height="315" src="http://www.youtube.com/embed/3XQkaW-MRz4" frameborder="0" allowfullscreen></iframe>

          I had no problem with bumping and 2k11....getting to the paint was harder and there were a lot of contacts....I think that would better mimic real NBA.

          IMHO those stuff were a lot better in 2k11:
          - Double Teams ( in 2k12 CPU never use that animation....instead they use a better help D)
          - Contact (expecially in the paint)
          - Pick'n Roll & Pick'n Pop plays
          - Game tempo/pace


          that said 2k12 has a lot of wonderful stuff inside.....let's hope 2k13 will be a perfect blend between the two ^_^
          Last edited by mauro78; 03-21-2012, 03:58 PM.
          Currently playing:
          Pro Baseball Spirits 6 (PS3)
          NBA 2k14 (PC)
          PES 2014 (PC)
          GTA V (Ps3)

          Looking For:
          PS4

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          • stillfeelme
            MVP
            • Aug 2010
            • 2407

            #80
            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

            WTF,

            That Billups sliding into perfect position to rotate to the help man without knowing where the Pacer player was, is just wrong. Who gets beat off of spin move and rotates to the help? The CPU just knows everything and picks and chooses when to exert its will on the game. They have to put the CPU on some level of realness "SIM on one difficulty setting is all I am asking for.

            Here is what I think they need to do every sequence in the paint needs alternate outcomes or animations that can be broken at any time as long as they are not defying physics or realism.

            1. When Granger spun off of Billups the following should have occured think of this as a big IF/THEN scenario
            a. Granger should have shot the ball with his left. This should have been a difficult shot but makeable.
            b. Jordan should have rotated much sooner therefore no need for 2K to allow 5 foot slides by the defense to contest everything.
            c. If Jordan rotated he could have shot the ball and Jordan could have jumped to block, missed the block or fouled Granger. In order to balance any cheesy play the spin layup should get a lower success rate ie. the degree of difficulty goes up.
            d. If Jordan rotated Granger could have passed the ball in traffic to his man. Now here is the other option. The pass could have been tipped out of bounds, it could have reached his man and then the man could have taken the shot.
            e. In real life Billups would not have rotated to a help defender perfectly that is unreal. What should happen is Billups would most likely watch it play out "take pictures" is what we call it. If Granger passes the ball then he rotates to the open man not before the pass is made.

            If 2k can get the small nuances right they don't have to make the CPU magically slide any and everywhere. Therefore no need to cheapen the defense being played to unrealistic basketball. I hope 2K reads this probably should be in the wishlish thread but you actually have the video evidence here.
            Last edited by stillfeelme; 03-21-2012, 07:19 PM.

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            • ruffrider1980
              Rookie
              • Dec 2011
              • 21

              #81
              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

              Originally posted by stillfeelme
              I hope 2K reads this probably should be in the wishlish thread but you actually have the video evidence here.
              I hope so too. The lack of contact and all the sliding really needs to get fixed for 2k13.

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #82
                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                Here we see the complete lack of realistic contact physics during spin animations. These animations bend physics to allow the ball handler to slide defenders out of the way. If a defender is in the way, the defender should "body up" the ball handler during the spin animation to stop or redirect the spin...or, if the defender has position he should be knocked over and draw a charge.
                <iframe src="http://www.youtube.com/embed/WrQBWeOz66c" allowfullscreen="" width="640" frameborder="0" height="360"></iframe>

                i've got another video i'll be uploading soon that is even worse - basically a player spins and warps right through two defenders.

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                • SwaggerCoach
                  MVP
                  • Oct 2011
                  • 1342

                  #83
                  Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                  Originally posted by blues rocker
                  Here we see the complete lack of realistic contact physics during spin animations. These animations bend physics to allow the ball handler to slide defenders out of the way. If a defender is in the way, the defender should "body up" the ball handler during the spin animation to stop or redirect the spin...or, if the defender has position he should be knocked over and draw a charge.
                  <iframe src="http://www.youtube.com/embed/WrQBWeOz66c" allowfullscreen="" width="640" frameborder="0" height="360"></iframe>

                  i've got another video i'll be uploading soon that is even worse - basically a player spins and warps right through two defenders.
                  Yeah that is just downright awful.

                  It's frustrating trying to play help D in 2k12 knowing that you PF/C coming over to throw off the penetration is only marginally effective (at best).

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                  • WTF
                    MVP
                    • Aug 2002
                    • 20274

                    #84
                    Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                    Yeah, that is pitiful. I've about put the game down until next year, if that. I can't get enjoyment out of it when it does stuff like that every 5-10 plays.
                    Twitter - WTF_OS
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                    • DJ
                      Hall Of Fame
                      • Apr 2003
                      • 17756

                      #85
                      Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                      Originally posted by WTF
                      Yeah, that is pitiful. I've about put the game down until next year, if that. I can't get enjoyment out of it when it does stuff like that every 5-10 plays.
                      I've gone back to 2K11 with updated rosters. I play 2K12 only for Greatest Mode, at this point. I couldn't make it through an Association.
                      Currently Playing:
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                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #86
                        Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                        Alright folks. As I promised in my previous post, I am about to show you the granddaddy of 'em all - the most B.S. "no contact clip" I have ever recorded.

                        DISCLAIMER: If you are pregnant or nursing, or if you have a history of heart disease, it is recommended that you not view this clip. This clip has been known to cause nausea, loss of consciousness, vomiting, anal leakage, rectal bleeding, diarrhea, and extreme rage. If you experience any of these symptoms for more than 2 hours, you should contact your physician.


                        Prepare to throw your computers out the window. I now present to you the holy grail of cheap, no-contact animations....the trifecta....The 3-Player-Warping Spin Move:

                        <IFRAME height=360 src="http://www.youtube.com/embed/Elyc_fA4XKA" frameBorder=0 width=640 allowfullscreen=""></IFRAME>

                        Seriously? It's 2012 and this is the level of contact physics we have to put up with? Stephen Jackson just did a spin move and warped through my entire front line...and he made the layup Apparently Stephen Jackson is Nightcrawler - I thought this game was NBA 2k12, not the X-Men.
                        Last edited by blues rocker; 04-01-2012, 03:03 PM.

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                        • J-24
                          Rookie
                          • Aug 2009
                          • 4

                          #87
                          Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                          I have already stopped playing 2k12. I regret selling my copy of nba 2k11 because this game has way too many issues.

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                          • TheKasmar
                            Pro
                            • Aug 2009
                            • 955

                            #88
                            Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                            I see almost every cpu player(including bench players) use that same move that was posted above. Whats even more alarming is when the cpu passes out of the up and under spin and the ball still goes through the defense for a perfect pass.

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                            • chrome_305
                              Pro
                              • Dec 2006
                              • 700

                              #89
                              Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                              If you don't like it then don't play it.SIMPLE.

                              I understand the need for showing problem via video clips, but do we need multiple videos when we wont know if the issues will be addressed until 2k13 comes out?

                              If the issue you stress are not fixed in 2k13 I bet most of you will still buy it anyway and then you can start this thread all over again.

                              Bottom line is enjoy the game it is great.
                              Last edited by chrome_305; 03-31-2012, 08:38 PM.
                              My blog: http://lazy-rainbow.blogspot.com/

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                              • SwaggerCoach
                                MVP
                                • Oct 2011
                                • 1342

                                #90
                                Re: 2k's &quot;slip n slide&quot; physics and lack of contact (youtube video included)

                                Originally posted by chrome_305
                                If you don't like it then don't play it.SIMPLE.

                                I understand the need for showing problem via video clips, but do we need multiple videos when we wont know if the issues will be addressed until 2k13 comes out?

                                If the issue you stress are not fixed in 2k13 I bet most of you will still buy it anyway and then you can start this thread all over again.

                                Bottom line is enjoy the game it is great.
                                While I am normally not one to publicly criticize 2K for its gameplay (in the past, I thought people were overreacting to gameplay elements that didn't meet expectations)...I have to agree that 2K12 suffers from several downright broken mechanics that have reared their ugly heads in a way that I can't ignore.

                                Threads like these are actually quite useful because they provide detailed, specific evidence for what the community would like to be corrected heading into 2K13. Based on how many people have replied to this thread, I feel confident in saying "the community" because it represents a very large segment of frustrated gamers.

                                If 2K ignored these forums and/or input from people like us, I would agree with you; however, they have shown to listen to their core base of fans often and even pull in the Czar to get feedback for the game.

                                Yes, the game is fantastic, and I enjoy it a lot...if we can get some glaring mistakes fixed, why not make it public?

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