NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies

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  • Eman5805
    MVP
    • Mar 2009
    • 3545

    #106
    Re: 2K13 MEM vs. OKC gameplay sequences

    My own personal experience tells me that the live ball concept only really applies to when the user does the push ahead animation. And that's it. It doesn't apply to the ball in the post, the CPU in any context unless they're shooting and the blocking animation puts your hand in front of them instead of randomly jumping to the side.

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #107
      Re: 2K13 MEM vs. OKC gameplay sequences

      Originally posted by yungsta404
      im not liking the collision dont tell me its going to be another year of stuff like this

      <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>




      ugh...garbage like that ^^^ is why i completely avoided playing online in 2k12. unfortunately, from the 2k13 vids i've seen, the spin move still looks like an unstoppable animation with no branch points for contact.
      Last edited by blues rocker; 09-15-2012, 09:47 AM.

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #108
        Originally posted by Goffs
        I really really HATE how steals are done in this game....I really think that 2k should tinker more in the live ball concept. Especially in the post up area where I would send a guard to help strip the ball but instead he ends up grasping air. If I remember correctly one of the earlier 2k's had this area right. You can strip the ball quickly from the post up player thus forcing the guy posting up to make a move to either pass out or make a post move.

        Next year they should dabble in the live ball physics area....I think with this implemented it should force the player to play even smarter.
        They did dabble in it and folks complained about too many loose ball. So I ask, if you do this, how do you keep steals at a realistic level? People hate automatic animations, but users don't protect the ball. Teaching them the hard way isn't good because it they would get too pissed before they got it.

        Comment

        • Eman5805
          MVP
          • Mar 2009
          • 3545

          #109
          Re: 2K13 MEM vs. OKC gameplay sequences

          Even if that spin wasn't cheese, cheesers would just find another move to spam over and over.

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #110
            Originally posted by Eman5805
            Even if that spin wasn't cheese, cheesers would just find another move to spam over and over.
            Agreed. Wasn't the spin cheese talked about by some of the people that saw the game like Smoove? Didn't he say that it seemed to be addressed?

            Comment

            • TheKasmar
              Pro
              • Aug 2009
              • 955

              #111
              Re: 2K13 MEM vs. OKC gameplay sequences

              Originally posted by yungsta404
              im not liking the collision dont tell me its going to be another year of stuff like this

              <iframe height="315" src="http://www.youtube.com/embed/4EJz6OjBycM" frameBorder="0" width="560" allowfullscreen=""></iframe>

              edit: Not me btw
              Some early traps and more aggressive double teams might have helped him get the ball out of Blake's hands more. He did post this video back in April so I can understand the frustration of somebody who doesnt see this type cheese regularly. When you're in the game and it's happening to you its harder to adjust real-time. I always felt like I had to play D in the strangest way possible online in order to keep up with guys like the Clippers user. Sound defense just isnt enough in a 2k ranked game. You always have to have some odd technique added in.

              The Blake abuser will certainly try this year in 2k13 to use the Posterizer sig skill to his advantage. He'll probably call just enough timeouts to try and keep Blake above 80 stamina and always keep his HUD up to know when his sig skill will register. I'll be experimenting with Lockdown Defender, Charge Card, and Active Hands, and Eraser to try and stop the One Man Shows.

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14833

                #112
                Re: 2K13 MEM vs. OKC gameplay sequences

                Griffin is unstoppable in the hand of a cheeser in 2K12. Especially online with the lag and all. Unstoppable. Double teaming takes too much time in 2K12.

                Comment

                • Boilerbuzz
                  D* B**rs!
                  • Jul 2002
                  • 5154

                  #113
                  Re: 2K13 MEM vs. OKC gameplay sequences

                  Originally posted by Vni
                  Griffin is unstoppable in the hand of a cheeser in 2K12. Especially online with the lag and all. Unstoppable. Double teaming takes too much time in 2K12.
                  Are you saying double teams work in 2K12?

                  Comment

                  • Biagas
                    Rookie
                    • Jun 2012
                    • 330

                    #114
                    Re: 2K13 MEM vs. OKC gameplay sequences

                    Originally posted by Boilerbuzz
                    Are you saying double teams work in 2K12?
                    Double teaming makes no sense in 2k.. it makes you go automatically into protect the ball mode and makes me walk backcourt sometimes

                    Comment

                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #115
                      Re: 2K13 MEM vs. OKC gameplay sequences

                      Originally posted by Ramboooo
                      lol sry I had to log in just to post my thoughts on this....this guy sux! every time he's HUGGING the dude. Well duh. Dude's tryin to play D with Splitter or reach with Park the whole time. I'm not seeing him playing good positional D at all. Here's what you do dude... take a good defender like Tim Duncan and give Blake some room instead of hugging him. smh "complaints" like this is why good gameplay goes bad. User Errorrerr. But yeah aside from that some sore spots on D were foot planting and not enough collision detection -- all things that looked more cleaned up in the 2K13 vids.
                      I will admit that I have not seen that video before nor have I run into a cheeser like that. But the guy has a point. I'll agree that it LOOKS like that stuff may be better this year, but we'll just have to wait and see. People find unique was to cheese in every game. It's a tough issue.

                      Comment

                      • TheKasmar
                        Pro
                        • Aug 2009
                        • 955

                        #116
                        Re: 2K13 MEM vs. OKC gameplay sequences

                        Originally posted by Vni
                        Griffin is unstoppable in the hand of a cheeser in 2K12. Especially online with the lag and all. Unstoppable. Double teaming takes too much time in 2K12.
                        I'll admit its a heck of a task, but looking at the video, I can tell that he wasnt running any trap defenses and his double teams were soft. Ranked online(2k12) was a year were you were forced to user everything, make frequent defensive adjustments, and timing windows for success are small, but do exist.

                        Comment

                        • chandlerbang
                          Banned
                          • Apr 2012
                          • 612

                          #117
                          Re: 2K13 MEM vs. OKC gameplay sequences

                          Originally posted by TheKasmar
                          Some early traps and more aggressive double teams might have helped him get the ball out of Blake's hands more. He did post this video back in April so I can understand the frustration of somebody who doesnt see this type cheese regularly. When you're in the game and it's happening to you its harder to adjust real-time. I always felt like I had to play D in the strangest way possible online in order to keep up with guys like the Clippers user. Sound defense just isnt enough in a 2k ranked game. You always have to have some odd technique added in.

                          The Blake abuser will certainly try this year in 2k13 to use the Posterizer sig skill to his advantage. He'll probably call just enough timeouts to try and keep Blake above 80 stamina and always keep his HUD up to know when his sig skill will register. I'll be experimenting with Lockdown Defender, Charge Card, and Active Hands, and Eraser to try and stop the One Man Shows.
                          blake breaks doublteams like jordan online you cant stop him. Everyone splits doublteams in 2k12 even people like bynum

                          Comment

                          • TheKasmar
                            Pro
                            • Aug 2009
                            • 955

                            #118
                            Re: 2K13 MEM vs. OKC gameplay sequences

                            Originally posted by chandlerbang
                            blake breaks doublteams like jordan online you cant stop him. Everyone splits doublteams in 2k12 even people like bynum
                            Earlier this year, there were a few threads that popped up talking about the double teams and half court traps being too effective though. I experienced it myself in ranked games and it severely limited my offense and slowed me down when applied at the right time. I, in turn, was able to apply the same type of pressure to the one-man-show types and get the ball out of their hands. When playing OKC and MIA, that strategy came at a cost against somebody who knew how to find the open man.

                            Comment

                            • chandlerbang
                              Banned
                              • Apr 2012
                              • 612

                              #119
                              Re: 2K13 MEM vs. OKC gameplay sequences

                              Originally posted by TheKasmar
                              Earlier this year, there were a few threads that popped up talking about the double teams and half court traps being too effective though. I experienced it myself in ranked games and it severely limited my offense and slowed me down when applied at the right time. I, in turn, was able to apply the same type of pressure to the one-man-show types and get the ball out of their hands. When playing OKC and MIA, that strategy came at a cost against somebody who knew how to find the open man.
                              let me repharse my remark, If you doubleteam while blake hasnt started to dribble, he can split doublteams like iverson. I did it all day with scola online and people complained because luis has low dribble rating.

                              Comment

                              • JerseySuave4
                                Banned
                                • Mar 2006
                                • 5152

                                #120
                                Re: 2K13 MEM vs. OKC gameplay sequences

                                whats with the green and purple suit Ronnie Singh is wearing at the NBA draft?

                                Comment

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