NBA 2K13 Features Total Sim Control

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  • Slava Medvadenko
    Rookie
    • Dec 2010
    • 409

    #46
    Re: NBA 2K13 Features Total Sim Control

    ...according to your fanbase and team chemistry, you can have more clout when it comes to demanding coaching changes or getting good teammates more playtime.
    We can finally have some influence over the coaching and teammate playing time in My Player. Great! I've been wanting this for years.

    There's also a new feature called Total Sim Control that gives you far more sway over the games you choose to simulate over the course of a long season.
    Great addition to Association. This and the My Player thing are little things that will make a lot of difference.

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    • illwill10
      Hall Of Fame
      • Mar 2009
      • 19803

      #47
      Re: NBA 2K13 Features Total Sim Control

      One thing I want to know about is Progression.
      Is it still Potential-based? Or is it Production-Based?

      If it is Potential-based, I will edit alot of potential of younger players. Last year it didnt matter how well a player was playing, his ratings would go up or stay/down based on his potential.

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      • mizzoubasketball23
        Banned
        • Nov 2011
        • 50

        #48
        Re: NBA 2K13 Features Total Sim Control

        Is there a supersim in game?

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        • KingV2k3
          Senior Circuit
          • May 2003
          • 5881

          #49
          Originally posted by youALREADYknow
          Question that needs to be answered before the season starts:

          Does the ability to have injuries and statistics only apply to the default 2K rosters?
          What's the status of this?

          Can I start an Association with a custom roster that will load in all the up to date stats and injuries?

          Can I pick ANY date to start or does it have to be TODAY'S date?

          Thanks!

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