Oh shot clock cheese exists... at least in 2K12. This is not opinion but fact.
So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
I think shot clock cheese is a symptom of the bigger problem: The user scores because of good gameplay while the computer scores because they're supposed to.
All I play is association games so that may be a factor. There are games when I miss layups and open shots while the computer is on fire, they'll build a double digit lead of around 13 and then I'll start making shots again. Once I get the lead down to around 9 the computer goes back to being great and I get cold until the lead goes back up.
To me, shot clock cheese is no different than psychic defense, offensive rebounds, and the computer making average players into superstars. Every sports game tries to be competitive with the user but, few have been able to make that competition believable.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
This makes me especially mad in MP, since I can't switch control and and give a stronger contest with whoever is guarding him. Whenever I play MP I generally play a wing player, so I have to guard the LeBron's, Kobe's, Durant's, etc., I work to get the ball out of their hands, keep them from getting the ball and make sure it's in someones hands you wouldn't necessarily want to take a last shot for the majority of the shot clock and Perkins, Anthony, Biedrins, etc. knock down a contested 17-20 foot jumper just when it's about to run out.Say "No" to railroaded MC modes.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
I think shot clock cheese is a symptom of the bigger problem: The user scores because of good gameplay while the computer scores because they're supposed to.
All I play is association games so that may be a factor. There are games when I miss layups and open shots while the computer is on fire, they'll build a double digit lead of around 13 and then I'll start making shots again. Once I get the lead down to around 9 the computer goes back to being great and I get cold until the lead goes back up.
i think all of the last-second scores and other things people complain about stem from the devs wanting to make the games closer (against the CPU or another person)...so in 2k12 it feels like shot success is more determined by who the game thinks is in need of help. so you end up with one team getting good shots and missing them for no reason, meanwhile the other team is taking bad shots and draining them anyway...this got pretty old. i'd rather them make the shooting consistent and just allow blowouts...that's how 2k11 was. there were more blowouts, but I still enjoyed 2k11 - it was better than feeling like the game was cheesing me in order to create tight games. 2k11 felt more fair because shot success in 2k11 seemed to be determined by how open you were, rather than by forced scoring runs or cold streaks. the new contested shot sliders should help to combat this stuff though.Last edited by blues rocker; 08-27-2012, 09:54 AM.Comment
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I agree......let US make the CPU harder...take away the artificial mess....
I remember in earlier 2ks where Hall of Fame was the difficulty to play on...now it's pretty unbearableComment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
This is a load of BS, there is shot clock cheese in 2K12 and that cannot be disputed. I'll be pissed if its back in 2K13. 2K12 was so scripted I couldnt deal with it for more than a week at a time.It’s easier to do the right thing, than to explain why you didn’t.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
I think we're going to need someone posting an UNCUT video of the CPU doing this for an entire game. Some of these claims (80%? Really?) are probably exaggeration IMO.#WashedGamerComment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
I agree. I see a lot of theses last second shot brick.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
There is NO shot clock "cheese" in 2K12. I'll explain this as briefly as possible.
1. CLUTCH ratings are too high for non-clutch players in default rosters.
2. CLUTCH sliders are set to an absurdly high baseline at the default level (50).
Solutions (BOTH are required):
1. Use a roster where Clutch ratings are set to more reasonable levels.
2. Set the Clutch slider to 1 or 2, preferably 1 to lower the baseline.
That's all that is required to eliminate what some of you are calling "cheese". If that's all it takes, then there's nothing built-in on the code end and therefore there is no cheese.
2K12 remains one of the most misunderstood video games in history for it's userbase and most of that is 2K/VC's fault for terrible communication and post-release support to it's customer base. Having said that, don't make up boogie men and ghosts when you can't otherwise explain why some things happen in the game.
What was explained in the videos is that 2K decided to remove Clutch from the game (bad decision) simply because their own threshold was set too high in 2K12. Replacing the Clutch rating with some Signature Skill was a lazy response to an easily fixed problem. If the Clutch effect was minimized in default sliders (and therefore online) in 2K12 then this would be a non-discussion going into 2K13.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
Solutions (BOTH are required):
1. Use a roster where Clutch ratings are set to more reasonable levels.
2. Set the Clutch slider to 1 or 2, preferably 1 to lower the baseline.
That's all that is required to eliminate what some of you are calling "cheese". If that's all it takes, then there's nothing built-in on the code end and therefore there is no cheese.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
To me, that's the bigger problem. We're given a game that is 80% complete, then told that we have to make up the difference when custom rosters and gameplay. That's why two people can own the same game and have two totally different levels of experience and enjoyment: Some people fill that 20% with good rosters and sliders and others stick with the default set.#WashedGamerComment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
To me, that's the bigger problem. We're given a game that is 80% complete, then told that we have to make up the difference when custom rosters and gameplay. That's why two people can own the same game and have two totally different levels of experience and enjoyment: Some people fill that 20% with good rosters and sliders and others stick with the default set.
That's why I'm irritated by a lot of the threads complaining about problems that don't exist in the game engine and instead exist within rosters, sliders, playbooks, or coach profiles. There needs to be more focus on identifying the actual cause for problems and less focus on guesswork and complaining as loud as possible without taking the effort to find out WHY.Comment
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Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?
That's true but I don't want to be a game tester. We have to mix and match rosters and sliders constantly tweaking gameplay. A couple posts earlier someone said that 2k12 is misunderstood, I couldn't agree more. In theory we're all playing the same "game", but in practice we're all playing different versions.Comment
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