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Top 10 useless signature skills in 2K13

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  • MarvinOida
    MVP
    • Feb 2012
    • 4859

    #16
    Every single one that doesn't give a stat boost.


    Tap Tap Taptalking away on my iPhone

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14833

      #17
      Re: Top 10 useless signature skills in 2K13

      As long as they're useless, they're not overpowered.

      Comment

      • HumanBeans
        Rookie
        • May 2013
        • 255

        #18
        Re: Top 10 useless signature skills in 2K13

        Originally posted by The Lob Mob
        I made a video about this some time ago... we totally missed 'charge card', I guess it's so useless... we forgot that it exists!!! Hahahaha.. I changed my mind about 'Post Proficiency' though...
        <iframe width="560" height="315" src="//www.youtube.com/embed/LZT6DVOgtyc" frameborder="0" allowfullscreen></iframe>
        Same here lol. Charge Card totally slipped outta my mind. Good vid by the way.
        They got the big fella down there inside, and if you slow the game down a lot he'll get into position. You know he gone bang you all night.-Ben Wallace on Shaquille O'Neal at halftime, game 5 of the 2004 NBA Finals. Hope nobody takes this out of context...

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        • Raw Energy
          Pro
          • Jul 2011
          • 676

          #19
          Re: Top 10 useless signature skills in 2K13

          I actually blocked a few balls from from behind on dunk attempt on fast break. Its extremely hard but lot of factors play into to. maybe a total of 5 times since I had game on release date.

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          • MacksHeadroom
            Rookie
            • Dec 2010
            • 280

            #20
            Re: Top 10 useless signature skills in 2K13

            Dimer is one of the best skills in the game. I use it a lot for shot clock cheesing in my career. If your play doesnt work out just throw it to your best shooter late in the shot clock and he will probably make it.
            Combined with floor general you can make any player go 75% from 3 if you run the right plays.
            My random gameplay youtube:
            https://www.youtube.com/user/MacksHeadrooom

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            • rayyx93
              Rookie
              • Jan 2011
              • 121

              #21
              Re: Top 10 useless signature skills in 2K13

              Originally posted by mango_prom
              For, me the most ridiculous sig skill has to be closer. I mean no matter how crappy you play, your superstar will get significant rating boosts anyway only because it's the 4th quarter. It's ridiculous. Yeah, ESPN is telling you some nice stories about "stepping up" and "coming through in the clutch"...and of course the "insider" responsible for ratings won't bother looking at real life 4th quarter stats, which prove that "cluch" superstars are mostly able to kind of maintain their usual efficiency in crunchtime, but not much more than that.

              So it's no surprise that 2k doesn't realize that nice 4th quarter statlines are mostly the result of superstars simply taking more shots when the game is on the line rather than magical skill enhancements. It's just nonsense. Now add skills like microwave (rewarding gamers for jacking up shots), and fatigue not having enough effect to make shot selection a factor...

              I hope they turn sig skills down in 2k14, but I doubt it.
              think about this one, specific situation...
              having a bad game all game then in the clutch hits a big time 3. kobe did this once, paul pierce a few times and probably a few other players. closer works the way it should, 12 point boost is nothing OP (overpowered) in my opinion.

              Comment

              • mango_prom
                Pro
                • Oct 2008
                • 737

                #22
                Re: Top 10 useless signature skills in 2K13

                Originally posted by rayyx93
                think about this one, specific situation...
                having a bad game all game then in the clutch hits a big time 3. kobe did this once, paul pierce a few times and probably a few other players. closer works the way it should, 12 point boost is nothing OP (overpowered) in my opinion.
                You should check out real life 4th quarter stats. The closer sig skill makes no sense whatsoever. If I miss 10 shots in a row and then hit the game winner, is this because I'm suddenly better at playing basketball? I mean can Kobe hit 3s? Yes. Can Pierce make shots? Yup. So do you have any good reason for believing that making shots in the 4th quarter is a result of some magical skilll boost rather than just a player who can make shots, well, making shots?
                It's a nice ESPN narrative, but not much more. Kobe isn't considered "clutch" because he's consistently shooting better in the 4th quarter than in the 1st-3rd, but simply because he doesn't give a f*ck and is willing to take responsibilty with the game on the line.

                Again, why should players get rating boosts in every 4th quarter, when in reality even the most "clutch" superstars are in the long run only kind of maintaining their normal efficiency on higher usage? What's the point? Let's say a player is shooting 35% from 3. So why does he need a rating boost for 4th quarters? Would only make sense if he was consistently shooting better than that in the 4th.

                I mean if you like the closer sig skill that's cool. But it's not realistic at all, whether you like it or not.
                Last edited by mango_prom; 08-19-2013, 04:24 AM.

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                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14833

                  #23
                  Re: Top 10 useless signature skills in 2K13

                  Players stat drop signficantly in the the last minutes of a tight game... Even for the best of them so yeah the closer signature skills is way off. It's just an arcadey representation of clutch.
                  Last edited by Vni; 08-19-2013, 07:23 AM.

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                  • mango_prom
                    Pro
                    • Oct 2008
                    • 737

                    #24
                    Re: Top 10 useless signature skills in 2K13

                    Originally posted by Vni
                    Players stat drop signficantly in the 4th quarter... Even for the best of them so yeah the closer signature skills is way off. It's just an arcadey representation of clutch.
                    I would be fine if "closer" tried to simulate the ability of superstars to create shots with the game on the line. Maybe making plays a bit more effective, so for example it could be a bit harder to deny Dirk the entry pass into the post, or Ray Allen could come a bit faster around a screen. Stuff like that, more about execution.
                    But not these idiotic global rating boosts. The term "casual" is overused, but since I'm assuming 2k devs know how basketball works, it's pretty clear which audience this type of sig skill is intended to appeal to. They should know better, and I think they do. But it's what gamers want apparently. At least they should give us the option to remove sig skills from players.

                    Comment

                    • Vni
                      Hall Of Fame
                      • Sep 2011
                      • 14833

                      #25
                      Re: Top 10 useless signature skills in 2K13

                      I think ratings are enough for superstars to stand out in the deciding moments of the game.

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                      • NATIONofAmbition
                        Rookie
                        • Aug 2013
                        • 23

                        #26
                        Re: Top 10 useless signature skills in 2K13

                        Charge Card is definitely the most useless of them all. Next I would probably say Heat Retention.

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                        • kmiree16
                          Rookie
                          • Mar 2011
                          • 312

                          #27
                          Re: Top 10 useless signature skills in 2K13

                          In my opinion no signature skills should boost attributes. Like with Floor General, Chris Paul just being on the floor doesn't magically make his teammates better. He "makes them better" by controlling the game tempo, hitting them in their spots in rhythm and just being a nice teammate. I know it's kind of hard to represent in a video game, but still, arbitrary ratings boost are bad imo. Why should someone need scrapper? Don't Hustle and Offensive/Defensive Rebounding attributes already take care of that?

                          And now to respond to the OP, Scrapper seems kinda useless on HOF against the CPU because they, in a sense, all have Scrapper built in. All CPU players react instantly anyway and then they get a 10 or 20 point Hustle boost on HOF. So as far as getting loose balls, Scrapper is useless on HOF.

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                          • Robrarian
                            Rookie
                            • Aug 2011
                            • 72

                            #28
                            Re: Top 10 useless signature skills in 2K13

                            Pretty solid list in the OP. Yeah, CC does absolutely nothing for me. The few charges I've drawn have been by guys without it.

                            In theory I can see how Dimer is effective but, when I'm playing Association, sometimes my PG will make a pass to a teammate some 10 feet behind the arc and it triggers. I can't believe the game would expect me to try a contested 35-ft jumper at that point. IDK if that's just some weird glitch or what....maybe it works better in MC/MP.

                            Agree that Brick Wall is fun....it's worked pretty well for my MP. I'm routinely putting guys on the floor.

                            Also agree on the Microwave/HR/Antifreeze triangle too. I could see having one of these but probably not two and definitely not all three (unless you really want to be offensive minded player). Me, I'd take Microwave, if only for the supposed boost on D you also get.

                            I've been a big fan of the Sig Skills overall though, and am excited to see how they improve on 'em for '14.

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                            • UnbelievablyRAW
                              MVP
                              • Sep 2011
                              • 1245

                              #29
                              Re: Top 10 useless signature skills in 2K13

                              Heat Retention is not useless

                              If you use Curry and get on fire, you'll be sh*tting on the other team for a while

                              Dimer is also not useless, like others have said, it makes the player that passes it not do slow floaty passes and ensures that the person receiving the ball catches it properly so that they are more likely to score

                              There are only like 4 players with Brick Wall so its not that useful I agree

                              Charge Card is the most useless

                              Taking charges in this game is a joke, you'll get into position then the offensive players will run into you and you'll slide backwards into the restricted area and fall down.

                              Comment

                              • Andrews
                                Rookie
                                • Oct 2011
                                • 262

                                #30
                                Re: Top 10 useless signature skills in 2K13

                                Originally posted by Vni
                                I think ratings are enough for superstars to stand out in the deciding moments of the game.
                                Just to further the closer discussion, I think the signiture skill should include forcing the coach to keep the player on the court in the 4th quarter. I dont' know how many times I have played the Thunder or the Lakers and Kobie/Durant are sitting on the bench in the 4th "resting".

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