NBA 2K11 was better?

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  • Ramboooo
    Banned
    • Oct 2011
    • 695

    #46
    Re: NBA 2K11 was better?

    Haven't played 2K11 in a while. As far as which game is better, either way, I don't think the difference is substantial. 2K12 is the better game imo but it's not by a huge margin.

    Online:

    -- 2K11 had crew
    -- 2K12 has Online Association, better servers (awesome to have 5on5 with no lag finally)

    Gameplay

    Cheese:

    -- 2K12 wins here I think. Less exploits like hop step, etc.

    Control

    -- In 2K12 Post game much better, tighter controls instead of canned animations, etc. Although I remember 2K11 the players felt more "weighty," which was better. Also 2K12 feels more slippery than 2K11.


    Overall I think 2K12 has better gameplay, but it needs to bring back crew because of the impact it has on my player and the game. Also work on footplanting and less drive-by steals. Also the int foul dbl team exploit should be removed for good.

    Take the good parts of 2K11 and 2K12 and trim the fat and cheese, and that would make 2K13 a masterpiece.

    Comment

    • jcern23
      Banned
      • Apr 2007
      • 636

      #47
      Re: NBA 2K11 was better?

      Originally posted by Johnny "Too Tall"
      After playing 12 exclusively for months, i played 2k11 for the first time in over a year today. Heres a couple things i noticed while playing online.

      I cant shoot in 2k11. I dunno what it is. I couldnt shoot when I played it before and I cant shoot now. I constantly shoot in the high 30's low 40's%. In 2k12 I consistently shoot at 45& or above.

      You can swipe like crazy and not get the steal - you will also not get called for the foul. At least its not like 2k12 were people can pick your pocket with the greatest of ease. But it still is annoying they dont call a reach.

      Ya its easier to get to the rim in 2k11 but i was missing lay ups like crazy. Lay ups I make in 2k12. Plus it felt like the d reacted quicker to close down the lane than in 2k12.


      All in all, I find 2k12 to be a more fluid game with a quicker and deeper set of animations. Its not like the two games are drastically different; more like 2k12 is a refined version of 2k11.
      Well I dont want to shoot 45 plus all the time so it seems your leading towards an arcadish type of game. Thats almost what it feels like from what Ive read 2k sold out to the flashy style game from the simulation game a bit. Thoughts?

      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2407

        #48
        Re: NBA 2K11 was better?

        On ball defense:
        2K11 was more realistic at the sim settings although it did have some wonky perimeter defense at times. 2K12's CPU defense feels too artificial and has excessive sliding at times and mirror defense a little too well. CPU closes out on shooters a little too unrealistically too fast and just covers too much ground

        passing:
        2K11 was better less slow passing less floaty passes. Less players moving from open spots and cutting at the last second for unnecessary TO's

        shooting:
        2K12's shot releases are much more natural and easier to get down. Momentum jumpers etc. It feels much better shooting in 2k12 to me. 2K11's was harder because most players had more than one shot release so you didn't know when you would get all the time. Either way the %'s are higher on 2k12. 2K11 to me seemed tweaked to get a lower % than real especially from three it is noticed on the standard sim settings. I will say 2K12 is better at least the shots and the releases are consistent.

        shot stick:
        2K12 is just better to me. They really improved this area by moving everything to the shot stick

        Isomotion:
        2K12's isomotion was better than 2K11's in my opinion a little more control and the added escape dribbles

        CPU teammate AI:
        2K11 was better in this area. You didn't have your teammates doubling off of guys and leaving guys open when not needed.

        CPU offense AI:
        2K11 CPU had less or none dribbling the ball out and doing nothing outcomes. This is most likely a playbook issue but without adjusting the playbooks I will say the CPU plays better as in realistic in 2K11 on the offensive end. Modifying the sliders and rosters, playbooks I would say the CPU plays better in 2K12. The CPU can get a little cheesy with the up and unders especially with the Pg's in 2K12

        CPU defense AI:
        Out of the box I will say 2K11 is just slightly more realistic they programmed some BS psyhic defense that would spoil a fast break. 2K12 the CPU does have a extreme speed issue to catch up with you no matter the circumstances. The CPU actually double teams in the right situation this is a big deal. With roster and adjusted I would say 2K12 is better even though no real double teams

        Post game:
        2K12 has a better post game period probably too good. They added counters for 2K12 but some of the up and unders seem to not get the contact they should have. I would say it is easy almost too easy to turn average post players into beasts on the block. 2K11 can not complete with the post game in 2K12

        Playbook:
        2k12's playbook is just better than 2K11 once you get some of the plays that don't work or end before you get to the next spot it makes the game behave like real basketball.

        Overall I feel 2K12 is a better game from a control of shooting standpoint and playbook wise, and post game. I feel more like I am controlling the players better. They really nailed some of the players signatures correctly like Dirk. The CPU is definitely harder to me in 2k12 post patch same level on both games same sim settings. User vs User games I will take 2k12 as well.

        Comment

        • Johnny "Too Tall"
          Banned
          • Apr 2010
          • 309

          #49
          Re: NBA 2K11 was better?

          Originally posted by jcern23
          Well I dont want to shoot 45 plus all the time so it seems your leading towards an arcadish type of game. Thats almost what it feels like from what Ive read 2k sold out to the flashy style game from the simulation game a bit. Thoughts?
          I play straight up and work the ball around and i take smart shots. I do the same thing in 2k11, except the shots don't fall. I play the same style in both games and i can get the same looks, but I guess I just can't get down the shot stick timing in 2k11.

          Almost half the teams in the nba average 45% or above from the field, so i wouldn't say that its arcadish to shoot at that %. Of course there are games when I shoot around 40% or so if im playin someone who plays tough d or picks a team with great d. But im lucky to hit 40% in 2k11, even with getting wide open looks. No team in the NBA averaged below 41% btw. Its frustrating really.

          I don't know what you mean by flashy gameplay - the main difference i see is theres more weight to the players in 2k11 and the animations take longer to play out. After playing 2k12 for months it just feels clunky and sluggish to me. If that means I prefer arcade ball, so be it.

          Just played a game where i shot 26% and the guy i played shot 19%...LOL...ugly.

          edit: almost forgot. That cheesy a** entry pass to the guy cutting to the basketball which was a money play in 2k for years is in 2k11. Gone in 2k12 as far as I can tell.
          Last edited by Johnny "Too Tall"; 06-25-2012, 12:35 AM.

          Comment

          • NotSureIfSerious
            Banned
            • Jun 2012
            • 7

            #50
            Re: NBA 2K11 was better?

            Originally posted by Johnny "Too Tall"
            I play straight up and work the ball around and i take smart shots. I do the same thing in 2k11, except the shots don't fall. I play the same style in both games and i can get the same looks, but I guess I just can't get down the shot stick timing in 2k11.

            Almost half the teams in the nba average 45% or above from the field, so i wouldn't say that its arcadish to shoot at that %. Of course there are games when I shoot around 40% or so if im playin someone who plays tough d or picks a team with great d. But im lucky to hit 40% in 2k11, even with getting wide open looks. No team in the NBA averaged below 41% btw. Its frustrating really.

            I don't know what you mean by flashy gameplay - the main difference i see is theres more weight to the players in 2k11 and the animations take longer to play out. After playing 2k12 for months it just feels clunky and sluggish to me. If that means I prefer arcade ball, so be it.

            Just played a game where i shot 26% and the guy i played shot 19%...LOL...ugly.

            edit: almost forgot. That cheesy a** entry pass to the guy cutting to the basketball which was a money play in 2k for years is in 2k11. Gone in 2k12 as far as I can tell.
            As far as the shooting ability, you are in the minority. Most felt it was too easy in 2k11, including the developers. According to developers it was based on animation timing more so than ability so a change was made. Personally I liked it, but whats done is done.

            The lead passing in 2k11 can combated and most issues can be taken care of via sliders. For example, the perimeter bumping by the defense can be lowered and more hip riding animations can play out (thanks to the last patch) with lower on ball defense. He hop step is a bit of a different animal. It cant be totally nerfed, but its only deadly with larger players, so lowered ball security can minimize its damage.

            2k11 is not perfect, but with adjustments, it plays a great game of basketball

            Comment

            • BlueNGold
              Hall Of Fame
              • Aug 2009
              • 21817

              #51
              Re: NBA 2K11 was better?

              Originally posted by ehh
              I don't play online at all and IMO the CPU's offense is much better in 2K11. The depth of the offense, the decision making, etc. They seem much more aggressive and smarter. It's kind of odd since 2K12's playbooks are out of this world (by far my favorite part of the game). Granted 2K11 was far from perfect (Deng running a thousand floppies and jacking up 3's) but I like it more.

              My biggest issue with 2K12 was that the controls felt sloppy compared to 2K11. I still play 2K11 the most, it's just more enjoyable for me.
              This right here is why I can never go back to 2K11. Durant, Deng, Bargnani, etc, all would shoot 30+ shots a game on me because the double screen plays were basically unstoppable.
              Originally posted by bradtxmale
              I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



              Comment

              • Johnny "Too Tall"
                Banned
                • Apr 2010
                • 309

                #52
                Re: NBA 2K11 was better?

                Originally posted by NotSureIfSerious
                As far as the shooting ability, you are in the minority. Most felt it was too easy in 2k11, including the developers. According to developers it was based on animation timing more so than ability so a change was made. Personally I liked it, but whats done is done.

                The lead passing in 2k11 can combated and most issues can be taken care of via sliders. For example, the perimeter bumping by the defense can be lowered and more hip riding animations can play out (thanks to the last patch) with lower on ball defense. He hop step is a bit of a different animal. It cant be totally nerfed, but its only deadly with larger players, so lowered ball security can minimize its damage.

                2k11 is not perfect, but with adjustments, it plays a great game of basketball
                Most felt it was too easy? Who is most? Was there a poll or something?

                According to the devs it was too easy...so 2k12 is supposed to be more difficult? I don't feel that way at all, and my results certainly don't say that. Shooting in the paint and the post up is easy, but I pretty much like to play a drive and kick style game, getting open jumpers and 3's. It is much harder for me to hit the 3 in 2k11 than 2k12.

                Besides, wouldn't changing it so its based more on the skill of the player than shot stick timing make it even easier? By that logic, even if I have poor shot stick skills, (which is basically what you're saying I have) the fact that I'm shooting with a skilled player negates that. I actually kinda see that in a way. 2K12 feels to me like it rewards you for moving the ball around and getting open shots more so than 2k11, which I guess was really more about mastering a players shot timing. I'm kinda on the fence as to which I feel is more legit. In a way, I think it is kinda weak that you can just master someone shot animations and not have to play quality basketball to score. But i guess there's some merit to doing so. But at the same time, I play smart basketball and I get good looks - I like being rewarded for that.

                Comment

                • beauforsure
                  Banned
                  • Oct 2009
                  • 209

                  #53
                  Re: NBA 2K11 was better?

                  I just got 2k11 for 13 bucks so i decdided to go that route.. i thought about getting 2k12 but seems like alot of people dont like it , or think 2k11 was better. for the price , you cant beat 2k11 right now , if your like me and dont have to have the newest version of the game.

                  Comment

                  • NotSureIfSerious
                    Banned
                    • Jun 2012
                    • 7

                    #54
                    Re: NBA 2K11 was better?

                    Originally posted by Johnny "Too Tall"
                    Most felt it was too easy? Who is most? Was there a poll or something?

                    According to the devs it was too easy...so 2k12 is supposed to be more difficult? I don't feel that way at all, and my results certainly don't say that. Shooting in the paint and the post up is easy, but I pretty much like to play a drive and kick style game, getting open jumpers and 3's. It is much harder for me to hit the 3 in 2k11 than 2k12.

                    Besides, wouldn't changing it so its based more on the skill of the player than shot stick timing make it even easier? By that logic, even if I have poor shot stick skills, (which is basically what you're saying I have) the fact that I'm shooting with a skilled player negates that. I actually kinda see that in a way. 2K12 feels to me like it rewards you for moving the ball around and getting open shots more so than 2k11, which I guess was really more about mastering a players shot timing. I'm kinda on the fence as to which I feel is more legit. In a way, I think it is kinda weak that you can just master someone shot animations and not have to play quality basketball to score. But i guess there's some merit to doing so. But at the same time, I play smart basketball and I get good looks - I like being rewarded for that.
                    Not sure if you were debating me or yourself with that post, but i get what you were saying lol. But Im not saying you have poor shot stick skills. Maybe you just didnt go to practice on hall of fame as much as others or used the shot feedback. There are other variables. All im saying is that you are in the minority.

                    Most of 2k11s short comings could be accounted because they were roster and slider issues, but 2k12s issues are program issues and that is where my problem lies

                    Comment

                    • sirjam
                      MVP
                      • Oct 2002
                      • 3535

                      #55
                      Re: NBA 2K11 was better?

                      Double teaming or lack there of from the cpu is almost a gamekiller. Thats nba defense and I dnt know why its not in the game.

                      Comment

                      • KSOR24
                        Pro
                        • Jul 2011
                        • 949

                        #56
                        Re: NBA 2K11 was better?

                        Yesterday I traded NBA 2K12 to someone for Modern Warfare 3 and I just bought XBOX Live so now all I do is play MW3 or Crew with my friends. So fun If NBA 2K11 had a less predictable AI it's lasting value would be much longer though. I've basically mastered the game offline which is where online comes in to play.
                        GT: assassinK24

                        Comment

                        • alecast
                          Pro
                          • Aug 2011
                          • 550

                          #57
                          Re: NBA 2K11 was better?

                          I think 2k12 is better than 2k11. Since I began playing 2k12 I never thought about going back to 2k11.
                          Just my opinion.

                          Comment

                          • cjallure24
                            Hail To The Redskins!
                            • May 2007
                            • 2319

                            #58
                            Re: NBA 2K11 was better?

                            Originally posted by sirjam
                            Double teaming or lack there of from the cpu is almost a gamekiller. Thats nba defense and I dnt know why its not in the game.
                            This is very huge, and caused me to revert back to 2K11. That and the Association mode doesn't have the stat glitch. What 2K12 does well IMO is the game feels more fluid off ball. Rebounding feels pretty responsive, and shooting is smooth. If there was a way to get the abundance of plays in 2K11, that would be sweet.

                            Comment

                            • rhein77
                              Pro
                              • Aug 2010
                              • 520

                              #59
                              Re: NBA 2K11 was better?

                              I feel 2k11 was the better game. Court spacing seemed better, the pick and roll game is certainly better than what is in 12. Pick and Roll ball is a staple of basketball and when it is not nailed it really takes away from the gameplay experience. Passing seemed better in 11 as well. I liked the isomotion in 11 a little better in 11 with the exception of the quick spin move in 12. I think the escape dribbles could of been implemented better because it is not organic like the signature dribbles in 11. It also seems that you could exploit defensive mismatches better in 11 with less bumping than 12 presents. I think the halftime show and the postgame signature highlights were done better in 11. I like the post game and the plays better in 12. I really like the feel of the shooting and the implementation of the the pivot moves with circular motions better in 12 as well. For 13 to be successful they need to build of the best of both games and really nail the fundamentals of basketball such as the simple things... Passing, and pick and roll, pick and pop. I think they get it right with 13. I have faith. I even liked the soundtrack in 11 better than 12. Classic cuts in my opinion
                              Last edited by rhein77; 06-25-2012, 09:16 PM. Reason: forgot about the soundtrack

                              Comment

                              • spankdatazz22
                                All Star
                                • May 2003
                                • 6219

                                #60
                                Re: NBA 2K11 was better?

                                Originally posted by sirjam
                                Double teaming or lack there of from the cpu is almost a gamekiller. Thats nba defense and I dnt know why its not in the game.
                                I'm not as basketball savvy as most of you are here but I'd disagree somewhat. One, double-teaming IS in the game; you're referring to the cpu not recognizing the need to use it, or not using it anywhere near enough. I think it needs to be more prevalent in the game, but if I remember correctly with 2K11 double-teams always forced you to pick up your dribble/get rid of the ball - not sure it works always in real life. Secondly, and I'm going off memory, but I remember the double-team animation being somewhat static in the way it played out animation-wise. People were complaining about "canimations" in 2K11; 2K works to make the animation system more free-flowing with 2K12 and the complaint is people want [some] canimations back *sigh*.

                                Another thing re the lack of cpu double-teams is it was about a month after the game released before it became an issue on the forums. Most people weren't noticing it until they were made aware the issue was there. Not trying to ignite any debate on the issue as I know there were some people pretty passionate about the problem when it was being debated months ago. While I can see where it removes a level of immersiveness for some when playing the cpu, I don't think the issue rises to the level of almost being a gamekiller. Really depends on the individual imo.

                                One thing I'm surprised I'm not hearing is how the lack of good defensive rotations in 2K11 is now magically not a problem. I remember people complaining at length back when the 2K11 released about the defensive rotations and how it messed up the drive and kick game, or whatever other aspect of the gameplay it supposedly messed up. Defensive rotations are vastly improved with 2K12. Personally I'm hoping in 2K13 that they'll use the more free-flowing/less static animation system and have the cpu more intelligently trap and double.
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