NBA 2K13 Advanced Controls
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Re: NBA 2K13 Advanced Controls
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I have not succeeded so far because it keeps giving me the spin jumper animation instead of the spin layup/dunk.
Is it because none of them have the post proficiency sig skill? Am I doing it wrong or is it simply not possible?
Edit: The move in question: <iframe width="560" height="315" src="http://www.youtube.com/embed/8-yWdm1Qnhk" frameborder="0" allowfullscreen></iframe>Last edited by DukeC; 09-27-2012, 10:46 PM.Comment
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Re: NBA 2K13 Advanced Controls
still saw a lot of bad in this demo.
- your AI teammates dont boxout , allowing way to many offensive rebounds
- still a lot of instances where i absolutely CANNOT break down bigs withs guards or quicker players. i should almost always make them pay for the mismatch
- still some sliding, had an instance just now where i hit KD with a mean left to right crossover that dropped him, drove to the basket in a wide open lane only to have serge ibaka slide infront of me and force an unwanted jumpshot
-stepbacks out of contact are WAY to easy. hoping this is at least toned way down on HOF difficulty.
-on ball defense is still a little tough to play when guarding the cpu. KD gets by me way to easy and in turn locks me down like he has the lockdown signature skill. a lot easier to guard human players imo, which leads me to think cpu will once again dominate you. even players who are scrubs.
overall, this game is much improved over 2k12 and with the numerous new animations and control stick, fixed speed, and improved player faces, this can easily dethrone 2k11 in my opinion.Comment
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Re: NBA 2K13 Advanced Controls
also forgot to add that ld2k and i spoke last night on xbox and he told me, without even asking that a lot of the things in need of fixing in this demo are already done in the retail build like boxing out, players jumping to high, over the back rebounding to name a few. So with that said.. tuesday cant come soon enough!Comment
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Re: NBA 2K13 Advanced Controls
I feel like most people not all that hate the new stick control just cant figure it out. They also need to realize that the demo is on camera relative i think this is why so many people are saying they cant pull off the moves they want.
Ive played 2k for as long as i can remember on broadcast cam with camera relative controls so the hardest part for me has been remember the LT shot modifier. After 20 demo games or so its now second nature.
Is it the 2nd yet?Comment
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Re: NBA 2K13 Advanced Controls
Are you trying to break them down or are you trying to get around them? I've never been stymied when I've had Westbrook covered by Bosh or Battier. If they're on you, make sure you got space, make one move or two and go. There's no way they can stay in front of you if you drive around them. If you try to get fancy, then you're not really gonna do anything to them because those moves are mostly for beating guards jut quick enough to stay with you.Comment
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Re: NBA 2K13 Advanced Controls
Has anybody seen or done a 360 dunk? I've tried spinning the RS but it just does the spin to layup animation that people we're cheesing with last year.Comment
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Re: NBA 2K13 Advanced Controls
I don't think any of the players have the 360 dunk in their dunk package, I guess Westbrook is a possibility.Comment
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Re: NBA 2K13 Advanced Controls
Question on the post controls. Is it possible to do a faceup then immediately enter into a spin layup (You know...the only move Blake Griffin knows in the post)?
I have not succeeded so far because it keeps giving me the spin jumper animation instead of the spin layup/dunk.
Is it because none of them have the post proficiency sig skill? Am I doing it wrong or is it simply not possible?
Edit: The move in question: <iframe width="560" height="315" src="http://www.youtube.com/embed/8-yWdm1Qnhk" frameborder="0" allowfullscreen></iframe>Comment
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Re: NBA 2K13 Advanced Controls
oh snap...i'm finally getting a feel for the controls, and i'm loving them. but there were some things i had to understand before it made sense.
this is what made it click for me - the right stick dribbling is really best when used only for "stand-still sizeups". the right stick should mostly be thought of as the "sizeup stick". once you are moving, it is best to stay away from the right stick, because the left stick dribble moves and right stick dribble moves will be fighting each other.
what i had to understand was that the player automatically does crossovers, stepbacks, spins with just the left stick...i was accustomed to using a modifier for those moves in previous 2k's...so seeing my player do them automatically without a modifier was really throwing me off. i was trying to do these moves with the right stick, but i really only needed the left stick to do them.
what was confusing me is that there is a bit of a redundancy going on - a lot of similar dribble moves can be performed with both the right stick or the left stick (spins, crossovers, stepbacks). what was messing me up is that i'd be driving and i'd want to do a crossover, so i'd use the right stick to do crossover, but my player would automatically do a crossover with the left stick, then he'd do another dribble move from my right stick input...so my player would do two animations when i only wanted one - the left stick crossover and right stick move were fighting each other. once i stopped using the right stick while moving, it all started to work. the only move i use the right stick for while moving is the behind-the-back, because there is no way to pull that off with just the left stick.Last edited by blues rocker; 09-28-2012, 03:07 PM.Comment
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Re: NBA 2K13 Advanced Controls
I was also able to chain a euro out of the face up position as well. Very nice touch.Comment
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Re: NBA 2K13 Advanced Controls
I was able to do it. Such a terrible idea to have the controls camera relative in the demo though. I had to twirl the right stick clockwise up and down instead of the regular right to left.
I was also able to chain a euro out of the face up position as well. Very nice touch.Comment
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Re: NBA 2K13 Advanced Controls
what was confusing me is that there is a bit of a redundancy going on - a lot of similar dribble moves can be performed with both the right stick or the left stick (spins, crossovers, stepbacks). what was messing me up is that i'd be driving and i'd want to do a crossover, so i'd use the right stick to do crossover, but my player would automatically do a crossover with the left stick, then he'd do another dribble move from my right stick input...so my player would do two animations when i only wanted one - the left stick crossover and right stick move were fighting each other. once i stopped using the right stick while moving, it all started to work. the only move i use the right stick for while moving is the behind-the-back, because there is no way to pull that off with just the left stick.
Thanks for posting this though, I will try this outComment
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