How is the passing in 2k13 compared to 2k12?

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  • waytofailself
    MVP
    • Feb 2011
    • 1522

    #1

    How is the passing in 2k13 compared to 2k12?

    Call me one of those gamers that promises himself to wait, and then gets enticed to buy a game because of the start of the season.

    I did it last year with NBA 2k12. I enjoyed the game pretty well, but while I played it I really struggled with the new passing changes. Yes, I need to adjust my game, but I ended up getting more turned off and putting the game down. The floatiness of the passes was just too much of an adjustment -- something I could not totally wrap my head around. I did much better with 2k10 and 2k11's style.

    So quick question: is the passing in 13 more similar to last year's passing? Or did they go back to more of a 2k11 mold?

    Furthermore, what can I do to improve my passing in NBA 2k? I know practice and just playing through games helps, but I found myself making too many unforced errors even on lower difficulties. What are some methods I could use to cut down the mistakes?
    The Accidental Career of Guy West (CH 2k8 Legacy - Ended)
  • Khimera
    Rookie
    • Jul 2011
    • 252

    #2
    Re: How is the passing in 2k13 compared to 2k12?

    I feel the passing this year is much better, however I do still find myself making stupid mistakes that lead to turnovers. I've found that using icon passing makes a big difference, as a lot of my problems come from making the pass to the wrong person. Also, they added in a manual bounce pass and even automatic bounce passes that happen often and in the right situations. So this helps as well. Overall, much better than 2k12.

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    • acolbert
      Pro
      • Aug 2012
      • 775

      #3
      Re: How is the passing in 2k13 compared to 2k12?

      I would say this year, that you cant make stupid passes. The only time you can make a "stupid" or risky pass is with someone with the Dimer attribute. Other than that its a turnover.

      But last year I would have 7-8 turnovers with my starting PG, this year its about 3-5
      Rather than complain about life, take responsibility and do something about it..

      Comment

      • TeeDogg
        MVP
        • Jul 2002
        • 2283

        #4
        Re: How is the passing in 2k13 compared to 2k12?

        Originally posted by acolbert
        I would say this year, that you cant make stupid passes. The only time you can make a "stupid" or risky pass is with someone with the Dimer attribute. Other than that its a turnover.

        But last year I would have 7-8 turnovers with my starting PG, this year its about 3-5
        I found passing a lot easier this year. I jacked up the play passing lane sliders for th cpu and that helped. But I still get away with some I couldn't last year. I liked that fear of turning the ball over and havind to work the ball to a passing lane from last year.

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        • Optik
          MVP
          • Aug 2012
          • 1025

          #5
          Re: How is the passing in 2k13 compared to 2k12?

          Originally posted by waytofailself
          I enjoyed the game pretty well, but while I played it I really struggled with the new passing changes. Yes, I need to adjust my game, but I ended up getting more turned off and putting the game down. The floatiness of the passes was just too much of an adjustment -- something I could not totally wrap my head around. I did much better with 2k10 and 2k11's style.

          So quick question: is the passing in 13 more similar to last year's passing? Or did they go back to more of a 2k11 mold?
          Oh please OP, you're being far too kind on NBA 2K12. The overwhelming consensus is that the passing absolutely sucked. There weren't any "new passing changes", the passing was just flat out BROKEN. Of course you liked 2K10 and 2K11's styles. The passing wasn't broken lol.

          Passing is much better in 2K13, although it could be improved. Passing is sufficiently fast, although it could be faster. You rarely see those slow motion passes any more.
          No longer does your post player have to be bodied up with a defender to receive a pass in post position. You can actually just PASS it to them when they're OPEN.

          The bounce passing is basically perfect, which was a pleasant surprise because 2K usually don't implement things well the first time. It's not overpowered, so you can't just bounce pass willy nilly in traffic (the dunking and layups should be more like this), but it's an excellent weapon on the fast break, where in previous games, that pass would be stolen 95% of the time.

          Alley-oops are much harder (ON DEFAULT!). No longer will you be able to throw half court alley oops with ease, throw oops with your big man with ease or abuse it on the fast break. You can only do them consistently with players with high pass ratings. Anyone else, and the ball will go flying into the crowd (if only they implemented this logic for full court passes, then we wouldn't see big men become Tom Brady online!).

          Also, passing the ball to a post player who is being fronted is much harder than last year. Usually it will go out of bounds. To be able to be successful with this pass, again like with alley-oops, you're going to have to use your PG or any player with high pass ratings, and you'll also need enough space for your post player to catch it (hint: don't try this when your player is in the low post, it will usually fail).
          Originally posted by Dogslax41
          Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

          Comment

          • Stalkerxx
            Banned
            • Oct 2012
            • 209

            #6
            Re: How is the passing in 2k13 compared to 2k12?

            To put it short, 2k13 is far better than 2k12 aside from the contact issues (and the issues that come with that such as occasional morphing, players essentially ignoring other players presence on the defensive end, etc). Which are being addressed in a post patch eventually.

            Though, 2k13 still could improve a lot. We probably won't see the majority of these improvements until next year. But aside from that, great game.

            Comment

            • magicman32
              Pro
              • Aug 2009
              • 803

              #7
              Re: How is the passing in 2k13 compared to 2k12?

              Passing is better than 2k12, but it's still not a great aspect of the game. Icon passing has improved some and I have to use it most of the time. Because using the pass button isn't accurate at all. It rarely goes to who you want to pass to. I feel this is worse than 2k12. I also don't like that you have to double tap the pass button to fake pass.

              But overall it's better than 2k12 because the passing logic is a little better and passes are faster in more situations. Also the manual bounce pass is nice.

              I really don't know what 2k did to mess up passing these last few years. I hope they continue to make bigger strides going forward.

              Comment

              • Optik
                MVP
                • Aug 2012
                • 1025

                #8
                Re: How is the passing in 2k13 compared to 2k12?

                Originally posted by magicman32
                I really don't know what 2k did to mess up passing these last few years. I hope they continue to make bigger strides going forward.
                2K need to go the way of Pro Evo and Fifa, and implement some kind of manual passing system.
                Originally posted by Dogslax41
                Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #9
                  Re: How is the passing in 2k13 compared to 2k12?

                  Originally posted by Optik
                  2K need to go the way of Pro Evo and Fifa, and implement some kind of manual passing system.
                  As a manual player myself for about 5 years or so, i can easily say that the way the manual playing feels is whole lot better and more skill-based.

                  That maybe a dream come true for me if 2k implements.

                  Comment

                  • Slava Medvadenko
                    Rookie
                    • Dec 2010
                    • 409

                    #10
                    Re: How is the passing in 2k13 compared to 2k12?

                    Passing is something I pay a good amount of attention to since I usually play passing pgs on player lock, and passing is improved a lot from 2k12. There aren't a lot of problems with passing off defender's backs because the wrong kind of pass animation occurred. I currently have a 71 rated passer in My Career and passing feels better than my 99 rated passer in 2k12. When I play a high-rated passer like CP3 the passing is a lot of fun. Defenders do much less Superman-style flying steals out of nowhere.

                    Its not perfect, of course. manual passing still don't go to your intended target sometimes. Some pass animations take a second to trigger, but they aren't as slow as 2k12. Receivers bobble the ball even if they are wide open in the paint sometimes. Right stick passing got worse than 2k12, actually; it doesn't go to your intended target as much as in the past.

                    A way I think they can improve it is to make manual overhead and wraparound passes. There are so many manual options for dribbling and shooting, and there aren't as much options for passing. It might be too complex for some, but the regular pass logic that picks your pass type would still be there for them. If I'm in the lane and want to dump if off to a big, I'd like to be able to throw over or around a defender depending on whats he's doing. Also, being able to pick overhead or wraparounds would do wonders for the pick and roll game. Another thing to improve it would be button-sensitive passing, where you can control the speed of a pass and how fast if would get out of your hands. Faster passes could be bobbled easier in traffic depending on the reciever's hands rating. If they put those in 2k14 passing would be more skill-based like dribbling and shooting and you wouldn't be so much at the mercy of the cpu to decide what kind of pass you do.
                    Last edited by Slava Medvadenko; 10-31-2012, 04:57 PM.

                    Comment

                    • TheKasmar
                      Pro
                      • Aug 2009
                      • 955

                      #11
                      Re: How is the passing in 2k13 compared to 2k12?

                      IMO this game still needs a manual lob pass for regular play and inbounds included. Speaking of inbound passes after a made basket, it still feels like there is way too much delay going on from the passer going to slow on an attempted quick inbound to the reciever being pulled in another direction.

                      Comment

                      • SPRINGS03
                        MVP
                        • Aug 2012
                        • 1202

                        #12
                        Re: How is the passing in 2k13 compared to 2k12?

                        Well the passing in 2k13 is better than it was in 2k12(which was completely broken) but it's still not the best. Players still cut away from the ball often as soon as you hit the pass button,leading to turnovers. Your player still will try to pass through defenders instead of around them. And the defense is still psychic to your passes sometimes and will literally react to tip a pass before your guy even throws it(pretty much showing that the ai will cheat and read your controller input at times).

                        The bounce pass is a nice plus though, and for the most part the bounce pass isn't bad. Needs a little work, but i'd give the bounce pass a B.

                        Oh and alley oops are still wrong. Somebody said you could throw alley oops in 2k12 all the time but i don't know what they're talking about. The alley oop system IMO has always been flawed for different reasons.

                        Reason 1 being: Players in the nba don't pass alley oops that low, they are LOBS. Often your guys pass the ball so low that they can get tipped by a guy just putting his hands up.

                        Reason 2: Players don't tip alley oops the way they do on here that much, i've seen so many point guards jumping like they have crazy ups and tipping alley oops, part of this is due to the low passing though.

                        Reason 3: Players can mess up on alley oops, but some of these are ridiculous. When's the last time you've seen someone have a wide open alley oop pass hit them on the SIDE of their hands(because they go up in this stupid canned rigid animation for an alley oop sometimes) and bounce out of bounds. Often times if players can't finish the alley oop they'll just catch it and go back up.

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