Problem was not being able to block dunks and the other part was dunk frequency being too high for most players, low chance of contact layup. The top dunkers are getting maybe 2 dunks a game in real life. The paint doesn't open up as much in real life to attempt dunks and then there are not that many capable of dunking on people in traffic, without getting fouled.
NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
Problem was not being able to block dunks and the other part was dunk frequency being too high for most players, low chance of contact layup. The top dunkers are getting maybe 2 dunks a game in real life. The paint doesn't open up as much in real life to attempt dunks and then there are not that many capable of dunking on people in traffic, without getting fouled. -
Re: NBA 2K14 - Blocking Dunks (Videos From 2K Team-Up Members)
Good details from team 2k. Keep the news coming peepsFollow me:https://twitter.com/OVzBack
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
But the thing is really that a new blocking system won't help much if 2k doesn't tone down the efficiency of iso chain moves, spin dunks and self alleys, too. Otherwise we get the same NBA Jam gameplay, but with monster blocks added to it. I've actually seen dunks branching into some kind fo block animations in 2k13, and it really shouldn't happen too often. Much more frequently, players should stumble or lose control of the ball when forcing a drive into multiple defenders before even getting near the basket, which is something that basically doesn't happen in 2k13 at all.
So adding block animations is nice of course, but the other part is removing unstoppable animations and giving us the tools to punish idiots for trying to force drives before they're even getting to the rim.Comment
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Funny that when nba live 14 said you can block dunks in their iteration of basketball people were like Ehh whatever, but when 2k says it the fanboys get excited.. whether it be 2k or EA that says it we should be excited for improvementsComment
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
Since I'm a single person and not an "entire fanbase" you can categorize with pointless general statements...have you thought about why there potentially could be too much dunks? Could there be legitimate reasons for thinking that? Besides, your whole statement is pretty ridiculous, exaggerating peoples's skepticism to make your point seem more valid...
But the thing is really that a new blocking system won't help much if 2k doesn't tone down the efficiency of iso chain moves, spin dunks and self alleys, too. Otherwise we get the same NBA Jam gameplay, but with monster blocks added to it. I've actually seen dunks branching into some kind fo block animations in 2k13, and it really shouldn't happen too often. Much more frequently, players should stumble or lose control of the ball when forcing a drive into multiple defenders before even getting near the basket, which is something that basically doesn't happen in 2k13 at all.
So adding block animations is nice of course, but the other part is removing unstoppable animations and giving us the tools to punish idiots for trying to force drives before they're even getting to the rim.
While I agree that there should be way more punishment for dribble hounds forcing drives into multiple defenders, right now we have the forced shot animation that happens quite often if you are stupid enough to do that. It's how I play defense online, by forcing contact on a drive and making them go into that animation because they think it's clear sailing. It either results in said animation or a fly over dunk...but it does exist. Punishing? Hardly. Unbeatable? No.
The spin move is cheese, I agree, but the problem with removing it is that you are taking away some level of control. Unless it ends in a dunk(which isn't as often as you would think), it's defeatable by not jumping early. Played a game with a guy who spammed it the other day, as soon as I realized all he was doing was that move, I just watched him drive and timed my jump with the end of it. Picked up quite a few blocks that way, and soon forced him into stopping and trying to dream shake out of it. You can tell when they are going to do just a lay up out of it because they leave the ground, and they give you more than enough time to stop said lay-up. The problem is that everyone bites on the initial spin and jumps way too early because we're impatient. If I go for a spin dunk, half the time it misses due to defensive pressure caused by the bigs down in the paint. So it isn't a 100% success rate either. It's not nearly as unstoppable as you hyperbolize it to be(And yes, you personally tend to use a hyperbole in the discussion of it. I have read your posts.)
I get that multiple spin moves are not Sim, and I get that a good chunk of the fan base loves being able to play Sim ball. I agree whole heartedly that the regular games between 2 NBA teams should feel like a real game, and players hardly spam spin moves in the real NBA. This is, however, a video game. Players will do what they need to do to win. So if you are playing online, that notion of sim ball needs either go out the window, or you need to play with your own set of friends who appreciate that as much as you do. When dealing with human players that you don't know, you will never be able to play full sim basketball. Period. They will always use whatever tactic has the highest chance of them successfully winning. So no matter what you do to make the game "As sim as possible", the common player will just repeat the same move over and over again if you don't figure out a counter. If they nerf the spin move, the player will resort to another tactic. Nerf that, and they will find a new one. A player will always do whatever move will get them the win. Especially if you have trouble stopping it.
What you essentially want(or at least seem to be desiring by your comments), Is a game that forcefully makes a person lose if they do the same thing repeatedly. That's theoretically impossible, sir. Assume for a second they make the spin move have a preconditioned 66% chance of failure to combat spin cheese. So now it's use-less. The opponent now repeats the idea of driving left, stepback 2 pointer(Which, by the way, is also damn near unstoppable in the game going by the same criteria you use for the spin move). People then start complaining about that being too good, so now they nerf that. Player resorts to using nothing by Protect-Spin-Fade shots as they are the new "Highest percent shot". Nerfed. At the end of the day, you either have a game where nothing works, or a game that is now refined to 2 people repeating the same tactic as it is the only tactic you can win with.
This happens all the time in the COD games. They continually nerf them until everything is trash, and everyone is left using the same gun and set up because they will lose with anything else. It's the same reason that certain combos and chains are what every high level fighting game guy knows with certain characters. Or why they only play 2 or 3 characters to begin with.
I'm not saying your wrong. Defense needs to be upped substantially past blocked dunks(And blocking in general). They need to make the ball live enough that dribbling into 3 guys forces you to hit the ball off an elbow, or knee or something to stop kids from doing that. They need to balance the rate of steals vs. reaching calls, to allow you to punish people who over-dribble. But the key is Balance. If you over-power the defense to the point that driving becomes something only a hand full of players can do, then what's the point of a dribble stick, or different shot animations, or lay ups?
You want to know why there are so many dunks? Because there are signature skills that help people do that, even in traffic. I refuse to believe that you are that bad that you can't stop a drive in this game, because I'm not that good at all, and I can stop a drive. Improving the blocking system will allow me to punish idiots that drive too much and force up shots, because I can already read what they are doing when they force that spin stuff down my throat 90% of the time, because 90% of the time the people that try to force that are scrubs with not concept of variety and the reason they score is because I time the block right, and my character decides to jump and spin a 180 instead of smacking that ball into the next century for some odd reason.
I'll condense this down for you. I got nothing against the Sim game. I think it belongs in matches between 2 NBA teams, and I believe playing online should come down to skill vs. skill. I don't care about offline because you get a ton of sliders to tweak that how you like it. The problem is this: Even if you force both players to play a completely sim style game, most people will always try to exploit the best chance they have at winning. Period. People play to win, whether you want them to or not. 2k cannot stop people from doing this, and they will ALWAYS. ALWAYS. ALWAYS find a way to be cheesy because of this. To make a truly sim game, you have to take the other person out of the equation, which you cannot do to play online.
You exaggerate the problems worse than I exaggerate the skepticism of the answer to the problems, hiding behind the coat of arms known as "Sim Basketball", but forgetting the problem doesn't lie in the game not being as sim as possible, but in the fact that human beings ruin anything great with their lust for victory. I didn't really want to come off as malicious as I'm sure I sound, but man people that do nothing but whine about the problems they encounter annoy me. Defense sucks in 2k13, Man up and deal with it and it'll make you even harder to deal with when they actually fix it up.
PS: I've gotten stripped a lot of times on spin moves too, but hey, they're un-defendable, right?Female Russell Westbrook.
PSN: ViolenceFight
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who the hell is QJBeat??Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- MortyComment
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you know what im sayin? you know what im sayin j-roc?Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- MortyComment
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
While I agree that there should be way more punishment for dribble hounds forcing drives into multiple defenders, right now we have the forced shot animation that happens quite often if you are stupid enough to do that. It's how I play defense online, by forcing contact on a drive and making them go into that animation because they think it's clear sailing. It either results in said animation or a fly over dunk...but it does exist. Punishing? Hardly. Unbeatable? No.
You're right, there are forced shot animations. But they don't apply to spin dunks and self alleys as well as turbo sprints with athletic guards like Rose or Westbrook.
The spin move is cheese, I agree, but the problem with removing it is that you are taking away some level of control. Unless it ends in a dunk(which isn't as often as you would think), it's defeatable by not jumping early. Played a game with a guy who spammed it the other day, as soon as I realized all he was doing was that move, I just watched him drive and timed my jump with the end of it. Picked up quite a few blocks that way, and soon forced him into stopping and trying to dream shake out of it. You can tell when they are going to do just a lay up out of it because they leave the ground, and they give you more than enough time to stop said lay-up. The problem is that everyone bites on the initial spin and jumps way too early because we're impatient. If I go for a spin dunk, half the time it misses due to defensive pressure caused by the bigs down in the paint. So it isn't a 100% success rate either. It's not nearly as unstoppable as you hyperbolize it to be(And yes, you personally tend to use a hyperbole in the discussion of it. I have read your posts.)
OS shows that like every game fanbase, you're just Unpleaseable. "We want dunks to be blockable".
"Ok, You can block dunks".
"WHY WOULD YOU DO THAT!? That's too much!"
Besides, I'm not for removing anything. But if someone tries a move without the proper context, he should be punished. So the issue with all kinds of spin animations is that the ballhandler is pretty much invincible until the animation is finished. After that, it's possible to apply pressure, true. But with guys like Lebron or Rudy Gay, I really don't have to care about defense that much, because even if I can't trigger the spin dunk, there are still ways to exploit up/unders and so on, which is working not mainly because defenders bite on the fake too often, but due to these animations resulting in the defender sliding towards the basket whether he likes it or not.
I get that multiple spin moves are not Sim, and I get that a good chunk of the fan base loves being able to play Sim ball. I agree whole heartedly that the regular games between 2 NBA teams should feel like a real game, and players hardly spam spin moves in the real NBA. This is, however, a video game. Players will do what they need to do to win. So if you are playing online, that notion of sim ball needs either go out the window, or you need to play with your own set of friends who appreciate that as much as you do. When dealing with human players that you don't know, you will never be able to play full sim basketball. Period. They will always use whatever tactic has the highest chance of them successfully winning. So no matter what you do to make the game "As sim as possible", the common player will just repeat the same move over and over again if you don't figure out a counter. If they nerf the spin move, the player will resort to another tactic. Nerf that, and they will find a new one. A player will always do whatever move will get them the win. Especially if you have trouble stopping it.
A maybe subpar example...take some realistic driving simulator, maybe GTR or one of the F1 games. Without any computer aids for casual players, this stuff is pretty hard to get into without spending lots of time.
Basically, the approach you've learned playing Need For Speed won't help you much. It isn't successful. You can do it, but results won't be rewarding. Now do you really think there's another reason for 2k not going into this direction besides most of their customers not being interested into recreating lifelike basketball gameplay as much as simply a graphically accurate representations of their NBA heroes?
What you essentially want(or at least seem to be desiring by your comments), Is a game that forcefully makes a person lose if they do the same thing repeatedly.
Assume for a second they make the spin move have a preconditioned 66% chance of failure to combat spin cheese. So now it's use-less. The opponent now repeats the idea of driving left, stepback 2 pointer(Which, by the way, is also damn near unstoppable in the game going by the same criteria you use for the spin move). People then start complaining about that being too good, so now they nerf that. Player resorts to using nothing by Protect-Spin-Fade shots as they are the new "Highest percent shot". Nerfed. At the end of the day, you either have a game where nothing works, or a game that is now refined to 2 people repeating the same tactic as it is the only tactic you can win with.
This happens all the time in the COD games. They continually nerf them until everything is trash, and everyone is left using the same gun and set up because they will lose with anything else. It's the same reason that certain combos and chains are what every high level fighting game guy knows with certain characters. Or why they only play 2 or 3 characters to begin with
I'm not saying your wrong. Defense needs to be upped substantially past blocked dunks(And blocking in general). They need to make the ball live enough that dribbling into 3 guys forces you to hit the ball off an elbow, or knee or something to stop kids from doing that. They need to balance the rate of steals vs. reaching calls, to allow you to punish people who over-dribble. But the key is Balance. If you over-power the defense to the point that driving becomes something only a hand full of players can do, then what's the point of a dribble stick, or different shot animations, or lay ups?
Even if you force both players to play a completely sim style game, most people will always try to exploit the best chance they have at winning. Period. People play to win, whether you want them to or not. 2k cannot stop people from doing this
You exaggerate the problems worse than I exaggerate the skepticism of the answer to the problems, hiding behind the coat of arms known as "Sim Basketball", but forgetting the problem doesn't lie in the game not being as sim as possible, but in the fact that human beings ruin anything great with their lust for victory.
I didn't really want to come off as malicious as I'm sure I sound, but man people that do nothing but whine about the problems they encounter annoy me. Defense sucks in 2k13, Man up and deal with it and it'll make you even harder to deal with when they actually fix it up.Last edited by mango_prom; 08-07-2013, 06:47 AM.Comment
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
The reason blocked DUNKS don't happen every game in the NBA is because players have the presence to change their shot in the air. You can do that on NBA 2k so what's the problem?Lebron does it all the time. If Darren Collison has the n**s to try and dunk on Hibbert it should get sent back all game. Plus, people coming from 2k13 are so used to dunking without a consequence. If your good you can send them a message. I know I don't have a problem with it. I got game. Now, if the cheese is fixed greatly with SOLID non sliding D, i'll be a happy man..... Please no spin gather/ layups.... please......
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
Here's a thought! The REASON why that NBA Live even mentioned that you can block dunks was a knock on 2k! There were literally a thread a day here on the forums on how you can't block anything! The fact is the devs listened and followed through but of course its instant fanboy reaction because Live mentioned it first....smhLast edited by Goffs; 08-07-2013, 08:13 AM.Comment
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
Let's not forget where EA where at just a year ago with Live... A product that looked 10 years old. How could you be excited that you can block dunks when you have no idea how the rest of the game will play? We know nothing about live except that Bouncetek looks cool. Wee.Comment
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Re: NBA 2K14 - What the 2K Team-Up Members Thought of the New Blocking System
Maaaan stop that ****....this was a major complaint here from the very beginning and there was nothing fanboyish about this...
Here's a thought! The REASON why that NBA Live even mentioned that you can block dunks was a knock on 2k! There were literally a thread a day here on the forums on how you can't block anything! The fact is the devs listened and followed through but of course its instant fanboy reaction because Live mentioned it first....smh#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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The reason blocked DUNKS don't happen every game in the NBA is because players have the presence to change their shot in the air. You can do that on NBA 2k so what's the problem?Lebron does it all the time. If Darren Collison has the n**s to try and dunk on Hibbert it should get sent back all game. Plus, people coming from 2k13 are so used to dunking without a consequence. If your good you can send them a message. I know I don't have a problem with it. I got game. Now, if the cheese is fixed greatly with SOLID non sliding D, i'll be a happy man..... Please no spin gather/ layups.... please......
Sent from my GT-I9300 using Tapatalk 2What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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