NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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  • JBreezeNY
    Rookie
    • Sep 2010
    • 105

    #136
    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

    Just like that everybody who has been bitching & complaining about the game, saying 2k is ****ing up by focusing on some stupid soundtrack, they don't care about us, they don't care about the gameplay, wah, wah, wah, have shut up & eaten crow.

    I love it

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #137
      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

      Originally posted by Beluba
      Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

      1. move the right stick back the other way to turn it into a half-spin
      2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
      3. let the standing spin continue until the player is faced up again

      If you choose option 3, you have more branch points:
      1. chain into any other sizeup iso move
      2. move your left stick to branch into a hard first step launch or cross launch
      3. let the original spin finish all the way and go back into your stand dribble

      Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
      you can never have too many branch points. the lack of branch points in 2k12 made the dribbling feel sluggish at times.

      i like that in the Rose gif the crossover at the end makes him quickly change direction in an explosive way...directional changes on crossovers often felt a bit slow in 2k12.
      Last edited by blues rocker; 08-10-2012, 08:00 PM.

      Comment

      • youvalss
        ******
        • Feb 2007
        • 16601

        #138
        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

        Originally posted by JBreezeNY
        Just like that everybody who has been bitching & complaining about the game, saying 2k is ****ing up by focusing on some stupid soundtrack, they don't care about us, they don't care about the gameplay, wah, wah, wah, have shut up & eaten crow.

        I love it
        To me, every paragraph in that article contains 10 time bigger of an announcement than that "Biggest Announcement Ever". But that's me.
        My Specs:

        ZX Spectrum
        CPU: Z80 @ 3.5 MHz
        GPU: Monochrome display
        RAM: 48 KB
        OS: Sinclair BASIC

        Comment

        • siraulo23
          Banned
          • Oct 2008
          • 224

          #139
          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

          Meh, After NBA 2K12 - i'll just wait till actual gameplay videos come out

          ~ 2 weeks before the release

          Comment

          • mrmass413
            Rookie
            • May 2010
            • 87

            #140
            I know for xbox connect If you swear u can get a tech wut about ps3? Please verify

            Comment

            • StefanK
              Rookie
              • May 2012
              • 16

              #141
              This is why 2K is leaps and bounds ahead of anything EA Sports. 2K actually takes user feedback into hand when developing their next game, apposed to the "uhhh... just add a couple things to the presentation, that'll be fine" approach by EA Sports.

              FIFA being the exception, of course.

              Comment

              • StefanK
                Rookie
                • May 2012
                • 16

                #142
                Originally posted by mrmass413
                I know for xbox connect If you swear u can get a tech wut about ps3? Please verify
                If that's true, that is friggin' awesome. It's about time they implemented technical fouls.

                Comment

                • moneal2001
                  Pro
                  • Jul 2003
                  • 835

                  #143
                  Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                  Originally posted by StefanK
                  This is why 2K is leaps and bounds ahead of anything EA Sports. 2K actually takes user feedback into hand when developing their next game, apposed to the "uhhh... just add a couple things to the presentation, that'll be fine" approach by EA Sports.

                  FIFA being the exception, of course.
                  yea because the infinity engine and CCM and read and react D and dynamic OVR and system specific OVR are all presentation and none were asked for by the community.

                  Comment

                  • TalenT
                    Pro
                    • Sep 2009
                    • 713

                    #144
                    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                    I've watched this video 137 times I think.
                    "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                    XBOXONE GT: TalenT3Point0

                    Comment

                    • Phreezy P
                      MVP
                      • Jan 2010
                      • 3219

                      #145
                      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                      I hope this crossover is back.

                      <iframe src="http://www.youtube.com/embed/ZECS0RuYqyg" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

                      And a different variation

                      <iframe src="http://www.youtube.com/embed/fGxvM8HT6KU" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
                      Minnesota Timberwolves and Toronto Raptors

                      CHECK OUT MY YOUTUBE CHANNEL

                      Comment

                      • exposedaking
                        Pro
                        • Jun 2011
                        • 782

                        #146
                        I really hope the dribbling is fluid and responsive, crossing my fingers

                        Sent from my PC36100 using Tapatalk 2

                        Comment

                        • Vast
                          MVP
                          • Sep 2003
                          • 4015

                          #147
                          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                          Originally posted by Beluba
                          Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

                          1. move the right stick back the other way to turn it into a half-spin
                          2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
                          3. let the standing spin continue until the player is faced up again

                          If you choose option 3, you have more branch points:
                          1. chain into any other sizeup iso move
                          2. move your left stick to branch into a hard first step launch or cross launch
                          3. let the original spin finish all the way and go back into your stand dribble

                          Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
                          Amazing Mike. You guys have outdone yourselves this year, and I've only seen the first insight.
                          With the improvements mentioned already we're talking about great advancement in the gameplay department.
                          "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                          Comment

                          • darch
                            Rookie
                            • Nov 2003
                            • 17

                            #148
                            Hope 2k dev read those threads

                            Im courios how to execute shots made now by LT+ST there was a lot .Hope shotting stick will be fully playable couse its amazing system when you master it fells way better than square button .

                            How we will get back up ?Now with triangle it is easy to back up even brigging ball up the court when defence is on you ,nba players do that all the time .We shoud control it and do it always with ball staing in the same hand !!!not changing automaticly (sometimes)

                            How about Triplethreat fakes(they shoul be analog like in live 2003 that was the best system ever,feeld fully controled )

                            They should back right analog defence like in previous 2k games on ps2 RS right left for left right hand ,maybe up for blocks just use to love that system feel fully controled by me ,steals and cutting passes was feel great,i didnt saw anybody using RS for defence now .

                            Hope game gets realistic tempo. Just like now you must use mvp and jd mod for quicker offence and defence moves put gameplay speed 49 for realistic ball physics ,and plaers quicness at 47 rest with abbys slidelrs feels way more realictic gameplay ,dribling etc.better respomsivness on shooting dribbling defence passing also look way more real.

                            Comment

                            • silverskier
                              Rookie
                              • Sep 2008
                              • 285

                              #149
                              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                              Originally posted by SouthBeach

                              Comment

                              • AirJordanFan93
                                Pro
                                • Jun 2012
                                • 788

                                #150
                                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                                Im really liking the sound of the "Control Stick" being bought in for 2K. Before I started playing 2K I was a EA player so its good they bought in that type of scheme for 2K13.

                                Comment

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