NBA 2K14: Attribute Changes Needed

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    NBA 2K14: Attribute Changes Needed


    Editors Note: This is a guest post from Josh Schulze. a longtime fan of NBA 2K and member of Operation Sports. You can find Josh on Twitter @TheFakeJoshS or you can connect with Josh via his blog.

    NBA 2K13, in some ways, is the most superior sports simulation on the market. But when I start up a game with the hopes of enjoying a realistic basketball simulation, I’m inevitably grounded by a few shortcomings within the game which I believe need to be addressed in the future.

    And while I can paint with a much wider brush to critique this game, I’ll narrow this down to some attributes for NBA 2K which will revolutionize the series.


    Read More - NBA 2K14: Attribute Changes Needed
    OS Executive Editor
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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #2
    Great read with solid ideas.
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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    • knight13951
      Rookie
      • Nov 2012
      • 78

      #3
      Re: NBA 2K14: Attribute Changes Needed

      I agree with almost all of your points. These attributes can greatly improve NBA 2K14
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      • ccoaxum
        Rookie
        • Aug 2010
        • 474

        #4
        great write up, glad i'm not the only person who felt that way about the game

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        • kjjnesb
          Pro
          • Jun 2007
          • 844

          #5
          The last one on Ego is long overdue. The moral feature has pretty much been broken since the day 2K introduced it. I'm shocked that they've let it go unchecked for this long..

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          • jersez
            MVP
            • Jul 2008
            • 1892

            #6
            Re: NBA 2K14: Attribute Changes Needed

            Nevermind, I say chris as the original poster and thought that was ld2k, oops. But I love the ideas of the ratings.
            Last edited by jersez; 06-25-2013, 05:25 PM.
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            • Sheen_O_Mack
              Rookie
              • Apr 2012
              • 175

              #7
              Excellent write up, I agree with everything you said
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              • Matty Aqua
                Pro
                • Oct 2009
                • 1298

                #8
                Re: NBA 2K14: Attribute Changes Needed

                Great stuff!

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                • BreaksoftheGame
                  Rookie
                  • Sep 2011
                  • 74

                  #9
                  Effort. This is a must. Players who compete every play of every game have a skill that is hard to teach. Manimal, Eduardo Nareja, Jeff Foster examples.....

                  Left and Right Hand skills. Or more off hand attributes to differentiate those who can handle and finish with either hand from those who cannot.

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                  • J_Posse
                    Greatness Personified
                    • Jun 2005
                    • 11252

                    #10
                    I really like all of your ideas as well as BoG, above me. Hopefully, the guys over at Visual Concepts had similar ideas to help separate the various players in the league and their skillsets.
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                    • cream6
                      Rookie
                      • Dec 2011
                      • 166

                      #11
                      Players models look funny to me. That is why I stayed away from 2k. 13 was intruiging because the Nets were in Brooklyn. I watched a few games on YouTube and players never seem to space the court on offense. Player would gravitate to the PG for some reason. For the the first time in my life I will tryout 2K gaming with 14. I just hope the change the players models because they all look like buff bagwell. Lol

                      Comment

                      • LamarrEscobar
                        Just started!
                        • Jun 2013
                        • 4

                        #12
                        I agree! I would also like them to make association a bit more realistic when it comes to CPU minutes on other teams, And real life line ups. For example Jr Smith always starts including Manu, Crawford. Association seem to go by ratings and not real life player roles.

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                        • lone_wolf74
                          Rookie
                          • Jul 2011
                          • 9

                          #13
                          A couple things I'd like to see.

                          There is a difference to guys being hurt and out. I sim a lot of games to get to the playoffs and just to get through seasons. So a lot of time I just let the cpu adjust my rotations. The cpu is constantly subbing out my hurt guys when they can still play. It happens with the AI squads as well.

                          A real coaching carousel. I'd like to see a real fight for coaching changes or better strategy at least.

                          Comment

                          • Slava Medvadenko
                            Rookie
                            • Dec 2010
                            • 409

                            #14
                            Re: NBA 2K14: Attribute Changes Needed

                            These are great. I agree with all of them.

                            Some others I'd like to see: passing speed, passing in traffic, boxing out awareness, dunk in traffic(very few should have a high rating), and on-ball defensive strength(the ability to not get shoved away on drives and layups/dunks).

                            Comment

                            • Phreezy P
                              MVP
                              • Jan 2010
                              • 3219

                              #15
                              Re: NBA 2K14: Attribute Changes Needed

                              I agree with all the points

                              Composure should be a rating as well.

                              The NBA is a league where runs are pretty much the driving force of every game. Composure should be a rating so that some players don't get fazed by the momentum swings and are just plain cold-blooded, and some players do get fazed by it and start rushing.

                              For example, Players like Kevin Durant rarely go through stretches where he struggles from the momentum swings, and he doesn't really force the issue and makes shots consistently. But players like Manu Ginobili and Russell Westbrook sometimes force the issue when down and cause unforced turnovers and lower their teams efficiency. So obviously Durant would have a pretty high rating in the 90's, and Russell, Ginobili would have ratings in the 60's maybe.
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