2K13 with bedwardroy's roster and eccentric's sliders has given me the best real nba feel in any game up to date (and realistic stats as well). Better animations and gameplay than 2k11 in my opinion. Out of the box 2k13 was dissapointing.
why not use the blueprint from 2k11?
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Re: why not use the blueprint from 2k11?
2K13 with bedwardroy's roster and eccentric's sliders has given me the best real nba feel in any game up to date (and realistic stats as well). Better animations and gameplay than 2k11 in my opinion. Out of the box 2k13 was dissapointing. -
Re: why not use the blueprint from 2k11?
Umm, clearly you didn't take full advantage of NBA 2k11. It is by far the best 2k of any series this console generation. If 2ksports would have used nba 2k11 as a foundation for 2k12 & 2k13, then this game would move alot smoother, and be more fun, but they didnt. They tried to go outside the box. Appealing to all the scrubs, and the general consumers. The "Core Players" can adjust and accept whatever crap they feed us, but to 2k, its always about the bottom line.. and thats quite ironic, seeing as that nba 2k11 was the most successful game they ever released, you would think they would build off of that....
Check out how easy it is to move, shake, and cross your opponent up in 2k11, and tell me you can do the same things in 2k12, or 13....yeah freakin right...HA HAAAAAAAAA(Chris Smoove auto-tune voice)
http://youtu.be/qo4RCTER0KY
I've loved all of the NBA2K's this gen and I get sick of people inferring that a talented dev team like 2K somehow caught lightening in a bottle with 2K11, failed horribly with 2K12, then somehow started to right the ship with 2K13. But it's still worse than previous 2K basketball games. Laughable. To my knowledge, there was no big gameplay enhancement with 2K11; it was an enhancement/extension of what 2K10 was - which guess what, many here complained about also.
I loved 2K11 but it wasn't perfect. If anyone bothers to search the forum activity there was a subset of the forum complaining at length then, as there is now. The Czar released a lot of videos giving visual evidence where 2K12 was a significant improvement to 2K11, and all that hard work is pretty much ignored. It's unfortunate but I'm glad he didn't do the same with 2K13 - this forum collectively doesn't deserve it.
We had the lockout going on with 2K12 and it hampered at least some of what the 2K12 team could do. I think 2K12 had to bear some of the brunt of that. As well as be faulted for the lack of a competitor releasing a basketball title, as if it were directly their (2K's) fault. Of course you have people on this board that don't care or factor that in when judging the games. I remember when NBA Live 13 was still a possibility, there were many people giving 2K at best a 50-50 chance of being the better game. This was all being said w/o having seen so much as a screenshot Live 13. Not even a screenshot and people here were saying/hopeful the games were going to be near or close to even. And now we have a thread of people saying trying to make the argument 2K11 should be used as a blueprint for future NBA2Ks.
I can only hope is smart enough not to base most of what they do based off of this board.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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Re: why not use the blueprint from 2k11?
I don't understand these arguments sometimes -- 2k11 was clearly the foundation for 2k13.
Guys will never be satisified. With 2k11, the horrid over pursuit by the AI defender was always complained about and guys yelled for a 'live ball' and less animations.
In 2k12, guys complained about.... you guessed it... the live ball they implemented that allowed blocks to happen to frequently since they ball was 'live' and it bounced off of anything it touched when it came to defenders.
In 2k13, the live ball was removed and now guys complain about less blocks. They also started to get rid of all the animation based gameplay to allow more control and guys are complaining about the lack of animations.
I just don't get it. I don't get it at all. They implement the stuff we ask for and then once it fails we blame them. I hope some of you guys stick around long enough to see what type of things are asked for on here and you'll see 2k implement/fix the very things some of you complain about.
So come back early next year when all the casual posters have faded into the spring time releases and the 'normal' posters of this forum come back. They honestly try to fix/implement most of the reasonable things we ask for.
Their is a reason why you can find Operation Sports in the credits...#WashedGamerComment
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Re: why not use the blueprint from 2k11?
Out of the box (post-patch of course) ... NBA 2K11 was better. I played the game on Superstar/Simulation, no slider tweaks. Had a very nice flow. I was able to play both online and offline, felt like defense mattered.
NBA 2K12 comes along, the year of the three pointer. Everyone was able to shoot 3s, online was just horrible. I used Da_Czar's sliders though (Midrange and 3PT at 47) and it helped out the game a lot!
NBA 2K13 ... I use mkharsh sliders and it isn't that bad except you can't block dunks which is just ridiculous.
NBA 2K11 was so good.Comment
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Originally posted by J.R._RiderIf 2k11 is your preferred title, why not just download some updated rosters from 2kShare and continue playing it? This is the benefit of current technology.
I don't have 2k13 yet, but based on what I've read here, it seems to be a massive improvement from 2k12. Personally, I can't wait to dive in after I get the rest of my Christmas shopping done this week.
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Umm, clearly you didn't take full advantage of NBA 2k11. It is by far the best 2k of any series this console generation. If 2ksports would have used nba 2k11 as a foundation for 2k12 & 2k13, then this game would move alot smoother, and be more fun, but they didnt. They tried to go outside the box. Appealing to all the scrubs, and the general consumers. The "Core Players" can adjust and accept whatever crap they feed us, but to 2k, its always about the bottom line.. and thats quite ironic, seeing as that nba 2k11 was the most successful game they ever released, you would think they would build off of that....
Check out how easy it is to move, shake, and cross your opponent up in 2k11, and tell me you can do the same things in 2k12, or 13....yeah freakin right...HA HAAAAAAAAA(Chris Smoove auto-tune voice)
http://youtu.be/qo4RCTER0KYComment
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Re: why not use the blueprint from 2k11?
I always thought that if they kept the 2 man animation system from 2K11, and then sprinkled in the additional offensive moves from 2K12 & 2K13, that we'd really have something special.
2K11 was fun, because there were a lot of ways to have success on the floor, but you had to search a bit to discover those methods, I'm not referencing cheese moves either. When offensive players just tried to barrel ahead, they were aptly stopped by players in good position, 2K12 started the sad transition away from that logic.
I experienced no type of sliding in 2K11 defensively, but I saw loads of it in 2K12 and I see a bit of it in 2K13.Comment
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Re: why not use the blueprint from 2k11?
Umm, clearly you didn't take full advantage of NBA 2k11. It is by far the best 2k of any series this console generation. If 2ksports would have used nba 2k11 as a foundation for 2k12 & 2k13, then this game would move alot smoother, and be more fun, but they didnt. They tried to go outside the box. Appealing to all the scrubs, and the general consumers. The "Core Players" can adjust and accept whatever crap they feed us, but to 2k, its always about the bottom line.. and thats quite ironic, seeing as that nba 2k11 was the most successful game they ever released, you would think they would build off of that....
Check out how easy it is to move, shake, and cross your opponent up in 2k11, and tell me you can do the same things in 2k12, or 13....yeah freakin right...HA HAAAAAAAAA(Chris Smoove auto-tune voice)
http://youtu.be/qo4RCTER0KY
FYI, 2k12 and 2k13 are built upon the foundation of 2k11. They did not start from scratch after 2k11. They added changes that the community asked for, and when they did, the community complained it was too hard (live ball), now that's gone and its the same. I swear this forum is like Groundhog Day over and over.
I agree on the huge difference 2k11>2k13 any day of the week. Everything was smooth about that game. 2k13 feels like I'm watching a animation movies at times especially with the dunks. You can put Manute Bol and Shawn Bradley underneath the basket once the dunk animation starts game over.
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Yes I know they blocked a lot of shots, but I seriously don't get your point. You could have said Alonzo Mourning and your point would have been 100000000x better."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: why not use the blueprint from 2k11?
I'm a sim guy and I like to play a reasltic form of basketball offline, as opposed to just forcing your way to the basket with dribble moves all the time.
I'm still not sure what to do with my unopened sealed copy of 2k13 sitting at home. I dont know if its worth opening, or if I should stick with my updated rosters and 2k11, which I think is pretty solid.
I never bought 2k12 because I got the feeling it wasn't that good based off this forum. I was waiting to hear some really good positive reviews from this forum after the major patched was released for 2k13, but it seems that is still getting a lot of mixed reviews.
What should I do guys is 2k13 better than 2k11 even with its faults? I need help.Comment
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Re: why not use the blueprint from 2k11?
2k11 > 2k12 > 2k13. Every one knows that, even 2k does. The game just keeps getting worse every year. Too bad they don't any competition because NBA live is GARBAGEComment
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Re: why not use the blueprint from 2k11?
@erdrive03, 2k13 >>> 2k11. Yes there are some minor issues with 13, but there were some with 11.
@Vic, such a general statement, is there anything in particular that makes 11>13? Other than nostalgia?"Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: why not use the blueprint from 2k11?
It's becoming painfully obvious that players clamoring for 2k11 gameplay enjoyed being able to as much as possible with minimal effort. What's with claiming better gameplay and then posting a YouTube video full of cheese?
The last two games had a higher learning curve than 11 but it seems a lot of these players arent willing to adapt. I remember stomping on superstar/simulation on that game and then having to move down at the beginning of 2k12 just so I could get my bearings since the 2 or 3 moves that I could do over and over again on 2k11 weren't working every time down the court.Comment
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Re: why not use the blueprint from 2k11?
The 2K11 nostalgists seem to be a lot like the average Knick fan -blind to facts and evidence, always talking in absolutes and basically saying "a>b, because I said so". It's totally unconvincing gobbledigook.
It's pretty clear that 2K13 is better than 11 in most ways. I cannot understand anyone who says that there were so many more ways to get to the rim in 2K11 or whatever, or that online was so much better - IT WASN'T. People didn't play with anymore strategy than they do know. People were still playing 1-3-1, people didn't call any plays, plus people would cheese in the most ridiculous ways - long jumping with their big man into the paint, pumpfaking a million times to get the CPU to bite, spin dunking from a post position, going AROUND defenders who were at the BASELINE, etc. 2K13 has nerfed ALL of that cheese, and the game plays much more realistically because of it (yes I know, online ranked still doesn't play realistically, but it's ONLINE RANKED).Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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