NBA 2K14: Attribute Changes Needed

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  • Sandhu246
    Rookie
    • Aug 2012
    • 53

    #31
    Great ideas. Totally agree with them. Awareness should be more than just being able to pick up defenders and getting your hands up when the ball is passed. It should also be the smarts. Knowing the player can't shoot so the AI doesn't chase him out their or knowing the other teams play so you jump the passes.

    Comment

    • jtswag187
      Rookie
      • Jun 2013
      • 54

      #32
      also need much more roster updates

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      • aussieicon91
        Banned
        • Jul 2012
        • 338

        #33
        Re: NBA 2K14: Attribute Changes Needed

        One thing that needs to be addressed is the "Shoot off dribble" attribute. Far too many players have too higher rating for this attribute because players in general shoot a much lower percentage from jump shots that aren't assisted on. Only Point Guards and supreme scorers like Kobe, Carmelo, Durant, Dirk, etc are really able to score with any consistency off the dribble but yet on 2k scoring roleplayers can kill you off the dribble by running into space and jacking up shots.

        Look at Danny Green in the NBA Finals. First 5 games he was left wide open and shot 65% from 3pt range, but when the Heat paid him extra attention and he was forced to try and score off the dribble he wound up shooting 1-12. Even Kevin Durant shoots 27% from mid-range over the past 3 years on mid-range shots that aren't assisted on.

        I think this attribute is one of the catalysts for why so many cheesey shots are made and yet there isn't even a slider to negate it's overall effect.

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        • tril
          MVP
          • Nov 2004
          • 2913

          #34
          Originally posted by Halfrikan
          I want an option for a serious association mode... 10 day contracts, D-League for actual devolpment, Vets taking pay cuts for money, Technical fouls. Better free agency, I want to know why he is/isnt considering my team compared to others (market/money/championship contender). I would love to have a very realistic association mode. Maybe have 2 modes arcade association (like the current one) and Hard core that includes everything like the real league.

          Get rid of all these players getting upset about play time. I understand some players do but not most of them. I signed a free agent midway through the season due to injury and he gets upset due to low playing time, just a week ago he was unemployed. If a player is signed midway through the season he should know he is filling a hole not being a starter. Also if i sign you as a bench warmer dont get mad when you are a bench warmer. Even more so if you are laid back and very loyal.

          Maybe make different draft classes that some are weak, some strong, love to have a little backstory on players. scouting should only be about potential, since todays age everyone knows everything else about a players physical attributes and percentages from the field in college
          10 days are in the game.
          illegal defense is a technical foul.
          They could add flagrant 1/2/3 fouls. all they have to do is tie this into the hard fouls. and add the suspensions.

          agree with the diverse draft classes. An uber/elite type of player shouldnt exist in every draft.

          practice in association mode should include practicing certain plays for certain opponents. plays that are practiced should get a ratings boost during game play. and of course have something that counters this. maybe include practicing defensive plays to stop certain players etc.

          prospects ratings should be fleshed out more. a simple grade isnt good enough. and prospects improvement should be based on a number of factors.

          players attitude should not only include playing time, but should include the number of touches and shots they get per game. some players under perform or get upset because they arent getting enough shots.

          improve the d-league aspect of the game. Id like to see weekly updates from d-league performances, if I dont play the games

          Comment

          • LamarrEscobar
            Just started!
            • Jun 2013
            • 4

            #35
            Originally posted by airaron32
            ^ Ten day contracts are in the game.
            True I been sleep Good lookin

            Comment

            • Decoym
              Rookie
              • Jun 2013
              • 12

              #36
              I've always thought they should steal a page out of Live's book. I remember back in Live 09 they had separate attributes for pass lane defense, help defense, fighting over screens, etc. It really gave defensive players much more value.

              Comment

              • freedom41
                Just started!
                • Jun 2013
                • 1

                #37
                through the years NBA 2K promised better passing and interception but they failed every time.

                PASSING IN 2K IS ONE DIMENSIONAL.

                it was annoying and frustrating because it destroys the flow and enjoyment of the game, defenders are like psychics knowing where the ball is going to go.. you just hit the steal button, then thats it! we should take into consider the many aspects of passing like, different kinds of passing, speed of the ball, the awareness of the player receiving, the capability of the passer, the defender, angles etc. Players like Robert Sacre can have 10 steals a game just like CP3, all players in 2k are very active. 2K dev. always say dont play video game, play basketball. I cant feel that thing whenever I play.

                Comment

                • cstatecash3
                  Rookie
                  • Jul 2002
                  • 22

                  #38
                  I still think that there should be a rating where if a player gets called for a foul....certain players like rasheed wallace in the past should argue with the ref and get a Tech. It gives a risk now to sign a better player who might explode and get T's and could hurt your team.
                  Watch out for the Cuse this year!!

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                  • AweThenTick
                    Just started!
                    • Jun 2013
                    • 4

                    #39
                    YES. I shouldn't have to turn off player roles to do the rotation I want to do. Certain players should be bothered by me not starting them and some (like Ginobili) shouldn't give two craps whether they come off the bench or not.

                    Comment

                    • Goodydog
                      Banned
                      • May 2011
                      • 38

                      #40
                      I think a better improvement would be the incorporation of an in-game comments option that could occur during timeouts or quarterly breaks. The option would be presented in a manner similar to the post game comments, but the result could impact player performance and team chemistry immediately. Telling a teammate to focus on crashing the boards, to be more aggressive offensively (taking an open jump shot), or to take fewer shots, would enhance gameplay.

                      Also, signature skills could affect the effectiveness of your comments (floor gen, or on-the-floor coach could increase the effect of your comments), or a defensively/offensively focused skill set could have a greater effect defensively/offensively (if you are a stronger defensive player, your defensive suggestions would have a greater impact as opposed to your offensive suggestions).

                      This type of improvement would give players a greater sense of control, and provide a more realistic experience that would increase the simulation immersion.

                      Comment

                      • Lulubongo
                        Just started!
                        • Jun 2013
                        • 3

                        #41
                        I think they should break down team chemistry and such even further like NBA Live did in the past. Have different categories that would affect a player's morale like playing time, contract situation, chemistry with the other players, and stuff and this will determine how satisfied they are with the team and whether they'll re-sign and things like this.

                        Comment

                        • Goffs
                          New Ork Giants
                          • Feb 2003
                          • 12279

                          #42
                          Re: NBA 2K14: Attribute Changes Needed

                          Wingspan

                          Ok, so this one is not an attribute, but I might as well throw it in here. This would require altering the player models, which could get tricky, sure. But wingspan gives players an added advantage in rebounding, blocking, and on-ball defense, since offensive attackers have to get around defenders’ arms before they can drive to the hoop.
                          Quite noticeable on Duncan....


                          I've been asking for this for a long time now....I really wish they have separate models for arms and legs so some players will have longer body parts than others...

                          maybe next gen this will be resolved...

                          Comment

                          • Bunselpower32
                            Pro
                            • Jul 2012
                            • 947

                            #43
                            A big one for me will just be fixing the stupid momentum change with interior passing. Interior passing needs desperately to be fixed.
                            "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                            - Rick Wise

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                            • Thrilla13
                              Just started!
                              • Jul 2013
                              • 1

                              #44
                              This brought up some good suggestions. I would also like to see more blocks when people drive the lane as well as steals when a character has off the chart ratings for this particular attribute. Seeing a foul called instead of a block or steal kind of gets frustrating...even if you have a undefeated 44-0 record lol.

                              Comment

                              • vtcrb
                                Hall Of Fame
                                • Nov 2006
                                • 10294

                                #45
                                Re: NBA 2K14: Attribute Changes Needed

                                Here are a couple suggestions for NEW Attributes that I would like to see Added. I know it is TOO late, but never hurts trying. LOL

                                1. Shot off Pick(players shooting ability running Off pick)

                                2. Court Vision(meaning players, Mainly PG know when and where to make pass at right time)

                                3. Reach(meaning players with LONGER wingspan, can get disrupt Passing Lanes, Block Shots, etc.)

                                4. Lateral Quickness(meaning side to side, not running up and down court or making a dribble move)

                                5. Leadership(makes their team better, keeps guys where they need to be on Floor, etc.)

                                6. Fingeroll(George Gervin needs this) or make it a TENDENCY

                                7. TAKE AWAY Shoe BOOST, this ISNT Space Jam, shoes DONT make you play better.
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