Whether a game is "moddable" or not doesn't matter on whether it'll be reverse-engineered for players to cheat. Even if 2K locked down all its assets with encryption, trainers will always be able to edit the game's memory into thinking your player is 10 feet tall.
So no, it's not modding that caused crew to die. Cheats and hacks will ALWAYS exist, no mater how moddable the game is. Making it moddable only allows the community to bring new content to the game.
2K will NEVER make it easier to be modded however, end of story. It's like Steve said, the game is based on non-2K IP, and the NBA doesn't want teams or players that it isn't getting paid for to be included in the game. NBA would shut down many of the mods out there if it was aware. Hell, even the gameplay mods for 2K PC are reverse-engineered on the game's exe, which I'm pretty sure 2K doesn't approve of at all.
So no, I don't expect modding to be any easier in years to come, because of the NBA license. Games like Skyrim get modding tools and SDKs because it's all Bethesda property, it's all the publisher's IP. But NBA 2K becoming easier to mod? No.
Don't go tellin' that modding killed crew however, because modding is different than hacking the EXE's memory in order to cheat.

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