THE REAL DIFFICULTY BREAKDOWN!!!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bigtreydawg
    Pro
    • Dec 2008
    • 598

    #46
    Re: THE REAL DIFFICULTY BREAKDOWN!!!

    This question may just be opinion but does anyone think there is an actual boost in difficulty on HOF other than sliders favoring CPU?

    I played a few games with (the late great) J-Will's sliders on HOF and can't pinpoint a noticeable difference.

    Like I said, this may be an opinion based question but I'd be glad to hear input as to what goes on when you play on HOF and the coefficients are even.

    Comment

    • vladedivac21
      Rookie
      • May 2013
      • 13

      #47
      Re: THE REAL DIFFICULTY BREAKDOWN!!!

      Originally posted by bigtreydawg
      This question may just be opinion but does anyone think there is an actual boost in difficulty on HOF other than sliders favoring CPU?

      I played a few games with (the late great) J-Will's sliders on HOF and can't pinpoint a noticeable difference.

      Like I said, this may be an opinion based question but I'd be glad to hear input as to what goes on when you play on HOF and the coefficients are even.
      window timings are smaller for humans, while CPU gets noticeably faster/better in timing. which is a big reason why the cpu always gets everything on HOF, couple that with having bloated ratings makes it that much more worse. once the ratings are back to where they should be, the cpu timings are the main factor in difficulty difference.

      timings are for; shot, steal, block, rebound and charge windows.

      well that is what i gather from reading the slider coefficient thread
      Last edited by vladedivac21; 05-19-2013, 03:10 PM.

      Comment

      • sirjam
        MVP
        • Oct 2002
        • 3535

        #48
        Re: THE REAL DIFFICULTY BREAKDOWN!!!

        I want to thank you guys for helping me understand hof difficulty. Especially coach2k for his videos on youtube. It made me see what I was doing wrong. I was playing to fast and OC. I would like to know coach was you calling plays in the det game or just running freelance and quick plays?

        Comment

        • abbs2cute
          Just started!
          • May 2013
          • 3

          #49
          Re: THE REAL DIFFICULTY BREAKDOWN!!!

          My BF and I use to play this game a lot together and this thread and the other thread has shown me a lot about this game. It also showed me that using sliders in the slider section breaks the game. This is probably why I and others hated this game so much.

          Comment

          • Coach2K
            Hall of Fame
            • Mar 2012
            • 1702

            #50
            Originally posted by sirjam
            I want to thank you guys for helping me understand hof difficulty. Especially coach2k for his videos on youtube. It made me see what I was doing wrong. I was playing to fast and OC. I would like to know coach was you calling plays in the det game or just running freelance and quick plays?
            If you mean the game I held the hof CPU below a 100 playing straight up man to man, I'd have to look again to see and I can't watch that game from my phone. As I have been building my game against hof level, I have experimented with not running any plays and letting the guys on the floor dictate the motion and spots on the floor they want to go to and with quick plays so it could have been.

            I run with play diagrams on also as well as the type of play is identified so you should be able to tell. If you don't see either that's my version of my motion offense.

            That game was a big milestone for me holding the hof CPU under 100 points for the first time.

            Glad you are coming around. I'm enjoying playing at the level more and more every game that goes by.

            The message I try and bring across to every one when I post is that just because people claim this or that because that's their experience doesn't make it a fact. And just because someone shares the same experience doesn't make it a fact either.

            Unfortunately, it's a tough sell even with video and photos of box scores to back it up I face an uphill battle when I try and encourage players to improve when they are already pretty good.

            So it's good to hear my efforts along with others here have helped you.
            Last edited by Coach2K; 05-20-2013, 08:01 AM.
            For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

            To watch a fictional MyLeague expansion series with more than 90 episodes click here.

            Subscribe to Coach2K's YouTube channel by clicking here.

            Visit Coach2K.com for my latest articles.

            Comment

            • ffaacc03
              MVP
              • Oct 2008
              • 3485

              #51
              Re: THE REAL DIFFICULTY BREAKDOWN!!!

              Originally posted by abbs2cute
              My BF and I use to play this game a lot together and this thread and the other thread has shown me a lot about this game. It also showed me that using sliders in the slider section breaks the game. This is probably why I and others hated this game so much.

              Nah, not at all ... the thing is, that sliders are conceived to complement a unique roster ... this is why many people find sliders to be non helpfull, they overlook this and (wrongly) think that it can apply to every roster, custom or default ...

              The problem with most of the gameplay issues lies within the roster, with how certaint ratings and tendencies dont hold onto the stablished scales and sometimes, not even onto the designed formulas ... so, if you dont have a scaled roster, the results wont translate consistently ... ironically, default rosters are the worst on this aspect ...

              So, you should try and get a (custom) roster with some consistency and then look for sliders tailored for it ... and even then, since both, roster and sliders are made to fit a unique experience, you may have to do some edit to make them fit your perspective on how the game should play.


              I respect and agree that to stick playing the game on HOF default will make you a better player, then again, I just dont like the way the game plays and specially, how it magnifies the inaccuracies of the default rosters. I am now more in line of ditching ratings and tendencies alterations (as they blur the signature play that distinct players and teams) and sticking to the other alterations such as the timing for shooting, stealing, blocking, etc. I would endorse to steep those even more as a way to create more of a challenge.

              Comment

              • Coach2K
                Hall of Fame
                • Mar 2012
                • 1702

                #52
                Originally posted by ffaacc03
                Nah, not at all ... the thing is, that sliders are conceived to complement a unique roster ... this is why many people find sliders to be non helpfull, they overlook this and (wrongly) think that it can apply to every roster, custom or default ...

                The problem with most of the gameplay issues lies within the roster, with how certaint ratings and tendencies dont hold onto the stablished scales and sometimes, not even onto the designed formulas ... so, if you dont have a scaled roster, the results wont translate consistently ... ironically, default rosters are the worst on this aspect ...

                So, you should try and get a (custom) roster with some consistency and then look for sliders tailored for it ... and even then, since both, roster and sliders are made to fit a unique experience, you may have to do some edit to make them fit your perspective on how the game should play.


                I respect and agree that to stick playing the game on HOF default will make you a better player, then again, I just dont like the way the game plays and specially, how it magnifies the inaccuracies of the default rosters. I am now more in line of ditching ratings and tendencies alterations (as they blur the signature play that distinct players and teams) and sticking to the other alterations such as the timing for shooting, stealing, blocking, etc. I would endorse to steep those even more as a way to create more of a challenge.
                I think the biggest lesson that is important to learn is that you must learn to use the players the way they are meant to be used and not the way you want to use them.

                This is the reason people love the higher rated teams because those teams don't have a learning curve and adapt easier to many styles of play.

                I'm not a big fan of changing anything but you are correct any changes are user specific on how good they turn out to be.

                My experiments with the rosters and sliders I downloaded and played on made the game easier and less realistic to me.

                The added benefit of playing on default rosters, simulation sliders on hof level is you can make the game experience consistent when playing others outside what you customize on your own system.
                For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

                To watch a fictional MyLeague expansion series with more than 90 episodes click here.

                Subscribe to Coach2K's YouTube channel by clicking here.

                Visit Coach2K.com for my latest articles.

                Comment

                • Rockie_Fresh88
                  Lockdown Defender
                  • Oct 2011
                  • 9621

                  #53
                  Re: THE REAL DIFFICULTY BREAKDOWN!!!

                  Originally posted by www.Coach2K.com
                  I think the biggest lesson that is important to learn is that you must learn to use the players the way they are meant to be used and not the way you want to use them.

                  This is the reason people love the higher rated teams because those teams don't have a learning curve and adapt easier to many styles of play.

                  I'm not a big fan of changing anything but you are correct any changes are user specific on how good they turn out to be.

                  My experiments with the rosters and sliders I downloaded and played on made the game easier and less realistic to me.

                  The added benefit of playing on default rosters, simulation sliders on hof level is you can make the game experience consistent when playing others outside what you customize on your own system.
                  Most people only know how to use big name stars. But you can really but up big numbers with role players. Not only scoring but rebounding , assists, steals . There is just so many ways to impact the game that doesn't show up on the stats. If you forget stats and just play the game is much more entertaining . I've always said dang I didn't realize I scored that many with so-so
                  #1 Laker fan
                  First Team Defense !!!

                  Comment

                  • ffaacc03
                    MVP
                    • Oct 2008
                    • 3485

                    #54
                    Re: THE REAL DIFFICULTY BREAKDOWN!!!

                    Agreed, one should play with the players the way they were ment to ... the thing with default is that most dont play like that at all on real life; if you are trying to just win and have fun, then go and play how 2k wants you to; if you want to win, have fun and all while somewhat replicating what you see on tv, then default rosters aint for that; coupled with how difficulty is conceived and there lies what makes us avoid it, not the challenge, but the way the game then behaves ...

                    An skilled user can and will dominate with almost any player but that shouldnt mean that they can do so despite the players weaknesses, but rather around them (so should the CPU by the way) ... again, I am all in with increased difficulty but rather based on the other variables (not ratings nor tendencies) that are currently affected, such as timings ... this ensures we keep the integrity of players/team weanesses and playstyles ...

                    Now if you truely want to be the best 2k player you can be, dont solely hold yourself back onto what 2k default offers you, go a step beyond, find a worthy custom roster (preferrably one that uses 2k default ratings/tendencies formulas but scaled and based on meassurable evidence) and play the game as if real life weaknesses and strengths matter ... so, go and dominate both spectres.
                    Last edited by ffaacc03; 05-20-2013, 01:53 PM.

                    Comment

                    • sirjam
                      MVP
                      • Oct 2002
                      • 3535

                      #55
                      Re: THE REAL DIFFICULTY BREAKDOWN!!!

                      Originally posted by ffaacc03
                      Agreed, one should play with the players the way they were ment to ... the thing with default is that most dont play like that at all on real life; if you are trying to just win and have fun, then go and play how 2k wants you to; if you want to win, have fun and all while somewhat replicating what you see on tv, then default rosters aint for that; coupled with how difficulty is conceived and there lies what makes us avoid it, not the challenge, but the way the game then behaves ...

                      An skilled user can and will dominate with almost any player but that shouldnt mean that they can do so despite the players weaknesses, but rather around them (so should the CPU by the way) ... again, I am all in with increased difficulty but rather based on the other variables (not ratings nor tendencies) that are currently affected, such as timings ... this ensures we keep the integrity of players/team weanesses and playstyles ...

                      Now if you truely want to be the best 2k player you can be, dont solely hold yourself back onto what 2k default offers you, go a step beyond, find a worthy custom roster (preferrably one that uses 2k default ratings/tendencies formulas but scaled and based on meassurable evidence) and play the game as if real life weaknesses and strengths matter ... so, go and dominate both spectres.
                      Are there any rosters out there that have 2k default ratings/ tendencies?

                      Comment

                      • sirjam
                        MVP
                        • Oct 2002
                        • 3535

                        #56
                        Re: THE REAL DIFFICULTY BREAKDOWN!!!

                        Originally posted by www.Coach2K.com
                        If you mean the game I held the hof CPU below a 100 playing straight up man to man, I'd have to look again to see and I can't watch that game from my phone. As I have been building my game against hof level, I have experimented with not running any plays and letting the guys on the floor dictate the motion and spots on the floor they want to go to and with quick plays so it could have been.

                        I run with play diagrams on also as well as the type of play is identified so you should be able to tell. If you don't see either that's my version of my motion offense.

                        That game was a big milestone for me holding the hof CPU under 100 points for the first time.

                        Glad you are coming around. I'm enjoying playing at the level more and more every game that goes by.

                        The message I try and bring across to every one when I post is that just because people claim this or that because that's their experience doesn't make it a fact. And just because someone shares the same experience doesn't make it a fact either.

                        Unfortunately, it's a tough sell even with video and photos of box scores to back it up I face an uphill battle when I try and encourage players to improve when they are already pretty good.

                        So it's good to hear my efforts along with others here have helped you.
                        Yeah I think thats what you were doing bc I saw no diagrams. Alot of pick and rolls etc. The thing that helped me alot on the video was the patience and how you weren't forcing those contact layups. I think I had been doing that a lil. That and I think I was switching men to much on D instead of trying to chase down and cut off the handler. Thanks

                        Comment

                        • ffaacc03
                          MVP
                          • Oct 2008
                          • 3485

                          #57
                          Re: THE REAL DIFFICULTY BREAKDOWN!!!

                          Originally posted by sirjam
                          Are there any rosters out there that have 2k default ratings/ tendencies?
                          default in respect of formulas, not values, plus propperly scaled ? ... yes, I know 1, on the 360 ... pm me and I will let you know.

                          Comment

                          • TeriyAkin
                            Rookie
                            • Jul 2012
                            • 62

                            #58
                            Re: THE REAL DIFFICULTY BREAKDOWN!!!

                            I understand why some attributes need to be raised on HOF but anything physical should never be changed imo:
                            Quickness, Vertical, Strength, Stamina, Speed, Durability, Hustle, Hands, Dunking Ability
                            You can't justify turning something that you can't coach into something the cpu is magically better at just because of a difficulty change.

                            That would be like running a race against someone one week and the next week instead of them getting a better start out of the blocks they are way faster and way stronger. The only way that happens irl is steroids, and steroids have no place in a video game

                            Comment

                            Working...