Yes it is part of the canned block animations but blocked shots need to be looked at. The close out speed is just too fast players are closing out on Westbrook so fast that it looks so unreal. They don't have the one on one interactions right how you can't really do an aggressive block from a standstill or backing up sticking a guard. The risk for fouling on jumpshots is high that players very rarely go for aggressive contest like Jeremy Evans. How the ball handlers live dribble keeps you from contesting too fast or it would be a foul most times or a blow by. They probably need to separate sliders for blocking in the paint vs. blocking on the perimeter. I think the only way to do it would be restricting aggressive blocks to the point you have to be moving build up speed with turbo then you jump just like real life.
The biggest flaw in 2k shooting system ?
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Re: The biggest flaw in 2k shooting system ?
Yes it is part of the canned block animations but blocked shots need to be looked at. The close out speed is just too fast players are closing out on Westbrook so fast that it looks so unreal. They don't have the one on one interactions right how you can't really do an aggressive block from a standstill or backing up sticking a guard. The risk for fouling on jumpshots is high that players very rarely go for aggressive contest like Jeremy Evans. How the ball handlers live dribble keeps you from contesting too fast or it would be a foul most times or a blow by. They probably need to separate sliders for blocking in the paint vs. blocking on the perimeter. I think the only way to do it would be restricting aggressive blocks to the point you have to be moving build up speed with turbo then you jump just like real life. -
Re: The biggest flaw in 2k shooting system ?
you guys do realize that regardless of the shooter a 3 is 50-506'4 220
Junior Stats
76Tak 4Sacks 3Int
68Rec 948Yrds 11TD
95Rush 674Yrds 8TD
489Pass Yds 8TD 11INT
Senior Stats:
0
Status: Torn ACL, MCL Broken Leg (I'm 100%)
Curently Playing AAU Ball For The Dallas Longhorn Elie
PPG:14.2
RPG:7.6
APG:4.9
SPG:1.2
BLK:3.2Comment
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Re: The biggest flaw in 2k shooting system ?
I've seen Shaq make threes in real life. So what's the point of this thread? It happens.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: The biggest flaw in 2k shooting system ?
i have seen big men shoot threes like it's nothing, as long as they aren't draining them @ Danny Green consistency then its good. pointless thread6'4 220
Junior Stats
76Tak 4Sacks 3Int
68Rec 948Yrds 11TD
95Rush 674Yrds 8TD
489Pass Yds 8TD 11INT
Senior Stats:
0
Status: Torn ACL, MCL Broken Leg (I'm 100%)
Curently Playing AAU Ball For The Dallas Longhorn Elie
PPG:14.2
RPG:7.6
APG:4.9
SPG:1.2
BLK:3.2Comment
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Re: The biggest flaw in 2k shooting system ?
Yes it is part of the canned block animations but blocked shots need to be looked at. The close out speed is just too fast players are closing out on Westbrook so fast that it looks so unreal. They don't have the one on one interactions right how you can't really do an aggressive block from a standstill or backing up sticking a guard. The risk for fouling on jumpshots is high that players very rarely go for aggressive contest like Jeremy Evans. How the ball handlers live dribble keeps you from contesting too fast or it would be a foul most times or a blow by. They probably need to separate sliders for blocking in the paint vs. blocking on the perimeter. I think the only way to do it would be restricting aggressive blocks to the point you have to be moving build up speed with turbo then you jump just like real life.Comment
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