NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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  • Blue
    On the road again
    • Jul 2012
    • 838

    #211
    Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

    Heres the old ones to compare



    Originally posted by deetoman


    These jerseys are new?

    Edit: looks like the collar went from black to white on away and they made the sleeve outline design shorter
    Last edited by Blue; 08-22-2012, 11:40 PM.
    Native Georgian. Adopted Texan.

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    • deetoman
      Rookie
      • Sep 2004
      • 435

      #212
      Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

      Oh ok.....a super small change! NBA could of let that go, its not like the Brooklyn Jerseys are being shown.....

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      • Phreezy P
        MVP
        • Jan 2010
        • 3219

        #213
        Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

        Am I the only one who thought the Knicks jerseys were hardwood classics?
        Minnesota Timberwolves and Toronto Raptors

        CHECK OUT MY YOUTUBE CHANNEL

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        • KyotoCarl
          MVP
          • Mar 2010
          • 3827

          #214
          Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

          Originally posted by domidomdomz
          These are the "rumored" new Knicks jerseys



          Image from this site --> http://www.iamagm.com/article/rumor-...s#.UDWkk8HiaaI
          Those are the ones that were in the video and taken out. I guess that's why they had to replace the footage cause they had unis in there that they shouldn't have revealed yet.

          People complain that 2k does have the right accessories etc. Let's see if the same people give them credit for having jerseys in that haven't even been announced yet.
          What we know so far about NBA 2K14 - FAQ/QA:
          http://www.operationsports.com/forum...post2045267769

          My thoughts on how replays should be handled:
          http://www.operationsports.com/Kyoto...plays-replays/

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          • JasonMartin
            Pro
            • May 2012
            • 977

            #215
            Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

            Originally posted by KyotoCarl
            Let's see if the same people give them credit for having jerseys in that haven't even been announced yet.

            Hahaha, unbelievable... Come on...



            2K always gets the latests designs from the NBA teams so they can put these into the game. This happens every year for the new season, they need to have the right jerseys. It's part of the deal they made with the NBA, else it wouldn't make sense. There is really, nothing, special about this. Give me a break.

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            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13025

              #216
              Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

              Originally posted by KyotoCarl
              People complain that 2k does have the right accessories etc. Let's see if the same people give them credit for having jerseys in that haven't even been announced yet.
              I feel like that might be a little bit of a different situation. NBA 2K has historically been pretty solid at including the newest jerseys every year, as well as including most "official" retro releases by the NBA and they've been commended for that. There's times where they miss details on the jerseys and there's times where certain alternates have gone missing (strangely) but more times than not, that part of their game has been pretty solid.

              On the flip side, the accessories have always seemed to be pretty far off the mark. Again though, they've made strides in years past, now including nearly all the types of accessories players actually wear (ex: the gridded calf sleeves were introduced in 2K12 and calf sleeves in general I believe stopped making player's socks disappear). Also, now that I think, there were also a few years where knee high socks went entirely over a players knees and other years where knee high socks would only come in black, no matter what.

              Long story short, the accessories have experienced enough problems in the past, in my opinion, to warrant folks having an issue with them. I know nothing of the in's and out's of game production so I'm assuming something on the accessory front is complicating matters and preventing 2K from cleaning things up. But again, as someone who knows nothing, I'm always amazed with the ease with which OS users are able to hex the game and provide us with accurate home/away/alternate accessory colors. And truly, I do believe it makes a very significant difference, just about as significant as shoe color (wouldn't be at least a little weird if your favorite team always wore white shoes in real life but rocked nothing but black shoes in NBA 2K?)

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              • nova91
                MVP
                • Oct 2009
                • 2074

                #217
                Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                As much as I would like for 2K to give everyone the correct accessories, it doesn't really bother me if they don't. If they get the guys that consistently wear the same stuff everynight right, then I'm fine with it.
                Last edited by nova91; 08-23-2012, 08:46 AM.
                Say "No" to railroaded MC modes.

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                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #218
                  Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                  We need one guy to represent the accessory/atmosphere part of the game in the 2k Community Team Up....

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                  • VDusen04
                    Hall Of Fame
                    • Aug 2003
                    • 13025

                    #219
                    Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                    Originally posted by nova91
                    As much as I would like for 2K to everyone the correct accessories, it doesn't really bother me if they don't. If they get the guys that consistently wear the same stuff everynight right, then I'm fine with it.
                    Word. I don't have much of an issue with 2K providing the wrong accessories, mostly because 2K's always done a great job of allowing us to personally edit what a player wears. My small problem, as always, has been the inability to correctly provide accurate color schemes for those accessories.

                    For instance, in 2K12 (and just about every other 2K), there's been four color options for accessories: White, Black, Team 1 and Team 2. Selecting "White" will make the player wear white accessories at home and on the road, something nearly no team does. The same occurs when selecting "Black". "Team 1" will often mean players will wear their primary team color for home accessories and secondary color for away accessories. "Team 2" will just reverse the options (secondary home, primary away).

                    The issue is, those color scheme options are unfitting for a vast majority of the NBA. Example: the Los Angeles Clippers spent a significant portion of the 2012 NBA season wearing white accessories at home and black accessories on the road. This combination was not possible in 2K12 without manually altering every single player's accessories prior to each game. Their "Team" accessory color schemes involved the color red in each case, something they did not wear as an accessory color this year.

                    And I know, it all sounds like such a small deal. But I must admit, when hex editors came through and correctly edited every team's accessory colors, the realistic appearance of each team took a steeper jump upward than I ever would have expected it to. For players who utilize accessories, like Blake Griffin, the correct colors suddenly made his 2K12 version appear to be a splitting image of his real life self.

                    We talk about the importance of the little things year in and year out. I think this is a pretty big little thing, in terms of the realism gap it could help bridge. When it's inevitably fixed, folks will look back at previous 2K's and laugh at how generic the old setup was to begin, with mismatched incorrect colors all over the place and whatnot.
                    Last edited by VDusen04; 08-23-2012, 09:02 AM.

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                    • nova91
                      MVP
                      • Oct 2009
                      • 2074

                      #220
                      Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                      Now the color schemes are a different story, since the color of the teams accessories are usually consistent that should be right.
                      Say "No" to railroaded MC modes.

                      Comment

                      • NealN42
                        Pro
                        • Jun 2011
                        • 563

                        #221
                        Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                        The one thing I do like from this video/insight is that 2k has finally begun to say things like "one of the things people DIDN'T like in 2k12 was...", whereas in the past they would keep saying garbage like (I'm paraphrasing) "all of the feedback we got from last years game was positive, and people just wanted more of everything". They are finally starting to realize that their game is far from perfect, and hopefully they will actually start putting more effort into the hardcore gameplay/modes as opposed to the more gimmicky stuff like all star game, legend modes (which can be fun, but unless the gameplay issues are fixed, they will have the exact same problems), etc..

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                        • ForeverVersatile
                          Pro
                          • Jan 2011
                          • 3496

                          #222
                          Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                          Originally posted by Sparkles
                          awesome! the only thing that pushes me away from this series are the graphics. not realistic at all and the player models look like zombies

                          I hope your joking, don't confuse this with that other game. NBA2K has always been the most realistic sports game. So you think dunking 100 miles per hour like the other game offered is realistic..??
                          PSN: ForeverVersatile
                          Xbox Live: TheBluprint09

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                          • ForeverVersatile
                            Pro
                            • Jan 2011
                            • 3496

                            #223
                            Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                            Originally posted by LD2k
                            Hey guys,

                            We just re-posted the the video which now includes some new footage: http://www.youtube.com/watch?v=n-HCt...&feature=g-u-u
                            Man I'm glad i was reading all the comments on here, i never would've saw the new version. That Westbrook dunk was nasty..
                            PSN: ForeverVersatile
                            Xbox Live: TheBluprint09

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                            • ForeverVersatile
                              Pro
                              • Jan 2011
                              • 3496

                              #224
                              Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                              On another note i think they should cut from the developers quicker and into more gameplay clips while we hear the dev talk in the background.
                              PSN: ForeverVersatile
                              Xbox Live: TheBluprint09

                              Comment

                              • silverskier
                                Rookie
                                • Sep 2008
                                • 285

                                #225
                                Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

                                Originally posted by NealN42
                                The one thing I do like from this video/insight is that 2k has finally begun to say things like "one of the things people DIDN'T like in 2k12 was...", whereas in the past they would keep saying garbage like (I'm paraphrasing) "all of the feedback we got from last years game was positive, and people just wanted more of everything". They are finally starting to realize that their game is far from perfect, and hopefully they will actually start putting more effort into the hardcore gameplay/modes as opposed to the more gimmicky stuff like all star game, legend modes (which can be fun, but unless the gameplay issues are fixed, they will have the exact same problems), etc..
                                This: less gimmicky stuff and more improved gameplay and gamemodes

                                Comment

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