NBA 2K14: Attribute Changes Needed

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  • tril
    MVP
    • Nov 2004
    • 2912

    #16
    good read
    I thought that the Medium and Long Range Shots were already in the player attributes and off set by a defenders attribute. isnt this a players hot spot. this was an emphasis in I believe 2k11. and never checked to see if it was still in the game.

    The interior defense slider..- yes its a bout time they branch this out some more.

    One slider Id like to see added is body control when going up for a lay up in traffic. or at least more differentiation between players being able to take a hit and finish a layup in control etc.

    Comment

    • sactown_13
      Pro
      • Nov 2011
      • 479

      #17
      CPU logic in terms of lineups/minutes/trades has to be overhauled. Im tired of seeing teams with two pissed off PG's trade for yet another PG. I have to turn off player roles so decent basketball players arent rated 12 points lower because they are upset.
      Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- Morty

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      • gjneff
        Rookie
        • May 2010
        • 194

        #18
        There is a rating for perimeter defense already, not just the letter grade.

        Comment

        • chapnis
          Rookie
          • Aug 2012
          • 4

          #19
          I agree with the Manu Ginobili point so much. Unforunately I don't see 2K doing too much to improve unless EA provide some real competition.

          Comment

          • Robrarian
            Rookie
            • Aug 2011
            • 72

            #20
            Re: NBA 2K14: Attribute Changes Needed

            Originally posted by chapnis
            I agree with the Manu Ginobili point so much. Unforunately I don't see 2K doing too much to improve unless EA provide some real competition.
            Yeah, so do I. Never fails....every season he begins it as the 6th man. And every season about halfway through, he and his agent are demanding a trade, LOL.

            Very good read with some interesting suggestions. I'm really intrigued by the communicator/defensive anchor dynamic.

            Comment

            • jmaj315
              Pro
              • Oct 2012
              • 993

              #21
              I agree with most of what you have here. One thing i think would be cool for the Ego thing, is a player sit-down. If they're tired, tell them you're going to rest them. if they're playing poorly, let them know they need to step it up, etc.
              This could also go with a mood system rather than than just the 0-100 morale scale. I think it would help *shrugs*
              I used to put important things here

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #22
                These are great. I really like breaking down the vague attributes by how those of us who follow the sport actually evaluate perimeter defenders vs post defenders vs help defenders vs defensive specialists. Straightforward metrics based on effort, athleticism, wingspan, communication and iq.

                I never really had a problem with players roaming away from their optimal ranges though. Then again, I play as the Warriors and everyone can pretty much shoot. Still, haven't seen my guys roam inside the line when the three is open.

                Comment

                • BQ32
                  Pro
                  • Jan 2011
                  • 671

                  #23
                  There are definitely some good ideas here but some would be unnecessary if 2k just fixed or greatly improved its core gameplay. On ball defense can feel great if you give enough space and use good angles but then 2k allows for unbelievable shooting percentages by overrated players such as the whole Knicks squad lol, and many times you are in great position yet the offensive player slides right by or Q's up a lame foul animation. Computer on ball d is completely ridiculous. It just reads your imputs allowing the defender to magically know whatever move you make without any guess work and can play right up on you feeling like they are attached, very cheap logic. On the flip side you can exploit it by posting up and spinning off no matter where on the court lol. And how about the paint defense. It is just garbage, you rarely can block shots and many times the game will not allow you to stop a pass from getting into the paint or bodying up the defender once it gets there which is very frustrating.
                  Offense equals poor spacing, overrated players/shooting/athleticism, and the passing continues to be unbelievably terrible year in and year out. The game is so slanted towards certain players that online players just spam certain players and continuously use exploits instead of playing actual basketball because often times it is more effective. And for spacing, it would be greatly improved if the players and court were to actual scale. The players are too big which I am sure they do that for graphic fidelity instead of gameplay but it drastically reduces the space to run effective offense.
                  I keep eagerly waiting for this game to actually be good but it never will be as long as critics and fanboys keep praising it as the greatest sports game and a great sim which it definitely is not. It looks great but that is as far as I will go.

                  Comment

                  • Halfrikan
                    Just started!
                    • Jun 2013
                    • 1

                    #24
                    I want an option for a serious association mode... 10 day contracts, D-League for actual devolpment, Vets taking pay cuts for money, Technical fouls. Better free agency, I want to know why he is/isnt considering my team compared to others (market/money/championship contender). I would love to have a very realistic association mode. Maybe have 2 modes arcade association (like the current one) and Hard core that includes everything like the real league.

                    Get rid of all these players getting upset about play time. I understand some players do but not most of them. I signed a free agent midway through the season due to injury and he gets upset due to low playing time, just a week ago he was unemployed. If a player is signed midway through the season he should know he is filling a hole not being a starter. Also if i sign you as a bench warmer dont get mad when you are a bench warmer. Even more so if you are laid back and very loyal.

                    Maybe make different draft classes that some are weak, some strong, love to have a little backstory on players. scouting should only be about potential, since todays age everyone knows everything else about a players physical attributes and percentages from the field in college

                    Comment

                    • LamarrEscobar
                      Just started!
                      • Jun 2013
                      • 4

                      #25
                      Originally posted by Halfrikan
                      I want an option for a serious association mode... 10 day contracts, D-League for actual devolpment, Vets taking pay cuts for money, Technical fouls. Better free agency, I want to know why he is/isnt considering my team compared to others (market/money/championship contender). I would love to have a very realistic association mode. Maybe have 2 modes arcade association (like the current one) and Hard core that includes everything like the real league.

                      Get rid of all these players getting upset about play time. I understand some players do but not most of them. I signed a free agent midway through the season due to injury and he gets upset due to low playing time, just a week ago he was unemployed. If a player is signed midway through the season he should know he is filling a hole not being a starter. Also if i sign you as a bench warmer dont get mad when you are a bench warmer. Even more so if you are laid back and very loyal.

                      Maybe make different draft classes that some are weak, some strong, love to have a little backstory on players. scouting should only be about potential, since todays age everyone knows everything else about a players physical attributes and percentages from the field in college
                      Man, they should hire you cause this is exactly what I want in an association mode. 10 day contracts are a must!

                      Comment

                      • Phreezy P
                        MVP
                        • Jan 2010
                        • 3219

                        #26
                        Re: NBA 2K14: Attribute Changes Needed

                        ^ Ten day contracts are in the game.
                        Minnesota Timberwolves and Toronto Raptors

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                        • TalenT
                          Pro
                          • Sep 2009
                          • 713

                          #27
                          Re: NBA 2K14: Attribute Changes Needed

                          I love it! Great article OP! I know people hate adding attributes and different ratings but I'm for anything that will improve the game. Where 2K13 took a huge step forward is in the area of differentiating players and their specific skills. Expanding on that would be great in 2K14. The little things that make players like Reggie Evans worth having on your team. Why not have an attribute that allows him to fight around box outs and grab offensive rebounds due to hustle. Same with guys like Tony Allen. Why not have an attribute that determines how much he hustles through screens to stay with shooters like he does in real life? I think it's a great idea.
                          "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

                          XBOXONE GT: TalenT3Point0

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                          • balljonesjr
                            Rookie
                            • Feb 2012
                            • 67

                            #28
                            Would this be to late to implement for 2k14 on the ps4?

                            Comment

                            • Fist Of Kings
                              Pro
                              • Oct 2009
                              • 793

                              #29
                              I have been wanting wingspans for years. It would make finding gems in the draft so much better, like finding a PF small for his position, but he has Dhalsim arms to make up for it.

                              Comment

                              • RocketTMac1
                                MVP
                                • Sep 2006
                                • 1864

                                #30
                                Re: NBA 2K14: Attribute Changes Needed

                                I agree with the Association post. Also wing span is a much needed aspect of the game that I hope we see in the next gen. That whole article plus the Association post could be what takes this series over the top. And actually it plays right into a real life Association.

                                Teams getting people for specific reasons and hiding their weaknesses on the court. The game would become a chess match and even more so in the playoffs. It would make the draft drastically more interesting. Do I need a scoring rookie? Or a athletic rookie with a wingspan that can become a great wing defender and a scorer in the mid range due to that wingspan. All of those things go hand in hand.
                                The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

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