NBA 2K14 Feature List Revealed

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #226
    Re: NBA 2K14 Feature List Revealed

    Originally posted by Optik
    Except when you want to pass to your small forward in transition, only to find out that that he's been moved to the 4 spot. Hence, backcourt violation. LOL!
    that's just you're fault for not paying attention to the icon above the player's head...like JasonWilliams55 said, it's user error, not the game's fault. to each his own.

    when i use icon passing, i don't pass to the "position" that i assume the player is at, i actually look at the icon above him and press the corresponding button. you gotta pay attention to the icons if you're gonna use icon passing.

    Comment

    • Optik
      MVP
      • Aug 2012
      • 1025

      #227
      Re: NBA 2K14 Feature List Revealed

      Originally posted by Da_Czar
      You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do.

      I thought it was BS when dev's were telling me that but depending on your camera angle (2k is easier) I have seen for myself that a lot of this is user error. NOT ALL but a good bit. So to ask them to fix that is to make it less accurate and more of a guess. Iffy waters for sure.
      WHAT?! Why don't they have that kind of stuff in the full version? It's kinda like when you said you played 2K13 and instead of letter grades for the shots you had percentages.

      They have an arrow to show where you are passing if you use manual passing in PES. Why don't they have it for 2K? That would be an IMMENSE help.
      Originally posted by Dogslax41
      Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

      Comment

      • Optik
        MVP
        • Aug 2012
        • 1025

        #228
        Re: NBA 2K14 Feature List Revealed

        Originally posted by blues rocker
        that's just you're fault for not paying attention to the icon above the player's head...like JasonWilliams55 said, it's user error, not the game's fault. to each his own.

        when i use icon passing, i don't pass to the "position" that i assume the player is at, i actually look at the icon above him and press the corresponding button. you gotta pay attention to the icons if you're gonna use icon passing.
        Well, I don't, and for good reason. I'm not playing how Nate Williams would like to play, I actually want fast breaks, and to able to zip the ball in a split second, I don't want to waste my time looking down and examining which person is assigned to each icon, I want it to be an instantaneous RB press and pass.
        Originally posted by Dogslax41
        Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

        Comment

        • VDusen04
          Hall Of Fame
          • Aug 2003
          • 13025

          #229
          Re: NBA 2K14 Feature List Revealed

          Originally posted by Optik
          Well, I don't, and for good reason. I'm not playing how Nate Williams would like to play, I actually want fast breaks, and to able to zip the ball in a split second, I don't want to waste my time looking down and examining which person is assigned to each icon, I want it to be an instantaneous RB press and pass.
          I personally use icon passing in certain situations but at other times I do not. I like to think I've developed a nice mix. A fast break where my point guard is in the middle of the court with one player on each side is typically not an icon pass situation (since I have faith I can press in the right direction well enough for the game to recognize my intent).

          In the tighter spots - three guys standing next to one anther or in a rough line or something of that sort (say, when swinging the ball from one corner to the other corner cross court, over a guy posting up), icon comes up big.

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #230
            Re: NBA 2K14 Feature List Revealed

            Originally posted by Da_Czar
            You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do.

            I thought it was BS when dev's were telling me that but depending on your camera angle (2k is easier) I have seen for myself that a lot of this is user error. NOT ALL but a good bit. So to ask them to fix that is to make it less accurate and more of a guess. Iffy waters for sure.
            This.

            I recall a dev insight where they stated something similar, I recall 80% of passes with the RS were off from what the user wanted, but it was ultimately due to user error. As Czar stated its b/c the stick is too accurate and the players/court dimensions (with motion) is a very hard thing to do, precisely.

            Originally posted by blues rocker
            haha...you're misunderstanding me, Czar. I'm not asking them to fix directional passing. i acknowledge that a lot of the time it's user error when using directional passing. i'm saying i'd rather use icon passing to avoid the factor of user error.

            what i was also saying is that there are certain situations where it's almost impossible to use directional passing and get the ball to the right guy, like when you have a bunch of teammates who are all at the same angle from you or they're all grouped relatively close together ( like if you have 3 teammates who are all to your right and in the same area) - there is no way the game could possibly know which of those teammates you want to pass to using directional passing. how could the game possibly know if i want to pass to the guy closest to me or furthest from me?.....thus my solution is to just use icon passing all the time. i've been doing this since 2k11. once i got used to it, i just couldn't go back to any other passing.

            like i said: i wasn't calling for them to "fix" directional passing, i was just stating the reasons that i prefer to use icon passing.
            Actually the game does recognize who your pressing towards, look for the circle that pops up under the player to whom your pointing towards. That is the pass indicator, showing who the ball will go to. Not sure if you realized this was there, but you can see how fast the circle will go from player to player with even the tinniest amount of RS movement.

            As for this type of pass; say your left wing and you want to pass to the right corner, but you have 1 player in-between, most people just want to press RS towards, but instead get a pass to the man in-between, what the user needs to do is realize that a hard press (all the way to the right [for ex]) to the corner will get the ball to him, while a medium press (say 50% from center RS to far right) will get the man in-between.

            That is the easiest way to RS to a person far court (with others in the way).

            Originally posted by Optik
            WHAT?! Why don't they have that kind of stuff in the full version? It's kinda like when you said you played 2K13 and instead of letter grades for the shots you had percentages.

            They have an arrow to show where you are passing if you use manual passing in PES. Why don't they have it for 2K? That would be an IMMENSE help.
            You could say that the pass indicator that comes up when pointing towards the receiver is similar. I would like to see a more noticeable indicator, maybe a brighter color or a flash, for ex.

            I think a line/vision cone/arrow would be distracting in the sense that it would cover up the court action.
            Last edited by JasonWilliams55; 08-16-2013, 05:57 PM.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • JasonWilliams55
              MVP
              • Jul 2012
              • 2045

              #231
              Re: NBA 2K14 Feature List Revealed

              Notice this:

              Start at 20 seconds... upon the Westbrook bring up... look at how Durant gets a circle under him before the pass (the pass was made with "a" button), then notice upon the catch how Westbrook then gets a circle under him.

              At that point, I have the option of pressing "a" to pass to Westbrook or I could RS towards him and get a manual pass. Of course the icon pass is the most direct/accurate, unless you master the RS angles. (not easy, due to players constantly moving around the court).

              <iframe width="640" height="360" src="https://www.youtube.com/embed/6XGuscrxOgY?feature=player_embedded" frameborder="0" allowfullscreen></iframe>
              "Most people would learn from their mistakes if they weren't so busy denying them"

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #232
                Re: NBA 2K14 Feature List Revealed

                Originally posted by Optik
                WHAT?! Why don't they have that kind of stuff in the full version? It's kinda like when you said you played 2K13 and instead of letter grades for the shots you had percentages.

                They have an arrow to show where you are passing if you use manual passing in PES. Why don't they have it for 2K? That would be an IMMENSE help.
                Ha. They kind of do now. When moving on offense with the left stick you can see a white circle under the "player" your pointing to. If you press the pass button that is who the pass will go to. That's some more 2k hidden manna LOL game is deep man.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Optik
                  MVP
                  • Aug 2012
                  • 1025

                  #233
                  Re: NBA 2K14 Feature List Revealed

                  Originally posted by Da_Czar
                  Ha. They kind of do now. When moving on offense with the left stick you can see a white circle under the "player" your pointing to. If you press the pass button that is who the pass will go to. That's some more 2k hidden manna LOL game is deep man.
                  Yeh, known that for a while, but the circles move so quickly. If they really implemented manual passing though it would mean that if you were pointing the stick out of bounds, it would actually just go straight out of bounds.
                  Originally posted by Dogslax41
                  Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3320

                    #234
                    Re: NBA 2K14 Feature List Revealed

                    Originally posted by Optik
                    Yeh, known that for a while, but the circles move so quickly. If they really implemented manual passing though it would mean that if you were pointing the stick out of bounds, it would actually just go straight out of bounds.
                    Yep. Manual passing like pes would be a great option. I have always used icon passing. I like the option of moving one way while passing another way. I don't even know how to pass any other way. Icon passing is like right stick dribbling. I don't like things being tied to the left stick other than movement.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • richlane007
                      Rookie
                      • Sep 2012
                      • 43

                      #235
                      Lol, the only problem with Icon passing is that when i'm playing my brother face to face and I get a rebound i call up the icons to start the break and he knows i'm about to pass. Same in the half court. We play each other ALOT and he knows my tendencies and if I use icon passing i'd average probably... 10 turnovers a half (5 min quarters).

                      I've never really had a problem with the passing, it's the rebounding i'm looking forward to. Against the computer i will usually get out offensive rebounded by 3:1 or 4:1. Even last night, Ed Davis, Gortat, Jeff Green all going for the basket but Jared Dudley comes down with it (OUT OF NOWHERE!). I usually shoot in the 60%+ so there's not a lot of offensive rebounds for me to get but i just sigh when the computer gets 4 or 5 OR's in a quarter on me.

                      Comment

                      • KyotoCarl
                        MVP
                        • Mar 2010
                        • 3827

                        #236
                        Originally posted by Optik
                        WHAT?! Why don't they have that kind of stuff in the full version? It's kinda like when you said you played 2K13 and instead of letter grades for the shots you had percentages.

                        They have an arrow to show where you are passing if you use manual passing in PES. Why don't they have it for 2K? That would be an IMMENSE help.
                        You have that in the game but most people don't pay enough attention. You have a visible circle underneath the guy you passing to. You can see this circle buy most people don't pay enough attention to what they are actually doing to see this.

                        Sent using Tap a Talk
                        What we know so far about NBA 2K14 - FAQ/QA:
                        http://www.operationsports.com/forum...post2045267769

                        My thoughts on how replays should be handled:
                        http://www.operationsports.com/Kyoto...plays-replays/

                        Comment

                        • DaReapa
                          Rookie
                          • Oct 2008
                          • 119

                          #237
                          "Improved Player Motion System"

                          I'll hold judgment until I actually witness this for myself. But so far, this is the most eargrabbing bit I've heard about the game. It has been the complete lack thereof that has turned me off the series. They just might pull me back in if this actually works as advertised.

                          Comment

                          • DucksFan28
                            Banned
                            • Aug 2013
                            • 28

                            #238
                            Talk is cheap.

                            Comment

                            • 1MANARMY
                              Banned
                              • Sep 2012
                              • 71

                              #239
                              Re: NBA 2K14 Feature List Revealed

                              Soooo

                              Is rebounding and passing fixed ?

                              NO ?

                              OK maybe next gen !

                              Comment

                              • Taer
                                MVP
                                • Sep 2011
                                • 1432

                                #240
                                Re: NBA 2K14 Feature List Revealed

                                Originally posted by Da_Czar
                                You prob don't want to hear this as I thought it was BS also but when playing a debug build you can see where your stick was pressed on each pass... Rufly 90% of the time I had a complaint it was actually user error. I had pointed the stick in the wrong direction. The stick is almost too accurate because we rarely point the stick exactly where we think we do...
                                I really believe that if 2k just refined this control and allowed better emphasis in their release builds then directional passing would be more then sufficient for most people.

                                A simple way to quickly move the target reticule to the "next" target and "previous" target would complete the directional passing mechanic.

                                Comment

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