NBA 2K13: Demo Roundtable

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ghettogeeksta
    Banned
    • Sep 2011
    • 2632

    #61
    Re: NBA 2K13: Demo Roundtable

    Originally posted by Norris_Cole
    Some things I noticed already

    -Spin move and up and under moves are way overpowered...
    -Self alleyoops need to be drastically toned down (I personally would even remove them from the entire game)
    -Lack of contact when an offensive player is close/under the rim (maybe a slider thing?), combined with poor shot blocking/too slow contest animations for the defenders. Lead passes could be the cheesers' favorite weapon this year

    Everything else feels GREAT, having a lot of fun with the demo
    Im with you their, the defense gives up to many easy layups and dunks. Their needs to be more contact, more effort to block shots, or if they can't block shots put them on the line with a hard foul. I hope we can adjust this with sliders also. And hopefully some of this is due to the low skill level.

    Comment

    • Runne130
      Pro
      • Sep 2012
      • 542

      #62
      i really enjoyed the demo once i playe it enough i understood the stick controls making it more fun, n its all ive been playing since i downloaded the demo

      Comment

      • Sundown
        MVP
        • Oct 2010
        • 3270

        #63
        Re: NBA 2K13: Demo Roundtable

        Originally posted by actuallybrown
        I noticed this too. It's a little strange because he's SO loud and he's SO frequent. Almost rhythmic.

        Anyway, I've let a couple of games play out CPU vs. CPU, and it looks pretty arcade-like, lots of fastbreaks and lots of turnovers from bad passes. Not an abnormal amount, but a real-life preseason amount. I'm guessing the play style is set to 'Regular' and the difficulty is 'Pro'. The CPU's generally score around 8-11 per simulated quarter.
        Noticed that too. It's like they have a crowd soundtrack for demos and a separate one for retail. Retail has that weird background fan(?) that goes MEEEEOOOOWW every once in awhile instead of the demo's WHOOHOOHOO. I got flashbacks from last year when I first ran the demo.

        Comment

        • bumpyface
          Rookie
          • Aug 2011
          • 383

          #64
          I think the demo is nice. I'll wait to grade the game after tuesday. I do have few concerns though. The rebounding seems kinda off. Even if you're in position for a defensive rebound, a lone offensive player will grab it in the mist of 3 defenders in position for it. Secondly I'm praying that the momentum bs that was in 12 is in 13. I would hope that the better player is rewarded vs a free bee handed to the less skillfull player. I guess we'll see whats up tues.

          Comment

          • deezy24
            Banned
            • Aug 2012
            • 43

            #65
            I don't like the fake ball pass. I try to pass it and it stays glued to the players hands. Pass the ball already!!!

            Comment

            • deezy24
              Banned
              • Aug 2012
              • 43

              #66
              yeah screw it I pre-ordered it. I keep watching the ign review and cant help thinking how fast and vicious those olley oops look. sheesh!

              Comment

              • dthomas2008
                Just started!
                • Oct 2012
                • 1

                #67
                This demo is a dunk fest all u have to do sprint down court n dunk on the defense help defense is pointless blocks are impossible. If u don't believe me use westbrook or lebron get passed the first defender n press the shoot button n watch the unstoppable. I hope this just happens in the demo

                Comment

                Working...