NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #31
    Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

    Originally posted by titans321
    They had this same pass in 2K13.
    Maybe there will actually be some velocity to it and all other passes this year...
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #32
      Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

      Originally posted by black_mamba24
      SHAKE4NDBAKE CONFIRMS!!!! YOU CAN FAKE PASS INTO A SHOT!!! Start vid at 2:26 to lsiten! <iframe src="//www.youtube.com/embed/k2c3xE37S1U" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>

      4:00 confirms even more!
      It is in. Very difficult to do because of the tight timing window.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #33
        Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

        Originally posted by Vni
        I'am also hoping that the player you control will never do flashy passes without your input. Like sometimes your player will decide to bounce pass on it's own when you just wanted a regular pass.
        User had begged for years for more contextual bounce passes. If they do it your way people who don't know how to trigger it manually would never see one even if it is the most appropriate pass and would think the game was broken.
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Vni
          Hall Of Fame
          • Sep 2011
          • 14832

          #34
          Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

          Originally posted by Da_Czar
          User had begged for years for more contextual bounce passes. If they do it your way people who don't know how to trigger it manually would never see one even if it is the most appropriate pass and would think the game was broken.

          Users used to beg for more contextual bounce pass when you coudn't manually bounce pass I think lol.

          I mean if they don't even check the controls of the game they're paying for that's their own fault. That's way too much assistance.

          Comment

          • Slava Medvadenko
            Rookie
            • Dec 2010
            • 409

            #35
            Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

            I like that we can do these on command now; more user control for passes is a good thing. I'd like to know if they have a strategy element to them besides the aesthetic value; if we do a no-look or a pass fake, could a defender bite on it and make a steal attempt in the wrong direction, or at least freeze in indecision? That would give more depth to it. Also, I'd like to know if these passes are less accurate than regular passes. I'm thinking the flashier the pass(behind the back, between the legs, etc.) the more likely it should be fumbled. It would also be good if you attempt a flashy pass with Kendrick Perkins or somebody he'd miss his target entirely sometimes.
            Last edited by Slava Medvadenko; 08-16-2013, 05:35 PM.

            Comment

            • eko718
              MVP
              • Sep 2005
              • 2257

              #36
              Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

              Nothing about current gen can really excite me at this point.

              Comment

              • nip83
                Rookie
                • Apr 2010
                • 257

                #37
                Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                Originally posted by Da_Czar
                It is in. Very difficult to do because of the tight timing window.
                you mean fake pass into a shot/layup?

                u really mean that?

                and the ability to do flashy passes on command?



                It's gonna be awesome being a small 5.9-6.0 point guard and pulling fake moves on the big guys.

                Comment

                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14832

                  #38
                  Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                  Czar, do we travel if we miss the oportunity to either pass or shoot? That would be neat.

                  Comment

                  • EAGLESFAN10
                    MVP
                    • Nov 2011
                    • 2338

                    #39
                    Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                    I don't want sound like that guy but 2k means to tell me we only get tighter jerseys on Nex Gen
                    LOUISVILLE
                    Ali/Mayweather
                    Eagles

                    BRON IS THE GOAT!!

                    Comment

                    • exposedaking
                      Pro
                      • Jun 2011
                      • 782

                      #40
                      And the number placement is still off on heat jerseys. They had it right in past games. I wonder why they changed it?



                      Sent from my SPH-L720 using Tapatalk 2

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #41
                        Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                        Originally posted by KyotoCarl
                        I think the point now is that you can decide yourself when you want to throw one.

                        Sent using Tap a Talk
                        exactly, giving the user more options is always a good thing in my book.
                        ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                        https://www.youtube.com/user/UnitedSimGaming
                        https://youtube.com/c/Jerseymad93

                        Comment

                        • Phreezy P
                          MVP
                          • Jan 2010
                          • 3219

                          #42
                          Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                          I hope this means we either 1. Be able to throw bullet passes with this pass stick system or 2. Get Some other control that allows us to throw bullet passes.
                          Minnesota Timberwolves and Toronto Raptors

                          CHECK OUT MY YOUTUBE CHANNEL

                          Comment

                          • rockchisler
                            All Star
                            • Oct 2002
                            • 8290

                            #43
                            Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                            Originally posted by VDusen04
                            Flashy passes have always been a funny thing in 2K. I know they're out there, but they seem to happen so rarely (for those of us not using a Rondo, Paul, Or James) that it doesn't quite feel like it's something 2K's ever really contributed time toward.

                            I'd appreciate if that screenshot meant that aspect was brushed up a bit to trigger more naturally and seamlessly. Often it seems a sick pass could make sense on a fast break, only to be dealt a two hand overhead delivery. More of this would be funky:

                            <iframe width="560" height="315" src="//www.youtube.com/embed/GThQKT90OMc" frameborder="0" allowfullscreen></iframe>
                            That was sick
                            chuckcross.bandcamp.com

                            Follow me on www.Twitter.com/Rockchisler

                            Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                            ROOKIE KILLER

                            Comment

                            • yellow86
                              Banned
                              • Sep 2011
                              • 454

                              #44
                              Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                              Proof of 2k going for the sexy moves rather than working on the basics? So in this case "including" flashy passing - separate button or whatever - yet normal passing is not even worked out - no separate button for a simple over the top or bounce pass?

                              Comment

                              • KyotoCarl
                                MVP
                                • Mar 2010
                                • 3827

                                #45
                                Re: NBA 2K14 Screenshot - Flashy Pass (Current-Gen)

                                Originally posted by yellow86
                                Proof of 2k going for the sexy moves rather than working on the basics? So in this case "including" flashy passing - separate button or whatever - yet normal passing is not even worked out - no separate button for a simple over the top or bounce pass?
                                "Enhanced Passing – More accurate pass targeting, new give and go mechanics, better handoffs, and an entire arsenal of new flashy passes."

                                It's in the features list.
                                What we know so far about NBA 2K14 - FAQ/QA:
                                http://www.operationsports.com/forum...post2045267769

                                My thoughts on how replays should be handled:
                                http://www.operationsports.com/Kyoto...plays-replays/

                                Comment

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