NBA 2K13 Video - Quick Clip From Gamescom

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #106
    Re: NBA 2K13 Video - Quick Clip From Gamescom

    Originally posted by blues rocker
    the "physics" in 2k13 are probably just an improvement on their same animation system...i just want something that feels and looks like real physics. as long as it works, i don't really care whether it's physics or just an improved animation system. i think truly real time physics are still a ways off though.
    I agree, doesn't matter as long as it's represented.
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    • Sam Marlowe
      Banned
      • Aug 2010
      • 1230

      #107
      Re: NBA 2K13 Video - Quick Clip From Gamescom

      Originally posted by iLLosophy
      @ 9:50

      I love that lebron didn't just drive through durant, but does Durant have the strength to stiff arm lebron off course like that when he goes left? Lebron is 250lbs....
      This is one of my main concerns with the D. I'd like to see size, weight, strength ect actually matter during those interactions. I don't want to see every player being able to initiate contact the same way on the dribble drive.

      Comment

      • Sir Riley Rocks
        Rookie
        • Dec 2011
        • 161

        #108
        Re: NBA 2K13 Video - Quick Clip From Gamescom

        Like most people have said, the game looks smooth.

        KD looking slimmer but the jerseys are still too baggy lol.

        still copping first day

        Comment

        • johnnyg713
          MVP
          • Dec 2007
          • 1465

          #109
          Re: NBA 2K13 Video - Quick Clip From Gamescom

          Originally posted by RRLBJ96
          I don't know why but is anybody else hoping that nba live will be better than 2k. For some reason the only thing that bothers me about 2k is that they actually do not use TNT presentation or ESPN (although that's taken by Live). The presentation does not make 2k look better. if they had TNT with Reggie miller and better presentation. It would be sick. I guess that's saved for nba 2k15 or something. And I liked how the players in live were bigger. 2ks player models and generally the whole game looks smaller for some reason. But 2k at this point dominates Live. So I can't really complain lol
          hmm thats weird statement. 2k does a phenomenal job with presentation. The best in sports gaming history. TNT or ESPN would be cool but 2k has proved they can dominate without it. I can see if they had trouble with presentation (like many other sports games do) then I would be asking for the same thing.

          With that said, I hope live does well but imo opinion I don't think it will ever come close to nba 2k. Call me a 2k fanboy, but I think they just get-it when it comes to developing their basketball titles.

          Comment

          • liberaluser
            Rookie
            • Sep 2009
            • 189

            #110
            Re: NBA 2K13 Video - Quick Clip From Gamescom

            Originally posted by jersez
            Also this is the official hand checking rule. From NBA.com

            Hand Checking: A defender may not place and keep his hand on an opponent unless he is in the area near the basket with his back to the basket. A defender may momentarily touch an opponent with his hand anywhere on the court as long as it does not affect the opponent’s movement (speed, quickness, balance, rhythm).

            This is real hand checking. you can watch the full video but the beginning when he was guarding magic was real hand checking and defense before today's NBA
            <IFRAME height=315 src="http://www.youtube.com/embed/N9vFHYVXtRk" frameBorder=0 width=420 allowfullscreen=""></IFRAME>
            Today's NBA really is a joke when you see that sick skill and ferociousness on D from Pip.
            Last edited by liberaluser; 08-15-2012, 11:50 PM.

            Comment

            • cmebfresh
              Pro
              • Jan 2011
              • 930

              #111
              Re: NBA 2K13 Video - Quick Clip From Gamescom

              the offense already looks frustrating. no kind of court spacing. looks like it going to be a lot of weird stuff and no call fouls going to the rim. Those bumping would be fouls, also hope there are more help defense because kd can't play defense on lebron like that sorry. but i like the how the players movement seem real smooth can't wait for the demo
              Attached Files
              Last edited by cmebfresh; 08-15-2012, 11:41 PM.
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              MIAMI ALL THE WAY

              MIAMI HEAT
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              AND THE U

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              • fatleg3
                MVP
                • Aug 2008
                • 3602

                #112
                Re: NBA 2K13 Video - Quick Clip From Gamescom

                WOW Ray Allen jumpshot is so beautiful. From the way he catches and shot to his release is spot on in this clip.

                Comment

                • Caveman24
                  MVP
                  • Jul 2011
                  • 1350

                  #113
                  that on ball d look glorious
                  Online Championship Wrestling

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                  • THE YAMA
                    Rookie
                    • Jul 2012
                    • 274

                    #114
                    Great video here. Looks a lot more smooth. Can't wait to get my hands on this game!
                    NBA: Orlando Magic
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                    • Norris_Cole
                      Pro
                      • Jan 2012
                      • 778

                      #115
                      Re: NBA 2K13 Video - Quick Clip From Gamescom

                      Originally posted by Caveman24
                      that on ball d look glorious
                      Cpu's on ball defense always look glorious, even when using JJ Redick!

                      I hope users can defend like that, specially when using great on ball defenders.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #116
                        Originally posted by blues rocker
                        the "physics" in 2k13 are probably just an improvement on their same animation system...i just want something that feels and looks like real physics. as long as it works, i don't really care whether it's physics or just an improved animation system. i think truly real time physics are still a ways off though.
                        No offense, but if motion captured data from REAL people doesn't look 'real', then what does? It burns my soul when companies claim 'real time physics' and let people believe that they have an engine capable of things not seen in movies or academia. What would you need to see in that video that would make it more real for you? Just wondering.

                        Sent from my Nexus 7 using Tapatalk 2
                        Last edited by Boilerbuzz; 08-16-2012, 12:21 AM.

                        Comment

                        • ekferio
                          Rookie
                          • Mar 2007
                          • 269

                          #117
                          Re: **New NBA 2k13 GAMEPLAY**

                          Originally posted by KyotoCarl
                          Good input, sir. Why don't you appreciate what's good instead since that outweighs the bad.

                          Getting tired of people nitpicking and not seeing the big picture instead.
                          Passing has been an issue on the 2k series for as long as I know. You're telling me to ignore it? You make no sense. I'm not saying I hate or love the game because of a 30 sec or less video. Just stating what I see.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #118
                            Oh come on. It certainly has never been perfect. It's been downright bad at time. But for as important as passing is in the game, it has never been so bad as to break the game. And if folks can't see the clear improvement, then that's by choice.

                            Sent from my Nexus 7 using Tapatalk 2

                            Comment

                            • jersez
                              MVP
                              • Jul 2008
                              • 1892

                              #119
                              Re: NBA 2K13 Video - Quick Clip From Gamescom

                              Actually looking at the Chalmers pass, I think it was the users fault. He didn't utilize the manual bounce pass feature, so the game had to throw that slow lob pass over the defender. Instead of a chest pass, which would have hit the defender.

                              The only thing, is the pass was really slow. I think we should wait till someone that can play or someone experience(jerzyreign) plays the game, before critiquing everything.
                              ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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                              https://youtube.com/c/Jerseymad93

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                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #120
                                Re: NBA 2K13 Video - Quick Clip From Gamescom

                                Originally posted by Boilerbuzz
                                No offense, but if motion captured data from REAL people doesn't look 'real', then what does? It burns my soul when companies claim 'real time physics' and let people believe that they have an engine capable of things not seen in movies or academia. What would you need to see in that video that would make it more real for you? Just wondering.

                                Sent from my Nexus 7 using Tapatalk 2
                                i didn't say i looked bad, dude. i think it looks really good...i'm just saying it's probably being created by an animation system and not a "real time physics" system. that's all.

                                i'm basically saying that i don't care how they go about conveying a sense of physics, as long as it looks real and makes sense...and what i've seen so far looks pretty good.
                                Last edited by blues rocker; 08-16-2012, 01:06 AM.

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