NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19810

    #196
    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

    Originally posted by jersez
    Lol, exactly what I thought, still won't have true foot planting. I really doubt foot planting will truly be replicated in a basketball or football game, this generation. But if they can, make the sliding somewhat realistic, then I'm cool with it.
    As long as sliding looks realistic, I am okay with it.

    Comment

    • youvalss
      ******
      • Feb 2007
      • 16601

      #197
      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

      Maybe I missed it, but when are we getting the next Insight?
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      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19810

        #198
        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

        Originally posted by youvalss
        Maybe I missed it, but when are we getting the next Insight?
        It hasnt been talked about.

        But due to their past history of dropping insights and Ronnie saying it will be a "Huge Next 3 Weeks", I expect one this week. Maybe might be Gameplay part 2 or Audio or Presentation. It will most likely between Weds-Friday.

        The good thing about the way 2k drops insights is that when they do drop them they usually drop them weekly.

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        • Phreezy P
          MVP
          • Jan 2010
          • 3219

          #199
          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

          Originally posted by illwill10
          I

          If I were to defend that clip, I am not really sure if Granger was slidling into position to help out Augustin. If you really look at the clip you see #4(dont know his name) for Grizz move near Conley behind the 3pt line. Granger went under the screen and kept his eyes on #4. Yeah he gets closer to Conley, but he is covering #4 who got close to Conley.
          #4 is Jerryd Bayless, and you are correct about Granger guarding him. Like someone else says at least he didn't teleport, and that little slide is really insignificant unless it appears frequently otherwise
          Minnesota Timberwolves and Toronto Raptors

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          • jersez
            MVP
            • Jul 2008
            • 1892

            #200
            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

            Originally posted by illwill10
            As long as sliding looks realistic, I am okay with it.
            exactly. It can just be adding more animations to different scenarios, just don't want the cpu making those unrealistic recoveries like 2k12.
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            • Sundown
              MVP
              • Oct 2010
              • 3270

              #201
              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

              Originally posted by illwill10
              As long as sliding looks realistic, I am okay with it.
              Lol. Sliding is the antithesis of realistic. But I can deal with a little of it if it's toned down from last year and it's minimized on ball. The sliding in the video is pretty mild for a 2K game, and way better than what we saw in the E3 video.

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              • silverskier
                Rookie
                • Sep 2008
                • 285

                #202
                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                Sliding = not having intertia in players movement = players don't defend like in reality

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                • KyotoCarl
                  MVP
                  • Mar 2010
                  • 3827

                  #203
                  Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                  Originally posted by silverskier
                  Sliding = not having intertia in players movement = players don't defend like in reality
                  That's not entirely true. If it was something that was easily fixed in video games you wouldn't see it but you do see it in all 3d games. Noone complains about it in other games like Call of Duty or whatever but i's still there.
                  What we know so far about NBA 2K14 - FAQ/QA:
                  http://www.operationsports.com/forum...post2045267769

                  My thoughts on how replays should be handled:
                  http://www.operationsports.com/Kyoto...plays-replays/

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                  • JerzeyReign
                    MVP
                    • Jul 2009
                    • 4847

                    #204
                    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                    Its a video game -- Newton's Laws do not apply lol. I'm cool with a little sliding as well, as long as its realistic.
                    #WashedGamer

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                    • silverskier
                      Rookie
                      • Sep 2008
                      • 285

                      #205
                      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                      Well, nhl 13 and pes 2013 try to recreate momentum/inertia. Nba2k has it till some extent, but sliding kills it. In sport games I think inertia is very important. I know it is a videogame, but it is going to be a must in the future - like better IA, real physics, etc.

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                      • spankdatazz22
                        All Star
                        • May 2003
                        • 6219

                        #206
                        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                        Originally posted by silverskier
                        Well, nhl 13 and pes 2013 try to recreate momentum/inertia. Nba2k has it till some extent, but sliding kills it. In sport games I think inertia is very important. I know it is a videogame, but it is going to be a must in the future - like better IA, real physics, etc.
                        Apples and oranges imo, focusing on what's more technical versus what's more practical. I can't say definitively but I feel safe saying neither of those games has anywhere near the level of complexity the animations in NBA2K has. Some of you are complaining about something that's moving in hyper-slow motion that the naked eye probably wouldn't notice. Either way we won't know until we see full gameplay video.

                        As long as 2K continues to improve their animation system while retaining the ability to distinguish individual players via distinct player animations (and attributes) I FAR MORE prefer that system than some generically animated game where most players move the same way.
                        Last edited by spankdatazz22; 08-13-2012, 09:10 AM.
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                        • DBMcGee3
                          MVP
                          • Oct 2011
                          • 1166

                          #207
                          I couldn't be happier about the control stick change. I've spent the past 5 seasons saying "damn i wish 2k would just steal the control scheme from Live", and finally they just ate a little, tiny piece of crow and did the right thing. It is really funny to hear them try and explain it though, like it's some new, intuitive idea rather than a time tested classic. Either way, this has pretty much sold me on the game, after I was almost dead set on taking this season off. Excellent work 2k, other than the Jay Z soundtrack of course, that kills me.

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                          • silverskier
                            Rookie
                            • Sep 2008
                            • 285

                            #208
                            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                            Originally posted by spankdatazz22
                            Apples and oranges imo, focusing on what's more technical versus what's more practical. I can't say definitively but I feel safe saying neither of those games has anywhere near the level of complexity the animations in NBA2K has. Some of you are complaining about something that's moving in hyper-slow motion that the naked eye probably wouldn't notice. Either way we won't know until we see full gameplay video.

                            As long as 2K continues to improve their animation system while retaining the ability to distinguish individual players via distinct player animations (and attributes) I FAR MORE prefer that system than some generically animated game where most players move the same way.
                            Animations alone aren't the way to follow. They are very important because of the immersion they give to the game and because they open a lot of diversity in the gameplay. But if you want a realistic gameplay, you have to apply inertia to the movements of the players. It's inertia what gives you the opportunities to break ankles, to create your own shot, to move the ball till find an open man - because the defensive players cannot cover unrealistically all the place -, etc.

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                            • RocketTMac1
                              MVP
                              • Sep 2006
                              • 1864

                              #209
                              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                              I want to see how this really effects the shot stick. Shots like step backs spinning lay-up and dunks, hop step dunks, euro lay-ups and up and under's.
                              The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

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                              • illwill10
                                Hall Of Fame
                                • Mar 2009
                                • 19810

                                #210
                                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                                Originally posted by jersez
                                exactly. It can just be adding more animations to different scenarios, just don't want the cpu making those unrealistic recoveries like 2k12.
                                Most likely wont see "True Foot Planting" until next gen. So as long as sliding is toned down and dont look like players only have socks on and slip&sliding, I wont complain about it.


                                I am waiting to see them explain about the speed issue fixed. It should be in the Gameplay #2 Insight(maybe this week or next). I dont want to see players chase down people on FB unless they are faster than them.

                                My main concern with Speed this year is that I hope we can press it without the CPU being triggered into to sliding. That is the main reason that PNR wasnt good. As soon as you pressed turbo and went around the pick, the opposing big man would slide right in front of you to bump you back

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