^^ I can live with that, as long as I don't accidentally double-tap it when pressured by a double team.
NBA 2K13 - Some Clarity on the Control Stick
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Re: NBA 2K13 - Some Clarity on the Control Stick
This has me thinking maybe just maybe we are able to pull off a fake pass while moving. It would be nice say we are on a 2 on one break and we can bring up the icons and then fake pass to one player then pass it to the other guy. This would be an advance move but it seems like it should be able to work.Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
It just seems to me that the default control scheme should be the other way around. Shot stick at the right stick and left trigger plus the right stick for the control stick.Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
I'm very glad they chose the default set up they did. LT and RS for dribble moves, would have been disastrous for me. LT and RS for shooting, I'll get down in no time at all.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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This should hopefully get rid of those awkward animations where i'm just trying to turn around and I end up dribbling out of bounds!!Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
It feels more authentic because when you want to shoot you need to bring your left hand to the ball (LT) and it was already used for dunks/layups in past games so it's an easier transition to get down.Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
That's kinda what this whole thread explains. Didn't you read the first post? You can choose to have it to work the way you want it to work.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
Is it similar to how the shading controls work... flicking the stick? And does it carry over or does it reset each play?
I like that it's manual now as oppose to being buried in the coaches strategy as it allows for on the fly changes.Shout out to The Watcher! Where you at bruh?Comment
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Re: NBA 2K13 - Some Clarity on the Control Stick
This was big for me too, and something I don't think any hoops game has ever modeled well. A lot of my time this year was spent working on the onball defender/dribbler interactions - we call them body ups (or rides) internally. In the past we've had both extremes, long 2p anims that you were locked into or the infamous dribble stuns where the ball handler just bounces back like he was shot in the face. This year, as you can see a bit of in the dev video, the ball handler can now take the contact and Iso out of it at any time. The challenge was giving the ball handler the freedom to pull off moves while still allowing the onball defender to effectively deflect the dribbler off course. There's still a lot I want to add to the system going forward but I'm pretty happy with how improved the 1-on-1 game feels this year. Definitely light years ahead of anything we've attempted in the past. It's also amazing how well the rides blend into the improved contact shot system using the Dynamic Shot Generator. The whole sequence from the start of a drive to the body up to the contact shot and finish can look just as smooth as a sequence straight out of mocap. This is easily my favorite aspect of 2K13.Comment
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