NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
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maybe they dont want to have a million ****ing ratings have you thought about that? It would be dumb to have all those ratings in each category what you're asking for is ridiculous. So you want a poster rating;", a shut down defender rating a hit big shot rating a heart rating like dude shut up with the ratings. They wanted to try something new end of story. Don't like it? Don't buy itComment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
maybe they dont want to have a million ****ing ratings have you thought about that? It would be dumb to have all those ratings in each category what you're asking for is ridiculous. So you want a poster rating;", a shut down defender rating a hit big shot rating a heart rating like dude shut up with the ratings. They wanted to try something new end of story. Don't like it? Don't buy it
Adding signature skills is no different than adding ratings, except it's less quantifiable and not as intuitive, since it's basically giving everyone either 99 or 25, whereas with numerical ratings, you can have any value between.Comment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Well they really aren't standards layouts. It's just wierd having all the stuff going on and flashing, especially in nba 2K where you spend a lot of times in the menu scrolling lists of players with counteless ratings everywhere. You would think they make something clear and neat. Not some bling bling flashy stuff that drives you nuts after 5 minutes.
Then again I'am not really complaining, I accept that this is how the layouts are gona be for 2K13, just voicing my opinion on it. I guess they kinda expect that kind of comments.Comment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.
As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.
Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.
Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.
Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.
As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.
Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.
Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.
Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.2K teams : Rockets,Thunder
222-34 onlineComment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Until 2k actually explains how the signature skills work in detail AND people actually start playing the game, there's really nothing to argue or complain about. We don't know if it's good or bad because we don't really know how it affects the game or the gameplay.
Personally, I remain optimistic, as I see it could be a nice way to differentiate players more and give the game more variation, while also giving me more to do with MyPlayer. However, I have no idea how it will actually play out or if it'll be any good...
So, can we please revert our attention back to Melo's inflated 92 overall rating? :wink:
Just because you feel it, doesn't mean it's there.Comment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Tyreke sure as heck isn't a SF. How all those people agreed with you, I have no idea. By your logic, I could say Derrick Rose has the best crossover at the SF... too bad it's not his natural position.
Also, I'm loving the new style of the interface, but I'm worried that the black text on orange highlights at the bottom will be tough on the eyes to read.DALLAS 2011 MAVERICKS
NEW YORK 27 34 38 56 XXI XXV XLII XLVI GIANTS
NEW YORK 28 33 40 94 RANGERS
NEW YORK YANKEES
23 27 28 32 36-39 41 43 47 49-53 56 58 61 62 77 78 96 98-00 09Comment
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Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.
As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.
Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.
Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.
Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.Comment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.
As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.
Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.
Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.
Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.DALLAS 2011 MAVERICKS
NEW YORK 27 34 38 56 XXI XXV XLII XLVI GIANTS
NEW YORK 28 33 40 94 RANGERS
NEW YORK YANKEES
23 27 28 32 36-39 41 43 47 49-53 56 58 61 62 77 78 96 98-00 09Comment
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Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini
How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.DALLAS 2011 MAVERICKS
NEW YORK 27 34 38 56 XXI XXV XLII XLVI GIANTS
NEW YORK 28 33 40 94 RANGERS
NEW YORK YANKEES
23 27 28 32 36-39 41 43 47 49-53 56 58 61 62 77 78 96 98-00 09Comment
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Comment
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Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini
the network that reports sports news an hour after it's been broken to the world ?
the network that hires employees who present reports without citing sources ?
All the sites have him as 6'9 because they haven't bothered to update his measurements since 2007.Last edited by Thunder Storm; 09-01-2012, 10:50 PM.2K teams : Rockets,Thunder
222-34 onlineComment
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills
You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.
Granted, this could be easily fixed by leveling the Signature Skill effect on what the player's other ratings are. An obvious one would be Finisher. A player with higher Dunk and Layup ratings will make better use of Finisher compared to a worse player that still has this Sig Skill. In the same manner, Floor General could give an effect that is a percentage of say, the player's offensive awareness (and other parts of their IQ). So say, Floor General could be
"When on the floor, he raises his teammates Offensive Awareness by 50% of every point of Offensive Awareness he has above 80."
So, a player with an Offensive Awareness of 92 would give a +6 bonus to his teammates, while one with 84 would give a +2 bonus to his teammates.
I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
Signature Skills are things that you equip your player with to give him bonuses in areas he's already good at (at least I hope so, I wouldn't want to see players with an On-Ball Defense rating of 50 being able to equip Lockdown Defender and neutralizing my players' signature skills).
Let's see what the full dev write-up on Signature Skills, which comes today, has to say.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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