My own personal experience tells me that the live ball concept only really applies to when the user does the push ahead animation. And that's it. It doesn't apply to the ball in the post, the CPU in any context unless they're shooting and the blocking animation puts your hand in front of them instead of randomly jumping to the side.
NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies
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Re: 2K13 MEM vs. OKC gameplay sequences
My own personal experience tells me that the live ball concept only really applies to when the user does the push ahead animation. And that's it. It doesn't apply to the ball in the post, the CPU in any context unless they're shooting and the blocking animation puts your hand in front of them instead of randomly jumping to the side. -
Re: 2K13 MEM vs. OKC gameplay sequences
ugh...garbage like that ^^^ is why i completely avoided playing online in 2k12. unfortunately, from the 2k13 vids i've seen, the spin move still looks like an unstoppable animation with no branch points for contact.Last edited by blues rocker; 09-15-2012, 09:47 AM.Comment
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I really really HATE how steals are done in this game....I really think that 2k should tinker more in the live ball concept. Especially in the post up area where I would send a guard to help strip the ball but instead he ends up grasping air. If I remember correctly one of the earlier 2k's had this area right. You can strip the ball quickly from the post up player thus forcing the guy posting up to make a move to either pass out or make a post move.
Next year they should dabble in the live ball physics area....I think with this implemented it should force the player to play even smarter.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
The Blake abuser will certainly try this year in 2k13 to use the Posterizer sig skill to his advantage. He'll probably call just enough timeouts to try and keep Blake above 80 stamina and always keep his HUD up to know when his sig skill will register. I'll be experimenting with Lockdown Defender, Charge Card, and Active Hands, and Eraser to try and stop the One Man Shows.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
lol sry I had to log in just to post my thoughts on this....this guy sux! every time he's HUGGING the dude. Well duh. Dude's tryin to play D with Splitter or reach with Park the whole time. I'm not seeing him playing good positional D at all. Here's what you do dude... take a good defender like Tim Duncan and give Blake some room instead of hugging him. smh "complaints" like this is why good gameplay goes bad. User Errorrerr. But yeah aside from that some sore spots on D were foot planting and not enough collision detection -- all things that looked more cleaned up in the 2K13 vids.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
I'll admit its a heck of a task, but looking at the video, I can tell that he wasnt running any trap defenses and his double teams were soft. Ranked online(2k12) was a year were you were forced to user everything, make frequent defensive adjustments, and timing windows for success are small, but do exist.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
Some early traps and more aggressive double teams might have helped him get the ball out of Blake's hands more. He did post this video back in April so I can understand the frustration of somebody who doesnt see this type cheese regularly. When you're in the game and it's happening to you its harder to adjust real-time. I always felt like I had to play D in the strangest way possible online in order to keep up with guys like the Clippers user. Sound defense just isnt enough in a 2k ranked game. You always have to have some odd technique added in.
The Blake abuser will certainly try this year in 2k13 to use the Posterizer sig skill to his advantage. He'll probably call just enough timeouts to try and keep Blake above 80 stamina and always keep his HUD up to know when his sig skill will register. I'll be experimenting with Lockdown Defender, Charge Card, and Active Hands, and Eraser to try and stop the One Man Shows.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
Earlier this year, there were a few threads that popped up talking about the double teams and half court traps being too effective though. I experienced it myself in ranked games and it severely limited my offense and slowed me down when applied at the right time. I, in turn, was able to apply the same type of pressure to the one-man-show types and get the ball out of their hands. When playing OKC and MIA, that strategy came at a cost against somebody who knew how to find the open man.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
Earlier this year, there were a few threads that popped up talking about the double teams and half court traps being too effective though. I experienced it myself in ranked games and it severely limited my offense and slowed me down when applied at the right time. I, in turn, was able to apply the same type of pressure to the one-man-show types and get the ball out of their hands. When playing OKC and MIA, that strategy came at a cost against somebody who knew how to find the open man.Comment
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Re: 2K13 MEM vs. OKC gameplay sequences
whats with the green and purple suit Ronnie Singh is wearing at the NBA draft?Comment
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