NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
I can't lie -- I don't jump on anybody's hype train but that ish just got me excited. My heart probably skipped a beat.
Virtual ankles shall be put on notice. #IsomotionAchievedLast edited by JerzeyReign; 08-10-2012, 09:22 AM.#WashedGamerComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Looks good so far..."The more you sweat in practice , the less you bleed in battle."
Originally posted by GOD OF LIFEidc what you think man, only god can jude me.Comment
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I like the shot stick so I'm hoping they didn't completely throw it out. But looks promising to say the least.NBA: Orlando Magic
MLB: Tampa Bay Rays
NFL: Jacksonville Jaguars
NHL: Tampa Bay Lightning
NCAA: UCF Knights
FIFA: Real Madrid CF
XBL Gamertag: THE YAMAComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Sounds promising. I'm hoping floor spacing, fastbreak logic, and speed thresholds (i.e. centers being able to run with and get in front of fast guards) is better represented. Also, I'd like to see far less guards and non post players possess Olajuwon like post moves. That really rankled me last year. Nothing worse than Jodie Meeks on the break come to a dead stop and dream-shaking into a layup.
I'm digging the controls, defensive shading, bounce pass on demand, collision detection and physics.
With a fun regular season, great playoffs, olympics, trades et al. The NBA is in full swing. Can't wait!Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Do I understand that the player won´t change the ball if I don´t flip the right stick?
That would be amazing, as now you have to adapt your dribble to your defender yourself.
What I really hope regarding defense is that they at least put in the game a hardcore difficult level in which you are forced to play on ball D or your computer controlled defenders will do nothing but follow you around, like in other games as fifa.
Other difficult "I'monlyhereforthedunks levels, can let you skip defense, but hardcore gamers would really appreciate this.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
unless the LT on your controller is broken or you play online and the game lags. You will miss every shot you takeComment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
I'm pretty pumped after reading this, but I also aware that I need to try this out first. I need to see and feel this in action for myself.
Minor video nitpick. WTF with those accessories 2K. Another year of no home/away colors? C'mon son.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
now we need info on player speed, fatigue effects, shot mechanics, post defense, etc etcComment
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It's looking good. Cant to see more.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Shot stick was overrated anyway. It worked alright from mid range, but when attacking the basket it didn't seem to matter which way I flicked or pushed the stick, I had a 50/50 chance of doing a layup with a hand far, far, far closer to the defenders than the free spaces near the basket. Found I often got better results from pressing square.
And I hope passes into the paint can be bounce passes or lobs over the top. It isn't just players not being able to non-icon pass to the person they want, it's the pass selection and that sometimes the D reacts to the pass the moment you press the pass button leading to psychic defenders deflecting passes they shouldn't even see coming.
Anywho. Looking REAL good. Real time physics? It's like you guys actually pay attention to me! Can't wait to see that in action and see if it measures up to the hype.Comment
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1
Definitely sepparating dribbling from movement is the way to go in the future in my oppinion, it may open a new world for creativity where your skill can make more of a difference, we will see.
Cheers!Last edited by Guard-ian; 08-10-2012, 09:51 AM.Ignorance is Bliss...Comment
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