NBA 2K13: How Signature Skills Have Changed the Game

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  • da ThRONe
    Fire LesS Miles ASAP!
    • Mar 2009
    • 8528

    #31
    Re: NBA 2K13: How Signature Skills Have Changed the Game

    Reports like these only make me further question why the 5 limit. If it's subtle and situational(like I originally assumed) than why the need to hold each character to a self imposed limit. If these are truly the "intangibles" attributes and tendencies can't account for why can guys only have 5 max regardless if they legitimately qualify for more?
    You looking at the Chair MAN!

    Number may not tell the whole story ,but they never lie either.

    Comment

    • Belly_of_a_Whale
      Rookie
      • Jan 2010
      • 257

      #32
      Re: NBA 2K13: How Signature Skills Have Changed the Game

      Great write-up!

      I, too, am excited about signature skills and the deeper level of gameplay and customization they could add to the game. I just hope 2K has all the bugs fixed on it so that the skills are implemented in the way they are planned and don't turn into sneaky ways to cheese.

      Just because you feel it, doesn't mean it's there.

      Comment

      • cmebfresh
        Pro
        • Jan 2011
        • 930

        #33
        Re: NBA 2K13: How Signature Skills Have Changed the Game

        Can you change Sig Skills?
        "Sometimes i sit and piss myself" - Quote Cmebfresh

        MIAMI ALL THE WAY

        MIAMI HEAT
        MIAMI DOLPHINS
        MIAMI MARLINS
        AND THE U

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        • stillfeelme
          MVP
          • Aug 2010
          • 2407

          #34
          Re: NBA 2K13: How Signature Skills Have Changed the Game

          Great writeup,

          I am excited about Sig Skills. It is a very good way to separate great stars from average players and a great way to show why certain players rated nearly identical can play totally different. They even managed to give role players some needed love because it was no way to feel an impact of the hustle guys, scrappers and charge takers that do stuff that don't show up in box scores. Then to add on top of it they are giving the sig skills a three tiered system I would guess gold, silver, and bronze. So if you are a spot up shooter maybe your perk isn't as great as others.

          If they implemented this right this can benefit the sim heads and the casuals across the board. If the CPU knows how to maximize the strengths of the skills then we will get some well deserved strategy in a bball game. If you are a hardcore bball fan you already know how certain players should be used and some of the sig skills they have.

          Comment

          • CharlieBlack
            Rookie
            • May 2009
            • 8

            #35
            I am excited. 2k has put in a lot of good work this year!!!

            Comment

            • tcnumba10
              MVP
              • Nov 2008
              • 1816

              #36
              Re: NBA 2K13: How Signature Skills Have Changed the Game

              As long as the opposing CPU team recognizes their own player's signature skills i'll be happy.

              It would be disappointing to see the Bulls not utilize Rose as their go-to scorer like in 2K12 when playing offline against the CPU.
              2018-2019 NBA Champions!

              Comment

              • Norris_Cole
                Pro
                • Jan 2012
                • 778

                #37
                Re: NBA 2K13: How Signature Skills Have Changed the Game

                Originally posted by stillfeelme
                Great writeup,

                It is a very good way to separate great stars from average players and a great way to show why certain players rated nearly identical can play totally different.
                That's not the point of sig skills, the point is to make sure each player (star or not) does well what he does best, not overrating even more the supposedly "stars"

                The devs already said one role player could have 3 or 4 skills while a star could have only 1

                I love it

                Comment

                • Profit89
                  Banned
                  • Feb 2006
                  • 612

                  #38
                  Sig skills is amazing, but one thing I disagree with is limiting it to a max of 5 per player. IMO if a player possesses a particular sig skill then he should have it. Period. Should not be limited. The player you play with should feel as much as possible like the real player. Like with pro evolution soccer, Ronaldo feels like Ronaldo and Messi feels like Messi.

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #39
                    Re: NBA 2K13: How Signature Skills Have Changed the Game

                    Originally posted by Norris_Cole
                    That's not the point of sig skills, the point is to make sure each player (star or not) does well what he does best, not overrating even more the supposedly "stars"

                    The devs already said one role player could have 3 or 4 skills while a star could have only 1

                    I love it
                    I didn't say anything about ratings at all. No sig skill is going to overrate a star or elite player. Their individual ratings are going to push them to elite status without the sig skill. The sig skill will just enhance certain specific reasons why they are rated high or perform certain things on the court. Trust me I know what was mentioned already. This sig skill was something I actually thought was needed in this game and I put it in the wishlist thread. What they did was more than what I even asked for though. They already mentioned in 2K12 how you could turn an above average player say like a Rudy Gay and you could turn him into Kobe there was little difference. I still stand by my statement you will be able to tell the difference between the average players the good players and the great players and the role players. They finally gave attributes and value for role players that do things that don't show up in a box score.

                    Comment

                    • jersez
                      MVP
                      • Jul 2008
                      • 1892

                      #40
                      Re: NBA 2K13: How Signature Skills Have Changed the Game

                      Hopefully the Cpu will run plays for their PG's. When I play against the bulls they barely run plays for Rose.
                      ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                      https://www.youtube.com/user/UnitedSimGaming
                      https://youtube.com/c/Jerseymad93

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                      • RyanFitzmagic
                        MVP
                        • Oct 2011
                        • 1959

                        #41
                        Re: NBA 2K13: How Signature Skills Have Changed the Game

                        Sure, the onus should be on the user to master these shooting forms, but if timing is the only factor in consideration, even Ray Allen can cease to be Ray Allen in the hands of certain users and that’s just not fun.
                        Ray Allen goes 0/8 from three in the NBA Finals. No problem.

                        Ray Allen misses more than he makes in a video game. OMG BROKEN.

                        The quality of the shot taken and how open/heavily guarded the shot taker is should have also factor into shot success, even moreso than perfecting the release when it comes to elite shooters.
                        I'm pretty sure both of those factors DO contribute to the success of the shot, in addition to the timing.

                        Come on.

                        Signature Skills may completely change the way gamers approach fantasy leagues and association. In the past, a gamer might be hesitant to pick up a player like Rajon Rondo as their first-round draft pick. In NBA 2K12 a point guard with poor scoring ability and a high overall rating rendering him virtually untradeable was probably the worst possible selection one could make in the first round of an online league. In 2K12, the impact of an elite point guard could never truly be simulated.
                        I'm pretty sure in 2K12, a player with a high pass rating would increase his teammates' likelihood of scoring when he passed it to them. And Rondo would NOT be a bad first round pick, because he's fast, a great rebounder for a guard, a great passer, great finisher, and he's an elite point guard defender.
                        Last edited by RyanFitzmagic; 09-12-2012, 12:21 AM.

                        Comment

                        • BRxSKINSx
                          Pro
                          • Jul 2011
                          • 630

                          #42
                          Nice read.... I was worried that the SS would be "cheesy" when i first heard about em....kinda like Live was.... But I think now it'll be better for the game..... Players will be playing like they REALLY play now.... Gonna be a lot of guys gettin' scraped this year....
                          Memphis Grizzlies.....
                          TN Titans....
                          UK Wildcats......

                          Gamertag BR xSKINSx
                          Originally posted by green225
                          no crew again? really? i'd put my hand through a window right now if i didn't have to deal with the aftermath.


                          Originally posted by LoSoisNiCEx414
                          CREW MODE is like Retro Air Jordans. & Pick Up Games are like a pair of Shaqs from Walmart.

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #43
                            Re: NBA 2K13: How Signature Skills Have Changed the Game

                            Originally posted by BRxSKINSx
                            Nice read.... I was worried that the SS would be "cheesy" when i first heard about em....kinda like Live was.... But I think now it'll be better for the game..... Players will be playing like they REALLY play now.... Gonna be a lot of guys gettin' scraped this year....
                            Again, false conclusion reached. Signature Skills are the ABILITY to perform in a certain way, not the LIKELIHOOD or TENDENCY to perform in that way.

                            A select few of the Skills have animations associated with them that will change how the player plays (Chase Down Block for example) but most of them are not going to change how that player plays but instead how well they perform or their teammates perform in a few situations.

                            Comment

                            • BRxSKINSx
                              Pro
                              • Jul 2011
                              • 630

                              #44
                              Originally posted by youALREADYknow
                              Again, false conclusion reached. Signature Skills are the ABILITY to perform in a certain way, not the LIKELIHOOD or TENDENCY to perform in that way.

                              A select few of the Skills have animations associated with them that will change how the player plays (Chase Down Block for example) but most of them are not going to change how that player plays but instead how well they perform or their teammates perform in a few situations.
                              Thanks for setting me straight..... (hits sarcasm button)
                              Memphis Grizzlies.....
                              TN Titans....
                              UK Wildcats......

                              Gamertag BR xSKINSx
                              Originally posted by green225
                              no crew again? really? i'd put my hand through a window right now if i didn't have to deal with the aftermath.


                              Originally posted by LoSoisNiCEx414
                              CREW MODE is like Retro Air Jordans. & Pick Up Games are like a pair of Shaqs from Walmart.

                              Comment

                              • youALREADYknow
                                MVP
                                • Aug 2008
                                • 3635

                                #45
                                Re: NBA 2K13: How Signature Skills Have Changed the Game

                                Originally posted by BRxSKINSx
                                Thanks for setting me straight..... (hits sarcasm button)
                                If you're only playing Online though, sure it will help how players play. [no sarcasm]

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