Shot Release Offline vs Online

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  • Nodima
    Pro
    • Oct 2007
    • 972

    #16
    Re: Shot Release Offline vs Online

    These replies are disappointing me because they just aren't respecting how off 2K's online shooting feels. Sure, I've played against players that obviously get it, but I don't, and I've played players that are obviously in the same position. I play around 400 games a year online; last year, my record was roughly 250 and 120. Not amazing for determined online players, but obviously winning. I've had a winning record every year I've played online 2K since the year Artest was a King (I started with 2K6 but I mostly played offline learning the controls until I jumped to the PS3 generation).

    What I'm getting at with that is that I've spent enough time online to understand the various constructs of 2K's online system. And never in my life have I experience a game as frustrating to peg as 2K13. I posted in another thread about patches that the most awkward thing not just for a veteran to the series but a newcomer is that the offline and online games are so strikingly different. I haven't played a Madden or NCAA since 2010, but I grabbed this year's for some reason, and while I have plenty of problems with them I'll readily submit that the games play online like they play offline. You press button, action happens. With 2K13, you'll pump fake and fire off a 33 foot shot. With 2K13, you'll get an A- grade on your shot with no defenders nearby and brick the shot into a defensive rebound that becomes an outlet pass your A.I. teammates are running too slow to defend that becomes a breakaway dunk you saw coming seconds before.

    Yes, the shot release has always been different online with 2K, and for veterans that hasn't always been an issue. But it honestly is this year, and the extent to which it's an issue (aside: shot releases are NOT awkward in Locker Room games, which adds even more chaos to the confusion) is just baffling and has started me thinking about how this game must feel to casual gamers. Obviously, some will just get it, head to the hole with Wade and cackle as they win by double digits. But especially for those new to the game who have the shot feedback activated and are playing games constantly seeing "early release" shots go in, "perfect release" shots brick out (I just played a game where I hit perfect, A grade releases with Jeremy Lin 9/14 times, yet shot 2/14 in the game) and their opponents slamming miracle dunks in their stalwart defenders' faces...I just can't imagine that's fun. Because it isn't for me.

    But what do I know, the series is selling better than ever. And it SEEMS better than ever. It just...isn't. At all.

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    • chrispaul33333
      Rookie
      • Sep 2012
      • 71

      #17
      Re: Shot Release Offline vs Online

      Well said, but I'm sure some people aren't getting this?

      Comment

      • chrispaul33333
        Rookie
        • Sep 2012
        • 71

        #18
        Re: Shot Release Offline vs Online

        this is so pissing me off. im getting yellow and red and can't get anything to go with bird

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        • P-Dub
          Pro
          • Jun 2007
          • 596

          #19
          Re: Shot Release Offline vs Online

          Turn on all of the shot feedback and look at your release points and the other 3 factors. Behind the head is late, in front of the head is early, on top of the head is perfect.

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          • chrispaul33333
            Rookie
            • Sep 2012
            • 71

            #20
            Re: Shot Release Offline vs Online

            Originally posted by P-Dub
            Turn on all of the shot feedback and look at your release points and the other 3 factors. Behind the head is late, in front of the head is early, on top of the head is perfect.
            Lol you didn't read the op well

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            • eko718
              MVP
              • Sep 2005
              • 2257

              #21
              Re: Shot Release Offline vs Online Button delay! HELP

              Originally posted by chrispaul33333
              Why is shot release in online mode so weird. It doesn't feel right. Any body else get this? Offline feels "right" and more fluid where it actually releases when you let go of the X button
              Same applies to player movement. Pretty much the main reason I rarely play online.

              Comment

              • P-Dub
                Pro
                • Jun 2007
                • 596

                #22
                Re: Shot Release Offline vs Online

                Originally posted by chrispaul33333
                Lol you didn't read the op well
                I understand what you are saying but do you not look at the feedback and adjust accordingly?

                Comment

                • The iLL MeThoD
                  Rookie
                  • Oct 2012
                  • 6

                  #23
                  Re: Shot Release Offline vs Online

                  I know how your feeling bro it seems like the shot releases are not consistant each game I play. It could be because I use different teams everytime but it never use to be like this. I mean it could be me but its really annoying when your missing wide open jays.

                  Comment

                  • Nodima
                    Pro
                    • Oct 2007
                    • 972

                    #24
                    Re: Shot Release Offline vs Online

                    Originally posted by P-Dub
                    I understand what you are saying but do you not look at the feedback and adjust accordingly?
                    The feedback is wrong (online). If you get green releases, you miss way more often than when you get early releases. There's no way to tell when you should be releasing the ball as a result, I basically just go by the animation and hope for the best, but there are games like the one I mentioned above where I can't help but get A-grade releases with Jeremy Lin on wide open shots (a given, since you can't grade higher than a B- without every facet of the shot lighting up green) and end up shooting 2/14 for the game. That's deplorable, especially since his release is the exact same as last year and he was my 1st or 2nd leading scorer in most games I played with the Knicks last year.

                    Comment

                    • tetoleetd
                      MVP
                      • Jul 2011
                      • 1151

                      #25
                      Re: Shot Release Offline vs Online

                      Originally posted by Nodima
                      The feedback is wrong (online). If you get green releases, you miss way more often than when you get early releases. There's no way to tell when you should be releasing the ball as a result, I basically just go by the animation and hope for the best, but there are games like the one I mentioned above where I can't help but get A-grade releases with Jeremy Lin on wide open shots (a given, since you can't grade higher than a B- without every facet of the shot lighting up green) and end up shooting 2/14 for the game. That's deplorable, especially since his release is the exact same as last year and he was my 1st or 2nd leading scorer in most games I played with the Knicks last year.
                      i disagree with this. i almost always make my shots with green releases online and almost always miss with red releases.

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #26
                        Re: Shot Release Offline vs Online

                        Call me crazy, but it's rather easy. Look at the feedback...adjust your shot accordingly.

                        I've been playing online since NBA 2K4, and I rarely have problems with adjusting to online shot releases. IMHO, EVERY online game has some form of delay when you're comparing online vs offline responses. It just makes sense...

                        Offline...your button presses is being delivered right to your console.
                        Online...your button presses is being delivered to a server many, many miles away

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #27
                          Re: Shot Release Offline vs Online

                          Originally posted by Rawkus
                          I understand what you're saying here, but I really hate that argument. Plenty of games handle delay problems very well. I hate to use this as an example, but something like COD comes to mind, where reaction time is everything.

                          Personally, I haven't even played online yet this year, but I can understand the frustration many people are having.
                          Perhaps. In COD though, no player has an advantage when it comes to latency. Personally, I haven't noticed that much difference in shooting between offline and online. .01 seconds offline for a perfect release is the same .01 seconds for a perfect release online.

                          People are too busy looking for animations to determine when to shoot the ball in online games. That's the first mistake. People are using a physical sign to let them know when to shoot, but they're not taking in consideration how long it will take for their button response to be "received" by the destination. It's like throwing a ball to two people (one person standing 3 feet away and the other standing 20 feet away) when someone yells go, but expecting both people to catch the ball at the same time.

                          I just divide shot releases into 3 categories....slow, medium, and quick. I go into practice mode to determine which players have which releases.
                          Last edited by ksuttonjr76; 11-02-2012, 05:26 PM.

                          Comment

                          • RoseBulls
                            Rookie
                            • Oct 2012
                            • 17

                            #28
                            Re: Shot Release Offline vs Online

                            OP is right. There is definitely an issue.

                            I keep getting A+ releases on my myplayer and it won't go in... I go for an early release, get the yellow bar for release and a B+ rating and it'll go in.

                            All of the shot feedback is really poor.

                            Comment

                            • Nodima
                              Pro
                              • Oct 2007
                              • 972

                              #29
                              Re: Shot Release Offline vs Online

                              Maybe it's a PS3 thing or something. I've been playing 2K online since 2K6 and similarly have never had issues like this before. If I had a way to film a game other than my iPhone I'd show you what I'm talking about, but I'm dead serious when I say I'd rather get an early release feedback in this game than a perfect one when I play online.

                              Comment

                              • UnfriendlyBG
                                Rookie
                                • Feb 2013
                                • 86

                                #30
                                Re: Shot Release Offline vs Online

                                yes this is totally messed up. and its not lag, lag would make you have to release the shots earlier, not hold them down longer.... its like theyve tried to handle the lag by doing something really weird to the release timing. WHy do the shots I take in game show up as green, but them my VIP displays 86% of my shots are very late? read below, i wanted to make a new thread but for some reason i cant:

                                It's completely different than offline. It's like I have to hold the button down almost til it automatically releases the shot to get a green rating. Its like its reverse lag or something. In the past the releases online werent like this at all, youd have to release earlier.
                                So like, I try to play with the bulls on pc and just routinely get my *** stomped online but thats another topic. BUt for a bunch of my shooters like nate robinson, deng, boozer, you pretty much have to just hold shoot down to get a perfect release. and im like well this is lame but if it works whatever.
                                BUT THEN I go to my 2k VIP or whatever it is and it shows my shot release feedback stats. And i have literally 0% perfect release or slightly late. Its like 86% very late release. But those are the shots that get you a green release online!


                                I mean is this meter accurate at all? Are the green releases actually giving me a higher chance of making it or what? Do I go with what feels like it would be a good shot, or do i go witht he release that the meters are telling me are a good shot.


                                I try to play somewhat sim online, I shoot more jumpshots than anyone Ive ever played which is probably why i lose like 90% of my games. Thats ok though I just want to know how to handle this release situation as everything is *** backwards and counter intuitive. thanks

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