Pretty much just that for me. I mean seriously....c'mon 2K, CoD 32 player ground war matches with little to no noticeable lag, 5 vs 5 Team Up? NEVER played a game with more than 3 people that didn't stutter. I'd be painfully addicted to blacktop and team up and hardly ever play MyCareer if they could get this ish worked out one day....Yeah right.
NBA 2K: Borrowing Good Ideas to Create A Better Game
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
Pretty much just that for me. I mean seriously....c'mon 2K, CoD 32 player ground war matches with little to no noticeable lag, 5 vs 5 Team Up? NEVER played a game with more than 3 people that didn't stutter. I'd be painfully addicted to blacktop and team up and hardly ever play MyCareer if they could get this ish worked out one day....Yeah right. -
Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
1) Bring back multiple my career/ my players like nba 2k12 had. If anything give people the ability to create at least 5 different my careers with different looks and names. So we could do a my career for different positions.
2)Use the control and the dunk variety from nba 2k8. Have a tutorial for it. I prefer that control scheme to the guitar hero controls.
3) 2K could probably save a lot of money on legends by adopting a game face similar to how easports has. That way you can create yourself and legends that might not be in the game like this year chris webber, julius irving, and kareem adbul jabbar.
4) Add the skills challenge to all star weekend. The dribble drill is already in there all you have to add is those passing things and you have the skill challenge.
5) add the create a playbook from college hoops 2k8 this was pretty cool you could create offensive plays and zone defenses.
6) do not add a vc cost to accessories unless they provide attribute boosts. So we can make guys with generic and team color accessories, but if we want a boost like+2 vertical it will cost vc points.
7) the size caps for each position should be based on the the max sizes players have played at for example:
pg max height 6'9-magic was 6'9
sg i think still keep at 6'9
sf 7'0 I think barnani started in the nba as an sf
pf 7'4 ralph sampson played the 4
c 7'7 george muresan, manute bol
8) have a mode where you take the best teams never to earn a ring the chance to get a championship. you could have all the best conference and finals losers never to win a championship compete against the teams the beat them.
9) for create a player and my career add goggles as an accessory as well as the face mask.
10)for create a player add hairstyles like flat top, high flat top, and the mohawk design brandon jennings, and dennis rodman's multi color hair designs.
11) for create a player and my career add the ability to create player wingspan or reach. That would add a new dynamic to undersized players that play larger than their position. We see this commonly with undersized power forwards that have wingspans over 7 feet tall and use their athleticism and wingspan to rebound and block shots. We should be able to create that for our my career players. So if I want to make a 6'7 center with a 7'6 wingspan or a 6'0 point guard with a 6'8 wingspan I can. Wingspan plays a factor in the game and should be in there. The minimums and caps can be based on the max and minimum of players at each position in nba history.
12)12)MY player career franchise, season, playoff , and single game records. These should be mentioned in the commentary and be a extra vc or milestone points when you break it. So the post game interviewers and game commentators, and endorsements should mention this. Also, if someone breaks that record they could mention it.
13) Bring back my crew.Last edited by thirty3breeze; 10-26-2012, 02:06 PM.Comment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
I don't mean to be snarky, but they should borrow EA's idea of having their online games play exactly like their offline counterparts. There might be occasional lag in EA's product, as with any potential online co-play, but at least the game feels exactly like the game offline.
With 2K, the latency with shooting has always been obvious (try playing with the Shot Quality chart on and you'll see that 95% of the shots you take will be released to early, even if you release well into the shooting animation (late releases make up less than 1% of your shots, generally only occurring on twitch shooters like prime Shawn Marion). For 2K veterans that's fine, and the franchise sells well as is, but along with the extreme learning curve on controls having to develop an entirely different set of tendencies is just asking way too much for the average basketball fan or people who play a ton of other games but maybe want to own a sports title on the side.
Online games also have a tendency to play at a variety of speeds: some games you enter will play at roughly the same speed as the offline game, while others your players will feel like they're animating in water. I really don't have any idea why this has been considered acceptable by the dev team for so long - I wish they would at least come out and say something like "this is intended to simulate a variety of game types that might occur throughout an 82 game season" so there would be a REASON for it. Again, other online titles have no problem performing the EXACT way they performed last time, EVERY time. When you add the shot release latency to not knowing exactly how long dribble or shot animations are going to take from game to game, it becomes not only frustrating for newcomers but seasoned players as well.
It truly speaks to the quality of their game that I'm probably looking at another 300-400 games of online 2K basketball before this era of 2K basketball is over, despite these two major flaws along with the settings very obviously being on Casual or Pro (after years of Superstar I love Pro on CPU for the past two years, but it just doesn't work with human competition). Most of my grievances these days are actually with the offline product, as I haven't felt any real desire to play an Association since 2K11 (really, 2K10) and have no real interest in MyPlayer or the integration of that mode into every facet of the game, rendering much of it somewhat inaccessible to the offline/internet-less player. But these two things are just crazy.
(Also, as a slightly less catty idea they should borrow: copy whatever script that controls sorting stats in their menus in place of the tech they're using to sort 2KShare items. Sort by ratings and everything is rated 0, with many items being downloaded less than triple digit times. Sort by most downloaded on PS3 right now and your five options will have been downloaded 14, 13, 3100, 2982 and 11 times, respectively. Does that make any sense? That doesn't help anyone that's not spending their time on these boards' roster forums.)Comment
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"It’s about time for a complete overhaul of NBA 2K’s create a player system."
Hell yes.. I'd like to think the art team at 2K is already had at work on tons of stuff for 2k14.
But when your create a player is worse and more inhuman looking than the WWE games then its surely time for an upgrade lolComment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
1.) Expansion team!!! I would love to bring back the Sonics and have to build a team in the same way the bobcats did.
2.) Gameface
3.) Weekly wrap up shows. I know EA has the license to ESPN but they could have there own 2k sports version with maybe the insider and some other random person calling the plays like on espn. They had something like this before I think.Comment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
This too 2k, would really like starting lineups like on 2k2NCAA: Kentucky Wildcats
MLB: Atlanta Braves
NBA: San Antonio SpursComment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
I agree with all of those concepts. I especially like the licensing music thing and pre game warmups. To have the knicks warming up in a postseason series, hearing Seven Nation Army blaring loud over the speakers and "300 violin orchestra" (not really violins) playing the introduction video, oh my god, it would be amazing. Anyone who has been to a knick game in the past year knows what I am talking about.Last edited by ewingandoakley; 10-26-2012, 09:24 PM.Originally posted by Ken Griffey JrMe, I'm the little guy in the group. People always root for the little guy.Originally posted by Ken Griffey JrWhy should I stretch? Does a cheetah stretch before it chases its prey?Originally posted by Johnny DamonI just go out and play.Comment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
I loved the Tony Bruno radio show. Would be cool if they did something like that.
I presume two things. One make a deeper association by adding ticket prices, food prices, etc. Kinda like MVP Baseball 2005 did, a manager aspect to the association if you will
Also, ESPN interface like it used to have in 2k2-2k5. That would be sweet. Like EA has tried to do with their unrealeased NBA titles.My score for Madden 13: 4.5/10
3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.Comment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
"Pre-Game, Halftime and Season Opening Shows (NFL 2K5, College Hoops 2K8 and Madden 13)"
Thanks you been sayin this for the past two years.Would love to see this added to the game esp in association mode.Comment
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Re: NBA 2K: Borrowing Good Ideas to Create A Better Game
I wish that they would make their create a players better. They should have done it with MLB 2k also. MLB the show had an awesome create a player system from what I have seen.Originally posted by Ken Griffey JrMe, I'm the little guy in the group. People always root for the little guy.Originally posted by Ken Griffey JrWhy should I stretch? Does a cheetah stretch before it chases its prey?Originally posted by Johnny DamonI just go out and play.Comment
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