NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
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its amazing the little things people complain about year after year. I understand that people want every detail to be perfect but if every facial, accessory, color, graphical issues was addressed each year then we would either get a game with no gameplay improvements or the game would not be released on time. I remember a complaint for a couple of years was about the rubber bands around the players wrists. And I would see these complaints and just think "Is the absence of chris paul's wristband going to ruin the gaming experience for these people?" I understand that it adds to the realism of the presentation and look of the game but the way some people complain make it seem like these things should be the number 1 priority. -
Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
its amazing the little things people complain about year after year. I understand that people want every detail to be perfect but if every facial, accessory, color, graphical issues was addressed each year then we would either get a game with no gameplay improvements or the game would not be released on time. I remember a complaint for a couple of years was about the rubber bands around the players wrists. And I would see these complaints and just think "Is the absence of chris paul's wristband going to ruin the gaming experience for these people?" I understand that it adds to the realism of the presentation and look of the game but the way some people complain make it seem like these things should be the number 1 priority.
I mean, I really do wish 2K could straighten out the accessory colors, for it doesn't seem as if it'd be the most complicated procedure in the world. However, I feel (as I bet others do as well) that if I were not to speak up about tiny details such as these, that they'd forever be overlooked or deemed unnecessary. Every game is made up of very small improvements that add up over time. For instance, at some point, someone had to say, "You know what, I like the NBA Live '97 polygonal jerseys, but what if we tried to make them look less like a square block of cloth?" Then inevitably someone chimed in with, "Dude, they gave us real jerseys with real logos and you're worried about their shape? C'mon." But of course, it all counts in the long run. Art departments can make their adjustments while gameplay folks make their moves concurrently.
And again, for the record, I agree people shouldn't lose their minds over small details, but I think those detail suggestions are always worthy of re-affirming.
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
nice ehancements....cant wait to see oa updatesComment
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2
Yeah, I don't get why people are always complaining about the accessories, gameplay improvements are much more important than those. I can live with slightly wrong accessories, esp if you can change them. Gameplay is the biggest complaint I had from last year's game because there was so much BS happening like the tipped passes due to the "psychic" defense and the balls hitting the feet of the players. That was super annoying. I am glad they're fixing all that and that speed factor they mentioned in the video is finally going to be gone (hopefully like they said).My NBA 2k Blog and VideosComment
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