Unpredictability Factor like Fifa 13

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  • TheKasmar
    Pro
    • Aug 2009
    • 955

    #16
    Re: Unpredictability Factor like Fifa 13

    I would like to see 2k add more unpredictability also. The ball physics when bouncing off the rim have been predictable for the past few years.

    I didnt like the the way 2k generated goaltending calls, moving screens calls, backcourt violations, live ball, and random player going out of bounds. In 2k12, I always felt like one of the factors mentioned above was coming for me or my opponent even though neither one of us necessarily deserved it (most of the time). I knew if I was going on a run, some predictable pattern was going to develop where I often times understood my opponents anger.

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    • TheBadazz
      MVP
      • Jun 2004
      • 2610

      #17
      Re: Unpredictability Factor like Fifa 13

      There's a wishlist thread for something like this. Didn't really need it's own thread.
      Boy this habit is as bad as dope!!!

      XBox One GT: TheBadazz
      PSN GT: TheBadazzOG
      Nintendo Switch #:
      5725-3994-1005

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      • swarley
        Rookie
        • Feb 2010
        • 13

        #18
        Re: Unpredictability Factor like Fifa 13

        Originally posted by the_future420
        Most of the posters here, especially sim/slider fanatics (myself included) have been calling for this for years. There have never been enough non-steal turnovers in this game which in general leads to too many FGA and high scores when playing 12 min quarters.

        We need more moving screens, traveling violations, errant passes out of bounds, balls lost out of bound when driving, offensive foul calls etc.

        Not sure if we will ever get a realistic amount to be honest.
        This really would be awesome. Sad that 2k is kinda deviating from heavy sim ball since they even removed the foul out count last year. Silly

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