The things 2k12 did right and don't need to be overhauled.

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #16
    Re: The things 2k12 did right and don't need to be overhauled.

    Does anyone know how to embed 2k share videos? I barely uses hp media thingy.
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    • PurePlayinSerb
      Banned
      • Jul 2012
      • 384

      #17
      Re: The things 2k12 did right and don't need to be overhauled.

      they need to fix the blocking in the game, maybe people wont attack the rim constantly when you can actually swat their shot back at em, and fix the hop step lay ups, i love how people can just go straight into guys and lay it up, yet when i do the smart thing and hop step around them i get swatted, sarcasm obviously

      and just get rid of, the damn spin move dribbles in the paint, they are always cheese, and travels more times than not
      Last edited by PurePlayinSerb; 07-24-2012, 03:06 PM.

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      • jersez
        MVP
        • Jul 2008
        • 1892

        #18
        Re: The things 2k12 did right and don't need to be overhauled.

        Originally posted by kobez2417
        It seems like you've got most of the 2k12 fundamentals down. Want to make a vid. or a thread about how to play defense, block, use isomotion, and post offense.
        Here is a teaser, fraps freaking sucks. I would have made my mix if It didn't drop my fps so low.
        Spoiler
        this wasn't even my best crossover play.
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        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #19
          Not sure if it was mentioned, but up and unders...it's awesome the CPU uses them, but they need to result in more contact....your CPU teammates need to be smarter and stop biting on every single one of them

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          • jersez
            MVP
            • Jul 2008
            • 1892

            #20
            Re: The things 2k12 did right and don't need to be overhauled.

            Originally posted by PurePlayinSerb
            they need to fix the blocking in the game, maybe people wont attack the rim constantly when you can actually swat their shot back at em, and fix the hop step lay ups, i love how people can just go straight into guys and lay it up, yet when i do the smart thing and hop step around them i get swatted, sarcasm obviously

            and just get rid of, the damn spin move dribbles in the paint, they are always cheese, and travels more times than not
            I agree blocks are inconsistent, but when you get the timing down 2k12 rewards you.
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            • SouthBeach
              Pro
              • Mar 2008
              • 919

              #21
              Re: The things 2k12 did right and don't need to be overhauled.

              Fast breaks were improved upon between 2K11 and 2K12.

              They can still be improved somewhat. I like that they added the "throw the ball ahead" animation. Now, I'd like it if they would differentiate between speeds of players and have different types of fast breaks (ie. intercepted pass while playing the passing lane without a change in momentum, which usually allows the defender to catch up).

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              • Phreezy P
                MVP
                • Jan 2010
                • 3219

                #22
                Re: The things 2k12 did right and don't need to be overhauled.

                ^But one thing I hate is that Bigs do that same animation, and another thing is they throw the ball off their feet. But there is an exploit where if you cross over while doing that sprint animation, you get a super burst of speed and reach the other end of the court in milliseconds. But a way to just improve those running animations aesthetically is to add different ones for different speeds. For example, fast people (over 90 speed) should have that sprint animation, while slow players should have a slowed down version of that crossover sprint.

                Now onto another note, I recently blocked Samuel Dalembert with Chris Paul.

                Sure the blocking rewards you, but very unrealistically in most cases. Once, my 6"7 my player was blocked by Kirk Hinrich before I even left the ground. They need to really adjust the ball physics, and somehow lock the ball in the players hands, unless the CPU presses steal or until the ball is released or actually on the way up.
                Last edited by Phreezy P; 07-25-2012, 03:56 AM.
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                • bfrombleacher
                  Rookie
                  • Sep 2011
                  • 151

                  #23
                  Re: The things 2k12 did right and don't need to be overhauled.

                  The one thing they did right: letting the modding community have their way with the game.


                  Hell, they should have way more loopholes. I wouldn't even mind if they jacked up the prices of the PC version if they increased mod-ability.



                  Also not screwing over PC players by making patches 2 months late would be nice. But I wouldn't give a rat's *** if you make the whole darn thing easier to edit. If you aren't playing the modded PC version of 2k12...do...it'll blow your mind.

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                  • jersez
                    MVP
                    • Jul 2008
                    • 1892

                    #24
                    Re: The things 2k12 did right and don't need to be overhauled.

                    Originally posted by airaron32
                    ^But one thing I hate is that Bigs do that same animation, and another thing is they throw the ball off their feet. But there is an exploit where if you cross over while doing that sprint animation, you get a super burst of speed and reach the other end of the court in milliseconds. But a way to just improve those running animations aesthetically is to add different ones for different speeds. For example, fast people (over 90 speed) should have that sprint animation, while slow players should have a slowed down version of that crossover sprint.

                    Now onto another note, I recently blocked Samuel Dalembert with Chris Paul.

                    Sure the blocking rewards you, but very unrealistically in most cases. Once, my 6"7 my player was blocked by Kirk Hinrich before I even left the ground. They need to really adjust the ball physics, and somehow lock the ball in the players hands, unless the CPU presses steal or until the ball is released or actually on the way up.
                    Yes the ball phyiscs was a failed implementation imo, but that's separate from shot blocking. What I mean is when the ball is in the air, and your player tracks it and does a unique block animation. When you get the timing down, you see contextual shot blocking animations. Example derrick rose jumped in the air by the backboard, went for the block and ducked his head so he wouldn't hit the backboard.
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                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #25
                      Re: The things 2k12 did right and don't need to be overhauled.

                      the shot blocking in nba 2k12 was horrid. the defenders tracked the ball far too well, the ball came loose from hands far too easily and the rejections mostly weren't rejections at all, just feeble tips. Not to mention the slow motion delay they inexplicably tossed in the game.

                      what i did like was the idea behind the new mid-air contact/evasion layup implementation although it could have been much better if it included many more natural animations.

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #26
                        Re: The things 2k12 did right and don't need to be overhauled.

                        Okay well, to keep the this thread on topic

                        New list of things 2k12 did well

                        1. OTFC(on the fly coaching) Great idea, it's this menu that brings up defensive or offensive adjustment, A feature that was really under used. Pressure shooters, focus on stars, constant pressure etc, along with the defensive settings, made some impressive defensive games. Allowing the users to strategize and take away your opponents strengths. Ways to improve give more defensive and offensive options, for example early rotate or gamble for steals or box out more. Also one option didn't really work and that's better spacing, it worked for end of the shot clock situations but the spacing was still terrible in the next offensive possession.
                        2. Multiple options of course we found out there are a lot of broken plays in 2k12. But the plays that did work, worked well. Some had multiple options, you could run the same play but run it in the opposite directions, which caused a different play. Or a different option, I like the read and react situation. Ways to improve first of all the plays must be sped up, the plays shouldn't take the whole 24 sec shot clock to run. The second way to improve the options is expand it. Give us a bail out play if we need it, pnr, post up or screen for the teams best shooter.
                        3. Being able to interrupt moves and or shots. A major step to realistic basketball, it just wasn't implemented correctly. Players were able to stop on a dime, ignore momentum, collision issues arose and cheese was created. Since this was the first year I'm we will see a major improvement in this area in 2k13. Ways to improve players shouldn't be able to change pivots or make some of these obviously bad shots, a player shouldn't be rewarded for cheesing, the up and unders are stoppable and don't annoy me as they did in the beginning. But they need to be realistic and tone down. Isomotion moves I didn't have a problem with the interruptibility, I think the animations need to translate between moves better perfect example james harden stutter dribble to euro step move. Moves need to look like one motion.

                        That's my new list. Please leave your ideas of what was done well and needs to be improved. Again this isn't a complain or wish list just a thread for how to improve the things done well.

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                        • spankdatazz22
                          All Star
                          • May 2003
                          • 6219

                          #27
                          Re: The things 2k12 did right and don't need to be overhauled.

                          I think the improvements 2K made this past year with the shot stick are very underrated. I don't think enough people use the improved ability to adjust shots to their fullest
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                          • sirjam
                            MVP
                            • Oct 2002
                            • 3535

                            #28
                            Re: The things 2k12 did right and don't need to be overhauled.

                            Originally posted by spankdatazz22
                            I think the improvements 2K made this past year with the shot stick are very underrated. I don't think enough people use the improved ability to adjust shots to their fullest
                            I am intrigued by this. Can you elaborate or perhaps put up a video? thanks

                            Comment

                            • jersez
                              MVP
                              • Jul 2008
                              • 1892

                              #29
                              Re: The things 2k12 did right and don't need to be overhauled.

                              Originally posted by sirjam
                              I am intrigued by this. Can you elaborate or perhaps put up a video? thanks
                              Sirjam I didn't forget about you just having difficulties with windows movie maker, you asked about the spin to jump hook move, I'm going to upload it now.

                              I thought shot adjustments were a nice addition. I just want 2k to get rid of the ones that are unrealistic.
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                              • kmiree16
                                Rookie
                                • Mar 2011
                                • 312

                                #30
                                Re: The things 2k12 did right and don't need to be overhauled.

                                What I Liked
                                • I liked the new contract system in My Player. It added a level of realism to the game that was missing before. Now you have more options to consider than just the roster or uniforms when going to a new team.


                                Ways to improve
                                • A.I. Logic When Offering Contracts - I've actually never done free agency in 2K12, but from what I've heard from some gamers, teams will try to low ball you and give a contract that's not nearly what you're worth on the court. Even if you are an MVP, Finals MVP, the NBA's leading scorer, etc but you're only in your 3rd seasons or so, teams will offer you a 1 year 8 million dollar type deal lol. If you are a perennial Superstar and a free agent, teams should throw as much money at you as they can. Maybe sign and trades can be introduced into My Player to help with this.

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