NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

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  • Ionowut
    Rookie
    • Sep 2012
    • 143

    #196
    Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

    Originally posted by FLAWDAxBALLA954
    What takin OS so long to post mj and blake griffins sig. Skills?
    Maybe Steve is busy. I'm unsure.

    Comment

    • FLAWDAxBALLA954
      Rookie
      • Sep 2012
      • 110

      #197
      Originally posted by RyanFitzmagic
      Then add "Acrobatic Finish" and "Contact Finish" ratings. Not difficult.
      maybe they dont want to have a million ****ing ratings have you thought about that? It would be dumb to have all those ratings in each category what you're asking for is ridiculous. So you want a poster rating;", a shut down defender rating a hit big shot rating a heart rating like dude shut up with the ratings. They wanted to try something new end of story. Don't like it? Don't buy it

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #198
        Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

        Originally posted by FLAWDAxBALLA954
        maybe they dont want to have a million ****ing ratings have you thought about that? It would be dumb to have all those ratings in each category what you're asking for is ridiculous. So you want a poster rating;", a shut down defender rating a hit big shot rating a heart rating like dude shut up with the ratings. They wanted to try something new end of story. Don't like it? Don't buy it
        I don't know why you're being so hostile. Chillax.

        Adding signature skills is no different than adding ratings, except it's less quantifiable and not as intuitive, since it's basically giving everyone either 99 or 25, whereas with numerical ratings, you can have any value between.

        Comment

        • jfrost32
          Banned
          • Nov 2006
          • 982

          #199
          Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

          Originally posted by Vni
          Well they really aren't standards layouts. It's just wierd having all the stuff going on and flashing, especially in nba 2K where you spend a lot of times in the menu scrolling lists of players with counteless ratings everywhere. You would think they make something clear and neat. Not some bling bling flashy stuff that drives you nuts after 5 minutes.

          Then again I'am not really complaining, I accept that this is how the layouts are gona be for 2K13, just voicing my opinion on it. I guess they kinda expect that kind of comments.
          Bling Bling and flashy stuff? You do understand it was a RAPPER who helped with the menus lol

          Comment

          • Leftos
            NBA 2K AI Software Engineer
            • Oct 2010
            • 1255

            #200
            Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

            Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

            As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

            Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

            Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

            Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
            Eleftherios "Leftos" Aslanoglou
            NBA 2K AI Software Engineer
            Visual Concepts Entertainment / 2K Sports
            Novato, CA, USA

            Comment

            • Thunder Storm
              Rookie
              • Dec 2010
              • 480

              #201
              Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

              Originally posted by Leftos
              Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

              As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

              Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

              Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

              Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
              great breakdown.
              2K teams : Rockets,Thunder
              222-34 online

              Comment

              • Belly_of_a_Whale
                Rookie
                • Jan 2010
                • 257

                #202
                Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

                Until 2k actually explains how the signature skills work in detail AND people actually start playing the game, there's really nothing to argue or complain about. We don't know if it's good or bad because we don't really know how it affects the game or the gameplay.

                Personally, I remain optimistic, as I see it could be a nice way to differentiate players more and give the game more variation, while also giving me more to do with MyPlayer. However, I have no idea how it will actually play out or if it'll be any good...



                So, can we please revert our attention back to Melo's inflated 92 overall rating? :wink:

                Just because you feel it, doesn't mean it's there.

                Comment

                • BluFu
                  MVP
                  • May 2012
                  • 3596

                  #203
                  Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

                  durant needs quick release.

                  Comment

                  • djwax90
                    Rookie
                    • Oct 2010
                    • 283

                    #204
                    Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

                    Originally posted by sword1986
                    No way ... Tyreke Evans has the best crossover at the SF
                    Tyreke sure as heck isn't a SF. How all those people agreed with you, I have no idea. By your logic, I could say Derrick Rose has the best crossover at the SF... too bad it's not his natural position.

                    Also, I'm loving the new style of the interface, but I'm worried that the black text on orange highlights at the bottom will be tough on the eyes to read.
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                    • FLAWDAxBALLA954
                      Rookie
                      • Sep 2012
                      • 110

                      #205
                      Originally posted by Leftos
                      Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

                      As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

                      Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

                      Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

                      Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
                      You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.

                      Comment

                      • djwax90
                        Rookie
                        • Oct 2010
                        • 283

                        #206
                        Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

                        Originally posted by Leftos
                        Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

                        As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

                        Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

                        Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

                        Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
                        I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
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                        Comment

                        • djwax90
                          Rookie
                          • Oct 2010
                          • 283

                          #207
                          Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

                          Originally posted by Belly_of_a_Whale
                          Yeah, that's annoying. He's really closer to 6'11" than 6'9", but they could at least have him at 6'10".
                          How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
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                          • RyanFitzmagic
                            MVP
                            • Oct 2011
                            • 1959

                            #208
                            Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

                            Originally posted by djwax90
                            How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
                            That's your first mistake.

                            Comment

                            • Thunder Storm
                              Rookie
                              • Dec 2010
                              • 480

                              #209
                              Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

                              Originally posted by djwax90
                              How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
                              you mean BSPN ?

                              the network that reports sports news an hour after it's been broken to the world ?
                              the network that hires employees who present reports without citing sources ?

                              All the sites have him as 6'9 because they haven't bothered to update his measurements since 2007.
                              Last edited by Thunder Storm; 09-01-2012, 10:50 PM.
                              2K teams : Rockets,Thunder
                              222-34 online

                              Comment

                              • Leftos
                                NBA 2K AI Software Engineer
                                • Oct 2010
                                • 1255

                                #210
                                Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

                                Originally posted by FLAWDAxBALLA954
                                You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.
                                It's all numbers and percentages. When an AI player has to pick through the gazillion of moves he can do at any point in time in the game, his offensive awareness and other ratings and tendencies affect the probability of which move he will do, how fast he will do it, etc. Since Floor General is meant to raise your teammates Offensive Awareness, say it's a +5 bonus when that player is on the floor. Should all Floor Generals give the same +5 bonus to their teammates? Or should some players be better at it, giving +7, while others be worse at it but still be decent enough to get the skill, giving something like +3?

                                Granted, this could be easily fixed by leveling the Signature Skill effect on what the player's other ratings are. An obvious one would be Finisher. A player with higher Dunk and Layup ratings will make better use of Finisher compared to a worse player that still has this Sig Skill. In the same manner, Floor General could give an effect that is a percentage of say, the player's offensive awareness (and other parts of their IQ). So say, Floor General could be
                                "When on the floor, he raises his teammates Offensive Awareness by 50% of every point of Offensive Awareness he has above 80."
                                So, a player with an Offensive Awareness of 92 would give a +6 bonus to his teammates, while one with 84 would give a +2 bonus to his teammates.

                                Originally posted by djwax90
                                I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
                                I've said that I wish it was exactly like this, that they were just labels/icons that are triggered by (old and new) ratings, tendencies and abilities, just like the 3PT icon or the dunk icon were triggered in 2K12. But the 5 signature skill limit doesn't make sense if it were so.

                                Signature Skills are things that you equip your player with to give him bonuses in areas he's already good at (at least I hope so, I wouldn't want to see players with an On-Ball Defense rating of 50 being able to equip Lockdown Defender and neutralizing my players' signature skills).

                                Let's see what the full dev write-up on Signature Skills, which comes today, has to say.
                                Eleftherios "Leftos" Aslanoglou
                                NBA 2K AI Software Engineer
                                Visual Concepts Entertainment / 2K Sports
                                Novato, CA, USA

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