NBA 2K13: Finding the Right Gameplay Blend With Sliders

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    NBA 2K13: Finding the Right Gameplay Blend With Sliders



    Firstly, let me tell you what this is not: a post about the best slider sets out there or even one about what makes for the best slider set. There are plenty of thoroughly researched and test-driven slider sets up on 2K Share — many of them from OS users who have crafted great matched sets of rosters and sliders for. As a starting point, I highly recommend looking into mkharsh33's slider set, which seeks, among other things, to help the problem of the CPU grabbing defensive rebounds and taking off on unstoppable fast breaks — a real problem, in my opinion. But look at the headline again: the right gameplay blend will be the right one for you.

    Read More - NBA 2K13: Finding the Right Gameplay Blend With Sliders
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Optik
    MVP
    • Aug 2012
    • 1025

    #2
    Nice post, too bad of course that 2K REMOVED the ability to download slider sets from 2K Share.
    Originally posted by Dogslax41
    Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #3
      Did they take away the ability to look at the sliders and apply them in your settings as well?

      Comment

      • rockchisler
        All Star
        • Oct 2002
        • 8290

        #4
        Yeah I was about to say that they took the slider download option away.
        chuckcross.bandcamp.com

        Follow me on www.Twitter.com/Rockchisler

        Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

        ROOKIE KILLER

        Comment

        • JasonMartin
          Pro
          • May 2012
          • 977

          #5
          Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

          I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




          2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.

          Comment

          • Gramps91
            MVP
            • Sep 2010
            • 2116

            #6
            Agreed guys, doesn't really make any sense.
            NCAA: Kentucky Wildcats
            MLB: Atlanta Braves
            NBA: San Antonio Spurs

            Comment

            • Frizzz24
              Rookie
              • Aug 2011
              • 108

              #7
              I agree...this was the WORST omission in the entire series. Slider sets are VITAL to the realism of the game. A REAL pain in the a$$ to write down (or print out slider sets) and then manually adjust. So time consuming ESPECIALLY if you end up not liking the slider set. I created a slider set that really works for me if anybody is interested. Pretty realistic in my opinion...but that's just me.

              Comment

              • tomymac23233
                Banned
                • Oct 2012
                • 6

                #8
                What I agree with is the MK slider sets. I was just about to return the game when I ran across the set and what people were saying and I absolutely enjoy the game now. The offensive rebounding seems realistic and the fast breaks happen still but they are real fast breaks! As I told him. Thanks for making this game enjoyable again! Its one of the best ever in my opinion with this slider set. PS3

                Comment

                • esinrada
                  Rookie
                  • Jan 2004
                  • 13

                  #9
                  Do they not research before writing an article? You cant download sliders anymore. Th is writer obviously had a deadline to meet and this is what we got? An article about using sliders to make the game fit your taste...duh.

                  Comment

                  • DBMcGee3
                    MVP
                    • Oct 2011
                    • 1166

                    #10
                    What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.

                    Comment

                    • Bahnzo
                      Can't spell antetokounmpo
                      • Jun 2003
                      • 2809

                      #11
                      Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                      Originally posted by DBMcGee3
                      What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
                      First: why would you care what someone else does with their game?

                      Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
                      Steam: Bahnzo

                      Comment

                      • patti72
                        Rookie
                        • Dec 2005
                        • 81

                        #12
                        Some people (myself included) like to let the player ratings matter more by taking a human element away that we could master in a mere few hours. We find more satisfaction in getting an open shot in our offense than hitting an open shot because we let go of a button at the right time. To each there own!

                        Comment

                        • Colts18
                          MVP
                          • Feb 2010
                          • 1959

                          #13
                          Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                          Originally posted by Bahnzo
                          First: why would you care what someone else does with their game?

                          Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
                          Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.

                          Comment

                          • Dannyld
                            Rookie
                            • Oct 2010
                            • 94

                            #14
                            Originally posted by JasonMartin
                            I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




                            2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
                            NBA 2K13 for PC would like a word or two with the devs also, I'm sure.

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #15
                              Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                              Originally posted by MMChrisS
                              Fundamentally, I like for good shooters to mostly make open shots and mostly miss well-contested ones. I wish this were the way the universe works, so it’s the way I like to make NBA2K13 work.
                              Just saying, but that IS how basketball works in real life, so you aren't alone here.

                              Comment

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