NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
Am I the only one who thought the Knicks jerseys were hardwood classics?Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
These are the "rumored" new Knicks jerseys
Image from this site --> http://www.iamagm.com/article/rumor-...s#.UDWkk8HiaaI
People complain that 2k does have the right accessories etc. Let's see if the same people give them credit for having jerseys in that haven't even been announced yet.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
Hahaha, unbelievable... Come on...
2K always gets the latests designs from the NBA teams so they can put these into the game. This happens every year for the new season, they need to have the right jerseys. It's part of the deal they made with the NBA, else it wouldn't make sense. There is really, nothing, special about this. Give me a break.Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
On the flip side, the accessories have always seemed to be pretty far off the mark. Again though, they've made strides in years past, now including nearly all the types of accessories players actually wear (ex: the gridded calf sleeves were introduced in 2K12 and calf sleeves in general I believe stopped making player's socks disappear). Also, now that I think, there were also a few years where knee high socks went entirely over a players knees and other years where knee high socks would only come in black, no matter what.
Long story short, the accessories have experienced enough problems in the past, in my opinion, to warrant folks having an issue with them. I know nothing of the in's and out's of game production so I'm assuming something on the accessory front is complicating matters and preventing 2K from cleaning things up. But again, as someone who knows nothing, I'm always amazed with the ease with which OS users are able to hex the game and provide us with accurate home/away/alternate accessory colors. And truly, I do believe it makes a very significant difference, just about as significant as shoe color (wouldn't be at least a little weird if your favorite team always wore white shoes in real life but rocked nothing but black shoes in NBA 2K?)Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
As much as I would like for 2K to give everyone the correct accessories, it doesn't really bother me if they don't. If they get the guys that consistently wear the same stuff everynight right, then I'm fine with it.Last edited by nova91; 08-23-2012, 08:46 AM.Say "No" to railroaded MC modes.Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
For instance, in 2K12 (and just about every other 2K), there's been four color options for accessories: White, Black, Team 1 and Team 2. Selecting "White" will make the player wear white accessories at home and on the road, something nearly no team does. The same occurs when selecting "Black". "Team 1" will often mean players will wear their primary team color for home accessories and secondary color for away accessories. "Team 2" will just reverse the options (secondary home, primary away).
The issue is, those color scheme options are unfitting for a vast majority of the NBA. Example: the Los Angeles Clippers spent a significant portion of the 2012 NBA season wearing white accessories at home and black accessories on the road. This combination was not possible in 2K12 without manually altering every single player's accessories prior to each game. Their "Team" accessory color schemes involved the color red in each case, something they did not wear as an accessory color this year.
And I know, it all sounds like such a small deal. But I must admit, when hex editors came through and correctly edited every team's accessory colors, the realistic appearance of each team took a steeper jump upward than I ever would have expected it to. For players who utilize accessories, like Blake Griffin, the correct colors suddenly made his 2K12 version appear to be a splitting image of his real life self.
We talk about the importance of the little things year in and year out. I think this is a pretty big little thing, in terms of the realism gap it could help bridge. When it's inevitably fixed, folks will look back at previous 2K's and laugh at how generic the old setup was to begin, with mismatched incorrect colors all over the place and whatnot.Last edited by VDusen04; 08-23-2012, 09:02 AM.Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
The one thing I do like from this video/insight is that 2k has finally begun to say things like "one of the things people DIDN'T like in 2k12 was...", whereas in the past they would keep saying garbage like (I'm paraphrasing) "all of the feedback we got from last years game was positive, and people just wanted more of everything". They are finally starting to realize that their game is far from perfect, and hopefully they will actually start putting more effort into the hardcore gameplay/modes as opposed to the more gimmicky stuff like all star game, legend modes (which can be fun, but unless the gameplay issues are fixed, they will have the exact same problems), etc..Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
I hope your joking, don't confuse this with that other game. NBA2K has always been the most realistic sports game. So you think dunking 100 miles per hour like the other game offered is realistic..??PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
Hey guys,
We just re-posted the the video which now includes some new footage: http://www.youtube.com/watch?v=n-HCt...&feature=g-u-uPSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
On another note i think they should cut from the developers quicker and into more gameplay clips while we hear the dev talk in the background.PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
The one thing I do like from this video/insight is that 2k has finally begun to say things like "one of the things people DIDN'T like in 2k12 was...", whereas in the past they would keep saying garbage like (I'm paraphrasing) "all of the feedback we got from last years game was positive, and people just wanted more of everything". They are finally starting to realize that their game is far from perfect, and hopefully they will actually start putting more effort into the hardcore gameplay/modes as opposed to the more gimmicky stuff like all star game, legend modes (which can be fun, but unless the gameplay issues are fixed, they will have the exact same problems), etc..Comment
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