NBA 2K13 - Some Clarity on the Control Stick

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  • youvalss
    ******
    • Feb 2007
    • 16601

    #151
    Re: NBA 2K13 - Some Clarity on the Control Stick

    ^^ I can live with that, as long as I don't accidentally double-tap it when pressured by a double team.
    My Specs:

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    • jbthegreat
      Rookie
      • Sep 2010
      • 148

      #152
      Re: NBA 2K13 - Some Clarity on the Control Stick

      Originally posted by Vni
      Nope not anymore. You have to double tap the pass button in order to initiate the fake pass.
      I like this change I always felt it was stupid to have a button just dedicated to the fake pass

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      • stillfeelme
        MVP
        • Aug 2010
        • 2407

        #153
        Re: NBA 2K13 - Some Clarity on the Control Stick

        Originally posted by Vni
        Nope not anymore. You have to double tap the pass button in order to initiate the fake pass.
        This has me thinking maybe just maybe we are able to pull off a fake pass while moving. It would be nice say we are on a 2 on one break and we can bring up the icons and then fake pass to one player then pass it to the other guy. This would be an advance move but it seems like it should be able to work.

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        • Mintsa
          All Star
          • Jul 2002
          • 6668

          #154
          Re: NBA 2K13 - Some Clarity on the Control Stick

          Originally posted by youvalss
          That's exactly what I thought. But anyway, it's great that we have the option to set it the way we want. That's a HUGE plus!
          I know we can change it....that's great. But I'm just thinking more along the lines of control schemes being saved for online play and having to switch it before every game.

          It just seems to me that the default control scheme should be the other way around. Shot stick at the right stick and left trigger plus the right stick for the control stick.

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          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #155
            Re: NBA 2K13 - Some Clarity on the Control Stick

            I'm very glad they chose the default set up they did. LT and RS for dribble moves, would have been disastrous for me. LT and RS for shooting, I'll get down in no time at all.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

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            • Jett_Set11
              Rookie
              • Mar 2012
              • 4

              #156
              This should hopefully get rid of those awkward animations where i'm just trying to turn around and I end up dribbling out of bounds!!

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              • JerseySuave4
                Banned
                • Mar 2006
                • 5152

                #157
                Re: NBA 2K13 - Some Clarity on the Control Stick

                It feels more authentic because when you want to shoot you need to bring your left hand to the ball (LT) and it was already used for dunks/layups in past games so it's an easier transition to get down.

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                • fodahatas
                  Rookie
                  • Sep 2011
                  • 12

                  #158
                  Re: NBA 2K13 - Some Clarity on the Control Stick

                  #Fluidity
                  Greatness


                  MEMPHIS 10

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                  • KyotoCarl
                    MVP
                    • Mar 2010
                    • 3827

                    #159
                    Re: NBA 2K13 - Some Clarity on the Control Stick

                    Originally posted by Mintsa
                    Wouldn't it make more sense to default the right stick as the shot stick & then by holding the left shoulder button (L2 on PS3) will turn the right stick into the control stick?

                    Doesn't that seem to be the natural way to lay out the controls?
                    That's kinda what this whole thread explains. Didn't you read the first post? You can choose to have it to work the way you want it to work.
                    What we know so far about NBA 2K14 - FAQ/QA:
                    http://www.operationsports.com/forum...post2045267769

                    My thoughts on how replays should be handled:
                    http://www.operationsports.com/Kyoto...plays-replays/

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                    • sirjam
                      MVP
                      • Oct 2002
                      • 3535

                      #160
                      @beluba
                      has there been efforts to add more spacing on the offensive side of the floor, and also realistic double teams as well? So Kobe or Howard cant go for 40 without seeing any double teams.

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                      • MattyEdgeworth
                        Pro
                        • Oct 2011
                        • 570

                        #161
                        I really like the sound of it


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                        • DBMcGee3
                          MVP
                          • Oct 2011
                          • 1166

                          #162
                          Good job Mike! Finally, the perfect hoops game?

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                          • Longshott
                            Rookie
                            • Aug 2011
                            • 2

                            #163
                            Alot of people forget this is how 2k was on the ps2 this aint nothing new 2k4 and i believe 2k5 used the right stick for isomotion

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                            • BezO
                              MVP
                              • Jul 2004
                              • 4414

                              #164
                              Re: NBA 2K13 - Some Clarity on the Control Stick

                              Originally posted by Da_Czar
                              It is a different system You control your distance manually.
                              Is it similar to how the shading controls work... flicking the stick? And does it carry over or does it reset each play?

                              I like that it's manual now as oppose to being buried in the coaches strategy as it allows for on the fly changes.
                              Shout out to The Watcher! Where you at bruh?

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                              • 2_headedmonster
                                MVP
                                • Oct 2011
                                • 2251

                                #165
                                Re: NBA 2K13 - Some Clarity on the Control Stick

                                Originally posted by Beluba
                                This was big for me too, and something I don't think any hoops game has ever modeled well. A lot of my time this year was spent working on the onball defender/dribbler interactions - we call them body ups (or rides) internally. In the past we've had both extremes, long 2p anims that you were locked into or the infamous dribble stuns where the ball handler just bounces back like he was shot in the face. This year, as you can see a bit of in the dev video, the ball handler can now take the contact and Iso out of it at any time. The challenge was giving the ball handler the freedom to pull off moves while still allowing the onball defender to effectively deflect the dribbler off course. There's still a lot I want to add to the system going forward but I'm pretty happy with how improved the 1-on-1 game feels this year. Definitely light years ahead of anything we've attempted in the past. It's also amazing how well the rides blend into the improved contact shot system using the Dynamic Shot Generator. The whole sequence from the start of a drive to the body up to the contact shot and finish can look just as smooth as a sequence straight out of mocap. This is easily my favorite aspect of 2K13.
                                keep whispering those sweet nothings to me..

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