Required fixes/improvements for MyCareer 2k14

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  • aussieicon91
    Banned
    • Jul 2012
    • 338

    #16
    Re: Required fixes/improvements for MyCareer 2k14

    My main gripe with the alley oop controls is that it's harder to get the controls right when you're running the fast break because you're also focusing on where your player is running. With the old controls you had to press buttons which were far away from each other which made it easier to time.

    They also need to stop your team getting blown out of the game when you get subbed out. What's the fun in playing the game when you're so far behind that you can't win?
    Last edited by aussieicon91; 03-07-2013, 08:05 AM.

    Comment

    • JasonMartin
      Pro
      • May 2012
      • 977

      #17
      Re: Required fixes/improvements for MyCareer 2k14

      Originally posted by Madden's Jowels

      2) Fix the VC/contract system so that we sign contracts in CASH and actually affect the salary cap (I'm not even sure if VC affects the cap or not). Make it something simple like, $1 million = 1,000 VC. So if we sign a contract extension for 3 years, $45 million, we will receive about 15k VC a season, and you can scale the VC so that we need more of it to buy attributes or whatever






      a) X+A is a horrible idea. Too many times I take the ball to the hoop and go up for a layup/dunk, then when I draw the double team I try to pass out of the shot to the open big man and end up throwing a wild alley oop because the button combinations are too similar. Make it B+A or something. Or just go back to using one of the triggers + A.
      Real contracts need to be brought back. Real money, no VC. I also don't want to calculate how many VC = 1 million. That's stupid



      B+A doesn't feel right, try it with your controller. B+A is more natural because your thumb is pointing that direction.

      Comment

      • fufaso
        Rookie
        • Feb 2008
        • 71

        #18
        Re: Required fixes/improvements for MyCareer 2k14

        Originally posted by JasonMartin
        Agreed, I don't want D-rose to play for the Bulls if he's injured IRL.



        I also don't like the rotations being used. I don't mind if they updated it (or we could) constantly.

        Starting line up for the knicks is:

        Felton
        Smith
        Melo
        Stoudemire
        Chandler


        When this isn't the case IRL.
        Along these lines I'd love to see a sort of MyPlayer / Association hybrid where we can
        a. choose which team we play for.
        Every year, I always have to ask for a trade to the team I want, but by the time I get there, the team has been dismantled. I want to play with the players that are currently on the team, so an AI controlled traded for team.

        b. allow us to set the rotations (as mentioned above).

        c. allow us to create and set our own playbook and be able to call plays

        d. at least for the current game year, have all rosters reflect the true nba rosters (with the obvious exception of myPlayer)

        e. could go as far as allowing us to play the role of gm as well as myPlayer, and let us make the trade and staffing decisions.

        Comment

        • Madden's Jowels
          MVP
          • Mar 2009
          • 1249

          #19
          Re: Required fixes/improvements for MyCareer 2k14

          Another one I just remembered




          PLEASE let us simulate one game at a time if we want to. There is literally no reason whatsoever this isn't in the game after all these years.


          Sometimes I'll find myself with 9 games until my next key game. And maybe in those 9 games there is 2-3 I want to play, but I don't want to play all of them. I also don't want to sim 9 straight games.

          Comment

          • aussieicon91
            Banned
            • Jul 2012
            • 338

            #20
            Re: Required fixes/improvements for MyCareer 2k14

            Let us choose when we want to double team

            Let us choose which team mate we want to double team with

            Let us choose WHEN we want to be subbed out, not at the most convienent time for the CPU to make a comeback

            And FIX the glitch where you can't get subbed out of the game once you get the goal "Bring your team within' 5 points"

            FFS
            Last edited by aussieicon91; 03-15-2013, 01:19 AM.

            Comment

            • Slava Medvadenko
              Rookie
              • Dec 2010
              • 409

              #21
              Re: Required fixes/improvements for MyCareer 2k14

              Originally posted by aussieicon91
              Let us choose which team mate we want to double team with
              I don't know why this was changed in 2k13. If I want a double team in the post, I don't want a guy guarding a three point shooter to help out and leave his man free. Either make the double team logic better or let us pick the guy.

              Comment

              • KillerHog471
                Pro
                • Jul 2011
                • 737

                #22
                Re: Required fixes/improvements for MyCareer 2k14

                I just got screwed out of 600VC on MyCareer but onto some other news:

                1). We should be able to combine play style types. Right now it's impossible to make a Hakeem Olajuwon or a Dirk Nowitzki. When creating a player you should be able to combine player types. For example I wanted to make a Defensive/3pt Specialist PG. They should have a menu of the pros and cons of each type and you must choose what cons you MUST have. For example some cons would be Dunk, , Ball Handling, Passing, etc.

                2). 95 Medium or 95 3pt for Shot Creator, Spot-Up Shooter, and Corner Specialist is just plain cheese. There are dozens of players with those skills who aren't even close to reaching those rating its utterly ridiculous. Especially for PFs and Centers. I like to play a stretch 3-4 kinda player like Derrick Williams usually but this year I couldn't because of the ridiculous requirements for it and the level of cheese it creates with a bunch of ball-hogs running around with 95 Medium shots just so they can have spot-up shooters.

                3) Coaches to be half-way strategic. I have a 6'7" defensive specialist PG and I really really really wanna play with the Hawks but I won't even bother cause the ******* coaches on here will put me on a 6' PG while Lou Williams will be guarding a 6'6" SG.

                Comment

                • KillerHog471
                  Pro
                  • Jul 2011
                  • 737

                  #23
                  Re: Required fixes/improvements for MyCareer 2k14

                  Contract Incentives! Say I get 10 Triple-Doubles in a season I get 2000VC or if I'm a PG and I get 70 Double-Doubles in a season 1500VC, etc.

                  Comment

                  • Bosborne
                    Rookie
                    • Aug 2011
                    • 9

                    #24
                    Re: Required fixes/improvements for MyCareer 2k14

                    Originally posted by aussieicon91
                    After playing MyCareer for 3 seasons I made a list of things which need to be added/improved for 2k14. I compiled this list over time so it might not be that organized; I paragraphed each issue.

                    1) There NEEDS to be an option where you can sub yourself out of the game or request the coach to be subbed out of the game. This is especially relevant in the last quarter of a game in blow out games where you are just wasting time by playing. Having to intentionally foul to get straight to the end of a game isn't fun nor realistic. Having to play more minutes then your rotation isn't always fun either.

                    2) Defence needs to be improved. I'm not sure if this is because ball-handling is overpowered or because on-ball defence is too weak but if you have a defensive overall rating in the 80s then you should be able to guard and stop a player with an overall offensive rating in the 70s and 60s. On defence when you are guarding someone you slide way to easily across the floor and out of position when you are an above-average defender and you shouldn't have to have 99 defensive awareness and 99 on-ball defence to hold your own. The CPU just runs past your defender like his nothing and a minor bump with your team mate gets shown as if it's a major collision which totally messes up your defensive structure. Another thing I hate is how you get "cement feet" on a fast break which gives the CPU a head start on you.

                    3) Double teams need to be fixed. The CPU runs out of and passes out of double teams way too easily and if you attempt a double team then it generally ends in a CPU score 95% of the time. If you catch them in a double team then they pass out of it way too easily (which leads to an open man getting an easy score) while you generally get punished if you get caught. It's just makes it impossible when you are trying to stop someone who is hot.

                    4) Hand checking. When you are running the fast break and you get stopped by a CPU opponent comes from the side and who holds you, forcing you to back-back and allowing the opposition to scurry back on defence. I'm pretty sure this is a foul because they are grabbing onto you? This also happens when you get too close to a defender on the perimeter and they hold you. If you do a replay then their hands are all over you. This needs to be fixed.

                    5) Overpowered bumping - this should've been fixed last year, but the last thing I want to do on offense is randomly grab onto my opponent and wrestle him for a second when I'm trying to run to a spot on the court for a play on offensive. This needs to be fixed.

                    6) Durability needs to be lowered back down to the 70-80 mark. We should have a choice if we want our player to be injury prone or not (not have it chosen for us with 95 durability).

                    7) The option to have or not have a secondary position. You should be able to choose if you want to be a Point Guard, a Shooting Guard or a Combo Guard not have it chosen for you.

                    8) Free Throw shooting. Simply put, no matter what the difficulty the Free Throw success for the CPU needs to be based on Real Life success. Poor free throw shooters shouldn't magically turn Steve Nash or Mark Price at the line if you are playing on Superstar or Hall Of Fame level.

                    9) CPU needs to take more outside shots or atleast have their inside success lowered. Points in the paint is a joke.

                    10) Foul frequency should be permanently lowered. It's annoying seeing your Point Guard average 3-4 fouls per game. I know that if you don't foul in game then it gets lowered but why should we have to avoid contesting shots and let the CPU run in and get open layups? Please fix this, please.

                    11) Frequencies should be made viewable again. I don't know why they were hidden, but you should be able to see how your statistics are going to be simmed.

                    12) The clutch abilities should be made viewable again. Same reason as above.

                    13) In scrimmages why are set plays different to the ones that are in-game? It's ridiculous. Scrimmages should be used to PRACTICE set plays for games and plays for scrimmages should be identical of those in-game.

                    14) Get rid of auto-save, or atleast make it optional if you are using an offline MyCareer. Sometimes you want to go back to a previous save if you see teams like the Bobcats, Wizards, Hornets in the top echelon of the conference and teams like the Clippers, Nets and Spurs missing the playoffs. This is also relevant when you want to block silly off-season transactions like seeing LeBron or Carmelo leave Miami & New York to go and play for the Bobcats.

                    15) The god-awful animations where if you make a layup and you lie on the ground for like 7-8 seconds afterwards need to go. It's just ridiculous how your 4 team mates have to helplessly try and defend the 5 CPU team mates which ultimately leads to an easy CPU score.

                    16) Get rid of the "alley-oop" to yourself control and turn it into a dunk package instead.

                    17) There needs to be a "Don't Pass It To Me" button which you can hold when you are off-ball. For example sometimes you're too well guarded and you diss it off to someone who is in a better shooting position and the shot clock is running down but instead of shooting the ball they pass it back to you and either the shot clock runs out or your shot gets blocked. Another problem I've had as a Point Guard is passing it to a guy running the break, but as soon as he gets the ball, he stops, props and passes it back to me just as I'm getting up the court and I get tagged with a backcourt violation turnover.

                    18) Fix the contract negotiation so that you can resign mid-season. I know it's probably glitched because the game wants you to see the "Endorsements" from the fans to see you resigned, but it would be nice to know that you can re-sign in the midseason and be a one-team player.

                    19) Fix the glitch where you can set Signature Skills and Dunk Packages back to "none".

                    20) There are some records that needs to be updated. For example, Kevin Love took down 30 rebounds in a game for the Timberwolves 2 seasons ago but Kevin Garnett still has the franchise record with 25. LeBron broke the record for most points in a Playoff game for the Heat aswell I think.

                    21) Change the alley-oop controls back to what they were in 2k12. There is just too much margin for error with the 2k13 controls (ie. mistiming your press and doing a stupid pass or pump fake instead of an alley-oop). The 2k12 alley-oop controls were just so much better then 2k13 because you didn't have to make sure that you pressed two buttons right next to each other at the same time.

                    22) I don't know if this happens with anyone else but why does the General Manager change every season? This is probably something which needs to be fixed.

                    23) Stuck in the crowd animation. I know it seems cool and realistic in theory, but it's just annoying and unnecessary to get caught in some strange animation which has nothing to do with the gameplay and can cost you points.

                    24) Obviously sliders need to be added into this mode. Fair enough if you use an online MyCareer but an offline MyCareer should definately have sliders. The enjoyment of the game should be put ahead of people who cheese to max out their MyPlayers.

                    25) I like the 2k12 box out system better than the 2k13 one. I know 2k12's was probably too sticky, but it was effective. You can be right next to an opponent and WANT to box them out but the game is too slippery to let you do it. Sometimes when you box someone out they end up jumping up and getting the rebound anyway.

                    26) Touch passing/delayed animations. Please change the control so that the "Call for Pass" button is different from the pass button. Your teammates are inconsistent with how many times you have to click "Call for Pass" and when you are running on the fast break you only have so little time for them to pass you the ball that you have to jam the "Call for Pass" button. Occasionally you'll end up passing it back when you don't want to, which is highly dangerous and unintentional. Maybe make the select (PS3) button the Call For Pass button and make timeout a combination of buttons pressed at once?

                    27) Remove "Bad Call for Pass" and "Excessive Call for Pass" from the Teammate Grade screen. It has no bearing over the game and it's nowhere near as bad as committing a turnover, bad pass or missing two free throws. It's just annoying and it's poorly implemented because you can be free on the perimeter, with the ball handler being double teamed and call for the ball and then get tagged with these ridiculous penalties.

                    28) Potential needs to be lowered to a more realistic. Not every player should reach their potential, infact most should fall short of it. After a few seasons the league gets overinflated with too many good/great/star players which means there are no "bad" teams in the league. A players development should be determined by the environment they're in, the coach they have, the veterans around them and their personality.

                    29) When you get drafted, the player that was drafted in the same position as you should either be removed from the MyCareer game or have his drafted analysis on his Player Card set to "Undrafted". This is probably not as necessary as all of the other problems but it would be nice to get a fix.

                    30) Fix the shoes and socks so that match those of your team mates.

                    31) Get rid of the automatic post up position or atleast make it optional. It's awful and as a Point Guard, something I never want to do. When I'm near the post waiting for a player my guy will go into a post up position for no reason when I'm suppose to be running to somewhere else on the court.

                    32) If you're trying to intentionally foul someone then you should grab them immediately. Sometimes when you try to intentionally foul (I'm not talking about in the dying seconds of a game) the CPU will just run past you without you doing anything. You should also be able to "undo" an intentional foul.

                    33) Bounce passing. There is a specific control for bounce passing but yet sometimes when you go to do a normal pass it does a bounce pass? This can sometimes be really dicey.

                    34) Get rid of the pre-game team talk thing - or atleast make it optional. It's a cool idea but your MyPlayer sounds like a total douche when his trying to pep up his team mates (who don't even look like they're paying attention).

                    35) Simulation injuries. If a player gets injured then they should either keep their same rotation and minutes or not play at all.

                    36) There is an animation where if you get the ball and you want to sprint up the court then your MyPlayer throws the ball out infront of him when dribbling, which can easily bounce off someones leg or body and convert into a turnover and easy points for the CPU. Atleast make this animation optional.
                    Agree with everything lol, Main thing for me is every single team plays the exact same, wether you have shooters, Dunkers, rebounders, it's all the same, best defensive players don't cover the best offensive players, 3pt shooters in the front court constantly post up, no fast break game from CPU, could go on and on

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